Search found 15 matches

by Kithoras
Thu Oct 15, 2015 12:28 pm
Forum: Maps and Scenarios
Topic: TheCity - Custom Scenario for 0.12.10
Replies: 25
Views: 33453

Re: TheCity - Custom Scenario for 0.12.10


/edit 1: almost finished the scenario. However I don't get any further when it says "Reach another city-gate". I found the train heading to Nikktrona and stood near all city entrances that I could find. Where am I supposed to go ? :)

Oh; that's my failure. You should destroy the powerline ...
by Kithoras
Tue Oct 13, 2015 1:23 pm
Forum: Maps and Scenarios
Topic: TheCity - Fct story-based Scenario
Replies: 19
Views: 27417

Re: TheCity - Fct story-based Scenario

I just updatet my old project. Everything should now be fine.
Here's the new Thread: https://forums.factorio.com/forum/vie ... 36&t=17009

This old thread may die now!
by Kithoras
Tue Oct 13, 2015 1:14 pm
Forum: Maps and Scenarios
Topic: TheCity - Custom Scenario for 0.12.10
Replies: 25
Views: 33453

TheCity - Custom Scenario for 0.12.10

Hey Guys! I've just updatet my Factorio Project I posted a long time ago:

A large, story-led Scenario, like the ones in the campaign (I guess I was the first user doing such thing! ;) ).

Story: Your ship was shot by an human(!) rocket-tower. As you awake some really weird things might happen.
So ...
by Kithoras
Wed Oct 07, 2015 12:56 pm
Forum: Maps and Scenarios
Topic: TheCity - Fct story-based Scenario
Replies: 19
Views: 27417

Re: TheCity - Fct story-based Scenario

Is this project dead? I've been looking for scenarios to play, and this one looked interesting. Having a 0.10 compatible version would be amazing!

It's not necessary dead; I will maybe update it, as soon as I got the time and the will.
Also it seems, that there are problems with my script and the ...
by Kithoras
Wed Oct 29, 2014 1:48 pm
Forum: Maps and Scenarios
Topic: TheCity - Fct story-based Scenario
Replies: 19
Views: 27417

Re: TheCity - Fct story-based Scenario

Thanks for your Feedback.
I'll try to fix this:

-Triggers:
I tried to set them in a way you cannot move around, but with my small Lua Know-How it's not easy to make advanced stuff (e.g. I've no idea how to skip the tower-mission if you don't want to destroy this tower)
-Labs:
Oh ***; just forgot ...
by Kithoras
Mon Aug 25, 2014 6:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.8]Editor made Map - Few FPS cause of to much entities?
Replies: 4
Views: 4569

Re: [0.10.8]Editor made Map - Few FPS cause of to much entit

Soo; is there a way to fix that in my map?
Wait until it disappears?
Save it with the 0.10.9 Map Editor?
Other way?
by Kithoras
Fri Aug 22, 2014 6:25 pm
Forum: Maps and Scenarios
Topic: TheCity - Fct story-based Scenario
Replies: 19
Views: 27417

TheCity - Fct story-based Scenario

THIS OLD THREAD IS DEAD!!!
VISIT THE NEW ONE
https://forums.factorio.com/forum/viewtopic.php?f=36&t=17009

Hey Guys! I've just finished my first big Factorio Project:

A large, story-led Scenario, like the ones in the campaign (I guess I'm the first user doing such thing! ;) ).

Story: Your ...
by Kithoras
Fri Aug 22, 2014 5:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.8]Editor made Map - Few FPS cause of to much entities?
Replies: 4
Views: 4569

[0.10.8]Editor made Map - Few FPS cause of to much entities?

I just noticed, that the FPS of my custom-made map slow down a lot, the more entities I place.
E.g. if I place a assembling-machine ~400 Entities are added; if I remove it only 1 entity will be removed.

So after a lot of editing I have a hole of 900.000 Entities on my map.
-> Causing a lot of laag ...
by Kithoras
Fri Aug 22, 2014 5:23 pm
Forum: Not a bug
Topic: FPS dropping with time
Replies: 9
Views: 4523

Re: FPS dropping with time

Did someone notice the incredible large amount of entites? Maybe ...
by Kithoras
Sun Aug 17, 2014 6:03 pm
Forum: Ideas and Suggestions
Topic: New Train Signal: NO-Parking-Sign
Replies: 4
Views: 2876

Re: New Train Signal: NO-Parking-Sign

You're right; it's fun :D
by Kithoras
Sun Aug 17, 2014 9:16 am
Forum: Ideas and Suggestions
Topic: New Train Signal: NO-Parking-Sign
Replies: 4
Views: 2876

Re: New Train Signal: NO-Parking-Sign

Ok; yes; that's what I meant (btw Idk OpenTTD)
thanks
by Kithoras
Sat Aug 16, 2014 5:10 pm
Forum: Ideas and Suggestions
Topic: New Train Signal: NO-Parking-Sign
Replies: 4
Views: 2876

New Train Signal: NO-Parking-Sign

Hey Guys!
After my fail-suggestion yesterday I played a lot with my factorio trains (like the days before).

I noticed, that my OP-crossways got stuck by the bunch of trains I used.

But I had an Idea, how I could solve this problem:

With NO-Parking-Signs !
They work like signal lights; but: If the ...
by Kithoras
Sat Aug 16, 2014 8:48 am
Forum: Ideas and Suggestions
Topic: Train-Freeway-Signal
Replies: 6
Views: 2689

Re: Train-Freeway-Signal

Ok; I see your point; thx
by Kithoras
Fri Aug 15, 2014 7:05 pm
Forum: Ideas and Suggestions
Topic: Train-Freeway-Signal
Replies: 6
Views: 2689

Re: Train-Freeway-Signal

If I understood the train system, every sign cuts the trail into two segments; only one automatic train will drive on a segment at a time.
If I got a very long segment I've to wait a long period of time (passing next signal) until the second train can follow it; right?

THIS is why I want the ...
by Kithoras
Thu Aug 14, 2014 6:45 pm
Forum: Ideas and Suggestions
Topic: Train-Freeway-Signal
Replies: 6
Views: 2689

Train-Freeway-Signal

I would suggest to improve the train system with a new simple feature:

Free-Way-Signs :
Acts like an always green signal lights; so trains can drive a long way without waiting until the train before them reaches the next signal light.

This would make it possible to set a bunch of trains on a ...

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