Search found 2332 matches

by eradicator
Tue Oct 23, 2018 5:33 pm
Forum: Gameplay Help
Topic: Best tutorials
Replies: 7
Views: 87

Re: Best tutorials

I've watched videos by all three of the youtubers you mentioned, and whilst I agree with a lot of what they say, there have also been plenty of times where I have disagreed with their decisions as well. I've barely watched any factorio streams at all. But i "fondly" remember that i regularly had to...
by eradicator
Tue Oct 23, 2018 5:25 pm
Forum: Gameplay Help
Topic: Express train lanes?
Replies: 2
Views: 55

Re: Express train lanes?

I think you'd need some way of creating non-intersecting overlapping rails, [...] Impossible. Just stop wasting time thinking about it. If you want to waste time or don't believe me you can search for "tunnel" or "bridge" on the forums. I've personally had some success with using unnamed stops. Thi...
by eradicator
Tue Oct 23, 2018 5:17 pm
Forum: Gameplay Help
Topic: Best tutorials
Replies: 7
Views: 87

Re: Best tutorials

My thinking on the tutorials was more along the lines of seeing how other people think and structure their factories rather than "do x, then do y" etc. Eg from the videos I watched so far I learned how to think about setting up smelting and the reasoning for doing it that way in relation to buildin...
by eradicator
Tue Oct 23, 2018 4:14 pm
Forum: Modding interface requests
Topic: Gui element "scroll-pane" scroll-state read/write
Replies: 0
Views: 19

Gui element "scroll-pane" scroll-state read/write

What? The ability to create a scroll-pane and set the initially visible portion of the pane to something other than the top. Whaat? When a scroll-pane is newly created the scroll pane will always show the upper left corner. I would like to be able to control which part of the scroll-pane is display...
by eradicator
Tue Oct 23, 2018 2:52 pm
Forum: Gameplay Help
Topic: Best tutorials
Replies: 7
Views: 87

Re: Best tutorials

Congratulations on getting your system up and running ;). I generally recommend the "self taught" approach. Instead of spending hours trying to find a video that is "just right". There's also the in-game tutorials - learning by doing works better than learning by watching for most people. You can op...
by eradicator
Tue Oct 23, 2018 11:55 am
Forum: Modding interface requests
Topic: Rename the day/night phase names in the API
Replies: 5
Views: 83

Re: Rename the day/night phase names in the API

I made that point before and my suggestions were declined. then they go and change terciary to tertiary, which breaks just as many things. Didn't even notice that was finally fixed :D. Yea, i know you made the point. I can kinda understand both sides of the argument. Maybe the devs just don't write...
by eradicator
Tue Oct 23, 2018 11:51 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 105
Views: 4927

Re: Friday Facts #265 - Nomenclature & Steam networking

I'm still against sacrificing visual variety for the sake of consistency. And i doubt it would help much. People are used to different things being named differently. Like I said, I'm not going to push it, but blue inserters being fast, when with belts, fast is red, and blue is express... this is t...
by eradicator
Tue Oct 23, 2018 11:38 am
Forum: Technical Help
Topic: I cannot log in to factorio.com due to recaptcha
Replies: 14
Views: 386

Re: I cannot log in to factorio.com due to recaptcha

Works fine for me now. Thanks for the fix :).
by eradicator
Tue Oct 23, 2018 10:13 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 105
Views: 4927

Re: Friday Facts #265 - Nomenclature & Steam networking

I'm still against sacrificing visual variety for the sake of consistency. And i doubt it would help much. People are used to different things being named differently. Like I said, I'm not going to push it, but blue inserters being fast, when with belts, fast is red, and blue is express... this is t...
by eradicator
Mon Oct 22, 2018 8:30 pm
Forum: Gameplay Help
Topic: Finding separate electric networks
Replies: 6
Views: 81

Re: Finding separate electric networks

This will add a red square map icon on every unconnected entity. Be careful to not save the game after using this, or you will have to manually remove all the icons, which could be quite exhausting. Also if your map is very large the command might take a few seconds to run. can we find all chart ta...
by eradicator
Mon Oct 22, 2018 7:52 pm
Forum: Gameplay Help
Topic: Finding separate electric networks
Replies: 6
Views: 81

Re: Finding separate electric networks

The debug overlay sounds like a good place to start, thanks! See also the edit above. If networks are seperated by switches they won't have the same number. Just something to keep in mind. Also finding unpowered entities is much easier: /c for _,this in pairs(game.player.surface.find_entities_filte...
by eradicator
Mon Oct 22, 2018 7:12 pm
Forum: Gameplay Help
Topic: Finding separate electric networks
Replies: 6
Views: 81

Re: Finding separate electric networks

On the "maxi"-map you can enable showing connected power poles via the buttons on the right. Using the debug overlay (F4/F5/F6/F7) you can also enable "show-network-connected-entities" which will display the network number on every pole. If two poles have different numbers they're not on the same ne...
by eradicator
Mon Oct 22, 2018 7:03 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 105
Views: 4927

Re: Friday Facts #265 - Nomenclature & Steam networking

Electronic Circuit , Advanced Circuit and Processing Unit should be called Logic Board 1/2/3 . And now you've (further) confused everybody about what a logistics network is. Logic and logistics are different words naming different concepts. Same as with statics and statistics. Different words have ...
by eradicator
Mon Oct 22, 2018 6:49 pm
Forum: Ideas and Suggestions
Topic: Enable chat while paused
Replies: 8
Views: 110

Re: Enable chat while paused

but it can't receive them But it can . Mods can watch chat. Then maybe send a copy of the chat messages to that API, and if chatting while the game is paused, send all such messages at once when the game is unpaused? Seems to me that'd work really well, sold. Yea, i just thought of that too. Should...
by eradicator
Mon Oct 22, 2018 9:46 am
Forum: Modding interface requests
Topic: Rename the day/night phase names in the API
Replies: 5
Views: 83

Re: Rename the day/night phase names in the API

Would be nice, but i doubt it's going to happen :(. (See an old thread ) We aren't likely to change any of the names at this point in development as it would break too many mods compared to the benefit it gave. Personally i think that major versions break many mods anyway, but alas it's not up to me...
by eradicator
Mon Oct 22, 2018 9:42 am
Forum: Ideas and Suggestions
Topic: Enable chat while paused
Replies: 8
Views: 110

Re: Enable chat while paused

bobingabout wrote:
Mon Oct 22, 2018 8:25 am
Seems like a no brainer, why can't you already do this?
Because chat messages are part of the game state, they raise events etc. Which means any chat message would have to advance the game for at least one tick.
by eradicator
Mon Oct 22, 2018 9:40 am
Forum: Wiki Talk
Topic: Bilka deleted balancers
Replies: 4
Views: 75

Re: Bilka deleted balancers

Wikipedia often has a "Further reading" at the very end of an article. Which would be suitable to post a simple link to the gist.
by eradicator
Mon Oct 22, 2018 9:31 am
Forum: Mods
Topic: [MOD 0.16] Xander Mod v2.1.1
Replies: 581
Views: 54149

Re: [MOD 0.16] Xander Mod v2.1.1

Ok, just started on a new game with Xander mod. I also have Alien Biomes mod, and when I start the game, there are no terrain details (except cliffs). Tested with Xander 2.1.1 and Alien Biomes 0.3.10, and for unknown reasons world gen consists entirely of gravel indeed. If you press "restart" a lot...
by eradicator
Mon Oct 22, 2018 8:43 am
Forum: Modding help
Topic: Damage modifier on 'Bonuses' GUI
Replies: 10
Views: 267

Re: Damage modifier on 'Bonuses' GUI

Maybe this thread is useful. There seem to be two different bonuses for turrents.
by eradicator
Mon Oct 22, 2018 8:33 am
Forum: Ideas and Suggestions
Topic: Research teams
Replies: 7
Views: 138

Re: Research teams

So you'd at least be able to build electric miners and electric furnaces right off the bat. Hm. I think this simply needs an option when someone creates a new team, either to inherit the tech from his current team, or to start from scratch. Also you probably can't allow someone switching from one t...

Go to advanced search