Search found 8 matches

by ojrask
Sat Oct 22, 2016 5:18 pm
Forum: Duplicates
Topic: [0.13.20] Saving failed prompt and inventory window break
Replies: 5
Views: 600

Re: [0.13.20] Saving failed prompt and inventory window break

Rseding91: Yes, I know the save rename issue comes from CrashPlan locking the files as it backs them up. Not a big issue as I can usually wait a few minutes for it to do its thing and then save again. Not a game breaking issue for me at least. :) Good to know this is UI thing known and being worked ...
by ojrask
Fri Oct 21, 2016 10:42 pm
Forum: Duplicates
Topic: [0.13.20] Saving failed prompt and inventory window break
Replies: 5
Views: 600

Re: [0.13.20] Saving failed prompt and inventory window break

Hello. Yes, that's the same prompt in your 0.13 picture. I think it relates to timing, I guess you had your inventory open for a while before the prompt appeared? I pressed "E" just as the autosave kicked in, but can't confirm whether that is the reason. I'll try to reproduce and take a screenshot i...
by ojrask
Fri Oct 21, 2016 9:24 pm
Forum: Duplicates
Topic: [0.13.20] Saving failed prompt and inventory window break
Replies: 5
Views: 600

[0.13.20] Saving failed prompt and inventory window break

Hello I'm using 0.13.20 stable. The game displays a prompt about file rename warning regarding params p1 and p2 when a save file is not writable for some reason. This prompt can be closed by clicking "OK". The game is not playable until "OK" is clicked. If by some chance you manage to open your inve...
by ojrask
Sun Oct 16, 2016 9:05 pm
Forum: Won't implement
Topic: Cross-server unique IDs for players
Replies: 5
Views: 828

Re: Cross-server unique IDs for players

snip snip If the server is set up to verify user identity then you can use the player name as unique identifier, as they will only be able to use the username they are registered as and to change that they would have to email support. If you disable this verification then anyone with a Factorio bui...
by ojrask
Sat Oct 15, 2016 12:45 pm
Forum: Won't implement
Topic: Cross-server unique IDs for players
Replies: 5
Views: 828

Re: Cross-server unique IDs for players

If I'm not mistaken, servers can already be set up to use factorio.com account? I'm not sure what you mean. If a server is set up to use a factorio.com account, will some unique identifier be available to the Lua interface? If not, then the official API description does not state that. If you mean ...
by ojrask
Sun Oct 09, 2016 9:39 pm
Forum: Won't implement
Topic: Cross-server unique IDs for players
Replies: 5
Views: 828

Cross-server unique IDs for players

Note: I have not created or attempted to create any mods for Factorio as of now, but it seems the following is missing: Persistent cross-server/game session account identifiers for players (e.g. how Steam IDs work). Main usages: moddable hacker/griefer/idiot prevention, external stats systems for co...
by ojrask
Sat Sep 17, 2016 1:13 pm
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 71
Views: 20163

Re: Factorio need IRL Stuff (Merchandise).

I'd like a Factorio logo gear/cog pillow. Would be simple, but still quite original. Another would be to 3D print lego bricks and parts to create Factorio objects (I'd love a Lego Technics train or a tank, maybe an inserter with the robotics set). Of course, a regular T-shirt with the logo on it wou...
by ojrask
Mon Aug 01, 2016 6:32 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Serious tearing issues/ Vsync problem
Replies: 21
Views: 4691

Re: [Twinsen]Serious tearing issues/ Vsync problem

Same issue here on 0.13.13, squiggly tearing running on screen constantly. I'm on Radeon HD7950 with a 1920x1200 screen, refresh rates match everywhere otherwise. I tried to force VSync in ATI software, but didn't have any effect. I'll go check out the INI configs in case anything there helps. Edit:...

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