Search found 87 matches
- Mon Apr 06, 2020 12:17 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622376
Re: Yuoki Industries - Informations, Suggestions, Questions
Hey Yuoki, This isn't an actual bug on your mod's part. I use Krastorio2 and their recent update lowered the performance of the vanilla game's boiler. From 60 water/steam per sec to 20, I believe. That also changes the 2 variants of the master-crafted boilers from your mod. Is it possible to remove ...
- Fri Mar 20, 2020 12:47 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 157280
Re: [MOD 0.18] KRASTORIO^2
is this mod compatible with Yuoki's set of mods or Bioindustries? Yes, Krastorio^2 is 100% compatible with YI because YI changes nothing of the main game play, that's one of the point of YI. However, balancing between the 2 are off, specially in terms of ore refinement/smelting. Power is also easie...
- Fri Mar 20, 2020 1:44 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 115361
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
So, I haven't played Factorio in a minute. Well, quarantined and all. I pretty much only ever play Factorio with YI and nothing else. I haven't played Factorio in so long that I forgot there are things in YI that are named after me. Lol. I added krastorio 2 this time around and it actually goes very...
- Sun Jul 17, 2016 2:59 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 144762
Re: Yuoki Industries - Addon Engines 0.3.14 (0.13)
1GW http://image.prntscr.com/image/58708de871014883a480e468971f7ad1.png http://image.prntscr.com/image/c2adb8c5ada14fbea44a83de94e26ba9.png Winner winner chicken dinner. Wow. Very impressive. This looks so cool. I want one. Or a couple. Lol. This is sustained right? And also, what happens when you ...
- Thu Jul 07, 2016 6:13 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622376
Re: Yuoki Industries - Informations, Suggestions, Questions
Those burner miners look dangerous as hell. If you walk into that, there wouldn't be a body for your funeral. Lol. Whoever built those was not concerned about worker safety at all.
- Wed Jul 06, 2016 10:46 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 144762
Re: Yuoki Industries - Addon Engines 0.3.13 (0.13)
So now that HPF coming out of Quantrinum Reactor are pre-heated, is it even necessary to run it through a boiler anymore? Previously, running HPF through a Gearbox before high tier generators was pointless because the Gearbox doesn't exactly raise the HPF to a efficient temperature, so it couldn't s...
- Sun Jul 03, 2016 5:10 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622376
Re: Yuoki Industries - Informations, Suggestions, Questions
I created a new map to play in 0.13 version.I had YI installed when I created it, played for a "few" hours, and then I noticed that the YI ores have not spawned in the map. I looked around in a really big area and there is none. When I generated the map I had the ore frequency on high, th...
- Tue Jun 28, 2016 4:38 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622376
Re: Yuoki Industries - Informations, Suggestions, Questions
So, the game works. It did not explode. Most noticeable thing? Looks like the Mobile Energy Generator is missing an '0' so it's producing 150kw instead of 1,500kw. Got ran over by a train and died without my shield. Lol. Also, I copy and paste "factorio_version": "0.13", "de...
- Thu Jun 23, 2016 5:26 am
- Forum: Show your Creations
- Topic: First singleplayer world, super new. Roast me.
- Replies: 8
- Views: 5008
Re: First singleplayer world, super new. Roast me.
Spaghetti factory. Impossible to expand. Yup, looks like a first world to me. I wouldn't worry about looking at other player's world or watching YouTube in order to build a 'prefect' world. Just play and enjoy the game. Eventually, if you enjoy huge factory, you'll learn to build modular designs tha...
- Thu Jun 23, 2016 12:38 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 115361
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
http://i.imgur.com/KchEAG2.jpg http://i.imgur.com/UFkR2sl.jpg The beautiful capsule flower. I think the original design was by MadZuri, I made it more compact with YI stuff. These inserters are absolutely wonderful. I'm having a great time designing factories with them. I know they have existed lon...
- Tue Jun 21, 2016 2:53 pm
- Forum: Yuoki Industries
- Topic: Concepts + GFX related to Yuoki-Industries MOD
- Replies: 54
- Views: 53743
Re: Concepts + GFX related to Yuoki-Industries MOD
http://i.imgur.com/51fPHyo.jpg http://i.imgur.com/tuZ39ai.jpg Maybe farming/ranching is eco-friendly on your world, but on my world they surely as hell ain't. I'm not even using your beacons. 3MW plus all the beacon for a single cage is a bit nutty, but it saves a ton of space since it's equivalent...
- Mon Jun 20, 2016 6:31 am
- Forum: Yuoki Industries
- Topic: Concepts + GFX related to Yuoki-Industries MOD
- Replies: 54
- Views: 53743
Re: Concepts + GFX related to Yuoki-Industries MOD
Amazing gfx as always. If a simple steam turbine is 1000 tech tokens, I can't imagine what the pricier machines would cost. The PFW thing is like 400k trade tokens and 100k UCA2 if traded directly. Lol.
- Sun Jun 19, 2016 6:13 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622376
Re: Yuoki Industries - Informations, Suggestions, Questions
I do love the idea of using Tech-Sign to boost the speed of crafting. That would be a great way to consume excess Tech-Signs and it makes sense that higher tech means faster production. Speaking of faster production with Tech-Signs, the bottle neck in my world is usually water. With the Drillheads m...
- Fri Jun 17, 2016 9:44 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622376
Re: Yuoki Industries - Informations, Suggestions, Questions
-First thing first. The ye_package_empty_recipe makes ye_ice_container_empty instead of ye_package_empty. I changed it and remembered to reset the recipe this time. Lol. -The 25 MF to make a single ice container is A LOT. For comparison, 2 overheaters making steam into a steam turbine make 24 MF and...
- Fri Jun 17, 2016 5:55 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622376
Re: Yuoki Industries - Informations, Suggestions, Questions
Sad because no new factorio-version today ? - Not a problem until 27. June you can play and test new Yuoki-Industries Versions - the last for 0.12 - Take your chance ;) small and big changes are made - i write down why i can remember ^^ Yuoki-Industries - Core - electric-Crusher and electric form-p...
- Fri Jun 17, 2016 12:32 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 144762
Re: Yuoki Industries - Addon Engines 0.1.8 (f0.12)
Well, since you're looking for a new type of trade token to add, here's a great place to add them. Some sort of agricultural trade token. A life token signifying that you've traded something living thus proving your worth as a farmer/rancher. The agricultural trade token can then be used to make mor...
- Tue Jun 14, 2016 5:12 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 144762
Re: Yuoki Industries - Addon Engines 0.1.8 (f0.12)
if you think about you know the anwser :) - for sterilization ^^. i think it's because somehow my mind-flow was interupted ^^ and simply forgot to continue the path. the recipe is maybe double (autobuild-export) or you simply have forget to reset your recipes [/c game.player.force.reset_recipes()] ...
- Tue Jun 14, 2016 3:34 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 144762
Re: Yuoki Industries - Addon Engines 0.1.8 (f0.12)
Hey Yuoki, what's up with filling blood cans that requires yi steam? Isn't the only machine that can produce steam is the overheater? Also why? I tried opening the recipe file in the prototype folder and deleting the line that requires steam, but it doesn't work. When I load the game, it stills requ...
- Sat Jun 11, 2016 9:24 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622376
Re: Yuoki Industries - Informations, Suggestions, Questions
I started to play with new PWF and I think that it's good way to develop that addon. Only using one type of Trade sign cause that player search the most profitable setup and avoid everything else. You could differentiate tokens and add one type for selling weapons, second type for adv. materials, t...
- Sun Jun 05, 2016 10:25 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622376
Re: Yuoki Industries - Informations, Suggestions, Questions
Hey, it has been a while since I've been active on the forum, but I'm still creeping. Just want to say Yuoki, I love the new buildings/etc that you've added to the game. The electric presser's animation is so satisfying to watch. Also, the icon format for the electric washer, electric washer and mai...