Search found 1463 matches
- Tue Oct 22, 2024 7:51 am
- Forum: Duplicates
- Topic: Construction bots building pipes over character
- Replies: 1
- Views: 148
Construction bots building pipes over character
if you place ghosts of a pipes and have the character in just the right spot the robots will build the pipes and trap the character inside the pipes. best way to recreate it that ive been able to reproduce is to run north with a "t" pipe and the character inside the hitbox and itll evenvettully ...
- Wed Sep 04, 2024 3:32 am
- Forum: Modding interface requests
- Topic: Add a flag to flip solar energy production
- Replies: 2
- Views: 408
Re: Add a flag to flip solar energy production
Yes please +1
- Sat Aug 24, 2024 7:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.110] Crash on check_prototype_translations() with full set of pymods
- Replies: 1
- Views: 466
[Rseding91] [1.1.110] Crash on check_prototype_translations() with full set of pymods
went to check for missing locale keys. started up a new game with the full pyanodon mod set and after triggering the console command /c game.check_prototype_translations() it causes the game to crash. ive used this previously and i believe it never crashed before it would just log any missing keys
- Sun Jul 14, 2024 7:32 am
- Forum: Modding interface requests
- Topic: fluid burnt result
- Replies: 5
- Views: 702
fluid burnt result
id like to request the ability for fluids to have an optional burnt result similar to item burnt result. machines all have a set fluid consumption rate based on the input parameters and id like the ability to have them return a burnt result at a 1:1 ratio with the consumed inputs. fluid burnt ...
- Tue Mar 05, 2024 5:02 am
- Forum: Resolved Problems and Bugs
- Topic: wire connection to mining drill not updated with update_connections
- Replies: 3
- Views: 1293
wire connection to mining drill not updated with update_connections
as the title says i have some mining drills that will periodically get more ore entities spawned under them via script and when updated with update_connections they start mining again but it doesnt update the data on the wire connection with the new amount of resources unless you manually disable ...
- Mon Oct 02, 2023 10:18 am
- Forum: Modding interface requests
- Topic: Request: Prototype/AutoplaceControl default_enabled property
- Replies: 1
- Views: 869
- Mon Oct 02, 2023 10:13 am
- Forum: Modding interface requests
- Topic: Change Prototype/Item.burnt_result into an ItemProductPrototype
- Replies: 3
- Views: 1311
- Sun Aug 13, 2023 5:29 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 100727
Re: pY Alternative Energy - Discussion
Is PY Financial still going to be developed?
probably not. idk. not curretly planned to be but doesnt mean it wont change at some future time.
Or did that turn into the now called PY Industry?
No? industry has been around a long time and isnt not even remotely related.
And are there ...
- Sun Apr 30, 2023 9:30 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 526295
Re: pY Raw Ores Discussion
Alright. Thanks. I'll take a look later today and get back as soon as we have a fix.
- Sun Apr 30, 2023 9:04 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 526295
Re: pY Raw Ores Discussion
If it's small enough add it as an attachment here or send it to me on the factorio or py discord or drop a link to your preferred cloud service.
- Sun Apr 30, 2023 8:11 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 526295
Re: pY Raw Ores Discussion
Short answer. No idea.ShadowScaleFTL wrote: Sun Apr 30, 2023 7:38 am i didnt play for about half year, update all mods to current versions and now i have 2 pyanodon wiki buttons, one of them didnt work. How i can remove it?
If you could send us the save and we'll take a look and figure out a fix that doesn't break it.
- Tue Apr 18, 2023 7:39 am
- Forum: PyMods
- Topic: Question about T.U.R.D.
- Replies: 2
- Views: 1791
Re: Question about T.U.R.D.
if an option changes something about an already placed building they should be updated automatically
- Tue Apr 11, 2023 4:23 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 100727
Re: pY Alternative Energy - Discussion
Nope. Already had a vote with me, myself and Irene and started on the next project.donoya wrote: Tue Apr 11, 2023 3:19 am Is there a vote available yet for which mod you'll be working on next?
- Fri Apr 07, 2023 2:46 am
- Forum: PyMods
- Topic: Bug with Helmod and Nexelit Dig Site
- Replies: 2
- Views: 1340
Re: Bug with Helmod and Nexelit Dig Site
the dig site is pretty script based and doesnt work as a miner so helmod cant see it correctly. i belive we were working on a "fix" to fake it in helmod but idk if thats made it to release yet
- Wed Apr 05, 2023 12:14 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 100727
Re: pY Alternative Energy - Discussion
It's pretty limited and slight reprieve from the very early game power issues to allow more electric stuff for those that truly hate burner stuff.salbris wrote: Tue Apr 04, 2023 2:24 pm I'm loving the new update but tell me wonderful devs why is Geothermal so easy!?
This is not the Pyanodons I've come to expect!
- Mon Apr 03, 2023 7:16 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 227000
Re: pY Fusion Energy - Discussion
Is this an AE specific update to make it so that these are more like expensive experiments, instead of a net-positive in power to run your factory with?
And if this doesn't actually produce more power than it consumes, why do it at all?
theyre very late game so havent gotten as much attention ...
- Tue Mar 28, 2023 1:50 pm
- Forum: Angels Mods
- Topic: Endgame with "Industries" feels wrong.
- Replies: 1
- Views: 1734
Re: Endgame with "Industries" feels wrong.
Nope. It pretty much wastes a ton of energy
- Mon Mar 20, 2023 8:52 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1495686
Re: Bugs & FAQ
11 Days, and still no heads up :( is there any info lacking in my post ? are there still poeple working on this mod ?, i havent looked the last date posted, im i necroing thread i shouldnt ?
Nope we're all just busy and I guess none of us has checked the forum recently.
Can you provide a save ...
- Sat Dec 31, 2022 11:06 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 100727
Re: pY Alternative Energy - Discussion
Playing AE 1.1.6 and having fun. But, it seems like the Centrifuge Mk1 now takes 200MW of power. I assume this was a typo in the changes?
Pretty sure thats is intended value for it.
I appreciate the heads up but, I really hope that is not the case. It seems really out of line with the ...
- Sat Dec 10, 2022 6:20 pm
- Forum: PyMods
- Topic: Empty Techs
- Replies: 1
- Views: 1113
Re: Empty Techs
So far the empty ones I've found are:
Evaporation Processing 1
Shit got moved around and it accidentally ended up empty.
Heavy Oil Processing 1
Pypetroleumhandling is still undergoing a mid/late game rework. This petgas Processing 3 and heavy 3 I forgot to disable last update.
Solar ...