Search found 12 matches
- Sat Aug 15, 2020 12:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Crash after accidentally shift-clicking all blueprints from library: BlueprintBookSlot::paintComponent
- Replies: 1
- Views: 758
[kovarex] [1.0.0] Crash after accidentally shift-clicking all blueprints from library: BlueprintBookSlot::paintComponent
This is a world I had from 0.18, loaded into my newly upgraded 1.0. I was trying to copy a blueprint book from my blueprint library ("My Blueprints" tab) to my inventory. I accidentally hit shift-click, and it moved all my books from my library to my inventory, leaving my library nearly em...
- Wed Aug 05, 2020 6:30 pm
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 13034
Re: Blueprint Library Feedback
Most of the new functionality seems OK to me (although I've not been a heavy blueprint user up to now). But the one thing that I'm not happy with is how easy it is to accidentally delete a book from the library. I lost a book that way (luckily, I think it was one I'd imported rather than one I'd bui...
- Thu Dec 18, 2014 3:38 pm
- Forum: General discussion
- Topic: production flow graph tool
- Replies: 10
- Views: 6650
Re: production flow graph tool
Very nice! I can see myself using this a lot. I often find that I want the "opposite" view when planning a factory, as well - something that lets me see what's built out of (for example) batteries. That helps me plan what needs to end up near the battery production facility. If you're look...
- Sat Jul 19, 2014 10:14 am
- Forum: Gameplay Help
- Topic: How to connect robot network with logistic network?
- Replies: 20
- Views: 10919
Re: How to connect robot network with logistic network?
Belt -> Smart inserter -> Furnace -> Inserter -> [ Provider chest -> Robots -> Storage chests ] Blue is Robot network (orange square around Roboport). The smart inserter is connected if it's inside the orange area. There is no way to connect it to the orange area (logistic network) if it's not insi...
- Sun Jul 13, 2014 7:19 pm
- Forum: Gameplay Help
- Topic: My logistics robots are being lazy!
- Replies: 1
- Views: 1405
My logistics robots are being lazy!
I don't know if this is a bug, or something I'm missing. This is in a game started in 0.10.2, I haven't upgraded yet so it's still in that version. I have a big area of storage chests, and an active provider chest I can "dump" items into and let the robots sort them out. But there is a loa...
- Fri Jul 11, 2014 9:02 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][kovarex] Logistic chests priority problem
- Replies: 13
- Views: 4557
Re: [0.10.2] Logistic chests priority problem
so it would be great if we could set filters to chests! That would indeed be good. On a related note, do items sitting in requester chests count to the limit on items in the logistic network? I think they shouldn't, as they are not available for use elsewhere, but I don't know how to check that. Paul
- Thu Jul 10, 2014 12:29 pm
- Forum: Gameplay Help
- Topic: Centralising Logistic Storage using Active Providers
- Replies: 4
- Views: 1882
Centralising Logistic Storage using Active Providers
Most of the playthroughs I have seen use logistic robots to ferry resources from passive providers at factories producing materials, to requesters feeding into the factories that need those materials. Generally, this seems to work pretty well with a swarm of robots ferrying stuff between the factori...
- Fri Jul 04, 2014 10:55 am
- Forum: Gameplay Help
- Topic: How can I tell how many construction robots I have?
- Replies: 2
- Views: 1355
How can I tell how many construction robots I have?
As far as I can see, "Available Robots" is about logistic robots. But I don't see a way to work out how many construction bots I have (short of waiting till I have no construction projects on the go, and no repairs under way, and checking in each of my roboports...)
- Mon Jun 30, 2014 3:09 pm
- Forum: Gameplay Help
- Topic: How do I calculate rates of production?
- Replies: 3
- Views: 8999
Re: How do I calculate rates of production?
Thanks for that. I searched the wiki, but I'm not so good at searching forumsBoth quotes are taken from viewtopic.php?f=18&t=4059
- Mon Jun 30, 2014 1:56 pm
- Forum: Gameplay Help
- Topic: How do I calculate rates of production?
- Replies: 3
- Views: 8999
How do I calculate rates of production?
There are lots of calculators around on the web, and the wiki has a lot of information, but even with all of that information, I don't really see how to calculate rates of production properly. Just as an example, how would I calculate some of the basic mining / smelting rates? The electric mining dr...
- Sun Jun 29, 2014 5:16 pm
- Forum: General discussion
- Topic: Sulfuric acid plant consuming sulfur for no reason
- Replies: 3
- Views: 2471
Re: Sulfuric acid plant consuming sulfur for no reason
Not 100% sure, but i think the sulfur is getin the whole stack inside the acid plant. Meaning you should have around 50 if you look inside the acid one. Same deal for the sulfur plant, if you remove the output, it will keep producing sulfur until 50. Lemme know if im right. Doesn't seem like it. I ...
- Sun Jun 29, 2014 3:02 pm
- Forum: General discussion
- Topic: Sulfuric acid plant consuming sulfur for no reason
- Replies: 3
- Views: 2471
Sulfuric acid plant consuming sulfur for no reason
I'm not sure if I am misunderstanding the fluid rules here somehow. I have a pretty standard battery production layout - petroleum + water -> sulfur, sulfur + iron + water -> sulfuric acid, sulfuric acid + iron + copper -> batteries. Batteries are fully backed up, so nothing should be getting consum...