Search found 1463 matches

by kingarthur
Tue Oct 22, 2024 7:51 am
Forum: Duplicates
Topic: Construction bots building pipes over character
Replies: 1
Views: 148

Construction bots building pipes over character

if you place ghosts of a pipes and have the character in just the right spot the robots will build the pipes and trap the character inside the pipes. best way to recreate it that ive been able to reproduce is to run north with a "t" pipe and the character inside the hitbox and itll evenvettully ...
by kingarthur
Sat Aug 24, 2024 7:45 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.110] Crash on check_prototype_translations() with full set of pymods
Replies: 1
Views: 466

[Rseding91] [1.1.110] Crash on check_prototype_translations() with full set of pymods

went to check for missing locale keys. started up a new game with the full pyanodon mod set and after triggering the console command /c game.check_prototype_translations() it causes the game to crash. ive used this previously and i believe it never crashed before it would just log any missing keys
by kingarthur
Sun Jul 14, 2024 7:32 am
Forum: Modding interface requests
Topic: fluid burnt result
Replies: 5
Views: 702

fluid burnt result

id like to request the ability for fluids to have an optional burnt result similar to item burnt result. machines all have a set fluid consumption rate based on the input parameters and id like the ability to have them return a burnt result at a 1:1 ratio with the consumed inputs. fluid burnt ...
by kingarthur
Tue Mar 05, 2024 5:02 am
Forum: Resolved Problems and Bugs
Topic: wire connection to mining drill not updated with update_connections
Replies: 3
Views: 1293

wire connection to mining drill not updated with update_connections

as the title says i have some mining drills that will periodically get more ore entities spawned under them via script and when updated with update_connections they start mining again but it doesnt update the data on the wire connection with the new amount of resources unless you manually disable ...
by kingarthur
Sun Aug 13, 2023 5:29 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 100727

Re: pY Alternative Energy - Discussion


Is PY Financial still going to be developed?

probably not. idk. not curretly planned to be but doesnt mean it wont change at some future time.

Or did that turn into the now called PY Industry?

No? industry has been around a long time and isnt not even remotely related.

And are there ...
by kingarthur
Sun Apr 30, 2023 9:30 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 526295

Re: pY Raw Ores Discussion

Alright. Thanks. I'll take a look later today and get back as soon as we have a fix.
by kingarthur
Sun Apr 30, 2023 9:04 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 526295

Re: pY Raw Ores Discussion

If it's small enough add it as an attachment here or send it to me on the factorio or py discord or drop a link to your preferred cloud service.
by kingarthur
Sun Apr 30, 2023 8:11 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 526295

Re: pY Raw Ores Discussion

ShadowScaleFTL wrote: Sun Apr 30, 2023 7:38 am i didnt play for about half year, update all mods to current versions and now i have 2 pyanodon wiki buttons, one of them didnt work. How i can remove it?
Short answer. No idea.

If you could send us the save and we'll take a look and figure out a fix that doesn't break it.
by kingarthur
Tue Apr 18, 2023 7:39 am
Forum: PyMods
Topic: Question about T.U.R.D.
Replies: 2
Views: 1791

Re: Question about T.U.R.D.

if an option changes something about an already placed building they should be updated automatically
by kingarthur
Tue Apr 11, 2023 4:23 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 100727

Re: pY Alternative Energy - Discussion

donoya wrote: Tue Apr 11, 2023 3:19 am Is there a vote available yet for which mod you'll be working on next?
Nope. Already had a vote with me, myself and Irene and started on the next project.
by kingarthur
Fri Apr 07, 2023 2:46 am
Forum: PyMods
Topic: Bug with Helmod and Nexelit Dig Site
Replies: 2
Views: 1340

Re: Bug with Helmod and Nexelit Dig Site

the dig site is pretty script based and doesnt work as a miner so helmod cant see it correctly. i belive we were working on a "fix" to fake it in helmod but idk if thats made it to release yet
by kingarthur
Wed Apr 05, 2023 12:14 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 100727

Re: pY Alternative Energy - Discussion

salbris wrote: Tue Apr 04, 2023 2:24 pm I'm loving the new update but tell me wonderful devs why is Geothermal so easy!?

This is not the Pyanodons I've come to expect!
It's pretty limited and slight reprieve from the very early game power issues to allow more electric stuff for those that truly hate burner stuff.
by kingarthur
Mon Apr 03, 2023 7:16 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 227000

Re: pY Fusion Energy - Discussion



Is this an AE specific update to make it so that these are more like expensive experiments, instead of a net-positive in power to run your factory with?
And if this doesn't actually produce more power than it consumes, why do it at all?


theyre very late game so havent gotten as much attention ...
by kingarthur
Tue Mar 28, 2023 1:50 pm
Forum: Angels Mods
Topic: Endgame with "Industries" feels wrong.
Replies: 1
Views: 1734

Re: Endgame with "Industries" feels wrong.

Nope. It pretty much wastes a ton of energy
by kingarthur
Mon Mar 20, 2023 8:52 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1495686

Re: Bugs & FAQ


11 Days, and still no heads up :( is there any info lacking in my post ? are there still poeple working on this mod ?, i havent looked the last date posted, im i necroing thread i shouldnt ?


Nope we're all just busy and I guess none of us has checked the forum recently.

Can you provide a save ...
by kingarthur
Sat Dec 31, 2022 11:06 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 100727

Re: pY Alternative Energy - Discussion




Playing AE 1.1.6 and having fun. But, it seems like the Centrifuge Mk1 now takes 200MW of power. I assume this was a typo in the changes?


Pretty sure thats is intended value for it.


I appreciate the heads up but, I really hope that is not the case. It seems really out of line with the ...
by kingarthur
Sat Dec 10, 2022 6:20 pm
Forum: PyMods
Topic: Empty Techs
Replies: 1
Views: 1113

Re: Empty Techs


So far the empty ones I've found are:
Evaporation Processing 1

Shit got moved around and it accidentally ended up empty.

Heavy Oil Processing 1

Pypetroleumhandling is still undergoing a mid/late game rework. This petgas Processing 3 and heavy 3 I forgot to disable last update.

Solar ...

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