Search found 16 matches

by bonesbro
Sun Sep 02, 2018 4:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1407047

Re: Bugs & FAQ

Minor research tweak: Limestone is only produced by Washing 2. Limestone is consumed by Cement Processing 1. Cement Processing 1 depends on Washing 1. Perhaps it should have its prereq updated to Washing 2, since you can't use its recipes without it. Alternatively, perhaps the limestone recipe could...
by bonesbro
Sat Feb 17, 2018 8:58 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1407047

Re: Bugs & FAQ

I found another bug with RSO and Infinite Ores Petrochem and not Bob's Ores. Infinite uranium ore cannot be mined. Regular uranium ore can be mined using sulfuric acid but not infinite unranium ore, even with sulfuric acid in the machine. I looked through the LUA files and I think I found the bug. I...
by bonesbro
Fri Feb 16, 2018 4:45 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 86130

Re: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack

Thank you very much! Working great for me.
by bonesbro
Fri Feb 16, 2018 6:30 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 86130

Re: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack

Yes, this mod is broken in 0.16.24. Possibly only when Squeak Through is also installed. The game reports an error when loading and prompts you to disable the mod.
by bonesbro
Wed Feb 14, 2018 5:58 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1407047

Re: Bugs & FAQ

It looks like the colored metal catalysts (red metal catalyst, etc) are bugged if Bob's is not installed. They don't require anything to create except the metal catalyst frame. Makes it awfully easy :)
by bonesbro
Wed Feb 14, 2018 3:13 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1407047

Re: Bugs & FAQ

In this game I'm trying Angel's but not Bob's. I've found that it's impossible to progress because I need concrete blocks but cannot make them. Concrete bricks require molten concrete, molten concrete requires cement, cement requires Silicon Ore, and you cannot get Silicon Ore with just Angel's mod...
by bonesbro
Tue Feb 13, 2018 3:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1574397

Re: Development and Discussion

um. already commented on the mod repository page, but I think I've found a bug that prevents you from continuing with angel's smelting without using bob's mods. as making cement requires silicon ore (which you cannot obtain without bobs, insofar as I can see?). is there a workaround or am I missing...
by bonesbro
Tue Feb 13, 2018 3:27 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1407047

Re: Bugs & FAQ

Silicon ore might be named Quartz ore on the search mods since thats the original Bob's name for it. Easiest way to get silicon is sorting chunks or use the second tier cupric recipe which does need lubricant. Yes, I played a number of games with Bob's before, and none of those ores exist exist in ...
by bonesbro
Tue Feb 13, 2018 2:07 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1407047

Re: Bugs & FAQ

Silicon ore might be named Quartz ore on the search mods since thats the original Bob's name for it. Easiest way to get silicon is sorting chunks or use the second tier cupric recipe which does need lubricant. Yes, I played a number of games with Bob's before, and none of those ores exist exist in ...
by bonesbro
Mon Feb 12, 2018 5:54 am
Forum: Angels Mods
Topic: Refining tips
Replies: 5
Views: 3517

Re: Refining tips

The new splitter options in 0.16 make it a lot easier. You can output everything onto a belt then set a filter on a splitter so that your ore goes to one belt and your crushed stone goes to another. You can use a similar technique on the ore sorters: I split the ore off immediately and let the pebbl...
by bonesbro
Mon Feb 12, 2018 12:08 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1407047

Re: Bugs & FAQ

In this game I'm trying Angel's but not Bob's. I've found that it's impossible to progress because I need concrete blocks but cannot make them. Concrete bricks require molten concrete, molten concrete requires cement, cement requires Silicon Ore, and you cannot get Silicon Ore with just Angel's mods...
by bonesbro
Sun Jul 10, 2016 5:19 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465498

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.0.5

I'll have a pull request to you after I do some testing. Mostly I've just refactored the values in Natural_Evolution_SetExpansionLevel to local variables instead of hardcoded values. Then there are new config settings that can adjust the values before they're applied. The config settings default to ...
by bonesbro
Sun Jul 10, 2016 6:50 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465498

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.0.5

In control.lua for Expansion, is this code supposed to be in the Expansion_State == "Peaceful" block? I don't quite understand what it's doing but it doesn't seem like it really applies to Peaceful mode. if game.evolution_factor > 0.05 then if global.Natural_Evolution_state == "Awaken...
by bonesbro
Sun Jul 10, 2016 5:43 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465498

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.0.5

Oh, also, I'd love it if you could increase the radius of Artifact Collectors, either by default or via tech. I'd like to get them up to 80x80 or so they outrange sniper and flame turrets.
by bonesbro
Sun Jul 10, 2016 5:42 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465498

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.0.5

Playing NE for the first time. Also have Bob's set and RSO. NE is pretty brutal even at 23% evo - expansions are going up almost within sniper turret range and even if I clear them out they're back in greater numbers five minutes later. It's kind of a grind, to be honest. Read through the code and d...
by bonesbro
Tue Jul 05, 2016 2:18 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465498

Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.4

I had a similar problem running just Bob's mods in .12. I think that enemies occasionally attack something that's in their way if they're stuck for a while which is a big problem for the spitters that leave fire or acid clouds. The clouds damage other spitters and cause them to fight each other.

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