Search found 4 matches
- Sat Jan 13, 2018 12:34 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 415432
Re: Friday Facts #225 - Bots versus belts (part 2)
My proposal: Dedicated High-throughput "Belt" system. High-throughputBelt.jpg One or more loading stations connected to one or more unloading stations by pipe-like structure. Every pipe is capable of replacing 4 fully compressed belts. Items in the pipe don't interact with anything but the...
- Fri Jul 28, 2017 11:15 pm
- Forum: General discussion
- Topic: Bob's / Angels Early game builds
- Replies: 8
- Views: 18752
Re: Bob's / Angels Early game builds
I'am not an expert, but this is my "build": 1. Iron - 2 drills -> 1 crusher -> 1 box -> 2 furnaces -> 1 box Manually extract crushed stone whenever you need stone and later add an assembler. Second furnace is there for manual inserting from the crusher. It is not an efficient setup, but go...
- Sat Jan 14, 2017 7:57 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 88093
Re: Friday Facts #173 - Nuclear stuff is almost done
At risk of Flame - I think the complexity of Nuclear Power is perfect for Vanilla [/b I agree, closed water cycle would be nice, but for vanilla it's OK. One possible improvement: second tier of reactor "experimental reactor" with some unusual properties 1) alternative fuel - something li...
- Sat Jul 23, 2016 8:40 am
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 31179
Re: Friday Facts #148 - Optimizations for 0.14
Another improvement could be some mechanism that automaticaly splits these huge segments around the player and bitter's paths, so any sudden change wouldn't required recalculation of whole block.