When it's ready.
Potentially slightly before that.
Search found 300 matches
- Mon Jun 27, 2022 1:31 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 92522
Re: Caravans
You need to setup two of the base stations one on each end. Then you create "caravans" whish are creatures that will walk between the two points configuration on them. Place the caravan creature and set the start and end. They will then walk between the locations and carry 1 stack of items...
Re: Caravans
I have used them in the past. Brining product from a mining area into a smelting area. They did a good job at that but if there were train tracks, trains would hit them. Too many buildings they would get stuck etc. You really had to control how many guys you had transporting product and what things ...
- Sun Feb 06, 2022 7:12 pm
- Forum: PyMods
- Topic: So what comes 1st?
- Replies: 3
- Views: 2320
Re: So what comes 1st?
PyAE or Factorio Expansion? :D (meant as a joke and just having fun with Py and KingArthur ) Well we have a name. All the details and getting all finalized and they're still deciding what all is in it. Unless they pull a hell of a lot of overtime I think we will win. Great to hear. Can't wait to pl...
- Fri Feb 04, 2022 8:59 pm
- Forum: PyMods
- Topic: So what comes 1st?
- Replies: 3
- Views: 2320
So what comes 1st?
PyAE or Factorio Expansion?
(meant as a joke and just having fun with Py and KingArthur )
(meant as a joke and just having fun with Py and KingArthur )
- Fri Jun 05, 2020 3:33 am
- Forum: General discussion
- Topic: Async auto save in multiplayer but not in singleplayer?? Why??
- Replies: 8
- Views: 3601
- Thu Jun 04, 2020 10:45 pm
- Forum: General discussion
- Topic: Async auto save in multiplayer but not in singleplayer?? Why??
- Replies: 8
- Views: 3601
Re: Async auto save in multiplayer but not in singleplayer?? Why??
Not running a server. Single player I don't want to have to wait for saving. Reading through some of the questions / answers in that thread is appears for some reason they can't do non blocking saves in windows but they can on Mac / Linux. No real reason given, just that it can't be done. Really cur...
- Thu Jun 04, 2020 4:38 pm
- Forum: General discussion
- Topic: Async auto save in multiplayer but not in singleplayer?? Why??
- Replies: 8
- Views: 3601
Async auto save in multiplayer but not in singleplayer?? Why??
I'm really trying to understand here why the more complicated multiplayer system has asynchronous saving of the game state but in single player we have to wait for the auto save.
Can a dev explain why we can't turn on async autosave in single player?
Can a dev explain why we can't turn on async autosave in single player?
- Fri Apr 03, 2020 7:20 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 16901
Re: Friday Facts #341 - Audio, Artillery, Attenuation
I love the sound of artillary, I just wish the actually firing sound was A LOT louder. It seems too quite for the power it's pushing out.
- Tue Mar 10, 2020 10:13 pm
- Forum: PyMods
- Topic: How to start with Py + Bob + Angel
- Replies: 7
- Views: 7464
Re: How to start with Py + Bob + Angel
Step 1: Install Py
Step 2: Uninstall Bobs & Angels
They overlap each other and you lose the balance that the authors intended.
Either play Bobs & Angels or play Py ... they aren't designed or meant to work together.
Step 2: Uninstall Bobs & Angels
They overlap each other and you lose the balance that the authors intended.
Either play Bobs & Angels or play Py ... they aren't designed or meant to work together.
- Fri Mar 06, 2020 3:33 pm
- Forum: General discussion
- Topic: Project Announcement: Factorio Item Browser
- Replies: 8
- Views: 6322
Re: Project Announcement: Factorio Item Browser
What is the best way to get a mod added to the ones you have in the system? Pyanodon's Alien Life has been released and would be great to have that in here.
- Tue Feb 11, 2020 3:06 pm
- Forum: Ideas and Suggestions
- Topic: QOL: Research Queue Setting stays on
- Replies: 3
- Views: 1935
QOL: Research Queue Setting stays on
Once I turn on the research Queue in my options let it stay on. I shouldn't have to remember every time I start a game to get set it again.
- Tue Feb 11, 2020 1:21 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325019
Re: pY Alien Life - Discussion
It's not really out yet.
- Thu Jan 30, 2020 9:45 pm
- Forum: PyMods
- Topic: Resource gen settings
- Replies: 21
- Views: 8441
Re: Resource gen settings
That looks like an interesting generation model. Might be a little spread out, but not sure without actually checking it out in game etc.
- Thu Jan 30, 2020 6:35 pm
- Forum: PyMods
- Topic: Resource gen settings
- Replies: 21
- Views: 8441
Re: Resource gen settings
....... For example i think, to my very personal taste, that resources are way too close, even if it's the intended way originally. There's no real objective reasons for that, it's just a matter of taste at this stage : i love very long distance train outposts in general. ....... Totally agree with...
- Wed Jan 29, 2020 6:58 am
- Forum: PyMods
- Topic: Resource gen settings
- Replies: 21
- Views: 8441
Re: Resource gen settings
Use RSO (resource spawner overhaul) that helps a lot with resource generation. Next I would turn off vanilla oil, Py has his own types and it doesn't make sense to have regular oil spawns with his. The rest of the resource settings you make the way you like. RSO will give you the base of what you ne...
- Wed Jan 29, 2020 6:53 am
- Forum: PyMods
- Topic: Py and Biters
- Replies: 6
- Views: 3252
Re: Py and Biters
A couple of other settings that I use: Biter expansion off This has the effect of still allowing spawned colonies to grow, but prevents nesting groups from encroaching on new land, or repopulating claimed land. Increased starting area This allows us to establish an early base, and research footing ...
- Tue Jan 28, 2020 8:10 pm
- Forum: PyMods
- Topic: Py and Biters
- Replies: 6
- Views: 3252
Py and Biters
There was a discussion in the PyAlienLife thread about biters with Py. I would like to have a discussion on biters with Py outside of that. So .. here are my thoughts I play with biters on in my Py suite. My last run I ended up having to disable them as they evoled too fast. There really is no way t...
- Mon Jan 20, 2020 3:26 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325019
Re: pY Alien Life - Discussion
Missed the stream but I will definately be watching the vod. Really looking forward to starting a new Py world once this mod is fully released.
- Fri Nov 08, 2019 11:41 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325019
Re: pY Alien Life - Discussion
it will come out this year. :) WOOT!! I stopped my playthrough a while ago when I saw you were working on this. Really looking forward to it coming out. Take your time and make yourself happy with your product. We are just hangers on that enjoy the workmanship that you put into it. Best part (not m...