Search found 9 matches

by Jinmago
Mon Aug 11, 2014 4:53 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 161586

Re: Count to 1 million.

16 is the only integer n, such that there are integers p,q such that p =/= q and p^q = q^p = n
by Jinmago
Sat Aug 09, 2014 8:37 pm
Forum: Gameplay Help
Topic: Preferred combat style
Replies: 3
Views: 1611

Re: Preferred combat style

I usually push with lines of laser turrets or quickly take out the bases and kite the biters to my defenses.
by Jinmago
Sat Aug 09, 2014 8:21 pm
Forum: Gameplay Help
Topic: Splitting 1 out of every 6 items?
Replies: 5
Views: 6531

Re: Splitting 1 out of every 6 items?

Here's a way to split off 1/3, 1/5 and 1/7 of items:
Image

1/6 is easily derived from 1/3 with one additional splitter.
by Jinmago
Thu Jul 10, 2014 4:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.0] Assembling machine bug
Replies: 12
Views: 6885

Re: [0.7.0] Assembling machine bug

I think i figured it out: With a lab with 0 Science Pack 2 in it, I started researching { type = "technology", name = "miner-6", icon = "__DyTech-Mining__/graphics/technology/miner.png", effects = { { type = "unlock-recipe", recipe = "basic-mining-drill-m...
by Jinmago
Wed Jul 09, 2014 9:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.0] Assembling machine bug
Replies: 12
Views: 6885

Re: [0.7.0] Assembling machine bug

It is not actually a negative amount of coal, it's just a matter of how it's displayed. The number -134 is the value of a 32 bit Integer in 2's complement representation: 11111111 11111111 11111111 01111010 The first 1 has a special meaning of: subtract 2^31 from the following number, so Decimal(111...
by Jinmago
Sun Jul 06, 2014 2:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.0] Assembling machine bug
Replies: 12
Views: 6885

Re: [0.7.0] Assembling machine bug

Seems like the problem is not limited to the assembling machine.
Image
Version is 0.10.0 on 64 bit Windows
I'm using the Dytech Mod, so there might be something wrong with a research recipe as well.
Could it be possible for researches to require negative amounts of items?
by Jinmago
Sun Jun 29, 2014 6:19 pm
Forum: Mods
Topic: [MOD 0.9.x+][v0.0.1] Alien Artifact
Replies: 8
Views: 7611

Re: [MOD 0.9.x+][v0.0.1] Alien Artifact

I see a major problem here: With Productivity 3 modules, you can make 1.2 Alien Artifacts out of 10 Alien Science Packs (If productivity modules apply to the recipe, not tested) and take those to make 1.2*10*1.4 = 16.8 Alien Science Packs at the expense of 5 Sulfuric Acid and a Processing Unit, lett...
by Jinmago
Sat Jun 28, 2014 1:05 pm
Forum: Won't implement
Topic: usage_priority
Replies: 5
Views: 5193

Re: usage_priority

I would suggest deprecating usage_priority and replacing it with separate input_priority and output_priority, and then having primary/secondary/tertiary or just numeric values for those. Agreed, being able to set input to terciary and output to primary would be best for accumulators, since if you s...
by Jinmago
Sat Jun 28, 2014 12:16 pm
Forum: Ideas and Requests For Mods
Topic: Please 1/3 1/4 1/5 1/6 splitter!
Replies: 5
Views: 6201

Re: Please 1/3 1/4 1/5 1/6 splitter!

splitting prime fractions off is possible without a mod, gets a bit expansive though...

Image

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