When will this problem be solved?
Personnally i thought it was one of the most important thing to fix but it doesn't seem to be the case...
I really hope they will fix this for 0.16
Search found 31 matches
- Mon Mar 12, 2018 7:49 pm
- Forum: General discussion
- Topic: A [Poll] about fixing the 0.16 world generator bugs
- Replies: 25
- Views: 11085
- Tue Jan 16, 2018 8:12 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 112540
Re: 0.16 Map generation Feedback
Now i use the artillery to reveal the map... Because the some resources are hard to find and i don't really enjoy exploring. Maybe more powerfull radars because imo having to use so many of them to find something usefull is somewhat a pain. Do someone have some ideas? Am i the only one who found tha...
- Fri Jan 05, 2018 5:09 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 112540
Re: 0.16 Map generation Feedback
And so will this noise parameter will be implemented in 0.16 (vanilla)?
Because for now it's still in Ideas and Suggestions and Klonan neither confirm nor denied this.
Because for now it's still in Ideas and Suggestions and Klonan neither confirm nor denied this.
- Fri Dec 22, 2017 7:57 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 112540
Re: 0.16 Map generation Feedback
I hope they will fix resource generation on top of water pretty soon
Or some kind of radar to reveal resource under the water which we can access with landfills
Or some kind of radar to reveal resource under the water which we can access with landfills
- Thu Dec 21, 2017 9:46 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 112540
Re: 0.16 Map generation Feedback
Is there a way to have a map more like the ones of 0.15?
Will they modify the map generation a little because i don't really like the new maps...
Will they modify the map generation a little because i don't really like the new maps...
- Fri Jul 14, 2017 11:04 pm
- Forum: Ideas and Suggestions
- Topic: Get missing construction elements
- Replies: 0
- Views: 754
Get missing construction elements
It should be great if there was a way to get the number of missing construction elements from the roboport or something else with green/red circuit. For exemple if we have two bases way to far to link them with roboport or the way to go is full of biters. There is no way to connect the two bases wit...
- Fri Jun 16, 2017 5:31 pm
- Forum: General discussion
- Topic: Disable imported blueprints
- Replies: 3
- Views: 1809
- Thu May 25, 2017 1:24 pm
- Forum: General discussion
- Topic: Disable imported blueprints
- Replies: 3
- Views: 1809
Disable imported blueprints
Hi,
I'm creating a new server is there a way to disable imported blueprint?
Thanks for the help.
I'm creating a new server is there a way to disable imported blueprint?
Thanks for the help.
- Sun Nov 09, 2014 3:57 pm
- Forum: Multiplayer
- Topic: MP Hamachi Error
- Replies: 5
- Views: 6088
Re: MP Hamachi Error
Hi I have the same problem with a friend we have open ports 34197. Delete folder app_data/roaming/factorio desinstall factorio and reinstall factorio. So we have same config (mod and scenario but the game still show this message.) We are both win64. Connection refused by peer. Reason: type(Connectio...
- Thu Jul 10, 2014 1:20 pm
- Forum: Implemented Suggestions
- Topic: Steam
- Replies: 2
- Views: 1640
Re: Steam
If i remember they are waiting the multiplayer to add Factorio to steam
- Sat Jul 05, 2014 6:52 pm
- Forum: Maps and Scenarios
- Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
- Replies: 22
- Views: 24358
Re: [0.10.x] Hole In The Wall - Fight Through A Squall
thank you i will try it
- Fri Jul 04, 2014 8:35 pm
- Forum: Maps and Scenarios
- Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
- Replies: 22
- Views: 24358
Re: [0.10.1] Hole In The Wall - Fight Through A Squall
you need to put the map in C:\Program Files\Factorio\data\base\scenarios
- Fri Jul 04, 2014 12:23 pm
- Forum: Maps and Scenarios
- Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
- Replies: 22
- Views: 24358
Re: [0.10.1] Hole In The Wall - Fight Through A Squall
Personnaly i will prefer the first one i'm okay with medium biters for bonus area but remove big worms on the first line of the wall. I will try this but i thing we need small bitter to pass through the wall of biters because without oil i don't think that's should be realisable with medium worms . ...
- Fri Jul 04, 2014 10:24 am
- Forum: Maps and Scenarios
- Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
- Replies: 22
- Views: 24358
Re: [0.10.1] Hole In The Wall - Fight Through A Squall
No big worms kill me in 2/5 shoot with the armor....
So that's why i need to get out of the start to get oil and others resources i think that's interesting.
So that's why i need to get out of the start to get oil and others resources i think that's interesting.
- Fri Jul 04, 2014 7:43 am
- Forum: Maps and Scenarios
- Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
- Replies: 22
- Views: 24358
Re: [0.10.1] Hole In The Wall - Fight Through A Squall
Can you just remove big worms around us ?
I would like to do it without oil technology.
Thanks.
I would like to do it without oil technology.
Thanks.
- Thu Jul 03, 2014 6:20 pm
- Forum: Maps and Scenarios
- Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
- Replies: 22
- Views: 24358
Re: [0.10.1] Hole In The Wall - Fight Through A Squall
this map is impossible you have surround player with big biters
I will try each side but seems to be the same...
I will try each side but seems to be the same...
Safe Way ... Or Not
- Thu Jul 03, 2014 1:59 pm
- Forum: Not a bug
- Topic: [0.10.2] Insane amount of biters upon spawn
- Replies: 15
- Views: 7137
Re: [0.10.2] Insane amount of biters upon spawn
Maybe the starting area is too huge?
- Thu Jul 03, 2014 1:40 pm
- Forum: Not a bug
- Topic: [0.10.2] Insane amount of biters upon spawn
- Replies: 15
- Views: 7137
Re: Insane amount of biters upon spawn
I think you need to set up a starting area which prevent spawn of biters around the starting area but i not sure.
- Thu Jul 03, 2014 9:03 am
- Forum: General discussion
- Topic: where are recipes?
- Replies: 1
- Views: 1329
where are recipes?
Someone in french fan website ask:
In which file/files are recipes?
Or if it's not possible Does it exist excel or a website which list those recipes?
Thank you.
In which file/files are recipes?
Or if it's not possible Does it exist excel or a website which list those recipes?
Thank you.
- Thu Jul 03, 2014 7:16 am
- Forum: Maps and Scenarios
- Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
- Replies: 22
- Views: 24358
Re: [0.10.1] Hole In The Wall - Fight Through A Squall
No i haven't made it I was thinking to waiting for shield . If you don't know where are oil i will try without it but i don't really know if it's possible to do this with the second armor and rifle or shotgun maybe many many grenades will help :mrgreen: I will try it this evening. http://i.imgur.com...