I'm sorry, I haven't looked into whether or not this has been solved.
The log below contains me logging into my account on the non-steam version, joining a server successfully and later joining a server non-successfully(getting the message "waiting for server to save map" without anything happening ...
Search found 14 matches
- Sat Jul 13, 2019 8:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.56] about the weird bug of freezing game while joining custerio server
- Replies: 1
- Views: 1113
- Mon Apr 08, 2019 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
- Replies: 22
- Views: 11252
Re: [0.17.26] No pollution is being produced anymore
Oh, I see. The pollution producing things are shown as pollution consuming in the statistics window.
So not a problem with pollution, just how the statistic is shown.
It seems to be more than just that. Map screen shows super polluted cells and their neighbours are completely clean. So ...
- Mon Apr 08, 2019 8:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
- Replies: 22
- Views: 11252
Re: [0.17.26] Pollution producing things show up as consumers in production statistics window
Biter spawners, ground tiles and trees however show up as pollution consumers, as usual.

- Mon Apr 08, 2019 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
- Replies: 22
- Views: 11252
Re: [0.17.26] No pollution is being produced anymore
Oh, I see. The pollution producing things are shown as pollution consuming in the statistics window.
So not a problem with pollution, just how the statistic is shown.
So not a problem with pollution, just how the statistic is shown.
- Mon Apr 08, 2019 7:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
- Replies: 22
- Views: 11252
[0.17.26] Pollution producing things show up as consumers in production statistics window
// Previous subject was: No pollution is being produced.
I just looked at the pollution statistics in the production window in my deathworld and no pollution has been produced for ~40 minutes, which also lines up with the time I've played sine the update.
I just looked at the pollution statistics in the production window in my deathworld and no pollution has been produced for ~40 minutes, which also lines up with the time I've played sine the update.
- Tue Feb 26, 2019 8:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Error in tutorial mission after compilatron meets a turret
- Replies: 1
- Views: 2905
[0.17.0] Error in tutorial mission after compilatron meets a turret
sequence of events: I built a turret (my first), loaded it with ammo and it shot biters. I then placed another turret which too then shot at biters. I deconstructed the old turret. The robot (Compilatron?) came rushing to the turret still standing and the game crashed as he arrived.
Following is ...
Following is ...
- Sun Nov 12, 2017 11:19 pm
- Forum: Pending
- Topic: [15.36] Crash after game save
- Replies: 2
- Views: 1604
Re: [15.36] Crash after game save
Do you have any way to reproduce the crash? It's not showing anything specific in the log file that would help in diagnosing the problem.
I've been playing a bunch since the post and Haven't encountered this problem at all, although I also haven't played that map much. I never had a solid way of ...
I've been playing a bunch since the post and Haven't encountered this problem at all, although I also haven't played that map much. I never had a solid way of ...
- Sat Oct 14, 2017 12:41 pm
- Forum: Pending
- Topic: [15.36] Crash after game save
- Replies: 2
- Views: 1604
[15.36] Crash after game save
I did make a report some days earlier about the game crashing after an autosave but I might have gotten the wrong log file, since it showed a normal exit. Today it happened again however and I checked both log files to find one that contained a crash.
The crash was triggered barely two frames from ...
The crash was triggered barely two frames from ...
- Sun Oct 01, 2017 5:59 pm
- Forum: Pending
- Topic: [15.35]Crash on save while editing blueprint, holding mouse2
- Replies: 2
- Views: 1554
Re: [15.35]Crash on save while editing blueprint, holding mouse2
You're right. It seemed like a crash because the game terminated unexpectedly. I didn't give any input to close the game, yet it closed anyway. It really was right after the save finished, I didn't even see the "saving" window close before the game window just closed.
- Sun Oct 01, 2017 2:16 pm
- Forum: Pending
- Topic: [15.35]Crash on save while editing blueprint, holding mouse2
- Replies: 2
- Views: 1554
[15.35]Crash on save while editing blueprint, holding mouse2
The game autosaved while I was editing a blueprint, holding mouse2 to remove objects from it. I held down mouse2 the whole time and the game crashed to desktop right as the save finished. The save finished, it seems and I can load from it with no problem. This was not the first autosave since the ...
- Thu Sep 15, 2016 3:02 pm
- Forum: Pending
- Topic: click bug after changing work space (Ubuntu)
- Replies: 2
- Views: 1399
Re: click bug after changing work space (Ubuntu)
Does tapping control and control+alt a few times, after getting back into the game not fix it?
It's a very common problem in games for keys to get stuck down. Simply pressing and releasing it again fixes it.
I really thought I had tried this. I just opened factorio to try this real quick, and ...
It's a very common problem in games for keys to get stuck down. Simply pressing and releasing it again fixes it.
I really thought I had tried this. I just opened factorio to try this real quick, and ...
- Thu Sep 15, 2016 2:06 pm
- Forum: Pending
- Topic: click bug after changing work space (Ubuntu)
- Replies: 2
- Views: 1399
click bug after changing work space (Ubuntu)
After changing to a different work space and then back again, it's as if ctrl is constantly pressed down when LMB-clicking. It only happens if switching work spaces with the ctrl + alt + arrows keyboard combination. I've only managed to fix it by restarting factorio.
I've gotten the bug in 0.12 ...
I've gotten the bug in 0.12 ...
- Thu Aug 18, 2016 8:24 am
- Forum: Not a bug
- Topic: [0.13.17] Lua error in renewal mod with factorissimo
- Replies: 2
- Views: 1723
Re: [0.13.17]Crash, construction bots in factorissimo factory.
I guess I can live without that. Thanks for the quick answer. I was just back after getting the Error again.
- Thu Aug 18, 2016 7:57 am
- Forum: Not a bug
- Topic: [0.13.17] Lua error in renewal mod with factorissimo
- Replies: 2
- Views: 1723
[0.13.17] Lua error in renewal mod with factorissimo
I was in a factorissimo factory building, using construction robots to deconstruct a bunch of assemblers and transport belts with items on them. half way through the game paused with an error message and an OK button that lead to the desktop.
The construction bots had 4 storage chests to leave all ...
The construction bots had 4 storage chests to leave all ...