Search found 12 matches

by pf_moore
Sat Aug 15, 2020 12:56 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Crash after accidentally shift-clicking all blueprints from library: BlueprintBookSlot::paintComponent
Replies: 1
Views: 758

[kovarex] [1.0.0] Crash after accidentally shift-clicking all blueprints from library: BlueprintBookSlot::paintComponent

This is a world I had from 0.18, loaded into my newly upgraded 1.0. I was trying to copy a blueprint book from my blueprint library ("My Blueprints" tab) to my inventory. I accidentally hit shift-click, and it moved all my books from my library to my inventory, leaving my library nearly em...
by pf_moore
Wed Aug 05, 2020 6:30 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 13034

Re: Blueprint Library Feedback

Most of the new functionality seems OK to me (although I've not been a heavy blueprint user up to now). But the one thing that I'm not happy with is how easy it is to accidentally delete a book from the library. I lost a book that way (luckily, I think it was one I'd imported rather than one I'd bui...
by pf_moore
Thu Dec 18, 2014 3:38 pm
Forum: General discussion
Topic: production flow graph tool
Replies: 10
Views: 6650

Re: production flow graph tool

Very nice! I can see myself using this a lot. I often find that I want the "opposite" view when planning a factory, as well - something that lets me see what's built out of (for example) batteries. That helps me plan what needs to end up near the battery production facility. If you're look...
by pf_moore
Sat Jul 19, 2014 10:14 am
Forum: Gameplay Help
Topic: How to connect robot network with logistic network?
Replies: 20
Views: 10919

Re: How to connect robot network with logistic network?

Belt -> Smart inserter -> Furnace -> Inserter -> [ Provider chest -> Robots -> Storage chests ] Blue is Robot network (orange square around Roboport). The smart inserter is connected if it's inside the orange area. There is no way to connect it to the orange area (logistic network) if it's not insi...
by pf_moore
Sun Jul 13, 2014 7:19 pm
Forum: Gameplay Help
Topic: My logistics robots are being lazy!
Replies: 1
Views: 1405

My logistics robots are being lazy!

I don't know if this is a bug, or something I'm missing. This is in a game started in 0.10.2, I haven't upgraded yet so it's still in that version. I have a big area of storage chests, and an active provider chest I can "dump" items into and let the robots sort them out. But there is a loa...
by pf_moore
Fri Jul 11, 2014 9:02 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] Logistic chests priority problem
Replies: 13
Views: 4557

Re: [0.10.2] Logistic chests priority problem

so it would be great if we could set filters to chests! That would indeed be good. On a related note, do items sitting in requester chests count to the limit on items in the logistic network? I think they shouldn't, as they are not available for use elsewhere, but I don't know how to check that. Paul
by pf_moore
Thu Jul 10, 2014 12:29 pm
Forum: Gameplay Help
Topic: Centralising Logistic Storage using Active Providers
Replies: 4
Views: 1882

Centralising Logistic Storage using Active Providers

Most of the playthroughs I have seen use logistic robots to ferry resources from passive providers at factories producing materials, to requesters feeding into the factories that need those materials. Generally, this seems to work pretty well with a swarm of robots ferrying stuff between the factori...
by pf_moore
Fri Jul 04, 2014 10:55 am
Forum: Gameplay Help
Topic: How can I tell how many construction robots I have?
Replies: 2
Views: 1355

How can I tell how many construction robots I have?

As far as I can see, "Available Robots" is about logistic robots. But I don't see a way to work out how many construction bots I have (short of waiting till I have no construction projects on the go, and no repairs under way, and checking in each of my roboports...)
by pf_moore
Mon Jun 30, 2014 3:09 pm
Forum: Gameplay Help
Topic: How do I calculate rates of production?
Replies: 3
Views: 8999

Re: How do I calculate rates of production?

Both quotes are taken from viewtopic.php?f=18&t=4059
Thanks for that. I searched the wiki, but I'm not so good at searching forums :oops:
by pf_moore
Mon Jun 30, 2014 1:56 pm
Forum: Gameplay Help
Topic: How do I calculate rates of production?
Replies: 3
Views: 8999

How do I calculate rates of production?

There are lots of calculators around on the web, and the wiki has a lot of information, but even with all of that information, I don't really see how to calculate rates of production properly. Just as an example, how would I calculate some of the basic mining / smelting rates? The electric mining dr...
by pf_moore
Sun Jun 29, 2014 5:16 pm
Forum: General discussion
Topic: Sulfuric acid plant consuming sulfur for no reason
Replies: 3
Views: 2471

Re: Sulfuric acid plant consuming sulfur for no reason

Not 100% sure, but i think the sulfur is getin the whole stack inside the acid plant. Meaning you should have around 50 if you look inside the acid one. Same deal for the sulfur plant, if you remove the output, it will keep producing sulfur until 50. Lemme know if im right. Doesn't seem like it. I ...
by pf_moore
Sun Jun 29, 2014 3:02 pm
Forum: General discussion
Topic: Sulfuric acid plant consuming sulfur for no reason
Replies: 3
Views: 2471

Sulfuric acid plant consuming sulfur for no reason

I'm not sure if I am misunderstanding the fluid rules here somehow. I have a pretty standard battery production layout - petroleum + water -> sulfur, sulfur + iron + water -> sulfuric acid, sulfuric acid + iron + copper -> batteries. Batteries are fully backed up, so nothing should be getting consum...

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