Search found 30 matches
- Sun May 05, 2019 5:40 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295797
Re: [0.17+] Space Exploration WIP
So, played a bit more and i am currently working on the antimatter tech. I have no idea how the spaceship works, haven't really looked into that yet. Overall very impressed so far. I disabled the attrition for now. I like the idea, but the constant damaged spam gets a bit annoying over time. What is...
- Wed May 01, 2019 3:52 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295797
Re: [0.17+] Space Exploration WIP
Just started on my space station, got a few problem with other mods, probably shouldn't use that many with this one, but nothing i couldn't fix.
One question though: do teleport mod break the mod competently, as in crash, unplayable, or are they "only" a major break in the balance ?
One question though: do teleport mod break the mod competently, as in crash, unplayable, or are they "only" a major break in the balance ?
- Sun Dec 10, 2017 6:07 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 216891
Re: [MOD 0.15.x] pY Fusion Energy
I guess i will change the compressor and bio reactor to not use the super alloy, otherwise i am stuck. It was already fixed. update your mod. I did, but with the bio reactor still needing super alloy im am still stuck, though a bit further ahead as the cmpressor opens a few more thing, unless there...
- Sun Dec 10, 2017 1:05 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 216891
Re: [MOD 0.15.x] pY Fusion Energy
I guess i will change the compressor and bio reactor to not use the super alloy, otherwise i am stuck. It was already fixed. update your mod. I did, but with the bio reactor still needing super alloy im am still stuck, though a bit further ahead as the cmpressor opens a few more thing, unless there...
- Sun Dec 10, 2017 12:44 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 216891
Re: [MOD 0.15.x] pY Fusion Energy
I am trying to figure out if i have a mod conflict or am just missing something with py fusion. I researched only the first fusion tech, but i think everything else from industry and coal, but can't figure out how to get the first helium. What is the intended setup fir the easiest version, as every...
- Sun Dec 10, 2017 7:22 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 216891
Re: [MOD 0.15.x] pY Fusion Energy
I am trying to figure out if i have a mod conflict or am just missing something with py fusion. I researched only the first fusion tech, but i think everything else from industry and coal, but can't figure out how to get the first helium. What is the intended setup fir the easiest version, as every...
- Sat Dec 09, 2017 10:07 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 216891
Re: [MOD 0.15.x] pY Fusion Energy
I am trying to figure out if i have a mod conflict or am just missing something with py fusion. I researched only the first fusion tech, but i think everything else from industry and coal, but can't figure out how to get the first helium. What is the intended setup fir the easiest version, as every ...
- Fri May 26, 2017 12:56 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 214944
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Didn't realize that anyone would still be interested in this mod now that a similar interface is available in-game :) Thanks to mickael9 again for keeping this updated, a new release of 0.15.x with a few small changes is now up on the Mods Portal and on github The one in game has neither a sort nor...
- Mon May 22, 2017 9:35 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392586
Re: [0.15.x] Bob's Mods: General Discussion
That would do it. I'm such an idiot. So, if I add a line to change the ingredient count from 3 to 4, it should work. I changed it in the original definition of the rocket-silo, that worked fine. I am just not sure i like the new addition, not sure why the rocket would need it, as it never come back...
- Mon May 22, 2017 9:16 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392586
Re: [0.15.x] Bob's Mods: General Discussion
I released an update to a few mods. Biggest one to note is revamp. Rocket silo overhaul part 2 is out. It should be a complete overhaul to use many new resources from my mods. Rocket silo gui is broken :/ how is that even possible, I simply added an item to the recipe. The silo has an ingredient co...
- Mon May 22, 2017 8:37 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392586
Re: [0.15.x] Bob's Mods: General Discussion
I released an update to a few mods. Biggest one to note is revamp. Rocket silo overhaul part 2 is out. It should be a complete overhaul to use many new resources from my mods. Rocket silo gui is broken :/ how is that even possible, I simply added an item to the recipe. I just enabled pure water wit...
- Fri May 19, 2017 8:45 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 344346
Re: MOD [ 0.15.x] Bio-Industries 1.6.0
Getting a error in the migration to 1.6.0 now 756.710 Warning Scenario.cpp:205: Map loading failed during migrations processing: Error while applying migration: Bio Industries: Bio_Industries_1.6.0.lua __Bio_Industries__/migrations/Bio_Industries_1.6.0.lua:47: syntax error near '-' 756.846 Error App...
- Fri May 19, 2017 2:18 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392586
Re: [0.15.x] Bob's Mods: General Discussion
@bobingabout Did 0.15.12 fix the electric boilers? Yes it did, there is one boiler only and a bit more from GotLag out https://mods.factorio.com/mods/timer67/eboiler https://mods.factorio.com/mods/GotLag/Electric%20Furnaces The one by Mobius1 has still a few missing pieces and bugs in the files, bu...
- Thu May 18, 2017 4:01 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577648
Re: Development and Discussion
Neat, the electric boiler works now, as advertised in the .12 patch notes, so at least no longer dragging coal out to every steam cracker, no i only need a electric blast furnace to be full electric.
- Thu May 18, 2017 2:40 pm
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 56641
Re: Version 0.15.12
Let's see if my electric boiler really works now.
- Thu May 18, 2017 6:18 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392586
Re: [0.15.x] Bob's Mods: General Discussion
Question about radar tiers. I remember seeing something on one of the description pages about how Bob's radar tiers each serve a different purpose. Like some have SHORTER range but longer permanent vision. Or something. Since the stats don't show up when hovering over the recipe, can someone break ...
- Wed May 17, 2017 10:44 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577648
Re: Development and Discussion
Use angels chemical plant Doesn't work either, the rocket fuel needs 5 liquids/gases now, though i think that the petrochem mod will change that in the next revision. I advise you to rollback bobs revamp mod so you can play and wait until it all stabelize. I say this because current changes are not...
- Wed May 17, 2017 8:42 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577648
Re: Development and Discussion
Doesn't work either, the rocket fuel needs 5 liquids/gases now, though i think that the petrochem mod will change that in the next revision.Nexela wrote:Use angels chemical plant
- Wed May 17, 2017 8:01 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577648
Re: Development and Discussion
We need more inputs for the chemical plant, can't craft rocket fuel anymore with the latest bob revamp changes
- Tue May 16, 2017 5:05 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577648
Re: Development and Discussion
Alternative to waste water, you could have the infinite ores yield a new slag/pebble (Sulfuric slag, nitric pebble, w/e) in addition to the ore. This would then have to be run through a washing plant to yield the waste water and maybe slag. MIning: Infinite Saph + Sulf Acid --> Saphirite and Sulfur...