Search found 30 matches

by Diedel
Sun May 05, 2019 5:40 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 295797

Re: [0.17+] Space Exploration WIP

So, played a bit more and i am currently working on the antimatter tech. I have no idea how the spaceship works, haven't really looked into that yet. Overall very impressed so far. I disabled the attrition for now. I like the idea, but the constant damaged spam gets a bit annoying over time. What is...
by Diedel
Wed May 01, 2019 3:52 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 295797

Re: [0.17+] Space Exploration WIP

Just started on my space station, got a few problem with other mods, probably shouldn't use that many with this one, but nothing i couldn't fix.

One question though: do teleport mod break the mod competently, as in crash, unplayable, or are they "only" a major break in the balance ?
by Diedel
Sun Dec 10, 2017 6:07 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 216891

Re: [MOD 0.15.x] pY Fusion Energy

I guess i will change the compressor and bio reactor to not use the super alloy, otherwise i am stuck. It was already fixed. update your mod. I did, but with the bio reactor still needing super alloy im am still stuck, though a bit further ahead as the cmpressor opens a few more thing, unless there...
by Diedel
Sun Dec 10, 2017 1:05 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 216891

Re: [MOD 0.15.x] pY Fusion Energy

I guess i will change the compressor and bio reactor to not use the super alloy, otherwise i am stuck. It was already fixed. update your mod. I did, but with the bio reactor still needing super alloy im am still stuck, though a bit further ahead as the cmpressor opens a few more thing, unless there...
by Diedel
Sun Dec 10, 2017 12:44 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 216891

Re: [MOD 0.15.x] pY Fusion Energy

I am trying to figure out if i have a mod conflict or am just missing something with py fusion. I researched only the first fusion tech, but i think everything else from industry and coal, but can't figure out how to get the first helium. What is the intended setup fir the easiest version, as every...
by Diedel
Sun Dec 10, 2017 7:22 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 216891

Re: [MOD 0.15.x] pY Fusion Energy

I am trying to figure out if i have a mod conflict or am just missing something with py fusion. I researched only the first fusion tech, but i think everything else from industry and coal, but can't figure out how to get the first helium. What is the intended setup fir the easiest version, as every...
by Diedel
Sat Dec 09, 2017 10:07 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 216891

Re: [MOD 0.15.x] pY Fusion Energy

I am trying to figure out if i have a mod conflict or am just missing something with py fusion. I researched only the first fusion tech, but i think everything else from industry and coal, but can't figure out how to get the first helium. What is the intended setup fir the easiest version, as every ...
by Diedel
Fri May 26, 2017 12:56 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 214944

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Didn't realize that anyone would still be interested in this mod now that a similar interface is available in-game :) Thanks to mickael9 again for keeping this updated, a new release of 0.15.x with a few small changes is now up on the Mods Portal and on github The one in game has neither a sort nor...
by Diedel
Mon May 22, 2017 9:35 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 392586

Re: [0.15.x] Bob's Mods: General Discussion

That would do it. I'm such an idiot. So, if I add a line to change the ingredient count from 3 to 4, it should work. I changed it in the original definition of the rocket-silo, that worked fine. I am just not sure i like the new addition, not sure why the rocket would need it, as it never come back...
by Diedel
Mon May 22, 2017 9:16 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 392586

Re: [0.15.x] Bob's Mods: General Discussion

I released an update to a few mods. Biggest one to note is revamp. Rocket silo overhaul part 2 is out. It should be a complete overhaul to use many new resources from my mods. Rocket silo gui is broken :/ how is that even possible, I simply added an item to the recipe. The silo has an ingredient co...
by Diedel
Mon May 22, 2017 8:37 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 392586

Re: [0.15.x] Bob's Mods: General Discussion

I released an update to a few mods. Biggest one to note is revamp. Rocket silo overhaul part 2 is out. It should be a complete overhaul to use many new resources from my mods. Rocket silo gui is broken :/ how is that even possible, I simply added an item to the recipe. I just enabled pure water wit...
by Diedel
Fri May 19, 2017 8:45 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 344346

Re: MOD [ 0.15.x] Bio-Industries 1.6.0

Getting a error in the migration to 1.6.0 now 756.710 Warning Scenario.cpp:205: Map loading failed during migrations processing: Error while applying migration: Bio Industries: Bio_Industries_1.6.0.lua __Bio_Industries__/migrations/Bio_Industries_1.6.0.lua:47: syntax error near '-' 756.846 Error App...
by Diedel
Fri May 19, 2017 2:18 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 392586

Re: [0.15.x] Bob's Mods: General Discussion

@bobingabout Did 0.15.12 fix the electric boilers? Yes it did, there is one boiler only and a bit more from GotLag out https://mods.factorio.com/mods/timer67/eboiler https://mods.factorio.com/mods/GotLag/Electric%20Furnaces The one by Mobius1 has still a few missing pieces and bugs in the files, bu...
by Diedel
Thu May 18, 2017 4:01 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1577648

Re: Development and Discussion

Neat, the electric boiler works now, as advertised in the .12 patch notes, so at least no longer dragging coal out to every steam cracker, no i only need a electric blast furnace to be full electric.
by Diedel
Thu May 18, 2017 2:40 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 56641

Re: Version 0.15.12

Let's see if my electric boiler really works now.
by Diedel
Thu May 18, 2017 6:18 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 392586

Re: [0.15.x] Bob's Mods: General Discussion

Question about radar tiers. I remember seeing something on one of the description pages about how Bob's radar tiers each serve a different purpose. Like some have SHORTER range but longer permanent vision. Or something. Since the stats don't show up when hovering over the recipe, can someone break ...
by Diedel
Wed May 17, 2017 10:44 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1577648

Re: Development and Discussion

Use angels chemical plant Doesn't work either, the rocket fuel needs 5 liquids/gases now, though i think that the petrochem mod will change that in the next revision. I advise you to rollback bobs revamp mod so you can play and wait until it all stabelize. I say this because current changes are not...
by Diedel
Wed May 17, 2017 8:42 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1577648

Re: Development and Discussion

Nexela wrote:Use angels chemical plant
Doesn't work either, the rocket fuel needs 5 liquids/gases now, though i think that the petrochem mod will change that in the next revision.
by Diedel
Wed May 17, 2017 8:01 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1577648

Re: Development and Discussion

We need more inputs for the chemical plant, can't craft rocket fuel anymore with the latest bob revamp changes :(
by Diedel
Tue May 16, 2017 5:05 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1577648

Re: Development and Discussion

Alternative to waste water, you could have the infinite ores yield a new slag/pebble (Sulfuric slag, nitric pebble, w/e) in addition to the ore. This would then have to be run through a washing plant to yield the waste water and maybe slag. MIning: Infinite Saph + Sulf Acid --> Saphirite and Sulfur...

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