Search found 240 matches

by Turtle
Sun Feb 20, 2022 4:00 am
Forum: Gameplay Help
Topic: [1.1.53] Mark for deconstruction not working
Replies: 8
Views: 1358

Re: [1.1.53] Mark for deconstruction not working

ickputzdirwech wrote:
Sat Feb 19, 2022 9:12 am
Maybe this thread helps you solve the problem: 101341
That did it! Thanks for finding the solution! Also thanks SoShootMe for finding that the cause was the game's max tick value.
by Turtle
Sat Feb 19, 2022 2:56 am
Forum: Gameplay Help
Topic: [1.1.53] Mark for deconstruction not working
Replies: 8
Views: 1358

Re: [1.1.53] Mark for deconstruction not working

So I just found /c game.reset_time_played() and reset my game time, saved, reloaded game and confirmed /time was 17 seconds. Tried to deconstruct and same thing, the Xs just disappear.
by Turtle
Sat Feb 19, 2022 2:51 am
Forum: Gameplay Help
Topic: [1.1.53] Mark for deconstruction not working
Replies: 8
Views: 1358

Re: [1.1.53] Mark for deconstruction not working

Thanks for the info! I guess I can't just leave the game running forever. :shock: Is it possible to reset the time?
by Turtle
Fri Feb 18, 2022 12:56 am
Forum: Gameplay Help
Topic: [1.1.53] Mark for deconstruction not working
Replies: 8
Views: 1358

Re: [1.1.53] Mark for deconstruction not working

Can someone confirm the deconstruction isn't working on this save? Just load it, mark stuff for deconstruction and watch the red X's start disappearing.
by Turtle
Fri Feb 18, 2022 12:50 am
Forum: Gameplay Help
Topic: [1.1.53] Mark for deconstruction not working
Replies: 8
Views: 1358

Re: [1.1.53] Mark for deconstruction not working

Why was this moved to Gameplay help? This is a technical issue, not a gameplay issue.
by Turtle
Fri Feb 18, 2022 12:26 am
Forum: Gameplay Help
Topic: [1.1.53] Mark for deconstruction not working
Replies: 8
Views: 1358

[1.1.53] Mark for deconstruction not working

Whenever I mark something for deconstruction, the red x marks disappear. It's not instant, if I do a large area some of it gets deconstructed. It's as if there is something scanning and undoing the marks. I've turned off all mods and loaded the game and it still does it.
by Turtle
Sat Sep 04, 2021 7:24 am
Forum: Gameplay Help
Topic: Spidertron bounce
Replies: 1
Views: 629

Spidertron bounce

Anyone know if there's a way to stop the spidertron from bouncing after it stops? I've searched the mods and couldn't find anything. It's soooooooo frustrating to run to a chest and try to click on it...
by Turtle
Fri Dec 11, 2020 7:11 pm
Forum: Releases
Topic: Version 1.1.5
Replies: 8
Views: 15725

Re: Version 1.1.5

Can't pick up items with blueprint in hand. Was this change by design or a bug? I used to do this all the time. :cry:
by Turtle
Thu Nov 26, 2020 9:51 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 38856

Re: Version 1.1.1

Never mind! I had my Flip Blueprint key sharing with another key... Blueprints are rotating when I don't even rotate anything. Example: 1. Place blueprint 2. Destroy/place items nearby - or do other stuff not rotating anything 3. Try to place blueprint and it's rotated I can't pinpoint if it's destr...
by Turtle
Thu Nov 26, 2020 6:25 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 38856

Re: Version 1.1.1

Blueprints are rotating when I don't even rotate anything. Example: 1. Place blueprint 2. Destroy/place items nearby - or do other stuff not rotating anything 3. Try to place blueprint and it's rotated I can't pinpoint if it's destroying or placing items or specific items... but something is doing it.
by Turtle
Thu Aug 29, 2019 1:18 am
Forum: Ideas and Suggestions
Topic: Wheel Scrolling on Blueprint Book
Replies: 13
Views: 2187

Re: Wheel Scrolling on Blueprint Book

Part of the confusion comes from the book being rows and not a pure vertical list. So there is no "natural" scroll direction to select "next in row" or "previous in row". That's where I strongly disagree, next in row is to the right and if it reaches the end of a row, ...
by Turtle
Wed Aug 28, 2019 8:35 pm
Forum: Ideas and Suggestions
Topic: Wheel Scrolling on Blueprint Book
Replies: 13
Views: 2187

Re: Wheel Scrolling on Blueprint Book

Be aware that this is what "natural scrolling" is all about, and thanks to macOS making the switch, and Android/iOS, we have plenty of evidence that about half of people will find this is entirely natural and intuitive, and half will not. There is no "natural" direction that peo...
by Turtle
Wed Aug 28, 2019 6:44 pm
Forum: Ideas and Suggestions
Topic: Wheel Scrolling on Blueprint Book
Replies: 13
Views: 2187

Wheel Scrolling on Blueprint Book

Right click to open your blueprint book. Now, Shift + scroll up, and you will move down through your blueprints. Shift + scroll down, and you will move up through your blueprints. It's very counter-intuitive and it should be switched.
by Turtle
Sun May 21, 2017 3:54 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 111840

Re: Friday Facts #191 - Gui improvements

While I really like the changes proposed, I'd really rather see a customizable UI. That, in itself, is almost a game within a game. :) I too played WoW and spent A LOT of time on my UI. My UI in WoW adjusted depending on what class I was playing thanks to kgPanels and a lot of lua scripting I put in...
by Turtle
Mon May 01, 2017 7:32 am
Forum: Not a bug
Topic: [0.15.5] Advanced oil processing [Never mind!]
Replies: 2
Views: 2123

Re: [0.15.5] Advanced oil processing

Sorry, forgot to put in the version.

I totally forgot about checking mods! Found the mod and fixed it.
by Turtle
Mon May 01, 2017 7:03 am
Forum: Not a bug
Topic: [0.15.5] Advanced oil processing [Never mind!]
Replies: 2
Views: 2123

[0.15.5] Advanced oil processing [Never mind!]

I believe this is a bug: Advanced oil processing produces h: 3.5 l: 2 p: 5.5 vs Basic oil processing produces h: 30 l: 30 p: 40.
by Turtle
Sun Jul 17, 2016 5:04 pm
Forum: General discussion
Topic: Is loop based train design totally broken?
Replies: 21
Views: 21302

Re: Is loop based train design totally broken?

I don't understand why you're using double-headed trains in a loop design. I think you're mixing Loop-based rail networks with single-rail networks. In a loop-based network, you should only have one direction in and one direction out for every station. Are you using single track or double track? Per...
by Turtle
Sat May 14, 2016 12:55 am
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 22335

Re: Friday Facts #138 - Better Circuit Network III

Congrats on your awards! They are well deserved.
by Turtle
Sun Apr 24, 2016 5:46 pm
Forum: Multiplayer
Topic: [Whitelist|0.12.35|US] Whitelist Dedicated Server (OFFLINE)
Replies: 111
Views: 26384

Re: [Whitelist|0.12.30|US] Whitelist Dedicated Server

1. Factorio IGN:
Turtle

2. How long have you been playing factorio:
about a year

3. Have you read and agree to our rules (yes/no):
yes

4. Your IP address you can find it here:
172.250.218.85

5. Screenshot showing your ping to the server.
ping.png
ping.png (16.06 KiB) Viewed 3752 times
by Turtle
Sat Apr 16, 2016 4:53 pm
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 32458

Re: Come and Guess #2: Stable Version of 0.13

So in 0.12.x I guessed 0.12.9 and I believe it was declared stable at 0.12.20, but here we are at 0.12.30.

For 0.13.x I will increase my guess by A LOT:
0.13.57

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