Search found 47 matches

by thatguy321
Fri Jan 31, 2020 3:50 pm
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 26174

Re: Version 0.18.3

I agree. The belt sound is still too annoying. I hate to be critical because I know a lot of effort is put into this game, but the belt sound is so relentless, persistent, harsh, and unpleasant that I am forced to mute the whole game. Previously It was a satisfying feeling to stand in the middle of ...
by thatguy321
Tue Jan 28, 2020 6:05 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 28791

Re: Version 0.18.2

Any chance to geat old sounds back beside to downgrade because its not an solution because sooner or later that bad sounds will be part of game. So I hope you will not implement that annoying sounds. Factories, warning sound and especially sond of belts. Anlso the inserters sound was better. After ...
by thatguy321
Tue Jan 28, 2020 4:14 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 124906

Re: [.13-.18.2] Aircraft (1.7.1)

SuicidalKid wrote: ↑
Tue Jan 28, 2020 3:45 pm
1.7.1 is now out which should fix aforementioned crash.
Thank you!!
by thatguy321
Tue Jan 28, 2020 4:03 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 28791

Re: Version 0.18.2

Thanks for all the hard work! But please, please, please let me disable the transport belt sound effect. It makes the game unplayable.
by thatguy321
Tue Jan 28, 2020 3:00 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 124906

Re: [.13-.18.0] Aircraft (1.7.0)

Thanks for the mod, I like it a lot. I just wanted to point out that the 18.2 update breaks the mod. I attached a screenshot of the error I get. Thanks again!
by thatguy321
Fri Jan 24, 2020 5:23 pm
Forum: General discussion
Topic: Whats the point?
Replies: 13
Views: 5240

Re: Whats the point?

It's a fairly regular occurrence to see these "what's the point?" threads. Most of them say something like "after a few run throughs, I've grown tired of this game." How many hours did those run throughs take you? In my mind, if a game can hold your interest for 50 hours or more,...
by thatguy321
Mon Jan 13, 2020 7:34 pm
Forum: General discussion
Topic: Wish Merchandising : Stickers...
Replies: 5
Views: 2373

Re: Wish Merchandising : Stickers...

I agree! Bumper stickers too!
by thatguy321
Mon Dec 23, 2019 3:44 pm
Forum: Gameplay Help
Topic: Flamethrower turrets, where does oil disappear to?
Replies: 3
Views: 1522

Re: Flamethrower turrets, where does oil disappear to?

Thank you for your response! So I do not lose the fluid in the buffer unless I try to pump it out? But the fluid in the buffer is still available to be used as ammunition for the turret?
by thatguy321
Mon Dec 23, 2019 2:43 pm
Forum: Gameplay Help
Topic: Flamethrower turrets, where does oil disappear to?
Replies: 3
Views: 1522

Flamethrower turrets, where does oil disappear to?

When you hover over a flamethrower turret it says that it has 100 oil in it so it stands to reason that 20 flamethrower turrets would contain 2,000 oil. Why then when I connect 20 flamethrower turrets (pic attached) directly to a storage tank (which has 25,000 oil) does the oil level in the storage ...
by thatguy321
Mon Nov 18, 2019 4:02 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74555

Re: Friday Facts #320 - Color correction

Just throwing my vote into the mix... Please, please, please don't change the color scheme. We don't need Fortnite themed Factorio. The current more drab theme is more realistic and more visually appealing to me. The ONLY reason for most of the colors is to distinguish between the different structur...
by thatguy321
Sun Jan 21, 2018 4:05 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373651

Bot maintenance

To make bots more interesting/challenging, why not require them to have maintenance done? This would also make it more realistic as in real life a flying machine can not go about infinitely without requiring some sort of maintenance. There could be a separate bot repair/maintenance facility. You wou...
by thatguy321
Fri Dec 23, 2016 7:57 pm
Forum: Gameplay Help
Topic: Bob's mods
Replies: 2
Views: 1399

Bob's mods

Looking to start a new game and want to try out Bob's mods, but the list is a bit overwhelming. Should I just go ahead and install them all? Or is there like a core set of them in one download? Also here is the mods I like running right now, are any of these are incompatible with Bob's or redundant ...
by thatguy321
Thu Dec 22, 2016 10:46 pm
Forum: Gameplay Help
Topic: Inserters Not Working?
Replies: 5
Views: 3127

Re: Inserters Not Working?

Which inserters are not working? The black ones need fuel to run (coal for example) and the yellow require electricity. Are you sure that those power lines are hooked up to a power source?
by thatguy321
Thu Dec 15, 2016 10:13 pm
Forum: Ideas and Suggestions
Topic: Easy solution to add a ton of automation
Replies: 10
Views: 3775

Re: Easy solution to add a ton of automation

Good points about the repair bots! Well perhaps then you could modify the deconstruction tool so that the buildings are "ghost marked" for deconstruction and they don't become actively marked until a circuit condition is met? My point being is I think there could be a very easy solution to...
by thatguy321
Thu Dec 15, 2016 9:55 pm
Forum: Gameplay Help
Topic: Why do trains get stuck at this chain signal?
Replies: 7
Views: 3663

Re: Why do trains get stuck at this chain signal?

Ok, one thing I think I just found out is that trains seem to look for a route that is all green, however, they will treat a signal which you have artificially turned red via circuit conditions as a green light (yes, they will stop at it, but they don't factor it into their route planning)! They see...
by thatguy321
Thu Dec 15, 2016 9:21 pm
Forum: Gameplay Help
Topic: Why do trains get stuck at this chain signal?
Replies: 7
Views: 3663

Re: Why do trains get stuck at this chain signal?

see this topic for a solution: https://forums.factorio.com/viewtopic.php?f=18&t=34321 Thanks for the link, that sheds some light on what each train is "thinking". I didn't know any of that before. That faux chain signal doesn't quite work for my design though. I want the trains to pic...
by thatguy321
Thu Dec 15, 2016 8:18 pm
Forum: Ideas and Suggestions
Topic: Easy solution to add a ton of automation
Replies: 10
Views: 3775

Re: Easy solution to add a ton of automation

Thanks for mentioning that, I'll check it out. But with my solution, you would not have to leave hardly anything behind. All the turrets, walls, train tracks, signals, etc. could all be picked up and moved to another outpost or the main base. Or even furnaces too if you do your smelting onsite at th...
by thatguy321
Thu Dec 15, 2016 7:16 pm
Forum: Ideas and Suggestions
Topic: Easy solution to add a ton of automation
Replies: 10
Views: 3775

Easy solution to add a ton of automation

Right now when you select things to be deconstructed, they instantly stop working. Imagine the level of automation you could add if buildings continued to work even after they were selected for deconstruction. You could build a mining outpost, select it for deconstruction, and have a crate of constr...
by thatguy321
Fri Dec 09, 2016 9:11 pm
Forum: Gameplay Help
Topic: Why do trains get stuck at this chain signal?
Replies: 7
Views: 3663

Why do trains get stuck at this chain signal?

I have a train station layout with multiple train stops of the same name ("Iron Smelting"). I have combinators hooked up so that the signal leading to the lane with the least amount of ore will be green and the rest red which will always force the trains to unload at the station with the l...
by thatguy321
Tue Nov 29, 2016 8:47 pm
Forum: Gameplay Help
Topic: Void chest or belt mod
Replies: 5
Views: 2968

Re: Void chest or belt mod

Try Creative Mode: https://mods.factorio.com/mods/Mooncat/creative-mode It does add a lot of other stuff too, though. Thanks! Downloaded the mod and I love it! The "matter void" is exactly what I needed. All the other stuff is cool too! There is a mod with that name: https://mods.factorio...

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