Search found 975 matches

by Xterminator
Fri Aug 09, 2019 3:54 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11032

Re: Friday Facts #307 - 0.17 stable candidate

Great news! I too am curious about the fluid flow change and optimizations that didn't make it in earlier. Are those still planned at all?

Also, that cake looks absolutely delicious and I'm not usually a cake guy. I'm super jealous. :D
by Xterminator
Tue Jul 30, 2019 5:56 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27659

Re: Version 0.17.60

Professional game designers know a tad more about game design that appeals to the mass market . That said, many of us were hoping we'd found one that wouldn't go down that road for once. Hyperbole much? In the long run this change changes nothing to what you need to do to finish the game. All it do...
by Xterminator
Tue Jul 30, 2019 5:23 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27659

Re: Version 0.17.60

I'll just mention that the only real use for light oil was making efficient solid fuel previously. How much of it did you really spend for flamethrower? That is indeed true, but now that solid fuel isn't even used in Chemical Science, it makes both light oil and solid fuel near useless until you bu...
by Xterminator
Tue Jul 30, 2019 5:09 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27659

Re: Version 0.17.60

I know UPS efficiency is important on a megabase scale. But you can't make all game design choices based on "will that scale till megabase"... If seen players struggling to get past oil. I read to many posts about this too. This needed to be dealt with and for most of as it didn't dumb down or simp...
by Xterminator
Tue Jul 30, 2019 5:08 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27659

Re: Version 0.17.60

At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Processing for all my petro needs and less fluid boxes. Having the basic tech be superior to higher tech for late game big bases names...
by Xterminator
Tue Jul 30, 2019 4:14 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27659

Re: Version 0.17.60

Definitely dissapointed with those oil changes coming through. I can't imagine how this was still considered the best option... At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Process...
by Xterminator
Fri May 03, 2019 6:29 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 15156

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Been a while since I posted here, but I wanted to add in my perspective and 2 cents in regards to the marketing, specifically related to the Bounty system people have mentioned for streamers. From a viewer perspective it seems like a good idea, but based on the things you guys said you wanted to avo...
by Xterminator
Fri Sep 14, 2018 9:33 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 33679

Re: Friday Facts #260 - New fluid system

It's been a while since I've posted here but I felt like I needed to add to this discussion. I was thrilled when I saw the title of the Friday Facts, as I've been anxious to hear about a fluid rework for a long time now. I was happy at first, but the more I read, the more of a problem it seemed. Wit...
by Xterminator
Sun Apr 29, 2018 10:38 pm
Forum: Desyncs with mods
Topic: [16.38] Multiple Crashes & Desync with Clusterio
Replies: 1
Views: 412

[16.38] Multiple Crashes & Desync with Clusterio

I have had 3 full game crashes and at least one desync playing on the Clusterio server that is going on right now.

Attached both the desync report and crash log.
by Xterminator
Fri Apr 20, 2018 3:39 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 6271

Re: Friday Facts #239 - PAX East report

Oh man, this really makes me wish I could have gone out there! It looks like an awesome time and all the cool new games to demo would have been crazy, and of course the best part of meeting you guys in person. :D Hopefully at the next event. I do seriously want that Factorio hoodie Klonan has though...
by Xterminator
Fri Mar 30, 2018 3:56 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 19445

Re: Friday Facts #236 - Building a rollup

Amazing poster and factory!
Honestly this seems closer to a work of art than a "factory". But the fact it also can do 1k+ SPM is even more cool. :D
by Xterminator
Fri Mar 16, 2018 8:18 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 13285

Re: Friday Facts #234 - Office pictures

CrushedIce wrote:But where do kovarex and slpwnd work? :o
Do they have a fancy CEO office? :D
Or maybe they got relegated to the server room too. :lol:
by Xterminator
Fri Mar 16, 2018 6:37 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 13285

Re: Friday Facts #234 - Office pictures

I actually greatly enjoyed this Friday Facts! Always nice to see some "behind the scenes" pictures of the office and the team. :D Hopefully the new larger office works out well. I look forward to seeing it! It's great the PvP event was mentioned here. I think there is a lot of potential for Factorio...
by Xterminator
Fri Feb 09, 2018 7:29 pm
Forum: News
Topic: Friday Facts #229 - Taiwan report & Lamp staggering
Replies: 45
Views: 9753

Re: Friday Facts #229 - Taiwan report & Lamp staggering

Really enjoyable Friday Facts to read! I'm glad the game show went well overall and you all got to have a couple days to explore the city and places you wanted to go. That's cool Jitka got to stay for the start of a nice vacation. I looked at that first game you guys mentioned you played, I may have...
by Xterminator
Fri Feb 02, 2018 7:39 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 44497

Re: Friday Facts #228 - High resolution turrets

Glad that belt compression is going to actually be put into 0.16 instead of just put off longer. :)

Those laser turrets are amazing! :D I can't wait to use them. Until then, for anyone who wants the laser beams, I believe Klonan did make a mod for that. Just a heads up for anyone who didn't know.
by Xterminator
Fri Jan 19, 2018 7:39 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 16933

Re: Friday Facts #226 - New mod portal & other news

Albeit short and not full of excitement or controversy, I very much like this Friday Facts. The convention sounds awesome and it will be really cool if you guys can attend more in the future! Spread the drug, err game around! :D I did notice the mod portal being much faster and responsive when it wa...
by Xterminator
Fri Jan 12, 2018 7:32 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 118822

Re: Friday Facts #225 - Bots versus belts (part 2)

Emotional rollercoaster indeed. I'm glad that for now you guys have decided not to nerf bots and did give buffs some thought. I really like the last idea provided by V453 and if there is a way to do it without too much trouble I feel that would be great! :) The new splitters options are fantastic! T...
by Xterminator
Fri Jan 05, 2018 8:56 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 99698

Re: Friday Facts #224 - Bots versus belts

This FFF had me shaking my head and definitely increasing my blood pressure. :x The logic here seems so flawed I don't even know where to begin. I guess to give more constructive criticism rather than rant I'll say this. If you think belts aren't good enough compared to bots, then buff the belts (ma...
by Xterminator
Fri Dec 29, 2017 11:42 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 16767

Re: Friday Facts #223 - Reflections on 2017

I don't much like the fluid changes, but it's also partially because the pipes are so clunky. They seem like they transport fairly low amount of liquid given that they are like 2 meters diameter pipes that block all movement... I agree that barrels were relatively too powerful though. I read from w...
by Xterminator
Fri Dec 29, 2017 8:32 pm
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 15023

Re: Version 0.16.8

Right, but it also nerfed belt transport of fluid almost equally. By reducing the capacity of the barrel, if you want to transport say, 1,000 liquid in barrels, you now need 20 barrels instead of 5, which means more belt space and more belts needed. Barrels are not intended to be a better way of tr...

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