Search found 1172 matches

by kingarthur
Mon Apr 06, 2020 2:48 am
Forum: PyMods
Topic: Pymods compatibility Mod
Replies: 76
Views: 16678

Re: Pymods compatibility Mod

Iv found some strange behavior, a handful of recipes iv found have no input ingredients, iv disabled all of my mods other than the full Pysuite and TbA to narrow it down and make sure it wasn't some other mod interaction causing this. I dont know why it's doing that but it's not yet really setup fo...
by kingarthur
Mon Apr 06, 2020 2:47 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

Heintje wrote:
Sun Apr 05, 2020 6:03 pm
I just set up something that makes cottenguts.
When i put them in a research centre to make some science the production start but at the end i get no output.

Is this a bug or am i doing something wrong?
It's a percentage chance so not every cycle will give you science packs
by kingarthur
Sat Apr 04, 2020 11:03 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 944
Views: 86550

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

alekseyz2078 wrote:
Sat Apr 04, 2020 9:02 pm
kingarthur. Will you update the mod?
when i get it to a point i think its ready to update. i redoing it from the ground up due to all the updates to bob, angels, omni mods.
by kingarthur
Wed Apr 01, 2020 12:23 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

you should get one close to spawn you need a lot of the for science and different stuff there is a building that can make them but that is mid-late game I just added AL to my ongoing save game (about 200hours, I'd rather not restart everything if possible). I'm still searching for something AL in n...
by kingarthur
Wed Apr 01, 2020 5:13 am
Forum: PyMods
Topic: Glass works fluid?
Replies: 12
Views: 365

Re: Glass works fluid?

reapersms wrote:
Wed Apr 01, 2020 4:16 am
There's a soft requirement on PyPH, as that is where the fuel values are added.
just in case someone less should find this post that is no longer true. ive fixed it and pyph is no long needed to get fuel values on fluids
by kingarthur
Wed Apr 01, 2020 2:23 am
Forum: PyMods
Topic: Pymods compatibility Mod
Replies: 76
Views: 16678

Re: Pymods compatibility Mod

Iv found some strange behavior, a handful of recipes iv found have no input ingredients, iv disabled all of my mods other than the full Pysuite and TbA to narrow it down and make sure it wasn't some other mod interaction causing this.(edit: I should mention I am playing on the .18 version) the list...
by kingarthur
Wed Apr 01, 2020 2:10 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 210
Views: 30281

Re: pY Industry - Discussion

I noticed an option in the mod settings to use PyIndustry tank sizes. What exactly does that setting do? Can I change it mid game? Should I be using it? it just changes the tank sizes from the currently set storage size to one more based on the area they take up as technically if you can figure out...
by kingarthur
Mon Mar 30, 2020 1:18 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 944
Views: 86550

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Wildejackson wrote:
Mon Mar 30, 2020 12:09 am
I hate to say it, and you hate to hear it but...maybe it's time we let old Bob's mods go? Do we need any of the stuff in there anymore?
Lol. Already did. Only thing bob really adds anymore are the extra inserters belts and assembly machines and maybe a few other items
by kingarthur
Sun Mar 29, 2020 11:43 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 944
Views: 86550

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

kingarthur If you don't mind me asking. What versions of bobs and angles are you running with the latest release on github? Thanks With the most recent version on github as of a few hours ago I'm using the most updated copy of the dev branch of Angel's mods and currently no Bob's. Please dont actua...
by kingarthur
Sat Mar 28, 2020 3:16 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

Ah yep is too. Missed a row. But okay then lol. Just wasn't expecting it, as I've been able "cheat" a little with the old machines well dont get to comfortable. im going to sort out all those little duplicates soon. if you can send me your save so i can test everything gets shifted over correctly
by kingarthur
Sat Mar 28, 2020 2:42 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

mrbaggins wrote:
Sat Mar 28, 2020 2:36 am
Just checking something isn't broken...

The new kicalk plantation Mk 1 has 19 slots for flowers to go into? Just surprised me.
Should be 25
by kingarthur
Tue Mar 24, 2020 9:46 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

Well changing the 0.0 to -2.0 removing the existing entities. Saving, changing it back to 0.0 and reloading the game seems to have resolved the issue. The compost machines can be placed and removed without issues. I can only speculate since I don't have much information but IF the input position go...
by kingarthur
Tue Mar 24, 2020 9:20 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

That seems more like a factorio bug than pyal. The composter is just a furnace type entity with nothing special about it that should break a fluid box It is limited to the composter as far as I can tell. Attempting to remove it also crashes the game. This only started happening after the most recen...
by kingarthur
Tue Mar 24, 2020 8:55 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

A new bug was introduced with the latest update. When the game is saving the client crashes. The logs point to a problem with the new compost machines I had working on my save. https://cdn.discordapp.com/attachments/205883913908912128/692112974369783879/unknown.png Here are the last few lines 220.6...
by kingarthur
Tue Mar 24, 2020 12:04 am
Forum: PyMods
Topic: Bug reporting
Replies: 2
Views: 118

Re: Bug reporting

Lastly there is some odd behavior with uncaging Auogs in the player inventory. When I have a caged Auog in my inventory I can click it to uncage the animal. I get the appropriate materials, but it still shows up as being able to uncage the Auog. When I click it again, the cage and uncaged Auog are ...
by kingarthur
Thu Mar 19, 2020 5:11 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

immortal_sniper1 wrote:
Thu Mar 19, 2020 4:59 pm
there is a wiki in the works but it is not public atm and it is sorta semi outdated atm
And what exactly are you basing that information on?
by kingarthur
Thu Mar 19, 2020 4:20 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

Hi, I just discovered Pyanodon mod series for a couple of weeks and I found the concept absolutely amazing. Howerver, i'm trying it for few days and I have two problems. I didn't found any alien life as presented in this screen : https://i.imgur.com/W7tvF6L.png I didn't found any alien in the map i...
by kingarthur
Wed Mar 18, 2020 8:34 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

It suggests though that now there is a LOT of recipes kept but disabled in various parts. These are going to be a huge burder on load times aren't they? no. they are very few compared to the total and they are already loaded so all removing them would do is add extra stuff to process which would ju...
by kingarthur
Tue Mar 17, 2020 8:40 am
Forum: Angels Mods
Topic: Angel's Infinite Ores Mod Added Later
Replies: 1
Views: 113

Re: Angel's Infinite Ores Mod Added Later

Does the mod create infinite ores on patches that were already present to in a current game or does the mod need to be added prior to starting a map? I added the mod much later in the game and I am still losing areas that have been mined completely. it adds them as part of the resource patches to s...
by kingarthur
Mon Mar 16, 2020 11:46 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 525
Views: 48978

Re: pY Alien Life - Discussion

In short: is there a reason there wasn't a conversion run? All old ralesias turn into ralesia mk 1 for example? And likewise all the machines. because the amount of things that have been changed makes adding it to a running game a really bad idea and therefore setting up a migration file to fix all...

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