Search found 1357 matches

by kingarthur
Sun Jan 17, 2021 4:51 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3412
Views: 459040

Re: Bugs & FAQ

Recipe for Thicker MK 01, has Motor 4, which during progression cant be made. Original: ingredients = { {"electric-engine-unit", 1}, {"small-lamp", 4}, {"electronic-circuit", 10}, --updated-bob basic-electronic-circuit-board {"steel-plate", 50}, {"pipe", 15} --updated-bob brass plate Recipe for Bal...
by kingarthur
Sat Jan 16, 2021 9:16 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1471
Views: 160297

Re: pY Raw Ores Discussion

Pridesfall wrote:
Sat Jan 16, 2021 8:59 am
Is that intentional?
that there in the casting machine? yes. that you cant actually craft them? no. its likely due to a missing extra pipe and itll need fixed. which is what the smelter is for
by kingarthur
Sat Jan 16, 2021 2:39 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 763
Views: 89301

Re: pY Alien Life - Discussion

Green science...soon™ :) I started again...I wasn't happy with my map. Madness I know. I get to green science, or close and I think "I could do it better", so restart...2nd time I''ve done this. I must love the early struggle. This time....this time... :) damn. you must really like the early game.
by kingarthur
Fri Jan 15, 2021 7:33 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 6
Views: 387

Re: pY Alternative Energy - Discussion

This should be interesting. Aside from the nuclear rework, will this largely be encompassing realistic power methods like wind and geothermal power, or will there be more unusual alternatives too (e.g. giant orbital solar arrays beaming power down with microwave transmitters, or complex biosynthesi...
by kingarthur
Thu Jan 07, 2021 10:48 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 763
Views: 89301

Re: pY Alien Life - Discussion

Shooshpanius wrote:
Thu Jan 07, 2021 4:58 pm
Image

After updating pyalienlife from 1.10.6 to 1.11.0, newly installed Auog Paddock MK01 stopped working. Installed and filled with resources before the update - work.
yes you need auogs in the aoug farm for it to work. the fact that it was working before was a bug that got fixed.
by kingarthur
Wed Jan 06, 2021 9:04 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 238
Views: 39568

Re: pY Industry - Discussion

Pridesfall wrote:
Wed Jan 06, 2021 8:53 am
Would it be possible to make it so the upgrade planner works between the vanilla radar and the local radar?
Maybe. They have to be the same size entity for it to work. I'd have to check it
by kingarthur
Fri Jan 01, 2021 9:35 am
Forum: PyMods
Topic: PyAL Satellite Launch
Replies: 9
Views: 522

Re: PyAL Satellite Launch

smick wrote:
Fri Jan 01, 2021 6:05 am
Most definitely. Great work! So many cool ideas. I'm having to fight the urge to try with bugs.
wait just a bit longer and you wont need to.
by kingarthur
Fri Jan 01, 2021 9:34 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 288089

Re: pY Coal Processing - Discussion

I tried clicking data array productivity update and game crashed. Logs have this in them: 123.979 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd 123.980 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit 126.262 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd 126.263 Script @__...
by kingarthur
Thu Dec 31, 2020 12:48 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 288089

Re: pY Coal Processing - Discussion

I tried clicking data array productivity update and game crashed. Logs have this in them: 123.979 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd 123.980 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit 126.262 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd 126.263 Script @__...
by kingarthur
Mon Dec 28, 2020 7:34 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 288089

Re: pY Coal Processing - Discussion

Hey, py coal just got updated but I still have a problem with locked technology, as I posted here . I'm playing with coal processing fusion energy industry I'm trying to make a chemical science pack, which needs nexelit plate wich is hiding behind Coal processing 3 which is chemical science technol...
by kingarthur
Sun Dec 27, 2020 7:06 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 763
Views: 89301

Re: pY Alien Life - Discussion

alright so there an update to pyal. 1.10.0 is are last planned content release to pyal at this time. we will continue to do bug fixing as needed otherwise we are going to be starting development on the next mod and you can expect more when that one is ready.
by kingarthur
Sat Dec 26, 2020 2:09 am
Forum: Modding help
Topic: Updating Xerus's Mining+ mod to .18/1.0
Replies: 13
Views: 812

Re: Updating Xerus's Mining+ mod to .18/1.0

Voidedfactory wrote:
Sat Dec 26, 2020 1:45 am
Oof. Thought I had replied but apparently not.

Thanks for the update!
and now its gotta get updated to 1.1 now as well eventually.
by kingarthur
Thu Dec 24, 2020 4:42 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3682
Views: 682758

Re: Development and Discussion

Bare numbers don't mean much. Relative numbers are king. What's the amounts that your base needs compared to what is available on the map? Do you run into issues hunting for a specific resource repeatedly? So the premise was that I used RSO and Unlasting oil mods and about 100 hours into the game I...
by kingarthur
Wed Dec 16, 2020 8:03 am
Forum: PyMods
Topic: Do you update your modpack ?
Replies: 7
Views: 552

Re: Do you update your modpack ?

Honestly unless your running into a game breaking bug theres really no need to constantly update at this point. Stay on the version you got till you decide your down with the map. The new stuff will be there if you ever decide to restart.
by kingarthur
Wed Dec 16, 2020 3:42 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1730
Views: 627918

Re: [1.0] Sea Block Pack 0.4.10

kenlon wrote:
Tue Dec 15, 2020 9:02 pm
I see that SpaceX updated - as far as I knew, that was the only thing holding up a new revision of Sea Block for 1.1. Is something else broken, or are the mod maintainers just busy?
seablock was update couple hours after you asked
by kingarthur
Sat Dec 12, 2020 8:25 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1730
Views: 627918

Re: [1.0] Sea Block Pack 0.4.10

3ara3ik wrote:
Sat Dec 12, 2020 7:07 am
What about 1.1?
its being worked on
by kingarthur
Thu Dec 10, 2020 3:00 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 598
Views: 63015

Re: pY Petroleum Handling

I am having an issue where bitumen seeps generate but show 'fluid-name.drilling-waste' and do not (appear to) generate anything. gave it power, gave it drilling fluid, waited and nothing is coming out of it. pipes won't even connect to the output. what is happening? am i missing something? how long...
by kingarthur
Thu Dec 10, 2020 2:34 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 229
Views: 24549

Re: PyBlock (alpha)

Do you have any suggestions on how to function in a pyblock world without stone->tar recipe? I haven't played pyblock much before, but in my py base I use ~5 - 10 k tar/min, I guess that in pyblock it will only be higher. I see that I can get tar from combs or by drilling, but helmod's calculation ...
by kingarthur
Thu Dec 10, 2020 1:05 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1471
Views: 160297

Re: pY Raw Ores Discussion

Hello everyone. Today I have updated a PyRO mod where smelter was introduced. The problem is smelter didn't appear anywhere in recipes tab. I can find smelter in FNEI, it should be available after "Mining machines - Stage 1", and it is already researched. I have tried "/c game.player.force.reset_al...

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