robot-brain-* from bob's logistics 14.2 is uncraftable without bob's electronics.
It's uncraftable because it's made in nothing?
When using andrews Library
Search found 19 matches
- Sat Oct 08, 2016 10:36 am
- Forum: Bob's mods
- Topic: robot-brain-* uncraftable without bob's electronics.
- Replies: 1
- Views: 1330
- Fri Aug 12, 2016 9:42 am
- Forum: Pending
- Topic: Getting caught/stuck in Conveyor belt (unable to move)
- Replies: 3
- Views: 2139
Re: Getting caught/stuck in Conveyor belt (unable to move)
Are you on multiplayer with lag (or lag hiding)? Because you should not be able to walk against a red belts which is angled against your direction(your case), because it's moving faster than you, so you should just stay on the corner belt.
- Sun Aug 07, 2016 2:48 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 130
- Views: 182256
Re: Re-Enable Achievements...
You're close. It's after nauvis, but on most maps very close to it. For the first two maps I used nauvis + constant offset to find the correct location of the byte, but on the third map there was a lot of data after nauvis and before the byte, almost 2mb. I then used the earlier maps to find ...
- Sun Aug 07, 2016 7:29 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 130
- Views: 182256
Re: Re-Enable Achievements...
daniel34, thank you for the information that it can be done and that it is as simple as a single bit being set near the end of the file. But I have one question since I have been unable to find where this bit is, does it have a general location that is always the same, I know you said that it's hard ...
- Fri Aug 05, 2016 3:44 pm
- Forum: Pending
- Topic: [Pending] Requested game speed set to 1 for a while after autosave
- Replies: 11
- Views: 5367
Re: [Pending] Requested game speed set to 1 for a while after autosave
I can tell you that these errors(weird dips in UPS and the UPS being capped at 300) didn't occur in my (limited) testing in 0.12.35. (nor did I notice any weirdness while playing factorio prior to .13 )
EDIT:
I can not reproduce this error(the dips in UPS, not the cap)* prior to 0.13.10 (so in 0.13 ...
EDIT:
I can not reproduce this error(the dips in UPS, not the cap)* prior to 0.13.10 (so in 0.13 ...
- Fri Aug 05, 2016 9:08 am
- Forum: Pending
- Topic: [Pending] Requested game speed set to 1 for a while after autosave
- Replies: 11
- Views: 5367
Re: [Pending] Requested game speed set to 1 for a while after autosave
It might be a workaround for those people who can't get to the console when the game is autosaving continuously because they set their speed too high.
You can reduce the frequency of the auto saving in one of the 'esc' key screens.
And the game can't go over 300UPS from my testing, so you should ...
You can reduce the frequency of the auto saving in one of the 'esc' key screens.
And the game can't go over 300UPS from my testing, so you should ...
- Thu Aug 04, 2016 4:08 pm
- Forum: Pending
- Topic: [Pending] Requested game speed set to 1 for a while after autosave
- Replies: 11
- Views: 5367
Re: [Pending] Requested game speed set to 1 for a while after autosave
Why would it be a power saving feature? At most while playing factorio my CPU utilization is 50%, and I'm on a desktop.Twinsen wrote:Sounds like it might be some kind of power saving feature.
(Oh and it doesn't happen after every autosave just after a lot of them)
- Thu Aug 04, 2016 11:20 am
- Forum: Pending
- Topic: [Pending] Requested game speed set to 1 for a while after autosave
- Replies: 11
- Views: 5367
Re: Requested game speed set to 1 for a while after autosave
In case it matters it's on linux, it also happens right after loading the world(sometimes). It sometimes also occurs after keeping the game paused after a (long) while.
- Thu Aug 04, 2016 9:54 am
- Forum: Pending
- Topic: [Pending] Requested game speed set to 1 for a while after autosave
- Replies: 11
- Views: 5367
Re: Requested game speed set to 1 for a while after autosave
This is probably caused by the game running the save compression algorithm in the same thread as the main game.
I highly doubt that because it goes to exactly 60UPS. And shouldn't the compression happen while you wait for the game to save? And the compression shouldn't take that long on my ...
I highly doubt that because it goes to exactly 60UPS. And shouldn't the compression happen while you wait for the game to save? And the compression shouldn't take that long on my ...
- Thu Aug 04, 2016 8:12 am
- Forum: Pending
- Topic: [Pending] Requested game speed set to 1 for a while after autosave
- Replies: 11
- Views: 5367
[Pending] Requested game speed set to 1 for a while after autosave
After an autosave while /c game.speed 2 is used, the game goes to 60UPS for a couple of seconds.
expected:
The game stays at speed 2 120UPS even after autosave.
expected:
The game stays at speed 2 120UPS even after autosave.
- Thu Aug 04, 2016 7:54 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 130
- Views: 182256
Re: Re-Enable Achievements...
Has anybody figured out yet how to do this? It's quite annoying, sigh.
- Sat Aug 01, 2015 7:40 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 70815
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
AH ok, I was quite worried since it had quite a few hours in it and I couldn't lose it.Tardan wrote:deactivate the mod in the game menu (it doesn't work with factorio 0.12.1 because of a bug). it is fixed in the next versioniame6162013 wrote:how do I remove this mod from a save file?
- Wed Jul 29, 2015 11:09 am
- Forum: Mods
- Topic: [0.12.0]UpGrade (Better vanilla stuff)
- Replies: 2
- Views: 7721
Re: [0.12.0]UpGrade (Better vanilla stuff)
how do I remove this mod from a save file?
- Wed Jul 29, 2015 11:04 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 70815
Re: [0.11.x][MP] UpGrade (Better vanilla stuff)
how do I remove this mod from a save file?
- Tue Jul 28, 2015 8:34 am
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 40120
Re: [MOD 0.12.x][v0.0.3] Logic Belts
I know it's not really a bug bug, but still it's an unintended undocumented feature :roll: .
Oh and btw could you also make a belt that gives a signal when items are on it? I know we could do this with inserters and stuff but it would be a lot more elegant if we could use a belt like that.
... the ...
Oh and btw could you also make a belt that gives a signal when items are on it? I know we could do this with inserters and stuff but it would be a lot more elegant if we could use a belt like that.
... the ...
- Mon Jul 27, 2015 8:53 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 40120
Re: [MOD 0.12.x][v0.0.2] Logic Belts
wait...
Is that a bug or am I missing something???
(it's in control btw but WHY WHY????)
Code: Select all
--Save/Load
game.on_init(function()
onLoad()
end)
game.on_load(function()
game.always_day = true
onLoad()
end)
(it's in control btw but WHY WHY????)
- Mon Jul 27, 2015 8:50 am
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 40120
Re: [MOD 0.12.x] Logic Belts
We need this 0.0
- Fri Apr 10, 2015 11:35 am
- Forum: Mods
- Topic: [0.11.19] RoadTrain MOD (aka Trailers)
- Replies: 13
- Views: 22088
Re: [0.11.19] RoadTrain MOD (aka Trailers)
Ohhhh I need this... I need this a lot...
- Fri Oct 24, 2014 3:33 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 75577