Just for information, there is a mistakes in the link on the newsletters.
The link is to https://factorio.com/blog/fff-418 instead of https://factorio.com/blog/post/fff-418 which make a 404 error.
Search found 32 matches
- Fri Jul 05, 2024 11:16 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 56852
- Mon Mar 04, 2019 3:12 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 78303
Re: Friday Facts #284 - 0.17 experimental
Okay so I tested the campaign. I played it like if it was the first time I was playing factorio. I also knew that I needed to have good defense and to not go too far in research tree. But I still got killed near the end. I never done that much defense in any of my previous play. Usually I manually ...
- Wed May 03, 2017 8:06 am
- Forum: Ideas and Suggestions
- Topic: Ability to hide a tech
- Replies: 0
- Views: 776
Ability to hide a tech
TL;DR : ability to hide a tech we know we don't want to search for now
Hello,
I think it would be good if we were able to hide a tech we know we don't want to search for now.
That way it would be easier to focus on other tech.
For exemple, right clicking on a tech could turn it gray and put it ...
Hello,
I think it would be good if we were able to hide a tech we know we don't want to search for now.
That way it would be easier to focus on other tech.
For exemple, right clicking on a tech could turn it gray and put it ...
- Fri Oct 28, 2016 4:50 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 75571
Re: Friday Facts #162 - Theme Art Again
I have an idea : artifact could be used to speed up research. You could put artifact in lab and it would increase speed research by 10% for exemple, while slowly consuming artifacts.
- Fri Oct 14, 2016 9:17 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 137208
Re: Friday Facts #160 - Playtesting
A possiblity for damaged item is to "merge health" but always keep the item with 1hp. That way we could have 2 stack at maximum and no item lost.
- Fri Jun 10, 2016 10:33 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 70318
Re: Friday Facts #142 - Playtesting
For Rails, you should keep curent mining time, but reduce the mining time to 10% if we mine the rail in the 30s after we put them.
- Fri Dec 18, 2015 7:04 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 45033
Re: Friday Facts #117 - Path Finder Optimisation I
Hi,
I don't understand how the solution for very short length (<5) work. Instead of making the biter who bumped into the other search for a new very short path, you make the biter who have been bumped into move away, so also searching a new very short path. So why is this more efficient ?
Thanks !
I don't understand how the solution for very short length (<5) work. Instead of making the biter who bumped into the other search for a new very short path, you make the biter who have been bumped into move away, so also searching a new very short path. So why is this more efficient ?
Thanks !
- Fri Nov 27, 2015 8:32 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 60057
Re: Friday Facts #114 - Better train conditions
So, I took me time to understand this :
In-activity - No items were added or removed for specified amount of seconds.
Because for me, if no item are added or removed after a specified amount of seconds, then the train is not in activity. For me a train waiting in a station while no item are ...
In-activity - No items were added or removed for specified amount of seconds.
Because for me, if no item are added or removed after a specified amount of seconds, then the train is not in activity. For me a train waiting in a station while no item are ...
- Fri Jul 10, 2015 8:41 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 77740
Re: Friday facts #94 - No 0.12 Release today
Maybe "Releasing 0.12" for the text ? ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Fri Jan 09, 2015 8:04 pm
- Forum: News
- Topic: Friday Facts #68 - The trains
- Replies: 55
- Views: 45034
Re: Friday Facts #68 The trains
Can someone explain me
Thanks !penalty of 2 * length of the block divided by block distance from the start, so the far away occupied paths don't matter much.
- Tue Dec 30, 2014 11:44 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 50692
Re: Friday Facts #66 - Merry christmas
Have you tried to use 7z format instead of zip ?
- Fri Oct 31, 2014 10:20 pm
- Forum: Duplicates
- Topic: Train Movement
- Replies: 3
- Views: 4389
Re: Train Movement
Same problem, game crash as soon I put an object.
But I'm not sure it is related to train (even If i also created a game in sandbox and played with train), I think we have the problem when we load a save.
But I'm not sure it is related to train (even If i also created a game in sandbox and played with train), I think we have the problem when we load a save.
- Sat Oct 18, 2014 10:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12] Add new stations to train route
- Replies: 3
- Views: 4486
Re: [0.10.12] Add new stations to train route
You shouldn't use train because they are usefull ... but because they are funny :p
- Sat Oct 18, 2014 10:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12] Enemy Buildings
- Replies: 9
- Views: 3402
Re: [0.10.12] Enemy Buildings
This seems really funnyYou can build a power line into their network and drain all their electricity.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sat Oct 18, 2014 10:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12] Map desynchonization in Replay mode
- Replies: 4
- Views: 8811
Re: [0.10.12] Map desynchonization in Replay mode
I also have a desynchronisation on my save at the very start of my game. But the desynchronisation happend only if I play the replay at x16 or higher.
- Sat Oct 18, 2014 6:31 pm
- Forum: Modding help
- Topic: Is it possible to increase search % ?
- Replies: 9
- Views: 3654
Re: Is it possible to increase search % ?
Yea but how can I increase the search progression then ?
- Sun Oct 12, 2014 10:47 pm
- Forum: Modding help
- Topic: Is it possible to increase search % ?
- Replies: 9
- Views: 3654
Re: Is it possible to increase search % ?
Yes and No.
I want to create a mod to add a new type of lab. It take any object as input, consume it, and have a chance* to increase the current research progression.
* More exactly : the more an object have been consumed, the less we have a chance to increase current research progression.
I want to create a mod to add a new type of lab. It take any object as input, consume it, and have a chance* to increase the current research progression.
* More exactly : the more an object have been consumed, the less we have a chance to increase current research progression.
- Sun Oct 12, 2014 6:13 pm
- Forum: Modding help
- Topic: Is it possible to increase search % ?
- Replies: 9
- Views: 3654
Re: Is it possible to increase search % ?
For exemple, a player is searching Electronics which require 30 Science Pack 1.
Let's say for exemple, the player already used 10 Science Pack 1 in this search. I want a way in lua to progress the search, I.e. instantanly do like if the player used 11 Science Pack 1.
Let's say for exemple, the player already used 10 Science Pack 1 in this search. I want a way in lua to progress the search, I.e. instantanly do like if the player used 11 Science Pack 1.
- Sun Oct 12, 2014 5:59 pm
- Forum: Modding help
- Topic: Is it possible to increase search % ?
- Replies: 9
- Views: 3654
Re: Is it possible to increase search % ?
Yea, I search a way to increase research profression with a % of my choice with the lua api ^^
- Sun Oct 12, 2014 4:57 pm
- Forum: Modding help
- Topic: Is it possible to increase search % ?
- Replies: 9
- Views: 3654
Is it possible to increase search % ?
Hello,
Is there a way to increase the current progression of the current research ?
Thanks![Smile :)](./images/smilies/icon_e_smile.gif)
Is there a way to increase the current progression of the current research ?
Thanks
![Smile :)](./images/smilies/icon_e_smile.gif)