It's great to know that its possible but i have no idea how to do it.
to anyone who is willing to do make this mod and/or make a sprite for it i will be sure to mention in the youtube series i am looking to start.
I would very much like this mod before i start
Search found 9 matches
- Mon Mar 09, 2015 12:38 am
- Forum: Ideas and Requests For Mods
- Topic: [request] sensor on belt
- Replies: 3
- Views: 5918
- Mon Feb 23, 2015 4:49 pm
- Forum: Ideas and Requests For Mods
- Topic: [request] sensor on belt
- Replies: 3
- Views: 5918
[request] sensor on belt
image should suffice any questions please leave in the thread or send me a message personaly
- Wed Nov 19, 2014 12:14 am
- Forum: Resolved Problems and Bugs
- Topic: Game crashes on startup
- Replies: 25
- Views: 15724
Re: Game crashes on startup
im using windows 8 should I do the same thing
- Mon Sep 01, 2014 2:25 am
- Forum: Technical Help
- Topic: .rar files
- Replies: 3
- Views: 6455
Re: .rar files
thank you foe posting the link it allowed me to revisit the problem and find a solution 

- Mon Sep 01, 2014 1:59 am
- Forum: Technical Help
- Topic: .rar files
- Replies: 3
- Views: 6455
Re: .rar files
so heres what I understand I took all the files and compressed then and then uncompressed them tha ttook the rar file off but the mod doesn't show up when I start the game
- Sun Aug 31, 2014 10:59 pm
- Forum: Technical Help
- Topic: .rar files
- Replies: 3
- Views: 6455
.rar files
can someone please help me with rar files this problem is stopping me from enjoying dytech and a few other please help
- Fri Jun 27, 2014 9:59 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 52970
Re: Friday Facts #40
I agree however I don't think it fits on an alien planet may be a mask and air tank of some typefunktapus wrote:Love the new direction for the character model. Really fits with the industrial tone of the game.
- Thu Jun 26, 2014 4:38 pm
- Forum: Ideas and Suggestions
- Topic: After game, game
- Replies: 1
- Views: 1124
After game, game
I understand that this would be essentially a new game but it is a possibility as an expansion.
My idea probably isn't a original to the forums but it is to me. What if a segment of game was created for when the colonist arrived. This would force the player to switch their priorities from pure ...
My idea probably isn't a original to the forums but it is to me. What if a segment of game was created for when the colonist arrived. This would force the player to switch their priorities from pure ...
- Sat Jun 07, 2014 12:34 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 369244
Re: [MOD 0.10.0] Treefarm v1.1.0
I just downloaded your mod and the first thing I did was build tree farms and they seem to work just fine , but I did notice that when a nonplacable area was selected that it did not change color or give an indicator beside that of after I already clicked its nothing major but should be considered