Search found 25 matches
- Thu Dec 12, 2024 2:12 pm
- Forum: Not a bug
- Topic: [2.0.24] Bots not being recalled to roboport
- Replies: 4
- Views: 297
Re: [2.0.24] Bots not being recalled to roboport
I understand, but then automatically upgrading the quality of the robots becomes very difficult, if you have any kind of constant logistic load on your network.
- Thu Dec 12, 2024 1:51 pm
- Forum: Not a bug
- Topic: [2.0.24] Bots not being recalled to roboport
- Replies: 4
- Views: 297
Re: [2.0.24] Bots not being recalled to roboport
Forgot to attach a savefile.
My character is standing next to the roboport that does the request
My character is standing next to the roboport that does the request
- Thu Dec 12, 2024 1:49 pm
- Forum: Not a bug
- Topic: [2.0.24] Bots not being recalled to roboport
- Replies: 4
- Views: 297
[2.0.24] Bots not being recalled to roboport
Hi,
I'm at the tail end of upgrading my robots to Legendary. I've managed to remove about 5k of each robot type (basic quality) from the main network in Nauvis while introducing Legendary robots.
This was done with Robot requests in a roboport, and inserters removing the basic robots.
12-12-2024 ...
I'm at the tail end of upgrading my robots to Legendary. I've managed to remove about 5k of each robot type (basic quality) from the main network in Nauvis while introducing Legendary robots.
This was done with Robot requests in a roboport, and inserters removing the basic robots.
12-12-2024 ...
- Sat Nov 02, 2024 12:23 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.13] Recycler output arrow not showing in alt-mode
- Replies: 1
- Views: 1547
[StrangePan][2.0.13] Recycler output arrow not showing in alt-mode
With alt-mode enabled, the recycler's output arrow is not shown.
I think it should, similarly to the miner.
I have checked the options, and I have all alt-mode options turned on.
I think it should, similarly to the miner.
I have checked the options, and I have all alt-mode options turned on.
- Tue Mar 29, 2022 2:35 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 42636
Re: Version 1.1.57
It is just mean to drop
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
and not telling us how you did itImproved overall performance by 5-10% when fully zoomed out.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Mon Nov 23, 2020 8:38 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 157153
Re: Version 1.1.0
The absolute madlads did it again.
- Fri Aug 28, 2020 11:12 pm
- Forum: Not a bug
- Topic: Re-binding of mouse wheel zoom not working properly
- Replies: 4
- Views: 1581
Re: Re-binding of mouse wheel zoom not working properly
Thanks that works!
But if you don't mind my $0.05, having two bindings for what is essentially the same thing is not very intuitive.
The two bindings are to allow controlling when the zoom switches between the standard map view and the zoomed in view.
but clearly, one is interfering with ...
- Fri Aug 28, 2020 9:08 pm
- Forum: Not a bug
- Topic: Re-binding of mouse wheel zoom not working properly
- Replies: 4
- Views: 1581
Re: Re-binding of mouse wheel zoom not working properly
Thanks that works!
But if you don't mind my $0.05, having two bindings for what is essentially the same thing is not very intuitive.
But if you don't mind my $0.05, having two bindings for what is essentially the same thing is not very intuitive.
- Thu Aug 27, 2020 11:52 pm
- Forum: Not a bug
- Topic: Re-binding of mouse wheel zoom not working properly
- Replies: 4
- Views: 1581
Re-binding of mouse wheel zoom not working properly
Hi,
I'm expecting to be told I'm doing something wrong, and that's probably the truth, but I tried re-binding the zoom action to the inverse of the default, and all I can do now is zoom in, unless I press shift - then I can zoom out. Before changing the bindings it was working ok (although reversed ...
I'm expecting to be told I'm doing something wrong, and that's probably the truth, but I tried re-binding the zoom action to the inverse of the default, and all I can do now is zoom in, unless I press shift - then I can zoom out. Before changing the bindings it was working ok (although reversed ...
- Fri Feb 07, 2020 7:56 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 22717
Re: Friday Facts #333 - Terrain scrolling
I would like to go back to previous FFF where we discussed new sounds and there were many critical voices. Would you mind commenting on that?
We got a lot of feedback, and will take our time digesting it and working on it, aswell as fixing all the issues and bugs that have been found since ...
- Fri Aug 23, 2019 5:26 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 150155
Re: Friday Facts #309 - Controversial opinions
My vote (are we counting?)
Inserters should not chase items - Maybe, really depends on the implementation
Blueprint import/export should be a modded feature - No
Weapons shouldn't lock on - No
Biters should be more aggressive, and probe your defenses - Yes
Clearing bases should not leave you safe ...
Inserters should not chase items - Maybe, really depends on the implementation
Blueprint import/export should be a modded feature - No
Weapons shouldn't lock on - No
Biters should be more aggressive, and probe your defenses - Yes
Clearing bases should not leave you safe ...
- Fri Apr 19, 2019 12:57 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 23905
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Isn't that what they literally just did‽gaelyte wrote: Fri Apr 19, 2019 12:52 pm If you want to launch a massive server, you could try to tell it in a FFF, More players will be there
Also, @Klonan, I hope you tweak the icon for the Assemble Mk3, the gears on this one are... not functional.
Otherwise, great stuff, as usual.
- Fri Aug 25, 2017 5:09 pm
- Forum: Technical Help
- Topic: [Solved] Cannot save the game
- Replies: 2
- Views: 5209
Re: Cannot save the game
Have you tried the self-contained zip version of the game? Click here (you need to login to the factorio site) and select the "MS Windows (64 bit zip package)" option.
- Sat May 27, 2017 2:27 am
- Forum: Ideas and Suggestions
- Topic: Detailed recipe output in tooltip
- Replies: 1
- Views: 2354
Re: Detailed recipe output in tooltip
Yes, OMG yes, please yes.
My last bobs+angels would have been so much easier with this. I had to use (and abuse) the 'What is it used for?'' mod...
My last bobs+angels would have been so much easier with this. I had to use (and abuse) the 'What is it used for?'' mod...
- Fri May 19, 2017 6:40 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 178567
Re: Friday Facts #191 - Gui improvements
10/10 Twinsen. while you're at it, comb through every GUI. Recipes in inventory and machines should name components and products. With some mods it's hard to tell.
And maybe make the recipe search output two sections: components and products
And maybe make the recipe search output two sections: components and products
- Tue May 02, 2017 1:02 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 35370
Re: Version 0.15.6
Bugfixes
Fixed input underground belt fast replace would also replace output piece even if input changed direction. (https://forums.factorio.com/45847)
The link to bugreport-thread is not correct, it goes to other bugreport.
Added: I just want to know what the bug it was :)
see my ...
- Tue May 02, 2017 12:51 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 35370
- Mon Apr 24, 2017 5:06 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 154140
Re: Version 0.15.0
Silba wrote:Mine isnt updating on steam, does it not update for everyone at the same time?Ubertwink wrote:Same issue, win10 x64, Steam.JoeWhizer wrote:I have the exact same issueSado Mundo wrote:
Same here
Try restarting steam. And check you have steam set to update to latest experimental release
- Mon Apr 24, 2017 4:49 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 154140
Re: Version 0.15.0
when you upgrade a splitter, instead of having its contents move to your inventory, they stay in the new splitterOhz wrote:What does this mean please?Fast replacing splitters maintains the splitter contents on the new splitter instead of returning it to the player.
- Mon Apr 24, 2017 4:36 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 154140
Re: Version 0.15.0
crashes on ubuntu 16.04.2 amd64 at 98% as well.