Search found 10 matches

by Rednax
Sat Sep 03, 2016 4:24 pm
Forum: Won't fix.
Topic: [0.14.0-3] Player movement during desynch
Replies: 6
Views: 2613

Re: [0.14.0-3] Player movement during desynch

It is as TheVeteranNoob says.
When catching up after a desync, the player character is already spawned, hence it is possible that is keep running. This is different from a disconnect, where the player character is removed from the game and only created again when the player has caught up.
by Rednax
Sat Sep 03, 2016 11:23 am
Forum: Won't fix.
Topic: [0.14.0-3] Player movement during desynch
Replies: 6
Views: 2613

[0.14.0-3] Player movement during desynch

Hello industrial engineers, Found this bug while having a heart attack due to almost being run over by a train. When a player is moving while a desync happens, the player will continue to move during the catching up phase. This leads to dangerous and very unwanted behaviour. The expected behaviour h...
by Rednax
Fri Sep 02, 2016 2:33 pm
Forum: Modding interface requests
Topic: Rail penalty mod API
Replies: 0
Views: 845

Rail penalty mod API

Hello Factorio mods, devs and fans, While reading through some of the suggestions for improvements on the rail systems, and combining that with my own experience, I wondered if mods had access to the rail penalties. This would allow the community to experiment with the various ideas that are floatin...
by Rednax
Mon Aug 29, 2016 8:58 pm
Forum: Pending
Topic: [Pending] Strong lag on servers
Replies: 9
Views: 4318

Re: Strong lag on servers

Hello there, I have the same issue, and some interesting stuff to share: 1. It's not network speed, as the server is right next to my game pc, on the same desk, connected via a 100Mb router. I connect to it via the local IP. 2. I too have a phenom X4, but so has the server. 3. The server is fine, si...
by Rednax
Sat Aug 27, 2016 11:34 pm
Forum: Duplicates
Topic: Scroll -> search -> cant scroll back
Replies: 1
Views: 695

Scroll -> search -> cant scroll back

This one is a silly one. I noticed this one in the train menu, but I guess it happens in any menu where you can both scroll and filter via a search bar. The idea is that after searching, the scroll bar disappears, but your scroll level is not reset. Hence, if you are not at the top of the screen, yo...
by Rednax
Mon Jul 18, 2016 8:55 am
Forum: Modding help
Topic: Train spawning
Replies: 5
Views: 2109

Re: Train spawning

If I remember correctly there was a mod which put trains and wagons on track automatically. The carriages already snap to the rail, even if your location is slightly off, similar to how the placement works for the player. Carriages also auto-connect when placed by a lua script in the same way they ...
by Rednax
Sun Jul 17, 2016 2:10 pm
Forum: Modding help
Topic: Train spawning
Replies: 5
Views: 2109

Re: Train spawning

Many thanks!

I totally overlooked the orientation and did not consider the backer_name.

The documentation does not mention that orientation is also available for create_entity. Will have to check if that works too.
by Rednax
Sun Jul 17, 2016 11:52 am
Forum: Modding help
Topic: Train spawning
Replies: 5
Views: 2109

Train spawning

Hello everyone, I'm trying to destroy a train and spawn it somewhere else in space, time and even save file. So far I have run into three problems I have yet to solve: 1. How do I get the direction of locomotives (conveniently)? And how do I set this direction when creating the locomotive entities? ...
by Rednax
Sat Jul 16, 2016 5:31 pm
Forum: Ideas and Suggestions
Topic: Merge requester chest settings on blueprint placement
Replies: 4
Views: 2372

Re: Merge requester chest settings on blueprint placement

This would be very useful, but also rather unintuitive. How would the player know that the game behaves in this way? There are already various features in Factorio that have this issue, and all of them have 'improvement' suggestions, which are really just alternative implementations. E.g. how the ra...
by Rednax
Sat Jul 16, 2016 1:50 pm
Forum: Ideas and Suggestions
Topic: Connected servers / Split game worlds
Replies: 1
Views: 1078

Connected servers / Split game worlds

Hello everyone, My friends and I have run into something of a problem: my poor little 3.2Ghz CPU does not like it when we try to produce a super bazillion trillion items per second, while fighting of a horde of aliens that makes Attila's hordes seem cute little parades, while experimenting with a hi...

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