Search found 20 matches

by pawel.dawidowski
Fri Nov 08, 2019 7:39 pm
Forum: Not a bug
Topic: [0.17.74] Nukes does not kill fishes!
Replies: 1
Views: 399

[0.17.74] Nukes does not kill fishes!

This is game breaking :D
by pawel.dawidowski
Fri Feb 22, 2019 8:22 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 113387

Re: Friday Facts #283 - Prepare to Launch

Fluid new algorithm was put aside for research. Does it mean it will be in some subversion 17.x ?
by pawel.dawidowski
Sun Jan 06, 2019 3:51 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 42703

Re: Friday Facts #276 - Belt item spacing & Script rendering

Great changes can't wait to play "new" factorio. Any hint on release date? Its already January ;)
by pawel.dawidowski
Fri Dec 22, 2017 7:53 am
Forum: Ideas and Suggestions
Topic: Altilery turrent range
Replies: 1
Views: 586

Altilery turrent range

Hi,

I would like to request to show altilery turret range on map. Simple and quite useful.

Best Regards: Pawel
by pawel.dawidowski
Wed Dec 13, 2017 3:12 pm
Forum: Not a bug
Topic: [0.16.0] Cannot zoom from map to radar location
Replies: 4
Views: 1408

Re: [0.16.0] Cannot zoom from map to radar location

Hmm, I've forgot that I've changed the alternative zoom on my work computer. This is my setting: Zoom in: mouse wheel up, Alternative zoom in: pad +, Zoom out: mouse wheel down, Alternative zoom out: pad -, Interestingly it work if I use pad + - it works fine as in your captures. When I use mouse wh...
by pawel.dawidowski
Wed Dec 13, 2017 2:21 pm
Forum: Not a bug
Topic: [0.16.0] Cannot zoom from map to radar location
Replies: 4
Views: 1408

[0.16.0] Cannot zoom from map to radar location

As in title if a terrain is explored by a radar, I cannot remotely zoom in to a full map view. Tested with version downloaded from site directly, from windows installer, on windows 7.
by pawel.dawidowski
Fri Nov 17, 2017 1:22 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 24894

Re: Friday Facts #217 - Just another Friday Facts

Making sure the starting area is not covered by trees. I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-) Maybe a se...
by pawel.dawidowski
Sat Apr 22, 2017 12:04 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 101256

Re: Friday Facts #187 - Space science & 0.15 graphics

Can you give us exact time when the update would be available?
by pawel.dawidowski
Fri Jan 27, 2017 12:36 pm
Forum: News
Topic: Friday Facts #174 - Mod gui
Replies: 81
Views: 26169

Re: Friday Facts #174 - Mod gui

Any chance we could get some default colour templates for locomotives and train stations? I am thinking about some basic colours for iron, copper, coal, oil, uranium? What would be really cool is to have a simple checkbox that automatically assign a locomotive color depending on its cargo. Then jus...
by pawel.dawidowski
Tue Jan 17, 2017 7:30 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 58663

Re: Friday Facts #173 - Nuclear stuff is almost done

Will you add some glow effect to the new ore? Would look cool.
by pawel.dawidowski
Wed Dec 14, 2016 8:27 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 52637

Re: Friday Facts #168 - Nightvision Nightmare

I like the suggestion of a separate slot with different kind of googles. And since the gui overhaul is planned maybe a good solution would be to have an inventory for player like in good old xcom series, instead of a few boxes at bottom right of the screen: http://ufopaedia.org/images/e/ef/Invlabel....
by pawel.dawidowski
Fri Oct 14, 2016 6:18 am
Forum: Not a bug
Topic: [14.13] Landfill can be performed over the pump
Replies: 1
Views: 867

[14.13] Landfill can be performed over the pump

Playing pure vanilla.

You can landfill water over the pump and pump still produce water. My guess is that it should either stop pump or it should be simply impossible to landfill if there is a pump in the way.

EDIT: typo
by pawel.dawidowski
Sat Jul 02, 2016 7:49 am
Forum: Duplicates
Topic: [0.13.2] Unexpected error during update to 0.13.3
Replies: 1
Views: 630

[0.13.2] Unexpected error during update to 0.13.3

Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums. Hope it helps, after this message Factorio start just normally. 0.001 2016-07-02 09:43:24; Factorio 0.13.2 (Build 22949, win64, alpha) 0.001 Operating system: Windows 8.1 0...
by pawel.dawidowski
Fri Jan 15, 2016 9:52 pm
Forum: Not a bug
Topic: [0.12.21] Construction robot hanging around
Replies: 5
Views: 15329

[0.12.21] Construction robot hanging around

Hi,

I've ordered construction of a concrete on huge area. It went off after some time as expected. When I've returned to the place construction robots are hanging around, where they suppose to return to the roboport. Save in attachment.
by pawel.dawidowski
Mon Aug 24, 2015 1:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][kovarex] Cannot fast replace assembly machine
Replies: 5
Views: 3100

Re: [0.11.13] Cannot fast replace assembly machine

It appear that in 0.12.x this is again the problem
by pawel.dawidowski
Wed Aug 12, 2015 12:17 pm
Forum: Ideas and Suggestions
Topic: [0.12.x] Removing personal roboport from armour
Replies: 2
Views: 1489

[0.12.x] Removing personal roboport from armour

Not sure if feature request or bug, please move thread if necessary: When construction robots fly to do some work and you remove the roboport from your armor, they will fly to the nearest roboport. I think that it should not be possible to remove an armour or personal roboport if any robots are outs...
by pawel.dawidowski
Sun Jul 05, 2015 5:36 am
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 36849

Re: Friday Facts #93 - Furious Finish

Is there any chance to release 0.12 before friday?
by pawel.dawidowski
Mon Jan 19, 2015 11:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][kovarex] Cannot fast replace assembly machine
Replies: 5
Views: 3100

[0.12.4][kovarex] Cannot fast replace assembly machine

If one want to upgrade assembly machine 2 to 3 you should be able just put the newer one on the top of the old one. If player is very close (touching at the middle bottom for example) to the old assembly it appears that player collides with the "new" assembly machine and you cannot replace...
by pawel.dawidowski
Fri Nov 14, 2014 10:44 am
Forum: Resolved Problems and Bugs
Topic: [0.11.2] Crash to desktop while doing nothing ;)
Replies: 4
Views: 1261

Re: [0.11.2] Crash to desktop while doing nothing ;)

Might be related: After upgradeing frim 11.1 to 11.2 my savegame is crashing game just after load. Log say very little: 44835.339878 Info c:\Factorio-deploy\src\Util/Logger.cpp:141: 2014:11:13 23:36:57; Factorio 0.11.2 44835.491391 Info c:\Factorio-deploy\src\Data/ModManager.cpp:216: Loading mod cor...
by pawel.dawidowski
Fri Jun 13, 2014 12:49 pm
Forum: Outdated/Not implemented
Topic: Assign Near/Far (or Left/Right) on Inserter ☸
Replies: 20
Views: 16262

inserter and two items on left and right side of the belt

joined into here, cause identical -- ssilk ------------------ Simple addition to a inserter would be a simple button which allows you to choose whenever the inserter put an item on close side or far side of the belt (lcurrently they always put it on far side). This might help to project more comple...

Go to advanced search