Search found 1426 matches

by kingarthur
Sat Jun 25, 2022 6:17 am
Forum: PyMods
Topic: Starting ores
Replies: 6
Views: 233

Re: Starting ores

Beta testing soon. Proper mod portal release will be a few months
by kingarthur
Sat Jun 25, 2022 12:01 am
Forum: PyMods
Topic: Starting ores
Replies: 6
Views: 233

Re: Starting ores

Hey, I just decided to give this a go, but i have a question: Is it possible to ensure that at least quartz is located in the start area? (I'm playing with RSO based on a newbie setup guide i found here in the forum). If I'm not mistaken, then to start it i need iron, copper and coal (which are in ...
by kingarthur
Thu Jun 02, 2022 3:17 am
Forum: PyMods
Topic: My Deathworld Marathon Factory
Replies: 15
Views: 1142

Re: My Deathworld Marathon Factory

Thats some Nice pasta
by kingarthur
Mon May 09, 2022 1:22 am
Forum: PyMods
Topic: I finished Py full suite including alien life
Replies: 6
Views: 637

Re: I finished Py full suite including alien life

ScottS9999 wrote: ↑
Sun May 08, 2022 12:57 pm

Are you guys planning to release anything in the next couple weeks that would make me regret starting another run? :)
possibly. we are inching ever close to moving into the pyae beta and then release
by kingarthur
Sun May 08, 2022 12:19 pm
Forum: PyMods
Topic: I finished Py full suite including alien life
Replies: 6
Views: 637

Re: I finished Py full suite including alien life

And not a single pic of the base. for shame
by kingarthur
Fri Mar 11, 2022 12:10 pm
Forum: Ideas and Suggestions
Topic: Toggle to have burner delete burnt result
Replies: 0
Views: 168

Toggle to have burner delete burnt result

I'd like an option to be able to have specific burner entities destroy any burnt results of fuel items. Optional bool toggle that any burnt item results are ignored/destroyed by the entity. Specific use case is burner inserters. If you give them an burnt inventory of size 0 they stop working. If you...
by kingarthur
Wed Mar 09, 2022 8:53 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1777
Views: 402592

Re: pY Coal Processing - Discussion

To confirm - the use of efficiency modules in miners to reduce the consumption of drill heads and biosamples is considered a feature or a bug ? (Or an "unfortunate feature" ?) (Helmod got an update yesterday fixing some bugs and adding some new QoL, very appreciated for a complex modpack ...
by kingarthur
Fri Feb 25, 2022 1:17 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 116
Views: 34079

Re: pY Alternative Energy - Discussion

So.... should I hold off starting a new game now and wait? Can anyone advise? There's a big ass update coming real soon like a few odd weeks. Would be best to wait till the updates are out Does the update apply to all aspects of your mod or will it again be 90% alien life and 10% of the rest? :) Ev...
by kingarthur
Fri Feb 25, 2022 12:29 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 116
Views: 34079

Re: pY Alternative Energy - Discussion

Frost wrote: ↑
Fri Feb 25, 2022 12:13 pm
So.... should I hold off starting a new game now and wait? Can anyone advise?
There's a big ass update coming real soon like a few odd weeks. Would be best to wait till the updates are out
by kingarthur
Tue Feb 22, 2022 11:12 am
Forum: PyMods
Topic: Caravans
Replies: 7
Views: 922

Re: Caravans

Some ideas for improving them: * Remove the flip-flop behavior from the code so they don't take/put items from both start/end stations. Make them uni-directional so that they only take from the start station and put into the end station. This makes the stations more usable as warehouses and balance...
by kingarthur
Tue Feb 15, 2022 10:46 am
Forum: PyMods
Topic: When to start the next playthrough?
Replies: 3
Views: 865

Re: When to start the next playthrough?

Hey! I have played the full py Suite 2-3 years ago already and it took around 3 months to finish it. Obviously it's one of the best and biggest mods out there and I am thinking about going once more for the full experience. Since I am expecting it to take another 3 months, I don't want to run into ...
by kingarthur
Sun Feb 06, 2022 5:36 am
Forum: PyMods
Topic: So what comes 1st?
Replies: 3
Views: 947

Re: So what comes 1st?

Marconos wrote: ↑
Fri Feb 04, 2022 8:59 pm
PyAE or Factorio Expansion? :D

(meant as a joke and just having fun with Py and KingArthur )
Well we have a name. All the details and getting all finalized and they're still deciding what all is in it. Unless they pull a hell of a lot of overtime I think we will win.
by kingarthur
Fri Feb 04, 2022 9:12 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 116
Views: 34079

Re: pY Alternative Energy - Discussion

I guess you make a lot of people very happy with this post - however I am a bit in fear of your definition of "soon" which has proven to be very stretchable ;) As always: Keep up the good work. I will check out the discord 8-) The big work is done. Py is more or less just waiting on me an...
by kingarthur
Sat Jan 29, 2022 8:08 am
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 854

Re: using cheat command softlocks the game

here ive assembled a small test mod to show what i mean. attached here and added to the first message. simply start a new game and then open the crafting menu. after that type /cheat all into the console and it should then unlock all techs and lockup the game as not even escape or enter key will do ...
by kingarthur
Thu Jan 27, 2022 1:20 am
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 854

Re: using cheat command softlocks the game

Open the crafting menu. While it's open open the console and use the /cheat all command.

In this case where I locked the game it will trigger the victory screen as in pymods its triggered by completing research on a space tech.
by kingarthur
Mon Jan 24, 2022 8:50 am
Forum: Angels Mods
Topic: [omni + angel + bob] missing bronze
Replies: 10
Views: 642

Re: [omni + angel + bob] missing bronze

Ya something seems to have broken your tech tree. Please post a save so it can be looked into.
by kingarthur
Sun Jan 23, 2022 6:21 am
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 854

using cheat command softlocks the game

if i input the cheat all command while the crafting menu is open the game will lock up and not respond to any controls ingame. i believe it is due to the crafting menu covering up the victory screen which locks out interaction with the crafting screen but leaves the victory screen uninterruptible as...
by kingarthur
Sat Dec 18, 2021 11:08 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 836
Views: 166887

Re: pY Alien Life - Discussion

asfoitio wrote: ↑
Sat Dec 18, 2021 8:20 am
I have some questions. Do moss-mk03 and moss-mk04 have no recipe?
currently yes
by kingarthur
Sun Dec 05, 2021 9:09 am
Forum: PyMods
Topic: finally finished
Replies: 7
Views: 1990

Re: finally finished

AndrewSkier wrote: ↑
Fri Dec 03, 2021 10:43 pm
Took "only" 280 hours
How in the hell? thats ridiculously fast for pyal.
by kingarthur
Mon Nov 29, 2021 4:57 am
Forum: PyMods
Topic: Full modpack completed after 754 hours
Replies: 11
Views: 2373

Re: Full modpack completed after 754 hours

Congrats! I started Py Mod and love how energy, fuel, mining, etc. is handled. Since you've finished it would you say it's possible to complete with biters enabled on the default settings? I have a feeling the evolution factor would become too high before you're able to properly defend. Not looking...

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