Search found 50 matches

by Slan
Wed Jul 23, 2014 5:36 pm
Forum: Off topic
Topic: 4X games
Replies: 1
Views: 5891

4X games

Hi, I'am a great fan of 4X games. eXplore, eX... well 4X games are liv CIvilization and some other. No matter if in space of history, i like them mostly all. I just test recently Endless Legend that seems to be abble to be a good game (about 50% developped actually) that i reccomend (if you are peop...
by Slan
Sun Jul 20, 2014 4:24 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 622418

Re: Yuoki Industries 0.2.6a

Ukraine is a country ? - never heard about it ! (I'am the guy that as no TV, no Smartphone, no Radio, no computer... Just a joke because since months we heard more news at french TV about Ukraine that about France). Anyway, i will have a look at this traduction, but i will most probably don't do bec...
by Slan
Sun Jul 20, 2014 12:17 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 622418

Re: Yuoki Industries 0.2.6a

Don't be sad : do it yourself that's easy. Anyway, i would do a french translation but seems there is no use, because i'am alone here !
by Slan
Fri Jul 18, 2014 7:37 pm
Forum: Mods
Topic: [MOD 0.11.x] NoMoreBots v1.0
Replies: 9
Views: 21794

Re: [MOD 0.10.x] NoMoreBots v1.0

Nice idea. I take it.
by Slan
Fri Jul 18, 2014 7:37 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 397766

Re: [0.10.0] Bob's Ore Mod.

Basically Bob Ore plan to be compatible with all major mod here. So he offer us possibility to control ore from other mod. Tin usefull with bob intermediate and some other mods.
by Slan
Tue Jul 15, 2014 6:24 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 310117

Re: [0.10.0] Bob's Metals and Chemicals mod

I have not industrio, but i need silicon wafer in the recipe. I have C2 researched and don't see any recipe for it. Any idea ? Actually i'am stuck and can't produce T3 assembly machine. EDIT : i let my stupid question in case someone stupid too make a research about it. Solution : It's not Chemical ...
by Slan
Tue Jul 15, 2014 12:55 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 622418

Re: Yuoki Industries 0.2.6

Same question each page : Just unzip/unrar the mod, and try again.
by Slan
Mon Jul 14, 2014 8:02 pm
Forum: Mods
Topic: [MOD 0.12.X] Explosive Termites 1.1.7: extreme deforestation
Replies: 25
Views: 44934

Re: [0.10.X] Explosive Termites - extreme deforestation

A little up to give my advice : That's allmost one of the first thing i do on a map. Anyway, i never go out home without some termites to clear the map. But that's a little overpowered/price. Suggestions : Make them researchable, with T1 -> T5 Make the basic one make only "little" hole 10-...
by Slan
Mon Jul 14, 2014 4:27 pm
Forum: Ideas and Requests For Mods
Topic: Magic Chest
Replies: 1
Views: 2802

Magic Chest

Hi, I'am tired of placing over wall/turret/item that are break and repair them manually and then bring them back to my bag again. That take longs time especialy with low level mining capacity. My wish is some kind of Automated Chest that repair thing like robot do. So : this is most probably not use...
by Slan
Mon Jul 14, 2014 11:20 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 133940

Re: [0.10.x] Bob's Power mod

Not really, because people like to have choice. And your graphics are nice ;) I may use them only for the design. Anyway, because Yuoki, You and Dytech are going to made HUGE mods, you can dev your own "global" mod or be complementary. The second option will not append by itself if you don...
by Slan
Mon Jul 14, 2014 4:34 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 133940

Re: [0.10.x] Bob's Power mod

Dytech in green, Yuoki in Orange. Actually best seems to use Dytech Generator with Yuoki Boilers. But Yuoki are lot more balanced, the price is very high.
Sans titre.jpg
Sans titre.jpg (35.57 KiB) Viewed 60892 times
by Slan
Sun Jul 13, 2014 11:49 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 397766

Re: [0.10.0] Bob's Ore Mod.

Really nice addition
by Slan
Sun Jul 13, 2014 11:47 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 133940

Re: [0.10.x] Bob's Power mod

I loke the bob's mods. But this one is too much similar to dytech/yuoki and even if i take it, i'am not sure i will use it. Thanks a lot.
by Slan
Sun Jul 13, 2014 11:49 am
Forum: Questions, reviews and ratings
Topic: Ideas & Suggestions
Replies: 56
Views: 38376

Re: Ideas & Suggestions

Yes there is a way, don't use MK2, exept with dytech rubber that don't work with MK1, MK2 make a huge usage of our robots where there is almost no need. After a few try, even not with this "warning" i can't see any use of the MK2. Any way, the way actually is to "USE" all the woo...
by Slan
Sat Jul 12, 2014 8:34 pm
Forum: Gameplay Help
Topic: Changing Assembly Machine Stock
Replies: 3
Views: 2437

Changing Assembly Machine Stock

How to change the amount of ressources assembly machine accept for crafting ? Actually, it's twice the "design". But in super fast production, this is really a breakdown. Can i change this value somewhere ?
by Slan
Thu Jul 10, 2014 6:48 pm
Forum: Mods
Topic: [MOD 0.12.X] Explosive Termites 1.1.7: extreme deforestation
Replies: 25
Views: 44934

Re: [0.10.X] Explosive Termites - extreme deforestation

Tree-farm+This make all game less dependent of the ground/forest. Very nice i take it.
by Slan
Thu Jul 10, 2014 1:21 pm
Forum: Mods
Topic: [0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!
Replies: 23
Views: 39596

Re: [MOD 0.10.x]Clean Pipes 0.0.1

Most of the mod actually allow 20/40/80+ sometimes pump. Can you make a version with 20/40/80 capactity ? You can see Yuoki mod and dytech one for the recipe they use and match them.
by Slan
Thu Jul 10, 2014 12:09 pm
Forum: Modding discussion
Topic: Mod = modification
Replies: 3
Views: 5875

Re: Mod = modification

I was about to answer you, but because of Rahjital answer it will be easier for me : I don't really see people calling mods "modules" and searching the forum for it didn't show it either. The only exception to this is DyTech, where it makes sense because it's a modular mod and therefore it...
by Slan
Wed Jul 09, 2014 12:12 pm
Forum: Mods
Topic: [0.9.x] Landfill (1.1)
Replies: 52
Views: 42142

Re: [0.9.x] Landfill (1.1)

Still missing half the mod. Oky you can fill water, but when would it be possible to dig for water ? In fact that's the thing i miss the most. I know this break the game, but would be really nice, maybe you can make it cost a lot ?

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