Search found 27 matches
- Fri Apr 14, 2023 7:28 pm
- Forum: Gameplay Help
- Topic: How to get construction bots in your personal roboport
- Replies: 5
- Views: 13814
Re: How to get construction bots in your personal roboport
Yeah harvesting from the air seems a possibility. I have now installed the "Factory Search" mod and it will show me the roboports that contain construction Bots which I can then take out manually. Not sure as to why a request cannot be fulfilled by a roboport as it is also a type of storag...
- Thu Apr 13, 2023 6:19 pm
- Forum: Gameplay Help
- Topic: How to get construction bots in your personal roboport
- Replies: 5
- Views: 13814
Re: How to get construction bots in your personal roboport
Put a stack of bots in your inventory, same as you would put a stack in a spidertron inventory. How? Sure can create new ones but I want to use the existing ones (already have so many of them). Do not want to create new ones. You cannot direct them into your inventory. They all sit somewhere in som...
- Tue Apr 11, 2023 1:33 pm
- Forum: Gameplay Help
- Topic: How to get construction bots in your personal roboport
- Replies: 5
- Views: 13814
How to get construction bots in your personal roboport
I have plenty of bots flying around and I have four MK2 personal roboports in my MK2 suit (and yes these are fully charged). But how do you make the bots go into these ports so they do work for me if there is no roboport around? I can put a request in my personal logistics grid but there is none in ...
- Fri Mar 08, 2019 10:29 pm
- Forum: Gameplay Help
- Topic: 0.16 personal bots don't do much
- Replies: 5
- Views: 1994
Re: 0.16 personal bots don't do much
I prefer an extremely large roboport network. Bots eventually gather at spots where they are mostly needed. The personal bots are handy for chopping wood, but that's about it for me.
- Sat Mar 17, 2018 11:56 pm
- Forum: Not a bug
- Topic: [0.16.30] Blueprint does not stamp electric miner
- Replies: 2
- Views: 1465
Re: [0.16.30] Blueprint does not stamp electric miner
Shoot me ... never knew that.Bilka wrote:NaB, miners can only be placed on ore fields.
(maybe a good idea to put that in the Wiki?)
- Sat Mar 17, 2018 10:22 am
- Forum: Not a bug
- Topic: [0.16.30] Blueprint does not stamp electric miner
- Replies: 2
- Views: 1465
[0.16.30] Blueprint does not stamp electric miner
Something got corrupted somehow with my blueprints. In general it works, except if there are electric miners in there. They are not stamped. Did put save file and logs in here; https://drive.google.com/drive/folders/1UkyPiI-OjOeNrld8-IHLmhNTHDbVq1MV?usp=sharing https://i.imgur.com/QUdXaDP.jpg https:...
- Thu Mar 15, 2018 4:11 pm
- Forum: Not a bug
- Topic: [0.16.28] Inconsistent Tree Names and icons
- Replies: 4
- Views: 2119
Re: [0.16.28] Inconsistent Tree Names and icons
Agree. I posted in the wrong board. SorryKlonan wrote:I don't see the problem, tree names are inconsequential
Maybe we will rename them when we add the new trees, but for now this is more of a suggestion
- Wed Mar 14, 2018 7:26 pm
- Forum: Not a bug
- Topic: [0.16.28] Inconsistent Tree Names and icons
- Replies: 4
- Views: 2119
Re: [0.16.28] Inconsistent Tree Names and icons
I can see that some of the icons are outdated, but what is wrong with the names? They match the prototype name perfectly. Hi Twinsen, What is wrong with the names It is not wrong, I merely observed inconsistencies while using script and working with the map editor. I wanted to find out which type o...
- Sun Mar 11, 2018 7:28 pm
- Forum: Not a bug
- Topic: [0.16.28] Inconsistent Tree Names and icons
- Replies: 4
- Views: 2119
[0.16.28] Inconsistent Tree Names and icons
I use the Map Editor quite a lot and adding trees is something that makes my maps look more "natural". You can find the "tree" as an entity, and the editor bar allows you to add 20 different tree types. The icon on the bar does, however, not always match with the tree that gets p...
- Thu Mar 08, 2018 9:55 am
- Forum: Not a bug
- Topic: [0.16.26] Unknown key:"rockets-sent", rocket counter stuck
- Replies: 5
- Views: 2162
Re: [0.16.26] Unknown key:"rockets-sent", rocket counter stuck
Oops, thanks yes, already playing this map a "long time". I am sort of attached to it. However, over the weekend I have been demolishing everything, and all my materials are now put in large warehouses. Today I wanted to upload that save and ask if you could fix the latest save instead ......
- Mon Feb 26, 2018 11:17 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 75690
Re: Factorio T-shirts store now open
And already received it ... wearing it today!
Good quality, and making a statement to my fellow colleagues
Good quality, and making a statement to my fellow colleagues
- Mon Feb 26, 2018 11:06 pm
- Forum: Not a bug
- Topic: [0.16.26] Unknown key:"rockets-sent", rocket counter stuck
- Replies: 5
- Views: 2162
Re: [0.16.26] Unknown key:"rockets-sent", rocket counter stuck
I have posted my latest save games and scenarios on my google drive Please can you explain a bit what/where needs to be fixed, as I am a little afraid it might happen again ... This happened using the recently introduced "convert to save functionality" I do the following; -map editor --con...
- Mon Feb 26, 2018 6:36 pm
- Forum: Not a bug
- Topic: [0.16.26] Unknown key:"rockets-sent", rocket counter stuck
- Replies: 5
- Views: 2162
[0.16.26] Unknown key:"rockets-sent", rocket counter stuck
Saved my game (which was created from an edited map/scenario) using 16.26, and reloaded. I keep getting the following text displayed in the upper left of my screen; Unknown key: "score" Unknown key: "rockets-sent": 91 I reported this earlier , and the post ended up in "resol...
- Fri Feb 16, 2018 9:45 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 75690
Re: Factorio T-shirts store now open
ordered, YES! Only 68 were still in stock fro my size. So happy I am getting one
- Mon Feb 12, 2018 9:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.21] Unknown key:"rockets-sent", rocket counter stuck
- Replies: 4
- Views: 3635
Re: [Rseding91] [0.16.21] Unknown key:"rockets-sent", rocket counter stuck
No, I have put my latest save game also on google drive for you https://drive.google.com/file/d/1CF4FdB ... sp=sharingKlonan wrote:Are you loading the same save game?kostermw wrote:In [0.16.23] still getting this error. Anything I can do to fix it?
- Mon Feb 12, 2018 5:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.21] Unknown key:"rockets-sent", rocket counter stuck
- Replies: 4
- Views: 3635
Re: [Rseding91] [0.16.21] Unknown key:"rockets-sent", rocket counter stuck
In [0.16.23] still getting this error. Anything I can do to fix it?
- Thu Feb 01, 2018 5:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.21] Unknown key:"rockets-sent", rocket counter stuck
- Replies: 4
- Views: 3635
[Rseding91] [0.16.21] Unknown key:"rockets-sent", rocket counter stuck
I have used the new feature of loading a save game directly into the editor, make changes, and then save and play that game. Getting this error on the overlay. The rocket counter has stopped has stopped working. Its something that was reported in an earlier version too: https://forums.factorio.com/v...
- Thu Feb 01, 2018 5:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Issue with map editor
- Replies: 11
- Views: 7287
Re: [0.16.21] Resolved Issue with map editor
It is not only fixed, but we can now also load a saved game directly into the editor. And after editing play it. That's more than I could ask for. So happy! There seems, however to be a glitch ... If you load a saved game in the editor, and you make changes and then select "save and play" ...
- Wed Jan 31, 2018 8:35 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 75690
Re: Factorio T-shirts store now open
Can I pre-order?Klonan wrote:We'll have some more information soonmoon69 wrote:All sold out?
Is there an ETA for next batch?
XL please ...
- Wed Jan 31, 2018 8:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Issue with map editor
- Replies: 11
- Views: 7287
Re: [0.16.16] Issue with map editor
Amazing!Rseding91 wrote:It's now fixed for the next version of 0.16.
This team is absolutely biased for action.