This all is so great, thanks for all these years!
Expansion? Shut up (plz, don't) and take my money!
Search found 5 matches
- Fri Feb 05, 2021 4:16 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 208044
- Tue Feb 18, 2020 4:55 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1195337
Re: [0.18] Sea Block Pack 0.4.1
I am ok with the change. Algae 1 was too easy(and it used to be harder a while ago), I never did move to Algae 2 before, today i did.
Hope the author finds a use for browns (1/5 of recipe's yield) later. Maybe farming and paper will sink enough of that. For now (when i start a fresh playthrough) i ...
Hope the author finds a use for browns (1/5 of recipe's yield) later. Maybe farming and paper will sink enough of that. For now (when i start a fresh playthrough) i ...
- Wed Jan 22, 2020 3:52 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1195337
Re: [0.17] Sea Block Pack 0.3.8
Subscribing to know when 0.18 is available.
- Fri Nov 04, 2016 2:57 pm
- Forum: Show your Creations
- Topic: my best start zone VER
- Replies: 4
- Views: 3847
Re: my best start zone VER
For real, like, how can you brag and miss sharing the seed. (and version too)TBog wrote:Can you share the string for this map?

- Thu Jul 28, 2016 4:57 pm
- Forum: Mods
- Topic: [0.16.x] Strange Matter 0.1.17
- Replies: 13
- Views: 9030
Re: [0.13.x] Strange Matter 0.1.2
Nice idea for small remote bases support, where instead of logistics this fabricator can be used to create that odd resource you need in small quantities and have it far away.
Reminds me of a vanilla efficiency module, creating something out of thin air (though yes, that one is economy, not creation ...
Reminds me of a vanilla efficiency module, creating something out of thin air (though yes, that one is economy, not creation ...