Search found 10 matches

by mennoo1996
Thu Mar 07, 2019 9:45 am
Forum: Not a bug
Topic: [0.17.3] Possible bug with interaction indication of train
Replies: 3
Views: 1120

Re: [0.17.3] Possible bug with interaction indication of train

I still see the behaviour on 0.17.6
I've attached the save to this reply.
You can see the behaviour when holding an inserter next to a wagon which also stands close to a station
by mennoo1996
Fri Mar 01, 2019 4:13 pm
Forum: Not a bug
Topic: [0.17.3] Possible bug with interaction indication of train
Replies: 3
Views: 1120

[0.17.3] Possible bug with interaction indication of train

I'm not 100% sure if it's a bug, but at least I thought it looked a little weird.
When placing an inserter next to a wagon, two non-equal hitboxes are shown.
Obviously not game-breaking, but I would expect a single hitbox to be shown here.
See screenshot

Image
by mennoo1996
Fri Nov 18, 2016 2:20 pm
Forum: Gameplay Help
Topic: Effects of saving energy
Replies: 4
Views: 2416

Re: Effects of saving energy

Actually, not all electrically powered entities have a drain. E.g. electric miners don't, inserters and assemblers do. Also, you never lose energy in factorio. Meaning every piece of coal you burn in a boiler gives you exactly 4MJ of energy that is used somewhere. You'll never burn coal while you ca...
by mennoo1996
Fri Sep 23, 2016 10:58 am
Forum: Gameplay Help
Topic: Beacons and power usage
Replies: 4
Views: 2641

Re: Beacons and power usage

Got it, thanks everyone :)
by mennoo1996
Tue Sep 20, 2016 12:41 pm
Forum: Gameplay Help
Topic: Single Production Line Help
Replies: 2
Views: 1971

Re: Single Production Line Help

I think you mean something like this. http://puu.sh/rhGzr/27108de3b6.PNG Everything you need like belts, inserters, etc. needs three things: iron plates, iron gear wheels and electronic circuits. I make the gear wheels on site separately for every assembler, you could also run gear wheels together w...
by mennoo1996
Tue Sep 20, 2016 11:48 am
Forum: Gameplay Help
Topic: Beacons and power usage
Replies: 4
Views: 2641

Beacons and power usage

How do beacons affect power usage exactly. For example, I have a beacon with speed modules in it, affecting 1 assembler. Does the power usage of the beacon increase? Does the power usage of the assembler increase? Or do both increase? Same for eff modules, but the other way around. Which power usage...
by mennoo1996
Fri Sep 09, 2016 11:04 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 34615

Re: Very early r/g science factories

Did you ever try the marathon mod? It lengthens the early game/burner stage a lot
by mennoo1996
Tue Jul 12, 2016 7:30 pm
Forum: Gameplay Help
Topic: Accumulator priority
Replies: 17
Views: 37104

Re: Accumulator priority

Yes, it works perfectly now :)
by mennoo1996
Tue Jul 12, 2016 3:16 pm
Forum: Gameplay Help
Topic: Accumulator priority
Replies: 17
Views: 37104

Re: Accumulator priority

Sounds like a good idea. Will try that this evening. Thanks!
by mennoo1996
Tue Jul 12, 2016 3:05 pm
Forum: Gameplay Help
Topic: Accumulator priority
Replies: 17
Views: 37104

Accumulator priority

Is there a way to prioritize accumulators over steam engine? I've built some solar panels + accumulators but at night, the steam engines are taking over. I'd like the accumulator charge to be used first, as to keep pollution as low as possible.

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