Search found 89 matches

by henke37
Sat Nov 23, 2019 5:57 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 55
Views: 8594

Re: Friday Facts #322 - New Particle system

I say, why stop at two kinds of entities? Why limit yourselves to normal entities and particle entities? What if there was two kinds of particles, ones that do affect gameplay and those that are pure eye candy?
by henke37
Mon Nov 04, 2019 4:20 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 7697

Re: Version 0.17.75

Next up: make construction bots bulk build anything. It's a rather obvious idea: once one target is found, scan the area around it for identical targets.
by henke37
Fri Oct 11, 2019 11:34 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8095

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

The suggestion to sign the executable is three years old now. Not exactly a lot of time to get it done, I know, but surely they could've done it by now?
by henke37
Thu Aug 01, 2019 11:56 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 33045

Re: Version 0.17.60

I think that this is an attempt to solve a real problem. But it ended up exposing some deeper problems while not really solving the target problem. There are two problems here: the other oil products being at best limited use and the big bump in production chain complexity. Oil can be complicated. T...
by henke37
Sun May 05, 2019 2:42 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 7662

Re: Version 0.17.36

I would've thought that those mods worked similarly enough to artillery.
by henke37
Thu Feb 28, 2019 11:26 am
Forum: Not a bug
Topic: Blueprint duplication
Replies: 2
Views: 260

Re: Blueprint duplication

Turns out that this was fixed despite being marked "not a bug".
by henke37
Wed Feb 27, 2019 7:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Strange belt prio results
Replies: 2
Views: 167

[0.17.2] Strange belt prio results

I did the following loop: 0eNqV1NuKwyAQBuB3mWu7xByabl6lLCVp3a6QqOhk2RDy7qsplJJYGK+Ch3wOzo8zdP0ojJUKoZlBXrVy0JxncPKu2j7M4WQENCBRDMBAtUMYoW2VM9rioRM9wsJAqpv4g4YvXwyEQolSPKR1MF3UOHTC+g3vDAZGO/+bVuFUTx1yBpP/cK/fpBXXx1q5sB2a09GCjBZ0lEfRYwQtyWhGNiuySa/zSDafXYoodWqzN5XlEfP0NJ3pJaKfi2gf1eplmzYz0COaES8+8tp61...
by henke37
Fri Feb 22, 2019 6:44 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 74354

Re: Friday Facts #283 - Prepare to Launch

I'm going to miss the spotlight on the rocket silo, I really liked that one.
by henke37
Fri Jan 18, 2019 4:52 pm
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 68
Views: 4812

Re: Vote to Kick/Ban

A simple vote ban is enough. If the majority of the players on a server no longer wants to play with someone, then they clearly don't want to play together. To counter greifers calling votes, make it so that repeated vote bans eventually force either the target or the caller out of the server. If th...
by henke37
Wed Jan 16, 2019 5:19 pm
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 68
Views: 4812

Vote ban

Let players vote out people they don't like. Such as griefers. Let the server owner disable it if they don't like it.
by henke37
Sat Oct 20, 2018 12:42 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 16011

Re: Friday Facts #265 - Nomenclature & Steam networking

Am I strange for calling science packs "flasks"?

And to me some of the questions have grammar problems with all but one answer. What does a VERBer do? Why, it VERBs of course! A pump pumps, an inserter inserts. It's in their names.
by henke37
Sat Sep 29, 2018 10:27 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 17709

Re: Friday Facts #262 - Hello my name is: Compilatron

Goodie. Now we have an announcer for the production challenge.
by henke37
Thu May 17, 2018 9:27 am
Forum: Gameplay Help
Topic: On the capacity of trains
Replies: 31
Views: 3039

Re: On the capacity of trains

How does fluid and artillery wagons affect these calculations?
by henke37
Wed May 16, 2018 7:09 pm
Forum: Won't fix.
Topic: [0.16.39] search is case-sensitive for russian language
Replies: 6
Views: 855

Re: [0.16.39] search is case-sensitive for russian language

It's wrong to convert case for comparisons. Greek for example has an upper case letter that corresponds to two different lower case letters. And german has a letter that expands to two letters when it turns to upper case.
by henke37
Wed May 16, 2018 6:59 pm
Forum: Not a bug
Topic: Blueprint duplication
Replies: 2
Views: 260

Blueprint duplication

When I pick a prepared blueprint/deconstruction planner from the blueprint screen I get a new item in my inventory. If I then hit Q to dismiss it, possibly after using it, it is dropped into my inventory. This is tolerable. The issue is then when I fetch a new item from the blueprint screen. I get a...
by henke37
Fri Mar 23, 2018 4:15 pm
Forum: Releases
Topic: Version 0.16.32
Replies: 21
Views: 10537

Re: Version 0.16.32

They actually discussed floats and portability somewhere. I've misplaced the link, sorry. But they did mention that trig functions are not part of the IEEE spec and are nonportable. So they made their own ones.
by henke37
Sun Feb 25, 2018 9:54 am
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 19286

Re: Friday Facts #231 - Belt compression & Crash log uploading

In the paraphrased words of a Microsoft engineer: each crash dump is a vote for the bug. And in my words again: it is your civic duty to vote for the bugs you want fixed.
by henke37
Thu Feb 15, 2018 9:15 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 28235

Re: Version 0.16.24

I take it that just using Windows error reporting wasn't an option? It's so good that Microsoft gives it away to all Windows developers for free (*). They even published a nice paper that I recommend that everyone in this thread read . It's not long and you don't need programming skills (or math ski...
by henke37
Sun Dec 24, 2017 11:00 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 30363

Re: Version 0.16.7

Guys, have you considered that it would be possible to make the wagon smaller? Just chop the existing model into three and glue together a smaller wagon. Then you can keep your existing setups and gameplay.
by henke37
Tue Dec 05, 2017 8:49 am
Forum: Ideas and Suggestions
Topic: Auto turn trains when placing them
Replies: 19
Views: 1931

Re: Auto turn trains when placing them

You guys missed an obvious fact: The game won't do this when the track lacks signals or is signaled for bidirectional traffic. The only situation where this could guess wrong is when you build a bidirectional train on a monodirectional track. That seems like a rather rare situation.

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