Search found 91 matches

by Tyrindor
Fri Dec 29, 2017 2:13 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 68325

Re: [16.0] Sideloading works completely different now

The fact this still isn't fixed is very saddening. I was so excited for 0.16, but my experience was ruined because my designs weren't working as expected. I now find myself waiting for a fix so I can enjoy playing 0.16.

This problem is currently keeping me from playing. I just don't want to do the ...
by Tyrindor
Thu Dec 28, 2017 1:58 am
Forum: Mods
Topic: [0.15] Explosive Excavation & Bot Landfill
Replies: 17
Views: 10899

Re: [0.15] Explosive Excavation & Bot Landfill

"Dig holes with explosives" doesn't get good search results on the mod portal. You should consider including "water" somewhere in the description. I've been looking for something like this for a long time and just happened to stumble upon this.
by Tyrindor
Sat Dec 23, 2017 9:21 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 326772

Re: [MOD 0.15.x] WaiTex 1.2.3: A HD Texture Pack

The new buffer chest doesn't have high resolution officially yet and Waitex doesn't affect it. Not sure when/if they'll ever do chests in high resolution.
by Tyrindor
Sat Dec 23, 2017 3:47 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 102207

Re: [MOD 0.13] Water Well - pump water from the underground

Any plans to get an official release out for 0.16? love the mod! i would hate to go without.

updated, tell me if everything is ok.

Would be nice if you updated the texture to high resolution since the pumpjack got high resolution this patch. If it's easier, a way to just disable your texture ...
by Tyrindor
Wed Dec 13, 2017 10:41 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.16
Replies: 24
Views: 16526

Re: RSO for 0.16

Yes. I couldn't even find a map I liked after 2 hours of trying and the very first map I generated with RSO was good. I listed a bunch of reasons here: https://www.reddit.com/r/factorio/comments/7jmmrp/rso_is_out_for_016/

I will say that RSO biter generation seems kinda pointless now. Vanilla ...
by Tyrindor
Mon Sep 18, 2017 6:36 pm
Forum: Mods
Topic: [MOD 0.18] Quality of Life research
Replies: 17
Views: 12737

Re: [MOD 0.15] Quality of Life research

Reposting from the mod portal since it still doesn't email the author.

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The config option for "player reach also affects resource reach/item drop distance" doesn't work for me. Can still mine/cut trees from a mile away.

A few small suggestions, maybe change "Mining speed" to "Player Mining ...
by Tyrindor
Sun Sep 17, 2017 11:52 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 50308

Re: [0.15.*] Feedback topic

I made another try with this from scratch and it's in 3.4.1.
It works based on different way and doesn't create strange things on your example above.

Great! Seems fixed now and ore overall seems much more varied and random. Will reported back if I see anything strange.

It's odd to me no one else ...
by Tyrindor
Sun Sep 17, 2017 7:43 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 50308

Re: [0.15.*] Feedback topic

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AQUFCQAAAGNydWRlLW9pbAEFBQoAAABlbmVteS1iYXNlAgUDCAAAAGl
yb24tb3JlAQUFBQAAAHN0b25lAQUFCwAAAHVyYW5pdW0tb3JlAQUFA3
L74oCEHgCAhB4ABQABAQF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP
wEAAAAAAFi7QAEAAAAAAOCFQAEAAAAAAFirQAEAAAAAAIjDQAEAAAAA
AECfQAEAAAAAAEB ...
by Tyrindor
Sun Sep 17, 2017 7:28 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 50308

Re: [0.15.*] Feedback topic

https://i.imgur.com/aIUTD9V.png

Screenshot example. This is default RSO and map settings.

This example is with multi_resource_active = false in config.lua as it shows the problem easier. It's always to the left of the spawn zone, and always coal.
I'm looking into it and there is some freaky ...
by Tyrindor
Sun Sep 17, 2017 5:07 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 50308

Re: [0.15.*] Feedback topic

https://i.imgur.com/aIUTD9V.png

Screenshot example. This is default RSO and map settings.

This example is with multi_resource_active = false in config.lua as it shows the problem easier. It's always to the left of the spawn zone, and always coal.
by Tyrindor
Sun Sep 17, 2017 4:04 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 50308

Re: [0.15.*] Feedback topic

Would it be possible to get a config switch in-game for "multi_resource_active"? By default this is set to true in config.lua.

Also, for whatever reason most of my maps are generating coal patches in a straight line to the left of the starting area. I've tried removing other mods, and default RSO ...
by Tyrindor
Sat Sep 16, 2017 4:53 am
Forum: Resource Spawner Overhaul
Topic: Why is there two settings to use vanilla biter generation?
Replies: 1
Views: 2046

Why is there two settings to use vanilla biter generation?

In the mod settings:
Start up > Use vanilla biter generation (unchecked by default)
Map > Use RSO biter generation (checked by default)

This is a bit confusing... they counter each other and checking one does not disable the other.
by Tyrindor
Fri Sep 15, 2017 9:53 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 72987

Re: [MOD 0.12.26] Picker: Easily select items from inventory

A standalone tweaks mod probably won't help that issue unfortunately.

Do you have the latest version of Picker Extended? There were some performance improvements to fix what you describe.
If you can upload your map and mods I will be willing to take a look and see what I can optimize to make it ...
by Tyrindor
Fri Sep 15, 2017 7:13 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 72987

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Any idea what feature is doing a massive amounts of calculations while the cursor is moving? According to the debug log, when I am moving my cursor this mod is roughly 150 times more demanding than my next most demanding mod. When I stop moving the cursor, it goes back down. This isn't a problem ...
by Tyrindor
Fri Sep 15, 2017 3:29 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 110500

Re: [MOD 0.14.x] Bottleneck

Man this is such a nice mod, but it's the first thing to go if UPS issues start happening. Looking at my debug console, it uses close to 20-25% of the overall resources when enabled, which goes to 0% when I hit the toggle off hotkey.

Here's hoping 0.16 brings enough optimizations that UPS issues ...
by Tyrindor
Thu Sep 07, 2017 2:42 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 233629

Re: [MOD 0.15] Upgrade planner

This really bothers me more than it should. Why does this mod's icon always go below the other mods icons? I am clinically diagnosed with OCD, and it bothers me enough that it's hard to use the mod. As embarrassing as it is... how can I fix this or hide the icon completely?

http://i.imgur.com ...
by Tyrindor
Thu Sep 07, 2017 12:18 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 233629

Re: [MOD 0.15] Upgrade planner

This really bothers me more than it should. Why does this mod's icon always go below the other mods icons? I am clinically diagnosed with OCD, and it bothers me enough that it's hard to use the mod. As embarrassing as it is... how can I fix this or hide the icon completely?

http://i.imgur.com ...
by Tyrindor
Wed Sep 06, 2017 10:20 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 72987

Re: [MOD 0.12.26] Picker: Easily select items from inventory

I will add more startup options for the next version

There is a pretty quick way to make a blueprint, pressing ctrl-Q over nothing will put an empty blueprint in your hand, pressing ctrl-Q over an entity will make a quick bp of the entity

Thanks.

The main difference with that method is the ...
by Tyrindor
Wed Sep 06, 2017 9:12 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 72987

Re: [MOD 0.12.26] Picker: Easily select items from inventory

I will add more startup options for the next version

There is a pretty quick way to make a blueprint, pressing ctrl-Q over nothing will put an empty blueprint in your hand, pressing ctrl-Q over an entity will make a quick bp of the entity

Thanks.

The main difference with that method is the ...
by Tyrindor
Wed Sep 06, 2017 9:00 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 417466

Re: [0.15.x] Bob's Mods: General Discussion

Bob, can you please allow "more inserters 1" research to be disabled in the config options like you did with long inserters 2/more inserters 2? We're trying to get rid of all +2 range inserters on the map for a more vanilla experience, but this one can't be disabled.

Thanks.
Ummm...

Long ...

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