Search found 13 matches
- Fri Jan 15, 2021 12:18 am
- Forum: Ideas and Suggestions
- Topic: Select Mod Version Support
- Replies: 0
- Views: 544
Select Mod Version Support
TL;DR Mods can be upgrade but not downgraded. Please add support for download Non Latest Versions from the Ingame Portal What? I just updated a Mod. But that "Updated" version was buggy. Now I wanted to revert that update. But that was not possible without going into my browser and going ...
- Wed May 08, 2019 1:01 am
- Forum: Duplicates
- Topic: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
- Replies: 6
- Views: 4059
Re: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
Ok since 0.17.36 the issue went down drastically. I can not remember if it happend to me again.
So yeah fixes regarding that seem to work. If anything shows up i am just going to open another bugreport.
So yeah fixes regarding that seem to work. If anything shows up i am just going to open another bugreport.
- Sat Apr 27, 2019 8:07 pm
- Forum: Duplicates
- Topic: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
- Replies: 6
- Views: 4059
Re: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
New Info of that matter (though reached in modded) If i had a very large inventory with items, (warehousing mod) and there is a ton of item icons in the inventory visible my screen goes black if my screen was zoomed out. So this is not limited to inworld renderring but also UI (I assume that still f...
- Wed Apr 24, 2019 1:52 pm
- Forum: Duplicates
- Topic: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
- Replies: 6
- Views: 4059
Re: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
yeah, i just wanted to provide that info.
It's really interesting. If you fix that bug I would like to know what exactly the solution/issue was. (Maybe can be useful to other game devs)
It's really interesting. If you fix that bug I would like to know what exactly the solution/issue was. (Maybe can be useful to other game devs)
- Tue Apr 23, 2019 11:11 am
- Forum: Duplicates
- Topic: [0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
- Replies: 6
- Views: 4059
[0.17.32] Game Screen flickering/going black when to many circuit network components are on the screen.
Referencing this bug: https://forums.factorio.com/viewtopic.php?f=7&t=68673&p=418023#p418023 This bug is back, this time it appeared when i placed a "Tetris Game Blueprint". It started flickering badly on certain zoom levels, and when standing in the middle of it i was able to keep...
- Mon Apr 22, 2019 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.21] Game Screen flickering when Accumulators discharging
- Replies: 4
- Views: 2300
Re: [0.17.21] Game Screen flickering when Accumulators discharging
Ok the bug is not fixed yet.
Having a large combinator build (like a tetris game blueprint) placed causes the screen to go completly dark on certain zoom levels. (Like you can see that 1 zoom level has this issues, and not the biggest one)
Having a large combinator build (like a tetris game blueprint) placed causes the screen to go completly dark on certain zoom levels. (Like you can see that 1 zoom level has this issues, and not the biggest one)
- Sun Apr 21, 2019 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.21] Game Screen flickering when Accumulators discharging
- Replies: 4
- Views: 2300
Re: [0.17.21] Game Screen flickering when Accumulators discharging
ok good to know, if it shows up again i will report to it again.
Interesting that this only happend in windows, could be that the draw call batches are different depending on the system/driver.
Since the same GPU but on linux had no issues whatsoever. (though cpu was different)
Interesting that this only happend in windows, could be that the draw call batches are different depending on the system/driver.
Since the same GPU but on linux had no issues whatsoever. (though cpu was different)
- Sat Apr 20, 2019 1:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.21] Game Screen flickering when Accumulators discharging
- Replies: 4
- Views: 2300
Re: [0.17.21] Game Screen flickering when Accumulators discharging
Fixed as of latest factorio version.
Either rendering got fixed or windows had a patch.
No idea, but good that this is fixed.
Either rendering got fixed or windows had a patch.
No idea, but good that this is fixed.
- Thu Mar 28, 2019 11:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.21] Game Screen flickering when Accumulators discharging
- Replies: 4
- Views: 2300
[0.17.21] Game Screen flickering when Accumulators discharging
o/ I have a weird bug with factorio 0.17.21 where if i have a large accumulator field discharging and it fills 50% of my screen (zoomed out to max) it will cause to go black and then game content in around 100-500ms intervals. (Maybe a bit faster/slower) I have asked my friends if that happen to the...
- Fri May 18, 2018 12:28 pm
- Forum: Won't fix.
- Topic: Creating Circuit Cables even without resarch
- Replies: 3
- Views: 1579
Re: Creating Circuit Cables even without resarch
Well the issue is not that the cables are free, the issue is that you can bypass settings completly.
- Thu May 17, 2018 7:36 pm
- Forum: Won't fix.
- Topic: Creating Circuit Cables even without resarch
- Replies: 3
- Views: 1579
Creating Circuit Cables even without resarch
When you ghoest place a blueprint with circuit networking cables and then place the down the powerpoles then the cirucit cables also appear. I dont know if this was reported already but its very easy to reproduce: Step 1: Dont have the ciruit network research, Step 2: Place down a blueprints with at...
- Sun May 21, 2017 9:41 pm
- Forum: Won't fix.
- Topic: Ore deposites Do not update on map update
- Replies: 3
- Views: 1660
Ore deposites Do not update on map update
I started a new game and lookt at the map feature that you can see the size of a ore deposite. When a OreDeposite is only scanned like 50% or anything below 100% and you hover over it and the rest of it gets scanned it doesnt notice it. And even after removing /adding mose it was not noticing that i...
- Sat Jul 30, 2016 10:30 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29269
Belt Chain Logic (FF#148)
Joined with this topic, cause it is just too special to be a useful suggestion. -- Γilk Well this is all about this Friday Facts #148 and its more a help idea how to make that maybe improvement better. Now before i start. I do not know in which language factorio is written (i heared that mods are w...