Has anybody been able to get a chart tag to draw in anything other than left-to-right direction? I can't get the orientation part to work for the life of me. I've tried expressing it in radians as well as whole numbers and decimals.
Attempting to create a chart tag at a 45 degree angle
/c game ...
Search found 11 matches
- Wed Oct 10, 2018 12:56 pm
- Forum: Resolved Problems and Bugs
- Topic: Does orientation work on chart tags?
- Replies: 2
- Views: 1306
- Wed Oct 10, 2018 10:51 am
- Forum: Modding interface requests
- Topic: Chart tag using localised strings
- Replies: 5
- Views: 2181
Chart tag using localised strings
TL;DR
Chart tag text should be a localised string
Why?
Because it would be helpful to be able to provide mod users with the ability to use localised names when creating chart tags rather than having to use the current system. An existing example would be Resource Labels by Pandemonius ...
Chart tag text should be a localised string
Why?
Because it would be helpful to be able to provide mod users with the ability to use localised names when creating chart tags rather than having to use the current system. An existing example would be Resource Labels by Pandemonius ...
- Mon Oct 23, 2017 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Headless server pause request
- Replies: 2
- Views: 2958
Headless server pause request
I remember reading that the headless server pauses the game when nobody is connected but currently, when the first person joins, the server starts going and that person then has to catch up. Would it be possible to keep the server paused until the first person has joined the game fully, then start ...
- Wed Jul 26, 2017 8:34 am
- Forum: Resolved Problems and Bugs
- Topic: [15.31] reset_technology_effects()
- Replies: 1
- Views: 1091
[15.31] reset_technology_effects()
I'm not sure if this is intentional or not but reset_technology_effects() is also re-enabling technology that has been disabled.
A group of friends and I play a game where one force's entire tech tree is disabled. Their tech is only enabled once another force has researched it. Its a way of slowing ...
A group of friends and I play a game where one force's entire tech tree is disabled. Their tech is only enabled once another force has researched it. Its a way of slowing ...
- Fri Apr 28, 2017 11:19 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] "Attempting to save empty mod settings." in MP
- Replies: 4
- Views: 3013
Re: [0.15.3] "Attempting to save empty mod settings." in MP
I am also having this same crash after defining a setting as "runtime-per-user" and altering it in game. I am not using an on settings changed event either. It's crashing as soon as I hit the "Back" button. Everything works as intended in the single player game.
settings.lua
-------------
{
type ...
settings.lua
-------------
{
type ...
- Fri Apr 28, 2017 8:16 am
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Music on game launch
- Replies: 3
- Views: 1371
[15.3] Music on game launch
Very minor issue, I know, but this wasn't happening in 0.14 or previously.
If music volume is turned all the way down in the sound settings, the music still plays when the game is launched. It can get irritating if you are often launching a game to test the functionality of a mod you're writing ...
If music volume is turned all the way down in the sound settings, the music still plays when the game is launched. It can get irritating if you are often launching a game to test the functionality of a mod you're writing ...
- Tue Mar 21, 2017 2:01 pm
- Forum: Modding discussion
- Topic: Research handicapping (MP Teams)
- Replies: 3
- Views: 1491
Research handicapping (MP Teams)
A few of us play a Bob's modded game together on separate teams with separate research. Some of us play more than others :roll: and the overall ability of the players differs. Also some of the more frequent players have a lot of blueprints so advance quicker in the mid and end game.
I was ...
I was ...
- Fri Oct 21, 2016 2:33 pm
- Forum: Not a bug
- Topic: [0.14.14] Tiered Technology names not being displayed
- Replies: 3
- Views: 1908
Re: [0.14.14] Tiered Technology names not being displayed
Thanks for the reply and the clarification ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Oct 21, 2016 1:07 pm
- Forum: Not a bug
- Topic: [0.14.14] Tiered Technology names not being displayed
- Replies: 3
- Views: 1908
[0.14.14] Tiered Technology names not being displayed
On the face of it this seems the same as 33847 except its happening in mods.
I wrote a mod back in 0.13 which allows for longer underground pipes along with five technologies to research. The locale cfg file reflects the tech names and defines the text:-
[technology-name]
dutchted-pipelines-1 ...
I wrote a mod back in 0.13 which allows for longer underground pipes along with five technologies to research. The locale cfg file reflects the tech names and defines the text:-
[technology-name]
dutchted-pipelines-1 ...
- Sat Jul 30, 2016 11:51 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 153032
Re: [0.12] Bugs, crashes & other issues
<Offtopic>
Hello DutchTed, from which mod is this nice airplane?
</Offtopic>
Its one I made myself. A Sopwith Camel. It has similar durability as the car but has a top speed around 170kph. It was put in the game to help scout for resources once flight had been researched as finding resources in ...
Hello DutchTed, from which mod is this nice airplane?
</Offtopic>
Its one I made myself. A Sopwith Camel. It has similar durability as the car but has a top speed around 170kph. It was put in the game to help scout for resources once flight had been researched as finding resources in ...
- Sat Jul 30, 2016 9:29 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 153032
Re: [0.12] Bugs, crashes & other issues
First of all, great mod, Choumiko. Its made games with RSO mod much more fun. We did come across an interesting bug last night though on version 5.28. Three of us all play on different forces and when my wife (on force 3) started using FARL with a parallel track blueprint, the main track was laid as ...