Search found 9 matches
- Mon Aug 11, 2014 4:53 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 204768
Re: Count to 1 million.
16 is the only integer n, such that there are integers p,q such that p =/= q and p^q = q^p = n
- Sat Aug 09, 2014 8:37 pm
- Forum: Gameplay Help
- Topic: Preferred combat style
- Replies: 3
- Views: 2174
Re: Preferred combat style
I usually push with lines of laser turrets or quickly take out the bases and kite the biters to my defenses.
- Sat Aug 09, 2014 8:21 pm
- Forum: Gameplay Help
- Topic: Splitting 1 out of every 6 items?
- Replies: 5
- Views: 7705
Re: Splitting 1 out of every 6 items?
Here's a way to split off 1/3, 1/5 and 1/7 of items:

1/6 is easily derived from 1/3 with one additional splitter.

1/6 is easily derived from 1/3 with one additional splitter.
- Thu Jul 10, 2014 4:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.0] Assembling machine bug
- Replies: 12
- Views: 8238
Re: [0.7.0] Assembling machine bug
I think i figured it out:
With a lab with 0 Science Pack 2 in it, I started researching
{
type = "technology",
name = "miner-6",
icon = "__DyTech-Mining__/graphics/technology/miner.png",
effects =
{
{
type = "unlock-recipe",
recipe = "basic-mining-drill-mk6"
},
},
prerequisites = {"miner ...
With a lab with 0 Science Pack 2 in it, I started researching
{
type = "technology",
name = "miner-6",
icon = "__DyTech-Mining__/graphics/technology/miner.png",
effects =
{
{
type = "unlock-recipe",
recipe = "basic-mining-drill-mk6"
},
},
prerequisites = {"miner ...
- Wed Jul 09, 2014 9:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.0] Assembling machine bug
- Replies: 12
- Views: 8238
Re: [0.7.0] Assembling machine bug
It is not actually a negative amount of coal, it's just a matter of how it's displayed.
The number -134 is the value of a 32 bit Integer in 2's complement representation:
11111111 11111111 11111111 01111010
The first 1 has a special meaning of: subtract 2^31 from the following number, so
Decimal ...
The number -134 is the value of a 32 bit Integer in 2's complement representation:
11111111 11111111 11111111 01111010
The first 1 has a special meaning of: subtract 2^31 from the following number, so
Decimal ...
- Sun Jul 06, 2014 2:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.0] Assembling machine bug
- Replies: 12
- Views: 8238
Re: [0.7.0] Assembling machine bug
Seems like the problem is not limited to the assembling machine.

Version is 0.10.0 on 64 bit Windows
I'm using the Dytech Mod, so there might be something wrong with a research recipe as well.
Could it be possible for researches to require negative amounts of items?

Version is 0.10.0 on 64 bit Windows
I'm using the Dytech Mod, so there might be something wrong with a research recipe as well.
Could it be possible for researches to require negative amounts of items?
- Sun Jun 29, 2014 6:19 pm
- Forum: Mods
- Topic: [MOD 0.9.x+][v0.0.1] Alien Artifact
- Replies: 8
- Views: 8393
Re: [MOD 0.9.x+][v0.0.1] Alien Artifact
I see a major problem here:
With Productivity 3 modules, you can make 1.2 Alien Artifacts out of 10 Alien Science Packs (If productivity modules apply to the recipe, not tested) and take those to make 1.2*10*1.4 = 16.8 Alien Science Packs at the expense of 5 Sulfuric Acid and a Processing Unit ...
With Productivity 3 modules, you can make 1.2 Alien Artifacts out of 10 Alien Science Packs (If productivity modules apply to the recipe, not tested) and take those to make 1.2*10*1.4 = 16.8 Alien Science Packs at the expense of 5 Sulfuric Acid and a Processing Unit ...
- Sat Jun 28, 2014 1:05 pm
- Forum: Won't implement
- Topic: usage_priority
- Replies: 5
- Views: 5775
Re: usage_priority
I would suggest deprecating usage_priority and replacing it with separate input_priority and output_priority, and then having primary/secondary/tertiary or just numeric values for those.
Agreed, being able to set input to terciary and output to primary would be best for accumulators, since if you ...
Agreed, being able to set input to terciary and output to primary would be best for accumulators, since if you ...
- Sat Jun 28, 2014 12:16 pm
- Forum: Ideas and Requests For Mods
- Topic: Please 1/3 1/4 1/5 1/6 splitter!
- Replies: 5
- Views: 7062
Re: Please 1/3 1/4 1/5 1/6 splitter!
splitting prime fractions off is possible without a mod, gets a bit expansive though...

