Search found 1290 matches

by kingarthur
Mon Sep 21, 2020 10:43 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 695
Views: 73545

Re: pY Alien Life - Discussion

kingarthur, your commit https://github.com/pyanodon/pyalienlife/commit/09bffd0d33256c6943080bb2d08884e72121be3c?branch=09bffd0d33256c6943080bb2d08884e72121be3c&diff=split So... Where to place antelope-enclosure-mk01 them now? it should be placeable on the ground as that should only be in the in dev...
by kingarthur
Wed Sep 16, 2020 11:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

Seems that Angels Industries brakes the Deuterium Fuel Cell 2 of Bob's Metals, Chemicals and Intermediates. I get an not working Use Deuterium Fuel Cell that is diffrent then the one of the Deuterium Fuel Cell and cant be recyceled (no recipe to do so). can you provide a save to sync with please Th...
by kingarthur
Wed Sep 16, 2020 3:40 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

PanzerTanzer wrote:
Tue Sep 15, 2020 2:19 pm
Seems that Angels Industries brakes the Deuterium Fuel Cell 2 of Bob's Metals, Chemicals and Intermediates. I get an not working Use Deuterium Fuel Cell that is diffrent then the one of the Deuterium Fuel Cell and cant be recyceled (no recipe to do so).
can you provide a save to sync with please
by kingarthur
Mon Sep 14, 2020 4:47 pm
Forum: Resource Spawner Overhaul
Topic: RSO not generating biters (edited)
Replies: 4
Views: 153

Re: RSO not generating biters (edited)

first time playing w pymods and after several hours I noticed no enemies in v1.0 w RSO. not using pyAlienLife without RSO it gens normally. just wanted to give everyone a heads up. Does RSO currently spawn all resources or should I just try playing with it off? Update: Normal resource gen seems hor...
by kingarthur
Tue Sep 08, 2020 6:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

pretty sure you have to change the mining results for that Yah, do you have an example of it? I was trying to find it in the angels mods but I got real lost there Add log(serpent.block(data.raw.recipe["primitive-electric-furnace"])) and you have the perfect example. Or check the wiki for the full s...
by kingarthur
Mon Sep 07, 2020 9:33 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

when i try to play my several month old game i receive this error after update everything https://puu.sh/Gq6JN/caad739f8a.png i see that people already report this bug https://forums.factorio.com/viewtopic.php?p=506707#p506707 the bug you link looks like a different error. can you provide the save ...
by kingarthur
Mon Sep 07, 2020 9:02 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

so ive installed angels mods and ive got 60 hours in this save and i seem to have done all the research for the oils and gasses, but there is no way to make perchloric acid. ive got FNEI and it doesnt give me any recepes either. i need it to make rocket boosters. currently im making rocket boosters...
by kingarthur
Mon Sep 07, 2020 8:24 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 695
Views: 73545

Re: pY Alien Life - Discussion

I'm curious though, is it intentional that only a few of the mk plants/animals can be reliably made ? For about 20% of them we need to make a few mk 2 samples with the 0.5% recipe then breed them to make a farm. But for the other 70%, it seems they are sterile and can only be made with the 0.5% rec...
by kingarthur
Mon Sep 07, 2020 8:04 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 695
Views: 73545

Re: pY Alien Life - Discussion

this is a known issue but currently not possible to fix due how modules are implemented in base game thats not entirely true. its not impossible to fix but wasn't worth the effort to fix previously for what amounts to no real gain. theres nothing you really get from having faster labs but due to so...
by kingarthur
Mon Sep 07, 2020 7:43 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

so ive installed angels mods and ive got 60 hours in this save and i seem to have done all the research for the oils and gasses, but there is no way to make perchloric acid. ive got FNEI and it doesnt give me any recepes either. i need it to make rocket boosters. currently im making rocket boosters...
by kingarthur
Mon Sep 07, 2020 6:34 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

so ive installed angels mods and ive got 60 hours in this save and i seem to have done all the research for the oils and gasses, but there is no way to make perchloric acid. ive got FNEI and it doesnt give me any recepes either. i need it to make rocket boosters. currently im making rocket boosters...
by kingarthur
Sun Sep 06, 2020 4:09 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

I was making a very small compatibility mod with Ealry3x3Furnace, that only change the recipe from electronic-block2 to electronic-block0, which works just fine using this code in the data-final-fixes if (mods["Early-3x3-Electric-Furnaces"]) then if (mods["angelsindustries"]) then data.raw.recipe["...
by kingarthur
Fri Sep 04, 2020 9:51 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1751
Views: 267064

Re: pY Coal Processing - Discussion

I'm about to start a full Py playthrough, and I noticed this mod has an option to use "pyanodon resource generation". But I can't find any solid info on it anywhere. Is it an official and recommended resource generation method, designed to work with Py's resources and gameplay balancing? But it was...
by kingarthur
Fri Sep 04, 2020 9:44 am
Forum: Modding help
Topic: Updating Xerus's Mining+ mod to .18/1.0
Replies: 6
Views: 403

Re: Updating Xerus's Mining+ mod to .18/1.0

Small bump. Also specified the mod in the title, which will hopefully make it easier for anyone to know what I mean instead of a vague "update this random mod, plz!" As I said at the start, I'm not a coder or a modder, and I'd rather not risk accidentally fucking up the mod while trying to get this...
by kingarthur
Thu Sep 03, 2020 8:07 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

Hi everyone. I've met possible bug. I'm currently playing Sea Block with combination with Transport Drones mod (Angels Petrochem v. 9.13; Construction Drones v. 7.12) So I'm trying to use cooling system for casting various metals. Delivering fresh coolant by TDrone a collect used one as well. And c...
by kingarthur
Wed Sep 02, 2020 4:14 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

FritzHugo3 wrote:
Wed Sep 02, 2020 4:10 am

Mhh when its from bob, i dont know how we handle this. Should i ask bob for this?
no this on angels mods to remove or adjust. angel mods are the ones that do all the balance tweaks to bobs stuff to work with the mods. ill get with the rest of the team and make sure its accounted for.
by kingarthur
Wed Sep 02, 2020 3:02 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3261
Views: 412624

Re: Bugs & FAQ

655 MJ Wood to Woodpsllets to pressed big woodblocks. Is ok from researching but ist slow and realy not so eficient like coal ore from trees. 516 MJ Wood to Woodpsllets to Charcoal to carbon, you need the most technologies an machines 835 MJ very fast and efficient from wood to normal coalore to co...
by kingarthur
Tue Sep 01, 2020 10:29 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 635531

Re: Development and Discussion

Northgate wrote:
Tue Sep 01, 2020 10:27 am
Ohh okay, I wasn't aware of that. Thanks for the heads up! Usually every major upgrade broke all the mods.
1.0 was special given they broke a bunch of things during .18 that is normally broken during version changes and they wanted all the mods available day 1 of the 1.0 release.
by kingarthur
Tue Sep 01, 2020 10:21 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 635531

Re: Development and Discussion

Northgate wrote:
Tue Sep 01, 2020 10:09 am
Hey guys, just quickly wanted to get some info, when Infinite Ores will be updated to 1.0?
Probably whenever theres an update for it next. It should be fine to use as is. .18 mods are supposed to work with 1.0 just fine.
by kingarthur
Wed Aug 26, 2020 1:16 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 222
Views: 20534

Re: PyBlock (alpha)

What do you need to split coal gas into tar and syngas (and then syngas into combustion fluid to get electricty)? Isn't that Energy generation 2? That would be the next step up from splitting tar into coal gas + flue gas then. coal gas to syngas/tar is coal processing 1 and syngas combustion mixtur...

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