Am i the only one who wouldnt care if Wube Studios would go a bit more corporate? There are stil some open fields to "milk" the game after the 1.0 release. It is well deserved, the pricetag for the game was always more than fair.
There is a big difference in having to spend money to get all content ...
Search found 32 matches
- Wed Jul 22, 2020 8:34 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 65482
- Fri Nov 15, 2019 5:47 pm
- Forum: Releases
- Topic: Version 0.17.78
- Replies: 3
- Views: 10042
Re: Version 0.17.78
Thx. Weekend saved!
- Tue Mar 19, 2019 10:43 am
- Forum: Pending
- Topic: [0.17.14] Serverlag on headless windows
- Replies: 7
- Views: 2450
Re: [0.17.14] Serverlag on headless windows
So here is the serverlog, if anyone want to take a look on this issue...
- Mon Mar 18, 2019 8:04 pm
- Forum: Pending
- Topic: [0.17.14] Serverlag on headless windows
- Replies: 7
- Views: 2450
Re: [0.17.14] Serverlag on headless windows
How can i get these logs? Do i have to switch something on or what?
- Mon Mar 18, 2019 4:46 pm
- Forum: Pending
- Topic: [0.17.14] Serverlag on headless windows
- Replies: 7
- Views: 2450
Re: [0.17.14] Serverlag on headless windows
The serverlog shows nothing special what could hint into performance or lag issues. Only the savings and the connections from players.
I tested a bit around and even when i reduce the gamespeed to 0.5 the "lag" occurs. So at this point i have absolutely no clue if this is a bug in some calculation ...
I tested a bit around and even when i reduce the gamespeed to 0.5 the "lag" occurs. So at this point i have absolutely no clue if this is a bug in some calculation ...
- Mon Mar 18, 2019 1:51 pm
- Forum: Pending
- Topic: [0.17.14] Serverlag on headless windows
- Replies: 7
- Views: 2450
[0.17.14] Serverlag on headless windows
Hello All,
i dont really know if this belongs here, but i run into a problem on my actual play on my server. In general the performance of the game has been really good but with the growth of the factory and the expanding railnetwork the game starts to slow down for a few seconds just to get to the ...
i dont really know if this belongs here, but i run into a problem on my actual play on my server. In general the performance of the game has been really good but with the growth of the factory and the expanding railnetwork the game starts to slow down for a few seconds just to get to the ...
- Thu Mar 14, 2019 7:27 pm
- Forum: Not a bug
- Topic: [0.17.11] Trains slowing down or stopping with many stations
- Replies: 5
- Views: 2636
- Thu Mar 14, 2019 1:48 am
- Forum: Technical Help
- Topic: [0.17.11] Serverlag with stable LAN connection
- Replies: 0
- Views: 857
[0.17.11] Serverlag with stable LAN connection
Hello there,
Im playing with a friend the new Factorio 0.17.x on my homeserver as a headless host. We are megabasebuilders and so far the raw technical performance is fine, but with the growingbase an issue occured:
From time to time the game slows down. I see in the F5 overview that the ups and ...
Im playing with a friend the new Factorio 0.17.x on my homeserver as a headless host. We are megabasebuilders and so far the raw technical performance is fine, but with the growingbase an issue occured:
From time to time the game slows down. I see in the F5 overview that the ups and ...
- Thu Mar 07, 2019 12:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
- Replies: 19
- Views: 13598
Re: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
Where is the rushed release? I cant rollback my server because i cant load the already generated 17.7 save back in 17.6...
- Sat Jun 09, 2018 1:14 pm
- Forum: Mods
- Topic: [0.14.x] Nuclear Robots
- Replies: 4
- Views: 4774
Re: [0.14.x] Nuclear Robots
This Mod is really good. It works well. But i have to admit that the blastradius is really damn high. When building on the front line i mostly blast up my whole defenses multiple times before i got the build finished...
- Tue May 22, 2018 6:32 pm
- Forum: Releases
- Topic: Version 0.16.44
- Replies: 11
- Views: 13240
Re: Version 0.16.44
I see, waiting for fix... so no research at the moment...
- Tue May 22, 2018 5:59 pm
- Forum: Releases
- Topic: Version 0.16.44
- Replies: 11
- Views: 13240
Re: Version 0.16.44
Any1 out there with one sciencepack cost per lategame endless research? Is it a mod causing this or the update?
pic
- Fri Dec 29, 2017 9:54 pm
- Forum: Releases
- Topic: Version 0.16.9
- Replies: 9
- Views: 11346
Re: Version 0.16.9
*sign*irbork wrote:Just amazing...
- Fri Dec 29, 2017 7:47 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 35359
Re: Version 0.16.8
Imho this nerf was totally needed. Trains standing ages at stations waiting to be full or empty was horrible (god, at uranium fields... AGES )... I never use bots to carry around fluids. Mosty a pipe or train is doing the work for me... But thats only for me...
- Fri Dec 29, 2017 7:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.8] Cannot load save from 0.16.7 "corrupted map" MR
- Replies: 9
- Views: 4145
Re: [0.16.8] Cannot load save from 0.16.7 "corrupted map"
Today?Rseding91 wrote:Thanks for the report. This is now fixed for the next version of 0.16 (which will be out today).
- Mon Dec 11, 2017 4:14 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 77416
Re: Factorio T-shirts store now open
Why only PayPal? Is there any way to pay this on an other way?
- Thu May 04, 2017 11:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 20091
Re: [0.15.4] Fairly serious framerate issues
Wow... Thats an impressive view of the new beltsystem you developed there. I can't wait to see this live with an official factorio-release. This recovers my save completely back to 60/60 with the smoothness of a just started new game. I gave it a try on my server, the catchup was done in 2 seconds ...
- Thu May 04, 2017 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 20091
Re: [0.15.4] Fairly serious framerate issues
So here is a screenshot of me at the same position when i load the savegame on my pc without server. The perfomance is really poor, but a bit better than on my mp screenshot. I set the sprites to very low, nothing else is changed (my coop patner has built some stuff around the factory, but he is ...
- Thu May 04, 2017 9:41 am
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 20091
Re: [0.15.4] Fairly serious framerate issues
I updated the driver of my gtx 960 and when i reconnected to the server factorio was on 60/60...
After 30 minutes of playing the game runs like this:
After 30 minutes of playing the game runs like this:
- Wed May 03, 2017 9:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 20091
Re: [0.15.4] Fairly serious framerate issues
So, we use many bots and belts but play without biters at a peacefull mode...