https://www.youtube.com/watch?v=lnyTt0I81_Q
most basic difference is whether you are just shipping raw materials to the factory or if you are processing it before shipping intermediate/finished products. i talk about it in the video.
Search found 28 matches
- Tue Sep 05, 2017 1:43 am
- Forum: Videos
- Topic: theorycrafting on what makes a satellite factory not an outp
- Replies: 0
- Views: 1430
- Thu Apr 27, 2017 7:10 am
- Forum: Show your Creations
- Topic: 0.15.2 nuclear changes
- Replies: 1
- Views: 2339
0.15.2 nuclear changes
also neighbor bonus doesnt work.
https://www.youtube.com/watch?v=LVQdDIk ... e=youtu.be
https://www.youtube.com/watch?v=LVQdDIk ... e=youtu.be
- Wed Apr 26, 2017 1:30 am
- Forum: Multiplayer
- Topic: i got banned from a server i was an admin on
- Replies: 1
- Views: 1371
i got banned from a server i was an admin on
this is the us east wog mega base server. i have played on this server many times in the past. i was made admin to handle griefers. dude(kendoctor) started talking crap about how a mechanic was garbage and he kept repeating himself. i asked him to stop spamming chat with the same thing over and over ...
- Fri Mar 10, 2017 10:10 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1128797
Re: Factorio Roadmap for 0.15 + 0.16
when can we expect 0.15? i thought it would enter open beta today but only an announcement today.
- Tue Mar 07, 2017 2:26 am
- Forum: Gameplay Help
- Topic: this is my old proving grounds
- Replies: 0
- Views: 1019
this is my old proving grounds
its basically a large concrete area that can be accessed on all sides and squares by roboports and because of that its great for testing out stuff.
here is my youtube video with it. https://www.youtube.com/watch?v=HHIrMeTFjIU
let me know what you think.
note: i dont have that factory anymore. file ...
here is my youtube video with it. https://www.youtube.com/watch?v=HHIrMeTFjIU
let me know what you think.
note: i dont have that factory anymore. file ...
- Mon Mar 06, 2017 8:36 pm
- Forum: Show your Creations
- Topic: i set up a proving grounds for testing
- Replies: 1
- Views: 1662
i set up a proving grounds for testing
its basically a large concrete area that can be accessed on all sides and squares by roboports and because of that its great for testing out stuff.
here is my youtube video with it. https://www.youtube.com/watch?v=HHIrMeTFjIU
let me know what you think.
here is my youtube video with it. https://www.youtube.com/watch?v=HHIrMeTFjIU
let me know what you think.
- Sun Mar 05, 2017 1:30 pm
- Forum: Gameplay Help
- Topic: i made an optimal lab setup for 0.15
- Replies: 16
- Views: 24117
Re: i made an optimal lab setup for 0.15
Hi Troytech,
your layout gave me an idea (slightly modified) (i don't like zig-zagging power lines). though this is more expensive of an option (more underground belts) and requires medium power poles (yours looks to work with the starting poles). Some lights added (ok too many lights :) )
Was ...
your layout gave me an idea (slightly modified) (i don't like zig-zagging power lines). though this is more expensive of an option (more underground belts) and requires medium power poles (yours looks to work with the starting poles). Some lights added (ok too many lights :) )
Was ...
- Sat Mar 04, 2017 8:15 pm
- Forum: Gameplay Help
- Topic: i made an optimal lab setup for 0.15
- Replies: 16
- Views: 24117
Re: i made an optimal lab setup for 0.15
looks good to me. its space efficient. i cant think of a better way to compact it. its tile able. beacon-able. i cant really see any issue with it personally. seems to be a good evolution of the dual belt lab setup. ill be shamelessly borrowing this design come .15
feel free. glad to help out a ...
feel free. glad to help out a ...
- Sat Mar 04, 2017 1:57 pm
- Forum: Gameplay Help
- Topic: i made an optimal lab setup for 0.15
- Replies: 16
- Views: 24117
i made an optimal lab setup for 0.15
at least i think it will be optimal. since there are 6 types of science i figured i would make a setup that can be fed into labs on both sides.
i made a youtube video about it.
https://www.youtube.com/watch?v=m8QKWlQIG3o
let me know what you think.
i made a youtube video about it.
https://www.youtube.com/watch?v=m8QKWlQIG3o
let me know what you think.
- Thu Feb 23, 2017 7:50 pm
- Forum: General discussion
- Topic: what do we do when 0.15 happens?
- Replies: 11
- Views: 5616
what do we do when 0.15 happens?
do we get a notification in steam? if i was on latest beta in the past, do i get the latest automatically or do i nee to manually set it?
- Thu Feb 16, 2017 10:39 am
- Forum: Ideas and Suggestions
- Topic: thermostat maybe?
- Replies: 4
- Views: 2392
Re: thermostat maybe?
It's possible with advanced combinator strats.
If you pump 1 tick of 100 degree fluid through a small pump into a steam engine, it will produce enough energy to run a combinator for 2550 ticks. Store the energy in an accumulator.
Use an arithmetic combinator adding 1 to itself, and you can ...
If you pump 1 tick of 100 degree fluid through a small pump into a steam engine, it will produce enough energy to run a combinator for 2550 ticks. Store the energy in an accumulator.
Use an arithmetic combinator adding 1 to itself, and you can ...
- Thu Feb 16, 2017 12:51 am
- Forum: Ideas and Suggestions
- Topic: thermostat maybe?
- Replies: 4
- Views: 2392
thermostat maybe?
id like a way to read temperature into a circuit. there are also a ton of things id like to be able to read as well like distance and whats in the network(both bots and items) but one thing we cannot monitor is temperature right now.
btw ive tried finding where to put this but everywhere ive tried ...
btw ive tried finding where to put this but everywhere ive tried ...
- Mon Feb 13, 2017 3:40 am
- Forum: Resolved Problems and Bugs
- Topic: [14.22] Unable to type in console when dead.
- Replies: 4
- Views: 2536
Re: why cant i type while dead?
oh. cool. so what part of march can we expect it?Rseding91 wrote:Fixed for 0.15.
- Sun Feb 12, 2017 8:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.22] Unable to type in console when dead.
- Replies: 4
- Views: 2536
[14.22] Unable to type in console when dead.
i was being griefed in my own server and coudnt type while dead. they just kept filling the spot i came back to with flames and had a wall around me. why cant i type while dead?
- Mon Feb 06, 2017 7:11 am
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 14961
Re: can we get a countdown to 0.15?
how do you know it isnt true?
First, dev will not issue a big update without an ETA. Second, reading here and there show that multiple functionnality are not finished completly (like in last FFF, the speaker have placeholder graphics).
You better ask him what are his proof saying the release ...
- Sun Feb 05, 2017 10:33 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 68036
Re: spawned on a tiny island
https://forums.factorio.com/viewtopic.php?f=7&t=3636
https://forums.factorio.com/viewtopic.php?f=7&t=38894
Its not like the topics begin with READ BEFORE POSTING or anything...
its not like you have to be a dick. i saw a bug so i posted it. if you got a problem with me trying to help, cry in the ...
https://forums.factorio.com/viewtopic.php?f=7&t=38894
Its not like the topics begin with READ BEFORE POSTING or anything...
its not like you have to be a dick. i saw a bug so i posted it. if you got a problem with me trying to help, cry in the ...
- Sun Feb 05, 2017 6:14 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 68036
spawned on a tiny island
map allowed me to spawn somewhere you cant get out of. screenshot here.
- Fri Feb 03, 2017 7:39 am
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 14961
Re: can we get a countdown to 0.15?
how do you know it isnt true?
First, dev will not issue a big update without an ETA. Second, reading here and there show that multiple functionnality are not finished completly (like in last FFF, the speaker have placeholder graphics).
You better ask him what are his proof saying the release ...
- Fri Feb 03, 2017 1:22 am
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 14961
Re: can we get a countdown to 0.15?
I prayed to the computer (Windows) god's recently. They seem to think the first .15 experimental is going to hit the streets next Friday.
i really hope that is true.
It is not.... dev will update us when they have a approx. ETA, just read FFF
how do you know it isnt true?
Because you have ...
i really hope that is true.
It is not.... dev will update us when they have a approx. ETA, just read FFF
how do you know it isnt true?
Because you have ...
- Tue Jan 31, 2017 11:03 pm
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 14961
Re: can we get a countdown to 0.15?
Neemys wrote:It is not.... dev will update us when they have a approx. ETA, just read FFFtroytech wrote:inteljoe wrote:I prayed to the computer (Windows) god's recently. They seem to think the first .15 experimental is going to hit the streets next Friday.
i really hope that is true.
how do you know it isnt true?