Search found 980 matches
- Fri Aug 25, 2023 9:26 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99265
Re: Friday Facts #373 - Factorio: Space Age
YES!! I had a feeling we'd maybe get some news within the next month or so, and here it is sooner than expected! So excited for FFF every week again, and all the news info we get about the expansion along the way! The teaser video is amazing, and I can't stop looking at it! The way the engines glow ...
- Fri Aug 14, 2020 9:09 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118165
Re: Friday Facts #360 - 1.0 is here!
Spidertron is HERE! Oh my god this thing looks amazing. I had hoped it would be here, and as always, you guys delivered!!
Thank you for all the amazing work you have done over the years!
Thank you for all the amazing work you have done over the years!
- Fri Jun 12, 2020 4:48 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83074
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
You guys are great! I'm so glad you decide to take the feedback we all gave and rethink and redesign the beacon. :) Overall I like the new design much more! I saw a few people saying they didn't like the messy wires and pipes in it, but I actually love that because I think it fits with the Factorio ...
- Fri Apr 24, 2020 6:13 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 28234
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
Great FFF as always! I always love to hear about better path finding and movement. Personally I think biters should be able to cross anything that the player can. Just wow in regards to the speed run record. That is mind blowing! I look forward to them getting it done in under 1 hour, and have confi...
- Tue Feb 18, 2020 6:23 pm
- Forum: Releases
- Topic: Version 0.18.7
- Replies: 39
- Views: 21862
Re: Version 0.18.7
Anyway, I agree strongly with AntiElitz. Something is very amiss with the 0.18 sound design overall. It is distinctly less enjoyable than the sounds in 0.17. yes, the .17 sounds often felt like a piece of music or a sample from a DJ but I find myself turning all sound off in the new release. the fi...
- Fri Aug 09, 2019 3:54 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 41021
Re: Friday Facts #307 - 0.17 stable candidate
Great news! I too am curious about the fluid flow change and optimizations that didn't make it in earlier. Are those still planned at all?
Also, that cake looks absolutely delicious and I'm not usually a cake guy. I'm super jealous.
Also, that cake looks absolutely delicious and I'm not usually a cake guy. I'm super jealous.
- Tue Jul 30, 2019 5:56 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156567
Re: Version 0.17.60
Professional game designers know a tad more about game design that appeals to the mass market . That said, many of us were hoping we'd found one that wouldn't go down that road for once. Hyperbole much? In the long run this change changes nothing to what you need to do to finish the game. All it do...
- Tue Jul 30, 2019 5:23 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156567
Re: Version 0.17.60
I'll just mention that the only real use for light oil was making efficient solid fuel previously. How much of it did you really spend for flamethrower? That is indeed true, but now that solid fuel isn't even used in Chemical Science, it makes both light oil and solid fuel near useless until you bu...
- Tue Jul 30, 2019 5:09 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156567
Re: Version 0.17.60
I know UPS efficiency is important on a megabase scale. But you can't make all game design choices based on "will that scale till megabase"... If seen players struggling to get past oil. I read to many posts about this too. This needed to be dealt with and for most of as it didn't dumb do...
- Tue Jul 30, 2019 5:08 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156567
Re: Version 0.17.60
At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Processing for all my petro needs and less fluid boxes. Having the basic tech be superior to higher tech for late game big bases names...
- Tue Jul 30, 2019 4:14 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 156567
Re: Version 0.17.60
Definitely dissapointed with those oil changes coming through. I can't imagine how this was still considered the best option... At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Process...
- Fri May 03, 2019 6:29 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 62302
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Been a while since I posted here, but I wanted to add in my perspective and 2 cents in regards to the marketing, specifically related to the Bounty system people have mentioned for streamers. From a viewer perspective it seems like a good idea, but based on the things you guys said you wanted to avo...
- Fri Sep 14, 2018 9:33 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 130796
Re: Friday Facts #260 - New fluid system
It's been a while since I've posted here but I felt like I needed to add to this discussion. I was thrilled when I saw the title of the Friday Facts, as I've been anxious to hear about a fluid rework for a long time now. I was happy at first, but the more I read, the more of a problem it seemed. Wit...
- Sun Apr 29, 2018 10:38 pm
- Forum: Desyncs with mods
- Topic: [16.38] Multiple Crashes & Desync with Clusterio
- Replies: 1
- Views: 1970
[16.38] Multiple Crashes & Desync with Clusterio
I have had 3 full game crashes and at least one desync playing on the Clusterio server that is going on right now.
Attached both the desync report and crash log.
Attached both the desync report and crash log.
- Fri Apr 20, 2018 3:39 pm
- Forum: News
- Topic: Friday Facts #239 - PAX East report
- Replies: 20
- Views: 15903
Re: Friday Facts #239 - PAX East report
Oh man, this really makes me wish I could have gone out there! It looks like an awesome time and all the cool new games to demo would have been crazy, and of course the best part of meeting you guys in person. :D Hopefully at the next event. I do seriously want that Factorio hoodie Klonan has though...
- Fri Mar 30, 2018 3:56 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 45669
Re: Friday Facts #236 - Building a rollup
Amazing poster and factory!
Honestly this seems closer to a work of art than a "factory". But the fact it also can do 1k+ SPM is even more cool.
Honestly this seems closer to a work of art than a "factory". But the fact it also can do 1k+ SPM is even more cool.
- Fri Mar 16, 2018 8:18 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 38517
Re: Friday Facts #234 - Office pictures
Or maybe they got relegated to the server room too.CrushedIce wrote:But where do kovarex and slpwnd work?
Do they have a fancy CEO office?
- Fri Mar 16, 2018 6:37 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 38517
Re: Friday Facts #234 - Office pictures
I actually greatly enjoyed this Friday Facts! Always nice to see some "behind the scenes" pictures of the office and the team. :D Hopefully the new larger office works out well. I look forward to seeing it! It's great the PvP event was mentioned here. I think there is a lot of potential fo...
- Fri Feb 09, 2018 7:29 pm
- Forum: News
- Topic: Friday Facts #229 - Taiwan report & Lamp staggering
- Replies: 45
- Views: 24512
Re: Friday Facts #229 - Taiwan report & Lamp staggering
Really enjoyable Friday Facts to read! I'm glad the game show went well overall and you all got to have a couple days to explore the city and places you wanted to go. That's cool Jitka got to stay for the start of a nice vacation. I looked at that first game you guys mentioned you played, I may have...
- Fri Feb 02, 2018 7:39 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 83959
Re: Friday Facts #228 - High resolution turrets
Glad that belt compression is going to actually be put into 0.16 instead of just put off longer.
Those laser turrets are amazing! I can't wait to use them. Until then, for anyone who wants the laser beams, I believe Klonan did make a mod for that. Just a heads up for anyone who didn't know.
Those laser turrets are amazing! I can't wait to use them. Until then, for anyone who wants the laser beams, I believe Klonan did make a mod for that. Just a heads up for anyone who didn't know.