Search found 295 matches

by Marconos
Fri Jun 05, 2020 3:33 am
Forum: General discussion
Topic: Async auto save in multiplayer but not in singleplayer?? Why??
Replies: 8
Views: 364

Re: Async auto save in multiplayer but not in singleplayer?? Why??

Oxyd wrote:
Thu Jun 04, 2020 11:08 pm
Windows doesn't have the fork system call, which async saving is based on.
Thanks for the info, appreciated.
by Marconos
Thu Jun 04, 2020 10:45 pm
Forum: General discussion
Topic: Async auto save in multiplayer but not in singleplayer?? Why??
Replies: 8
Views: 364

Re: Async auto save in multiplayer but not in singleplayer?? Why??

Not running a server. Single player I don't want to have to wait for saving. Reading through some of the questions / answers in that thread is appears for some reason they can't do non blocking saves in windows but they can on Mac / Linux. No real reason given, just that it can't be done. Really cur...
by Marconos
Thu Jun 04, 2020 4:38 pm
Forum: General discussion
Topic: Async auto save in multiplayer but not in singleplayer?? Why??
Replies: 8
Views: 364

Async auto save in multiplayer but not in singleplayer?? Why??

I'm really trying to understand here why the more complicated multiplayer system has asynchronous saving of the game state but in single player we have to wait for the auto save.

Can a dev explain why we can't turn on async autosave in single player?
by Marconos
Fri Apr 03, 2020 7:20 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 4796

Re: Friday Facts #341 - Audio, Artillery, Attenuation

I love the sound of artillary, I just wish the actually firing sound was A LOT louder. It seems too quite for the power it's pushing out.
by Marconos
Tue Mar 10, 2020 10:13 pm
Forum: PyMods
Topic: How to start with Py + Bob + Angel
Replies: 6
Views: 764

Re: How to start with Py + Bob + Angel

Step 1: Install Py
Step 2: Uninstall Bobs & Angels

They overlap each other and you lose the balance that the authors intended.

Either play Bobs & Angels or play Py ... they aren't designed or meant to work together.
by Marconos
Fri Mar 06, 2020 3:33 pm
Forum: General discussion
Topic: Project Announcement: Factorio Item Browser
Replies: 8
Views: 2299

Re: Project Announcement: Factorio Item Browser

What is the best way to get a mod added to the ones you have in the system? Pyanodon's Alien Life has been released and would be great to have that in here.
by Marconos
Tue Feb 11, 2020 3:06 pm
Forum: Ideas and Suggestions
Topic: QOL: Research Queue Setting stays on
Replies: 1
Views: 164

QOL: Research Queue Setting stays on

Once I turn on the research Queue in my options let it stay on. I shouldn't have to remember every time I start a game to get set it again.
by Marconos
Tue Feb 11, 2020 1:21 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 680
Views: 67192

Re: pY Alien Life - Discussion

It's not really out yet.
by Marconos
Thu Jan 30, 2020 9:45 pm
Forum: PyMods
Topic: Resource gen settings
Replies: 17
Views: 766

Re: Resource gen settings

That looks like an interesting generation model. Might be a little spread out, but not sure without actually checking it out in game etc.
by Marconos
Thu Jan 30, 2020 6:35 pm
Forum: PyMods
Topic: Resource gen settings
Replies: 17
Views: 766

Re: Resource gen settings

....... For example i think, to my very personal taste, that resources are way too close, even if it's the intended way originally. There's no real objective reasons for that, it's just a matter of taste at this stage : i love very long distance train outposts in general. ....... Totally agree with...
by Marconos
Wed Jan 29, 2020 6:58 am
Forum: PyMods
Topic: Resource gen settings
Replies: 17
Views: 766

Re: Resource gen settings

Use RSO (resource spawner overhaul) that helps a lot with resource generation. Next I would turn off vanilla oil, Py has his own types and it doesn't make sense to have regular oil spawns with his. The rest of the resource settings you make the way you like. RSO will give you the base of what you ne...
by Marconos
Wed Jan 29, 2020 6:53 am
Forum: PyMods
Topic: Py and Biters
Replies: 6
Views: 664

Re: Py and Biters

A couple of other settings that I use: Biter expansion off This has the effect of still allowing spawned colonies to grow, but prevents nesting groups from encroaching on new land, or repopulating claimed land. Increased starting area This allows us to establish an early base, and research footing ...
by Marconos
Tue Jan 28, 2020 8:10 pm
Forum: PyMods
Topic: Py and Biters
Replies: 6
Views: 664

Py and Biters

There was a discussion in the PyAlienLife thread about biters with Py. I would like to have a discussion on biters with Py outside of that. So .. here are my thoughts I play with biters on in my Py suite. My last run I ended up having to disable them as they evoled too fast. There really is no way t...
by Marconos
Mon Jan 20, 2020 3:26 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 680
Views: 67192

Re: pY Alien Life - Discussion

Missed the stream but I will definately be watching the vod. Really looking forward to starting a new Py world once this mod is fully released.
by Marconos
Fri Nov 08, 2019 11:41 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 680
Views: 67192

Re: pY Alien Life - Discussion

it will come out this year. :) WOOT!! I stopped my playthrough a while ago when I saw you were working on this. Really looking forward to it coming out. Take your time and make yourself happy with your product. We are just hangers on that enjoy the workmanship that you put into it. Best part (not m...
by Marconos
Fri Nov 08, 2019 9:11 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 22810

Re: Friday Facts #320 - Color correction

I really love the new changes. The darkness is hard to see and distinguish things. This makes it so much better. I wonder how many of us would have been so dramatic in our opinions if we didn't see them side by side. Brightness is something that I always have an issue with in games (most are too dar...
by Marconos
Thu Jun 20, 2019 6:41 pm
Forum: PyMods
Topic: Py missing receipes??
Replies: 1
Views: 335

Re: Py missing receipes??

For anyone else that has this issue.

Got this command from Voracious Vole's stream (Pyanodon gave it to me as well but I must have copied it wrong)

/c game.player.force.reset_technology_effects()

Corrected the problem items.
by Marconos
Wed Jun 19, 2019 11:22 pm
Forum: PyMods
Topic: Py missing receipes??
Replies: 1
Views: 335

Py missing receipes??

I have updated py to the latest version. If I make a new game and research all technologies I get the mega mines properly. In my existing game I have already researched the new required techs but the don't who up. If I do the same console command to research all technologies in that map they still d...
by Marconos
Tue Jun 11, 2019 9:58 pm
Forum: PyMods
Topic: World Generation Settings question
Replies: 8
Views: 1169

Re: World Generation Settings question

a new ore generation system was added today in the pymods. For new games, it should be nice to plan better. Also, the new mod in the works (pyAlienLife) will have turrets to help you all. So what you are saying is I need to get on the stick and finish my current world before you get alien life done...
by Marconos
Wed Jun 05, 2019 2:16 am
Forum: PyMods
Topic: World Generation Settings question
Replies: 8
Views: 1169

World Generation Settings question

I have a PY World that has about 100 hour in. I'm very close to Circuits 2. Mod List: FNEI Helmo Miniloader Py Coal Py Fusion Py HIghtech Py Industry Py Petro Py RawOres RSO (Lastest version) Space Extension Mod When I created the game the biters had respawn on and I made no changes to their spawn. ...

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