Search found 448 matches

by kingarthur
Sun Dec 09, 2018 3:42 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 26
Views: 917

Re: PyBlock (alpha)

gathe wrote:
Sun Dec 09, 2018 3:06 pm
Bonjour
le PyBlock (Alpha) ne fonctionne pas avec PYRO plantage après 40 % de téléchargement, manque ball mill et autre " machine" avec la mise à jour
Have not yet had a chance to update pyblock for pyro yet
by kingarthur
Sun Dec 09, 2018 12:13 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 610
Views: 27177

Re: pY Raw Ores Discussion

Dont run with Bobs. Running it with angels may cause bugs or incompatibilities. Merry Christmas! Would be interesting if, isntead of checking for boblibrary mod, you actually checked for his individual mods and applied the changes required for each mod. This way, we could replace bob plates and bob...
by kingarthur
Sun Dec 09, 2018 8:55 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 610
Views: 27177

Re: pY Raw Ores Discussion

Set of mods https://yadi.sk/i/Sqebzz34vlNBbA Error when launch with bob's mods https://yadi.sk/i/gzv3S58FruEYlQ I tried to toggle off only bob's ores but error still appears doesn't work with bobs right now. im working on the compatibility but its not done yet. compatibility still needs updated to ...
by kingarthur
Sun Dec 09, 2018 3:13 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 26
Views: 917

Re: PyBlock (alpha)

IpsumEstPan wrote:
Sun Dec 09, 2018 2:35 am
estimate on new pyblock with PYRO?
Wasn't expecting them to drop it today so 24-48 hrs assuming no major problems pop up
by kingarthur
Thu Dec 06, 2018 5:27 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 610
Views: 27177

Re: pY Raw Ores Discussion

pyanodon wrote:
Thu Dec 06, 2018 4:47 pm
heh...again bobs will make pymods easier. I bet some recipes of pyro will be very retundant near bobs.
Probably but I'm going to aggressively remove any recipes that dont have a good reason to stay starting with Bob's cheap ass steel recipe
by kingarthur
Thu Dec 06, 2018 4:13 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 610
Views: 27177

Re: pY Raw Ores Discussion

@kingarthur do you have a sense for which Bob's mods are made the most redundant by PyRO? Like maybe we should skip Bob's Ores and Bob's Plates but keep the rest? I've most focused on fixing duplicates between pyro and Bob ore/plates. So far the big one is Bob's ores is mostly replaced by pyro. The...
by kingarthur
Mon Dec 03, 2018 5:12 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 610
Views: 27177

Re: pY Raw Ores Discussion

Wow PYRO is ready :) But for i can't see anything new on mod portal - so we can expect updates from day to day? ahaha running doesnt means it was released. that only means it loads and causes no bugs in the game. Still some code polishing, graphics compression and adjustments from Nexela. ;) Also m...
by kingarthur
Sun Dec 02, 2018 7:05 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 315
Views: 22548

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Ah, i found the error. ^^ You need this Line: data.raw["assembling-machine"]["chipshooter"].ingredient_count = 15 Then it loads and the Building is shown as factory to build the advanced Circuit. But i cant test it to produce the advanced Circuit, because i havent the items :-D but i think it shoul...
by kingarthur
Sun Dec 02, 2018 4:48 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 315
Views: 22548

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Haudi1986 wrote:
Sun Dec 02, 2018 2:57 am
nice, thank you very much :-) pls asap ^^
im not home so this is untested but try this update
by kingarthur
Sun Dec 02, 2018 12:07 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 315
Views: 22548

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

I cant build advanced circuits because there is no building where i can produce them :( see this Thread: https://mods.factorio.com/mod/KaoExtended/discussion/5bf56d7dc4c35c000debef7d I hope you can fix this. I wrote with Kaorhil, but have no answer till now. MFG Haudi :-) should be a pretty simple ...
by kingarthur
Fri Nov 30, 2018 3:29 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 26
Views: 917

Re: PyBlock (alpha)

chrisdec wrote:
Fri Nov 30, 2018 3:25 am
so with a tower quencher?
Yes
by kingarthur
Thu Nov 29, 2018 7:33 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 26
Views: 917

Re: PyBlock (alpha)

chrisdec wrote:
Thu Nov 29, 2018 4:57 pm
hey kingarthur,
how do i get raw borax if its still locked in the technolic excavation menu?

Image

and i cant place a borax mine

Image

please help
Same way u get iron and copper. Should have been unlocked with coal processing 1 or 2
by kingarthur
Wed Nov 28, 2018 7:37 pm
Forum: PyMods
Topic: full pymods iron/copper usage(pyblock)
Replies: 6
Views: 182

Re: full pymods iron/copper usage

Ya. My issue is as far as I can tell there isn't a copper sink anywhere as any recipes that use copper also use iron. Which leaves an ever growing stockpile of copper ore not getting used.
by kingarthur
Wed Nov 28, 2018 5:04 am
Forum: PyMods
Topic: full pymods iron/copper usage(pyblock)
Replies: 6
Views: 182

full pymods iron/copper usage(pyblock)

in a py only game i wondering how much iron people are using vs copper. right now im testing some stuff in pyblock and im working on sci pack 3. atm im using about 10:1 iron vs copper or about 1k iron plate to 100 copper plate per minute. i wanting to know if that holds steady thru out or are people...
by kingarthur
Mon Nov 26, 2018 11:20 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 610
Views: 27177

Re: pY Raw Ores Discussion

Not gonna work since pyRO will change severely a lot of basic recipes. So the ones you already unlocked wont be affected, causing trouble or deadlocks. As long as migration is set up it shouldn't be an issue with recipes or tech changes. Itll break there base as is when things stop working but they...
by kingarthur
Mon Nov 26, 2018 12:39 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 26
Views: 917

Re: PyBlock (alpha)

Amazing All can be good but how to get phsophate and rare earth bolids? :?: Serious :? Okey some phosphate blocks can be getted from collagen but i'll need tons of skin and where to use tons of blood? To produce fertilizer i'll need many bones and there'll be will be enough with head of blood, what...
by kingarthur
Sun Nov 25, 2018 8:21 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 26
Views: 917

Re: PyBlock (alpha)

i can't say exactly how many hour's ive put in to this building the beginning was easy i have used your setup and break it all up to build this It does say at the top of the load/save screen the play time. It's looking good so far. Right now I'm just using creative mod bots to make a giant mess as ...
by kingarthur
Sun Nov 25, 2018 7:45 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 26
Views: 917

Re: PyBlock (alpha)

foodfactorio wrote:
Sun Nov 25, 2018 6:52 am
sounds interesting :)

"what do you do if someone comes at you with a kung FuKick....... you do a PyBlock" :D
That joke is almost as bad as your kung fu young grasshopper
/s. Is joke
by kingarthur
Sun Nov 25, 2018 6:32 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 26
Views: 917

Re: PyBlock (alpha)

this is what ive rebuild sofar https://i.imgur.com/XHE5vB8.jpg i don't have steel researched yet a sugestion maybe add a couple py gasvent's in the beginning and a siol extractor (takes long before you can craft one) interesting. how long did all that take you to build. on the the pygasvent issue i...
by kingarthur
Thu Nov 22, 2018 11:54 pm
Forum: PyMods
Topic: Angel's ores & stuff?
Replies: 9
Views: 269

Re: Angel's ores & stuff?

pyanodon wrote:
Thu Nov 22, 2018 9:09 pm
aklesey1 wrote:
Thu Nov 22, 2018 9:07 pm
WUT? :shock: Okey let's wait i want to watch for it :? :)
Since bobs wont be more (officially) compatible, i need to provide everything for people who like to play py with bobs.
I got with nexala. I'm going to be working on Bob's compatibility to be kept within pymods. Just gotta do it

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