Search found 7 matches

by kwjcool321
Thu Oct 26, 2017 12:39 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 119946

Re: Feedback

Your mod is good, and is even better when paired with angel mod. 1. Higher tier of shore pump is needed. Maybe tier 5 which is 10 times as vanilla pump? (12000/s) 2. Need a pipe which has underground distance of 30 and size of 20? Consider add cement into recipe which make it 'cement lined tungsten ...
by kwjcool321
Sat Oct 07, 2017 5:14 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: [0.15.30] Bob's and Angel's botless run
Replies: 1
Views: 4579

[0.15.30] Bob's and Angel's botless run

Following the Bob's mod only run at 0.13, this time I play 0.15 with both Bob's and Angel's combined. (full Bob + Angel) After 66 hours in the game, I had finally launched my first rocket. After half an hour later, I launched second. (close to 2 RPH) I have not used any bots including logistic bots ...
by kwjcool321
Fri Sep 29, 2017 5:29 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 22645

Re: Friday Facts #210 - Circuit connector module implementation

One of the belt connector cable seems to have wrong color pairs. Perhaps switch the red and green? That one belt with connector facing to the right.
by kwjcool321
Wed Aug 16, 2017 1:34 pm
Forum: Railway Setups
Topic: Train based Smelting (No belts, No Bots)
Replies: 18
Views: 16621

Re: Train based Smelting (No belts, No Bots)

Your beacon did not cover 8 furnaces, this setup is less compact.
Well, space doesn't matter anyway.
by kwjcool321
Wed Aug 16, 2017 1:30 pm
Forum: Railway Setups
Topic: [0.15.x] Separated rail systems
Replies: 0
Views: 2603

[0.15.x] Separated rail systems

I am playing Marathon mode in 0.15, working towards 1 rpm (currently is 0.16 rpm) And I tried to develop separated rail system. It works well. Currently the green circuit is the bottleneck (9k/min). Below is the factory at 100hours. Every single rail system only handle 1 type of resource. The centra...
by kwjcool321
Tue Jul 26, 2016 3:17 am
Forum: Duplicates
Topic: [0.13.9]long hand inserter doesn't work between wagon ends
Replies: 4
Views: 1773

Re: long hand inserter doesn't work between wagon ends

TruePikachu wrote:If you are referring to the gap between wagons, this is not a bug.
I refering inserter that transferrs item from wagon to next wagon on the same rail line. the rail underneath the inserter is removed.
by kwjcool321
Tue Jul 26, 2016 2:40 am
Forum: Duplicates
Topic: [0.13.9]long hand inserter doesn't work between wagon ends
Replies: 4
Views: 1773

[0.13.9]long hand inserter doesn't work between wagon ends

Tried to setup 'wagon factory' which utilizes wagon instead of belts, found that long hand inserters doesn't work when placed between 2 wagons facing end to end.

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