The fact this still isn't fixed is very saddening. I was so excited for 0.16, but my experience was ruined because my designs weren't working as expected. I now find myself waiting for a fix so I can enjoy playing 0.16.
This problem is currently keeping me from playing. I just don't want to do the ...
Search found 91 matches
- Fri Dec 29, 2017 2:13 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 68325
- Thu Dec 28, 2017 1:58 am
- Forum: Mods
- Topic: [0.15] Explosive Excavation & Bot Landfill
- Replies: 17
- Views: 10899
Re: [0.15] Explosive Excavation & Bot Landfill
"Dig holes with explosives" doesn't get good search results on the mod portal. You should consider including "water" somewhere in the description. I've been looking for something like this for a long time and just happened to stumble upon this.
- Sat Dec 23, 2017 9:21 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 326772
Re: [MOD 0.15.x] WaiTex 1.2.3: A HD Texture Pack
The new buffer chest doesn't have high resolution officially yet and Waitex doesn't affect it. Not sure when/if they'll ever do chests in high resolution.
- Sat Dec 23, 2017 3:47 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 102207
Re: [MOD 0.13] Water Well - pump water from the underground
Any plans to get an official release out for 0.16? love the mod! i would hate to go without.
updated, tell me if everything is ok.
Would be nice if you updated the texture to high resolution since the pumpjack got high resolution this patch. If it's easier, a way to just disable your texture ...
updated, tell me if everything is ok.
Would be nice if you updated the texture to high resolution since the pumpjack got high resolution this patch. If it's easier, a way to just disable your texture ...
- Wed Dec 13, 2017 10:41 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.16
- Replies: 24
- Views: 16526
Re: RSO for 0.16
Yes. I couldn't even find a map I liked after 2 hours of trying and the very first map I generated with RSO was good. I listed a bunch of reasons here: https://www.reddit.com/r/factorio/comments/7jmmrp/rso_is_out_for_016/
I will say that RSO biter generation seems kinda pointless now. Vanilla ...
I will say that RSO biter generation seems kinda pointless now. Vanilla ...
- Mon Sep 18, 2017 6:36 pm
- Forum: Mods
- Topic: [MOD 0.18] Quality of Life research
- Replies: 17
- Views: 12737
Re: [MOD 0.15] Quality of Life research
Reposting from the mod portal since it still doesn't email the author.
-------
The config option for "player reach also affects resource reach/item drop distance" doesn't work for me. Can still mine/cut trees from a mile away.
A few small suggestions, maybe change "Mining speed" to "Player Mining ...
-------
The config option for "player reach also affects resource reach/item drop distance" doesn't work for me. Can still mine/cut trees from a mile away.
A few small suggestions, maybe change "Mining speed" to "Player Mining ...
- Sun Sep 17, 2017 11:52 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 50308
Re: [0.15.*] Feedback topic
I made another try with this from scratch and it's in 3.4.1.
It works based on different way and doesn't create strange things on your example above.
Great! Seems fixed now and ore overall seems much more varied and random. Will reported back if I see anything strange.
It's odd to me no one else ...
It works based on different way and doesn't create strange things on your example above.
Great! Seems fixed now and ore overall seems much more varied and random. Will reported back if I see anything strange.
It's odd to me no one else ...
- Sun Sep 17, 2017 7:43 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 50308
Re: [0.15.*] Feedback topic
>>>AAAPACIAAAABAQcAAAAEAAAAY29hbAEFBQoAAABjb3BwZXItb3Jl
AQUFCQAAAGNydWRlLW9pbAEFBQoAAABlbmVteS1iYXNlAgUDCAAAAGl
yb24tb3JlAQUFBQAAAHN0b25lAQUFCwAAAHVyYW5pdW0tb3JlAQUFA3
L74oCEHgCAhB4ABQABAQF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP
wEAAAAAAFi7QAEAAAAAAOCFQAEAAAAAAFirQAEAAAAAAIjDQAEAAAAA
AECfQAEAAAAAAEB ...
AQUFCQAAAGNydWRlLW9pbAEFBQoAAABlbmVteS1iYXNlAgUDCAAAAGl
yb24tb3JlAQUFBQAAAHN0b25lAQUFCwAAAHVyYW5pdW0tb3JlAQUFA3
L74oCEHgCAhB4ABQABAQF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP
wEAAAAAAFi7QAEAAAAAAOCFQAEAAAAAAFirQAEAAAAAAIjDQAEAAAAA
AECfQAEAAAAAAEB ...
- Sun Sep 17, 2017 7:28 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 50308
Re: [0.15.*] Feedback topic
https://i.imgur.com/aIUTD9V.png
Screenshot example. This is default RSO and map settings.
This example is with multi_resource_active = false in config.lua as it shows the problem easier. It's always to the left of the spawn zone, and always coal.
I'm looking into it and there is some freaky ...
Screenshot example. This is default RSO and map settings.
This example is with multi_resource_active = false in config.lua as it shows the problem easier. It's always to the left of the spawn zone, and always coal.
I'm looking into it and there is some freaky ...
- Sun Sep 17, 2017 5:07 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 50308
Re: [0.15.*] Feedback topic
https://i.imgur.com/aIUTD9V.png
Screenshot example. This is default RSO and map settings.
This example is with multi_resource_active = false in config.lua as it shows the problem easier. It's always to the left of the spawn zone, and always coal.
Screenshot example. This is default RSO and map settings.
This example is with multi_resource_active = false in config.lua as it shows the problem easier. It's always to the left of the spawn zone, and always coal.
- Sun Sep 17, 2017 4:04 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 50308
Re: [0.15.*] Feedback topic
Would it be possible to get a config switch in-game for "multi_resource_active"? By default this is set to true in config.lua.
Also, for whatever reason most of my maps are generating coal patches in a straight line to the left of the starting area. I've tried removing other mods, and default RSO ...
Also, for whatever reason most of my maps are generating coal patches in a straight line to the left of the starting area. I've tried removing other mods, and default RSO ...
- Sat Sep 16, 2017 4:53 am
- Forum: Resource Spawner Overhaul
- Topic: Why is there two settings to use vanilla biter generation?
- Replies: 1
- Views: 2046
Why is there two settings to use vanilla biter generation?
In the mod settings:
Start up > Use vanilla biter generation (unchecked by default)
Map > Use RSO biter generation (checked by default)
This is a bit confusing... they counter each other and checking one does not disable the other.
Start up > Use vanilla biter generation (unchecked by default)
Map > Use RSO biter generation (checked by default)
This is a bit confusing... they counter each other and checking one does not disable the other.
- Fri Sep 15, 2017 9:53 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 72987
Re: [MOD 0.12.26] Picker: Easily select items from inventory
A standalone tweaks mod probably won't help that issue unfortunately.
Do you have the latest version of Picker Extended? There were some performance improvements to fix what you describe.
If you can upload your map and mods I will be willing to take a look and see what I can optimize to make it ...
Do you have the latest version of Picker Extended? There were some performance improvements to fix what you describe.
If you can upload your map and mods I will be willing to take a look and see what I can optimize to make it ...
- Fri Sep 15, 2017 7:13 am
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 72987
Re: [MOD 0.12.26] Picker: Easily select items from inventory
Any idea what feature is doing a massive amounts of calculations while the cursor is moving? According to the debug log, when I am moving my cursor this mod is roughly 150 times more demanding than my next most demanding mod. When I stop moving the cursor, it goes back down. This isn't a problem ...
- Fri Sep 15, 2017 3:29 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 110500
Re: [MOD 0.14.x] Bottleneck
Man this is such a nice mod, but it's the first thing to go if UPS issues start happening. Looking at my debug console, it uses close to 20-25% of the overall resources when enabled, which goes to 0% when I hit the toggle off hotkey.
Here's hoping 0.16 brings enough optimizations that UPS issues ...
Here's hoping 0.16 brings enough optimizations that UPS issues ...
- Thu Sep 07, 2017 2:42 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 233629
Re: [MOD 0.15] Upgrade planner
This really bothers me more than it should. Why does this mod's icon always go below the other mods icons? I am clinically diagnosed with OCD, and it bothers me enough that it's hard to use the mod. As embarrassing as it is... how can I fix this or hide the icon completely?
http://i.imgur.com ...
http://i.imgur.com ...
- Thu Sep 07, 2017 12:18 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 233629
Re: [MOD 0.15] Upgrade planner
This really bothers me more than it should. Why does this mod's icon always go below the other mods icons? I am clinically diagnosed with OCD, and it bothers me enough that it's hard to use the mod. As embarrassing as it is... how can I fix this or hide the icon completely?
http://i.imgur.com ...
http://i.imgur.com ...
- Wed Sep 06, 2017 10:20 am
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 72987
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I will add more startup options for the next version
There is a pretty quick way to make a blueprint, pressing ctrl-Q over nothing will put an empty blueprint in your hand, pressing ctrl-Q over an entity will make a quick bp of the entity
Thanks.
The main difference with that method is the ...
There is a pretty quick way to make a blueprint, pressing ctrl-Q over nothing will put an empty blueprint in your hand, pressing ctrl-Q over an entity will make a quick bp of the entity
Thanks.
The main difference with that method is the ...
- Wed Sep 06, 2017 9:12 am
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 72987
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I will add more startup options for the next version
There is a pretty quick way to make a blueprint, pressing ctrl-Q over nothing will put an empty blueprint in your hand, pressing ctrl-Q over an entity will make a quick bp of the entity
Thanks.
The main difference with that method is the ...
There is a pretty quick way to make a blueprint, pressing ctrl-Q over nothing will put an empty blueprint in your hand, pressing ctrl-Q over an entity will make a quick bp of the entity
Thanks.
The main difference with that method is the ...
- Wed Sep 06, 2017 9:00 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 417466
Re: [0.15.x] Bob's Mods: General Discussion
Bob, can you please allow "more inserters 1" research to be disabled in the config options like you did with long inserters 2/more inserters 2? We're trying to get rid of all +2 range inserters on the map for a more vanilla experience, but this one can't be disabled.
Thanks.
Ummm...
Long ...
Thanks.
Ummm...
Long ...