Not that it is going to help since the log is not containing "debug infos" this just a waste of time.
@atomizer:
The window is actually in "Maximized" Mode. You know when button next to the "Close window button" that you click to maximize to the screen?
In other words how did i achieve that image ...
Search found 16 matches
- Mon Jan 27, 2025 3:45 pm
- Forum: Bug Reports
- Topic: [2.0.32] Mouse pointer offset on fullscreen change
- Replies: 3
- Views: 266
- Sat Jan 25, 2025 6:27 pm
- Forum: Bug Reports
- Topic: [2.0.32] Mouse pointer offset on fullscreen change
- Replies: 3
- Views: 266
[2.0.32] Mouse pointer offset on fullscreen change
factorio_SJcPGoqYqJ.jpg
So i found this weird bug where factorios screen gets broken when you have most likely windows change the size of the screen temporarily.
For those who are wondering what the bug is. Look where my mouse is and what is selected. Its 100% misaligned.
So my setup:
I have 2 ...
So i found this weird bug where factorios screen gets broken when you have most likely windows change the size of the screen temporarily.
For those who are wondering what the bug is. Look where my mouse is and what is selected. Its 100% misaligned.
So my setup:
I have 2 ...
- Fri Jan 24, 2025 1:13 am
- Forum: Ideas and Suggestions
- Topic: Factorio doesn't respect pause state upon update
- Replies: 0
- Views: 93
Factorio doesn't respect pause state upon update
o/
I am running my own server instance and want to stay up to date also.
But i also want to choose when the game is paused and when not.
I noticed that my session was continued for days even so choose to leave the game paused multiple times.
Then i realized the pause was removed whenever the game ...
I am running my own server instance and want to stay up to date also.
But i also want to choose when the game is paused and when not.
I noticed that my session was continued for days even so choose to leave the game paused multiple times.
Then i realized the pause was removed whenever the game ...
- Fri Jan 15, 2021 12:18 am
- Forum: Ideas and Suggestions
- Topic: Select Mod Version Support
- Replies: 0
- Views: 737
Select Mod Version Support
TL;DR
Mods can be upgrade but not downgraded. Please add support for download Non Latest Versions from the Ingame Portal
What?
I just updated a Mod. But that "Updated" version was buggy. Now I wanted to revert that update. But that was not possible without going into my browser and going to the ...
Mods can be upgrade but not downgraded. Please add support for download Non Latest Versions from the Ingame Portal
What?
I just updated a Mod. But that "Updated" version was buggy. Now I wanted to revert that update. But that was not possible without going into my browser and going to the ...
- Wed May 08, 2019 1:01 am
- Forum: Duplicates
- Topic: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
- Replies: 6
- Views: 4713
Re: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
Ok since 0.17.36 the issue went down drastically. I can not remember if it happend to me again.
So yeah fixes regarding that seem to work. If anything shows up i am just going to open another bugreport.
So yeah fixes regarding that seem to work. If anything shows up i am just going to open another bugreport.
- Sat Apr 27, 2019 8:07 pm
- Forum: Duplicates
- Topic: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
- Replies: 6
- Views: 4713
Re: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
New Info of that matter (though reached in modded)
If i had a very large inventory with items, (warehousing mod) and there is a ton of item icons in the inventory visible my screen goes black if my screen was zoomed out.
So this is not limited to inworld renderring but also UI (I assume that still ...
If i had a very large inventory with items, (warehousing mod) and there is a ton of item icons in the inventory visible my screen goes black if my screen was zoomed out.
So this is not limited to inworld renderring but also UI (I assume that still ...
- Wed Apr 24, 2019 1:52 pm
- Forum: Duplicates
- Topic: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
- Replies: 6
- Views: 4713
Re: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
yeah, i just wanted to provide that info.
It's really interesting. If you fix that bug I would like to know what exactly the solution/issue was. (Maybe can be useful to other game devs)
It's really interesting. If you fix that bug I would like to know what exactly the solution/issue was. (Maybe can be useful to other game devs)
- Tue Apr 23, 2019 11:11 am
- Forum: Duplicates
- Topic: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
- Replies: 6
- Views: 4713
[0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
Referencing this bug: https://forums.factorio.com/viewtopic.php?f=7&t=68673&p=418023#p418023
This bug is back, this time it appeared when i placed a "Tetris Game Blueprint".
It started flickering badly on certain zoom levels, and when standing in the middle of it i was able to keep the entire ...
This bug is back, this time it appeared when i placed a "Tetris Game Blueprint".
It started flickering badly on certain zoom levels, and when standing in the middle of it i was able to keep the entire ...
- Mon Apr 22, 2019 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.21] Game Screen flickering when Accumulators discharging
- Replies: 4
- Views: 2809
Re: [0.17.21] Game Screen flickering when Accumulators discharging
Ok the bug is not fixed yet.
Having a large combinator build (like a tetris game blueprint) placed causes the screen to go completly dark on certain zoom levels. (Like you can see that 1 zoom level has this issues, and not the biggest one)
Having a large combinator build (like a tetris game blueprint) placed causes the screen to go completly dark on certain zoom levels. (Like you can see that 1 zoom level has this issues, and not the biggest one)
- Sun Apr 21, 2019 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.21] Game Screen flickering when Accumulators discharging
- Replies: 4
- Views: 2809
Re: [0.17.21] Game Screen flickering when Accumulators discharging
ok good to know, if it shows up again i will report to it again.
Interesting that this only happend in windows, could be that the draw call batches are different depending on the system/driver.
Since the same GPU but on linux had no issues whatsoever. (though cpu was different)
Interesting that this only happend in windows, could be that the draw call batches are different depending on the system/driver.
Since the same GPU but on linux had no issues whatsoever. (though cpu was different)
- Sat Apr 20, 2019 1:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.21] Game Screen flickering when Accumulators discharging
- Replies: 4
- Views: 2809
Re: [0.17.21] Game Screen flickering when Accumulators discharging
Fixed as of latest factorio version.
Either rendering got fixed or windows had a patch.
No idea, but good that this is fixed.
Either rendering got fixed or windows had a patch.
No idea, but good that this is fixed.
- Thu Mar 28, 2019 11:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.21] Game Screen flickering when Accumulators discharging
- Replies: 4
- Views: 2809
[0.17.21] Game Screen flickering when Accumulators discharging
o/
I have a weird bug with factorio 0.17.21 where if i have a large accumulator field discharging and it fills 50% of my screen (zoomed out to max) it will cause to go black and then game content in around 100-500ms intervals. (Maybe a bit faster/slower)
I have asked my friends if that happen to ...
I have a weird bug with factorio 0.17.21 where if i have a large accumulator field discharging and it fills 50% of my screen (zoomed out to max) it will cause to go black and then game content in around 100-500ms intervals. (Maybe a bit faster/slower)
I have asked my friends if that happen to ...
- Fri May 18, 2018 12:28 pm
- Forum: Won't fix.
- Topic: Creating Circuit Cables even without resarch
- Replies: 3
- Views: 1855
Re: Creating Circuit Cables even without resarch
Well the issue is not that the cables are free, the issue is that you can bypass settings completly.
- Thu May 17, 2018 7:36 pm
- Forum: Won't fix.
- Topic: Creating Circuit Cables even without resarch
- Replies: 3
- Views: 1855
Creating Circuit Cables even without resarch
When you ghoest place a blueprint with circuit networking cables and then place the down the powerpoles then the cirucit cables also appear.
I dont know if this was reported already but its very easy to reproduce:
Step 1: Dont have the ciruit network research,
Step 2: Place down a blueprints with ...
I dont know if this was reported already but its very easy to reproduce:
Step 1: Dont have the ciruit network research,
Step 2: Place down a blueprints with ...
- Sun May 21, 2017 9:41 pm
- Forum: Won't fix.
- Topic: Ore deposites Do not update on map update
- Replies: 3
- Views: 1947
Ore deposites Do not update on map update
I started a new game and lookt at the map feature that you can see the size of a ore deposite.
When a OreDeposite is only scanned like 50% or anything below 100% and you hover over it and the rest of it gets scanned it doesnt notice it. And even after removing /adding mose it was not noticing that ...
When a OreDeposite is only scanned like 50% or anything below 100% and you hover over it and the rest of it gets scanned it doesnt notice it. And even after removing /adding mose it was not noticing that ...
- Sat Jul 30, 2016 10:30 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 33163
Belt Chain Logic (FF#148)
Self removed