Search found 19 matches

by pf_moore
Sat Feb 15, 2025 12:00 am
Forum: Gameplay Help
Topic: Is it possible to play Space Age with no enemies?
Replies: 6
Views: 203

Re: Is it possible to play Space Age with no enemies?


You can use the "no enemies" checkbox in the map generation screen. It turns off the spawning of the actual biters, stompers etc. so nothing attacks you, but the nests themselves still spawn so that you can obtain eggs.


Thanks, that's good to know. As is the "no pollution option", which I'd ...
by pf_moore
Fri Feb 14, 2025 8:41 pm
Forum: Gameplay Help
Topic: Is it possible to play Space Age with no enemies?
Replies: 6
Views: 203

Is it possible to play Space Age with no enemies?

In vanilla, I'd sometimes play with no biters just to avoid the stress of defending my base. As far as I can see, if I have biters off in Space Age, I'm locked out of biter eggs, which means no biolabs, no productivity 3 modules, and no promethium science. Which is a problem, but I can still get ...
by pf_moore
Sat Dec 14, 2024 5:03 pm
Forum: Gameplay Help
Topic: Pros and cons of mining/recycling scrap with quality
Replies: 5
Views: 1516

Re: Pros and cons of mining/recycling scrap with quality


You can change the recipe on holmium solution production to use quality holmium ore


Ah! I didn't see that you could do that. That helps. Although I think just trashing stuff is longer term the better option. I'm just not sure I've accepted that yet - all those boxes of pistols, wood and burner ...
by pf_moore
Sat Dec 14, 2024 3:48 pm
Forum: Gameplay Help
Topic: Pros and cons of mining/recycling scrap with quality
Replies: 5
Views: 1516

Pros and cons of mining/recycling scrap with quality

When I started on Fulgora, I assumed that it would be worth putting quality modules in my miners and scrap recyclers - all those high quality processing units :-) But I've found there's a problem. The one resource you can *only* get by processing scrap is Holmium, and the only thing you can do with ...
by pf_moore
Mon Nov 18, 2024 1:03 pm
Forum: Ideas and Suggestions
Topic: Filtered Chests Like Train Wagons
Replies: 11
Views: 2802

Re: Locking chest inventory slots


I haven't checked if that's true, but I've always assumed so and never found it to work differently.


I'm pretty sure I set up filtered chests but forgot to add general storage once, and the bots put something unexpected into one of my filtered chests. But maybe I'm wrong - I'll have to check ...
by pf_moore
Fri Nov 15, 2024 2:47 pm
Forum: Ideas and Suggestions
Topic: Filtered Chests Like Train Wagons
Replies: 11
Views: 2802

Locking chest inventory slots

I'd like to be able to lock chest inventory slots to particular items, like you can with cargo wagons.

When setting up a cargo wagon, you can use middle click to "lock" an inventory slot to a particular item. You can do the same with your character inventory. But you can't do this with the ...
by pf_moore
Sat Nov 09, 2024 3:58 pm
Forum: Ideas and Suggestions
Topic: Space Platform - allow filtering the list from "auto select missing construction materials"
Replies: 1
Views: 214

Space Platform - allow filtering the list from "auto select missing construction materials"

When building a space platform, it's very convenient to be able to request missing "bulk" items like foundation and belts. But for high-value or difficult to construct items like quality asteroid collectors, it's often worth manually sending up just what's needed. Unfortunately, auto-select requests ...
by pf_moore
Sat Aug 15, 2020 12:56 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Crash after accidentally shift-clicking all blueprints from library: BlueprintBookSlot::paintComponent
Replies: 1
Views: 929

[kovarex] [1.0.0] Crash after accidentally shift-clicking all blueprints from library: BlueprintBookSlot::paintComponent

This is a world I had from 0.18, loaded into my newly upgraded 1.0.

I was trying to copy a blueprint book from my blueprint library ("My Blueprints" tab) to my inventory. I accidentally hit shift-click, and it moved all my books from my library to my inventory, leaving my library nearly empty ...
by pf_moore
Wed Aug 05, 2020 6:30 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 16409

Re: Blueprint Library Feedback

Most of the new functionality seems OK to me (although I've not been a heavy blueprint user up to now). But the one thing that I'm not happy with is how easy it is to accidentally delete a book from the library. I lost a book that way (luckily, I think it was one I'd imported rather than one I'd ...
by pf_moore
Thu Dec 18, 2014 3:38 pm
Forum: General discussion
Topic: production flow graph tool
Replies: 10
Views: 7569

Re: production flow graph tool

Very nice! I can see myself using this a lot.

I often find that I want the "opposite" view when planning a factory, as well - something that lets me see what's built out of (for example) batteries. That helps me plan what needs to end up near the battery production facility. If you're looking for ...
by pf_moore
Sat Jul 19, 2014 10:14 am
Forum: Gameplay Help
Topic: How to connect robot network with logistic network?
Replies: 20
Views: 13227

Re: How to connect robot network with logistic network?

Belt -> Smart inserter -> Furnace -> Inserter -> [ Provider chest -> Robots -> Storage chests ]
Blue is Robot network (orange square around Roboport).

The smart inserter is connected if it's inside the orange area. There is no way to connect it to the orange area (logistic network) if it's not ...
by pf_moore
Sun Jul 13, 2014 7:19 pm
Forum: Gameplay Help
Topic: My logistics robots are being lazy!
Replies: 1
Views: 1614

My logistics robots are being lazy!

I don't know if this is a bug, or something I'm missing. This is in a game started in 0.10.2, I haven't upgraded yet so it's still in that version. I have a big area of storage chests, and an active provider chest I can "dump" items into and let the robots sort them out. But there is a load of stuff ...
by pf_moore
Fri Jul 11, 2014 9:02 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] Logistic chests priority problem
Replies: 13
Views: 5390

Re: [0.10.2] Logistic chests priority problem

so it would be great if we could set filters to chests!

That would indeed be good. On a related note, do items sitting in requester chests count to the limit on items in the logistic network? I think they shouldn't, as they are not available for use elsewhere, but I don't know how to check that ...
by pf_moore
Thu Jul 10, 2014 12:29 pm
Forum: Gameplay Help
Topic: Centralising Logistic Storage using Active Providers
Replies: 4
Views: 2248

Centralising Logistic Storage using Active Providers

Most of the playthroughs I have seen use logistic robots to ferry resources from passive providers at factories producing materials, to requesters feeding into the factories that need those materials. Generally, this seems to work pretty well with a swarm of robots ferrying stuff between the ...
by pf_moore
Fri Jul 04, 2014 10:55 am
Forum: Gameplay Help
Topic: How can I tell how many construction robots I have?
Replies: 2
Views: 1596

How can I tell how many construction robots I have?

As far as I can see, "Available Robots" is about logistic robots. But I don't see a way to work out how many construction bots I have (short of waiting till I have no construction projects on the go, and no repairs under way, and checking in each of my roboports...)
by pf_moore
Mon Jun 30, 2014 3:09 pm
Forum: Gameplay Help
Topic: How do I calculate rates of production?
Replies: 3
Views: 12195

Re: How do I calculate rates of production?

Both quotes are taken from viewtopic.php?f=18&t=4059
Thanks for that. I searched the wiki, but I'm not so good at searching forums :oops:
by pf_moore
Mon Jun 30, 2014 1:56 pm
Forum: Gameplay Help
Topic: How do I calculate rates of production?
Replies: 3
Views: 12195

How do I calculate rates of production?

There are lots of calculators around on the web, and the wiki has a lot of information, but even with all of that information, I don't really see how to calculate rates of production properly. Just as an example, how would I calculate some of the basic mining / smelting rates?

The electric mining ...
by pf_moore
Sun Jun 29, 2014 5:16 pm
Forum: General discussion
Topic: Sulfuric acid plant consuming sulfur for no reason
Replies: 3
Views: 2887

Re: Sulfuric acid plant consuming sulfur for no reason

Not 100% sure, but i think the sulfur is getin the whole stack inside the acid plant. Meaning you should have around 50 if you look inside the acid one.
Same deal for the sulfur plant, if you remove the output, it will keep producing sulfur until 50.

Lemme know if im right.

Doesn't seem like it ...
by pf_moore
Sun Jun 29, 2014 3:02 pm
Forum: General discussion
Topic: Sulfuric acid plant consuming sulfur for no reason
Replies: 3
Views: 2887

Sulfuric acid plant consuming sulfur for no reason

I'm not sure if I am misunderstanding the fluid rules here somehow. I have a pretty standard battery production layout - petroleum + water -> sulfur, sulfur + iron + water -> sulfuric acid, sulfuric acid + iron + copper -> batteries. Batteries are fully backed up, so nothing should be getting ...

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