Search found 19 matches

by tigar
Thu Mar 11, 2021 7:10 am
Forum: Technical Help
Topic: [1.1.26] Could not establish network communication with server.
Replies: 0
Views: 880

[1.1.26] Could not establish network communication with server.

We can play if i host from within the game fine assuming via steam but friends get some insane fps lag due to bandwith issues once a base grows too big(neither connection is limited on this part) When hosting a headless we can see the game in the public game list and we can talk to it as syncing mod...
by tigar
Mon Jul 09, 2018 1:42 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55635

Re: Friday Facts #250 - Dead end conclusion

I couldn't stand the hand drawn mockup I had on my longer post. Here's a better one. this here looks so much of a better solution including the oh so popular reddit post plus why disable blueprints at the start of the game? there are loads of us who do not want to count smelters every single dam ti...
by tigar
Mon Jul 02, 2018 4:19 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 70359

Re: Friday Facts #249 - Dead end exploration

The one that TaxiService posted up would be amazing really something along those lines
by tigar
Sun Jul 01, 2018 6:37 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 70359

Re: Friday Facts #249 - Dead end exploration

havent read the 7 pages before so no clue if brought up yet but -------------------------------------------------------------------------------------------- all those proposals seem to miss out a key thing that a big part of the community uses(and something the devs overlook at times(eg only such a ...
by tigar
Tue May 16, 2017 8:44 am
Forum: Frequently Suggested / Link Collections
Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Replies: 16
Views: 34077

Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels

When it comes to bridges and tunnels 2 quick dirty ways of doing it that might help a mod maker/factorio devs tunnels: use the same principle of underground belts(if possible) or just make it so that a train enters a tunnel entrance and based on length and speed of travel a time is calculated and af...
by tigar
Fri Mar 03, 2017 5:25 am
Forum: General discussion
Topic: need help deciding what to do
Replies: 2
Views: 1686

need help deciding what to do

If this is in the wrong section please move it So i have played dozens of maps made loads of different contraptions and what not and quite frankly i have run out of idea's on what to build but my lust for factorio remains so i have come here to ask everyone for idea's on what i should build no matte...
by tigar
Sat Jul 23, 2016 4:10 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 210038

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

any thoughts on adding an option to auto upgrade anything that is selected in the upgrade menu so long as it has the materials to do so beforehand?

Asking as id love to see a base that slowly upgrades itself bit by bit over time after you plan it and watch it build with low level machines
by tigar
Mon Apr 04, 2016 7:54 am
Forum: Not a bug
Topic: [multiplayer dedicated server] maxing out all cores
Replies: 11
Views: 6295

Re: [multiplayer dedicated server] maxing out all cores

Well the vm is an out of the box fresh install at the time it was on ubuntu but tried it on different disto's as well But see here is the thing while monitoring its actual usage with vsphere(esxi's control panel for those who dont know what it is) i do actually see it maxing out all cores no matter ...
by tigar
Sun Apr 03, 2016 5:24 am
Forum: Not a bug
Topic: [multiplayer dedicated server] maxing out all cores
Replies: 11
Views: 6295

Re: [multiplayer dedicated server] maxing out all cores

https://www.dropbox.com/sh/g1dtx4lbcs3oxax/AABZ01KiCKEygDSav4kTmziPa?dl=0 Here you go its the link thats shared for those who play on the server And ya we started off small but then people where like "Oh this is fancy can we have this?" and a few weeks later tada here's that monstrosity of...
by tigar
Sat Apr 02, 2016 3:10 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 103145

Re: Introduction, Downloads & Release history

Something i have noticed with a few of my friends who play on my server We turn on test mode at times to obviously spawn in stuff due to weird bugs with the mods we got anyways Some of them(not all) when they destroy a few objects in a row with test mode off an error spits out referring to the code ...
by tigar
Sat Apr 02, 2016 11:49 am
Forum: Not a bug
Topic: [multiplayer dedicated server] maxing out all cores
Replies: 11
Views: 6295

Re: [multiplayer dedicated server] maxing out all cores

Ran top and its def factorio as it jumps between 77-85-94% cpu usage at any and all times 1.JPG As you can see it reaches 100% quite often and sits there a lot before dropping down Where as on windows 2.JPG First number series is pid 2nd is cpu% Both are done while i am connected to it chopping wood
by tigar
Sat Apr 02, 2016 11:30 am
Forum: Not a bug
Topic: [multiplayer dedicated server] maxing out all cores
Replies: 11
Views: 6295

[multiplayer dedicated server] maxing out all cores

Running a standard ubuntu 14.04.4 lts dedicated server locally in vm(esxi 6.0) on a asrock C2750D4I Intel Avoton C2750 Octa-Core Processor 64gb of ram 512gb ssd So i try to run my server that i have until now been running on a windows machine on my dedicated linux machine and cpu maxes out at 100% H...
by tigar
Mon Mar 28, 2016 8:10 am
Forum: MoMods
Topic: (0.13.4) MoMining 0.1.2
Replies: 7
Views: 19550

Re: (0.12.24) MoMining 0.1.01

In the future could we maybe get the ability to use different types of construction robot? as several mods add in mk2 and so forth
by tigar
Sun Mar 27, 2016 3:47 pm
Forum: Implemented Suggestions
Topic: Release 0.13 as beta branch when ready
Replies: 6
Views: 2271

Release 0.13 as beta branch when ready

We all will love the new changes but as we have seen in the past with big changes come mod incompatibilities from here to neptune and back. So i suggest that once 0.13 is released make it be released as a beta branch on steam(and with a clear message saying that that is where it is) for the first we...
by tigar
Sat Mar 26, 2016 4:52 am
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 36933

Re: Factorio for the iPad?

- PC / Mac desktops in private use are soon being retried Don't know where you got this from but it wont it seriously wont happen no matter how many people predict it The need for a stationary device that doesn't need charging every 5-6 hours will always remain(even if battery technology allows us ...
by tigar
Fri Mar 25, 2016 11:16 am
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 36933

Re: Factorio for the iPad?

the whole "functionality has to be gotten rid of" / "adding ui buttons" is kinda wrong granted it would be easy but what about gestures? say on my windows 10 tablet i set up a series of gestures to replace the lack of a keyboard/mouse granted its not as fast as a kb+m or gamepad(...
by tigar
Sun Mar 13, 2016 3:28 am
Forum: Mods
Topic: KS Power
Replies: 127
Views: 131988

Re: [MOD 0.12.20] KS Power

Any possibility of having them separate still like you used to? as i like the changes just that it wont work with mopower due to both having a wind turbine that is named the same so can we either get them separate or maybe a name change in the code?
by tigar
Sat Mar 12, 2016 4:10 pm
Forum: MoMods
Topic: (0.13.4) MoPower 0.5.2
Replies: 15
Views: 31426

Re: (0.12.20) MoPower 0.4.26

Airat9000 wrote:bug new version factorio

getting the same here if i have ks power installed but works fine without


to the author could we maybe get a name change in the code so that it will work with ks power installed?

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