Search found 4 matches
- Sun Oct 27, 2024 10:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.11] Flamethrower turret ignores liquid mixing rules
- Replies: 2
- Views: 1123
[boskid][2.0.11] Flamethrower turret ignores liquid mixing rules
Flamethrower turret can be used to connect fluid networks with differnt liquids. The liquid in one of the liquid networks is entirely lost. See before and after in these screenshots: https://i.imgur.com/74WL3wA.png It happens always and the game should prevent the build as it does when I try to conn...
- Mon Jul 04, 2016 11:56 am
- Forum: General discussion
- Topic: Is the jump from science pack 2 to 3 too large?
- Replies: 77
- Views: 29975
Re: Is the jump from science pack 2 to 3 too large?
I think science pack 3 is ok because the only real new thing is the whole oil processing (steel can be researched even with red science and smart inserters are just regular inserters with a few more circuits. Science pack 4 should cost something like 1x Alien artifact 2x robot frame 5x processing un...
- Thu Jun 30, 2016 5:40 pm
- Forum: Duplicates
- Topic: [0.13.0, 0.13.1] Crash on world load
- Replies: 2
- Views: 1011
Re: [0.13.0, 0.13.1] Crash on world load
I have loaded a backup (that also was loaded in 0.13.0 before). So far no crashes in 13.1 but is it possible that it crashes again due to the corruption issues?
- Thu Jun 30, 2016 4:29 pm
- Forum: Duplicates
- Topic: [0.13.0, 0.13.1] Crash on world load
- Replies: 2
- Views: 1011
[0.13.0, 0.13.1] Crash on world load
When I join my world the game crashes. This did not happen when 13 was released but started happening later and might be related to blueprints. The file is not corrupt because the same happens when I try to load one of the autosaves created in that world. The crash only happens when joining that wor...