Search found 14 matches

by theCowofDoom
Sat Jul 13, 2019 8:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.56] about the weird bug of freezing game while joining custerio server
Replies: 1
Views: 888

[0.17.56] about the weird bug of freezing game while joining custerio server

I'm sorry, I haven't looked into whether or not this has been solved. The log below contains me logging into my account on the non-steam version, joining a server successfully and later joining a server non-successfully(getting the message "waiting for server to save map" without anything ...
by theCowofDoom
Mon Apr 08, 2019 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
Replies: 22
Views: 9167

Re: [0.17.26] No pollution is being produced anymore

Oh, I see. The pollution producing things are shown as pollution consuming in the statistics window. So not a problem with pollution, just how the statistic is shown. It seems to be more than just that. Map screen shows super polluted cells and their neighbours are completely clean. So there is som...
by theCowofDoom
Mon Apr 08, 2019 8:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
Replies: 22
Views: 9167

Re: [0.17.26] Pollution producing things show up as consumers in production statistics window

Biter spawners, ground tiles and trees however show up as pollution consumers, as usual.Image
by theCowofDoom
Mon Apr 08, 2019 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
Replies: 22
Views: 9167

Re: [0.17.26] No pollution is being produced anymore

Oh, I see. The pollution producing things are shown as pollution consuming in the statistics window.

So not a problem with pollution, just how the statistic is shown.
by theCowofDoom
Mon Apr 08, 2019 7:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
Replies: 22
Views: 9167

[0.17.26] Pollution producing things show up as consumers in production statistics window

// Previous subject was: No pollution is being produced.

I just looked at the pollution statistics in the production window in my deathworld and no pollution has been produced for ~40 minutes, which also lines up with the time I've played sine the update.
by theCowofDoom
Tue Feb 26, 2019 8:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Error in tutorial mission after compilatron meets a turret
Replies: 1
Views: 2407

[0.17.0] Error in tutorial mission after compilatron meets a turret

sequence of events: I built a turret (my first), loaded it with ammo and it shot biters. I then placed another turret which too then shot at biters. I deconstructed the old turret. The robot (Compilatron?) came rushing to the turret still standing and the game crashed as he arrived. Following is fin...
by theCowofDoom
Sun Nov 12, 2017 11:19 pm
Forum: Pending
Topic: [15.36] Crash after game save
Replies: 2
Views: 1298

Re: [15.36] Crash after game save

Do you have any way to reproduce the crash? It's not showing anything specific in the log file that would help in diagnosing the problem. I've been playing a bunch since the post and Haven't encountered this problem at all, although I also haven't played that map much. I never had a solid way of re...
by theCowofDoom
Sat Oct 14, 2017 12:41 pm
Forum: Pending
Topic: [15.36] Crash after game save
Replies: 2
Views: 1298

[15.36] Crash after game save

I did make a report some days earlier about the game crashing after an autosave but I might have gotten the wrong log file, since it showed a normal exit. Today it happened again however and I checked both log files to find one that contained a crash. The crash was triggered barely two frames from t...
by theCowofDoom
Sun Oct 01, 2017 5:59 pm
Forum: Pending
Topic: [15.35]Crash on save while editing blueprint, holding mouse2
Replies: 2
Views: 1280

Re: [15.35]Crash on save while editing blueprint, holding mouse2

You're right. It seemed like a crash because the game terminated unexpectedly. I didn't give any input to close the game, yet it closed anyway. It really was right after the save finished, I didn't even see the "saving" window close before the game window just closed.
by theCowofDoom
Sun Oct 01, 2017 2:16 pm
Forum: Pending
Topic: [15.35]Crash on save while editing blueprint, holding mouse2
Replies: 2
Views: 1280

[15.35]Crash on save while editing blueprint, holding mouse2

The game autosaved while I was editing a blueprint, holding mouse2 to remove objects from it. I held down mouse2 the whole time and the game crashed to desktop right as the save finished. The save finished, it seems and I can load from it with no problem. This was not the first autosave since the la...
by theCowofDoom
Thu Sep 15, 2016 3:02 pm
Forum: Pending
Topic: click bug after changing work space (Ubuntu)
Replies: 2
Views: 1049

Re: click bug after changing work space (Ubuntu)

Does tapping control and control+alt a few times, after getting back into the game not fix it? It's a very common problem in games for keys to get stuck down. Simply pressing and releasing it again fixes it. I really thought I had tried this. I just opened factorio to try this real quick, and it di...
by theCowofDoom
Thu Sep 15, 2016 2:06 pm
Forum: Pending
Topic: click bug after changing work space (Ubuntu)
Replies: 2
Views: 1049

click bug after changing work space (Ubuntu)

After changing to a different work space and then back again, it's as if ctrl is constantly pressed down when LMB-clicking. It only happens if switching work spaces with the ctrl + alt + arrows keyboard combination. I've only managed to fix it by restarting factorio. I've gotten the bug in 0.12 and ...
by theCowofDoom
Thu Aug 18, 2016 8:24 am
Forum: Not a bug
Topic: [0.13.17] Lua error in renewal mod with factorissimo
Replies: 2
Views: 1439

Re: [0.13.17]Crash, construction bots in factorissimo factory.

I guess I can live without that. Thanks for the quick answer. I was just back after getting the Error again.
by theCowofDoom
Thu Aug 18, 2016 7:57 am
Forum: Not a bug
Topic: [0.13.17] Lua error in renewal mod with factorissimo
Replies: 2
Views: 1439

[0.13.17] Lua error in renewal mod with factorissimo

I was in a factorissimo factory building, using construction robots to deconstruct a bunch of assemblers and transport belts with items on them. half way through the game paused with an error message and an OK button that lead to the desktop. The construction bots had 4 storage chests to leave all t...

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