Search found 69 matches
- Mon Jul 20, 2026 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Keybind to auto-request temporary items to personal inventory
- Replies: 14
- Views: 739
Re: Keybind to auto-request temporary items to personal inventory
Fair enough, i knew it was probably not the kind of answer you hoped for.
The answer I am hoping for would be from a dev ... anyone else responding is good because it keeps the conversation going :)
I fully expected resistance to this idea because this community is extremely hostile to ...
- Sun Jul 19, 2026 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Keybind to auto-request temporary items to personal inventory
- Replies: 14
- Views: 739
Re: Keybind to auto-request temporary items to personal inventory
I think we will just have to agree to disagree.
- Sat Jul 18, 2026 5:20 pm
- Forum: Ideas and Suggestions
- Topic: Keybind to auto-request temporary items to personal inventory
- Replies: 14
- Views: 739
Re: Keybind to auto-request temporary items to personal inventory
thanks, yeah, there's a mod for everything, but I really hope the devs will consider this stillelfxiong wrote: Fri Jul 17, 2026 2:55 pm There is a mod for this Pocket Crafter's Logistics. I’ve been using it in 2.0.
- Fri Jul 17, 2026 1:11 am
- Forum: Ideas and Suggestions
- Topic: Keybind to auto-request temporary items to personal inventory
- Replies: 14
- Views: 739
Re: Keybind to auto-request temporary items to personal inventory
And this should not be blindly assumed to be the right course simply because it's what the devs believe. No one is out there wanting to play this game entirely with handcrafting. ..........
Yeah, I guess that's what I don't understand ... there will never be a situation where handcrafting will ...
- Thu Jul 16, 2026 11:28 pm
- Forum: Ideas and Suggestions
- Topic: Keybind to auto-request temporary items to personal inventory
- Replies: 14
- Views: 739
Re: Keybind to auto-request temporary items to personal inventory
Maybe not the kind of response you expected , but here's one anyway : This give me a bit the same feel as request to reorder the manual crafting queue to make it easier to use. In a certain way it makes sense, and in another way i want to say "you shouldn't make easier to use something that you ...
- Thu Jul 16, 2026 5:25 am
- Forum: Ideas and Suggestions
- Topic: Keybind to auto-request temporary items to personal inventory
- Replies: 14
- Views: 739
Re: Keybind to auto-request temporary items to personal inventory
gotta admit, I was hoping for a bit more of a response to this
- Wed Jul 08, 2026 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Keybind to auto-request temporary items to personal inventory
- Replies: 14
- Views: 739
Keybind to auto-request temporary items to personal inventory
TL;DR
The keybind would set a temporary request in personal inventory to request the items needed to create an item.
What?
07-08-2026, 19-32-39.png
I suggest a keybind that creates temporary requests in personal inventory to request the items needed. After the item is created, the temporary ...
The keybind would set a temporary request in personal inventory to request the items needed to create an item.
What?
07-08-2026, 19-32-39.png
I suggest a keybind that creates temporary requests in personal inventory to request the items needed. After the item is created, the temporary ...
- Mon Jan 20, 2025 10:55 pm
- Forum: Technical Help
- Topic: [2.0.28][linux] Game stutters
- Replies: 2
- Views: 1147
Re: [2.0.28][linux] Game stutters
Do you experience the stutters when you turn off any monitoring HUD/overlay?
I ask, because I experienced something similar (a stutter every couple of seconds). It turned out that the stutters matched the refresh rate of the monitoring HUD/overlay. (My monitoring HUD was turned on full-time to ...
- Mon Jan 20, 2025 11:59 am
- Forum: Technical Help
- Topic: [2.0.28][linux] Game stutters
- Replies: 2
- Views: 1147
[2.0.28][linux] Game stutters
{I saw this issue in another post, but I am posting for awareness since the other posts didn't have any replies}
This issue occurs at all times (including menu screens, new games and in vanilla.) The game has a jittery, stuttery, janky feeling from lots of dropped frames or micro-pauses which is ...
This issue occurs at all times (including menu screens, new games and in vanilla.) The game has a jittery, stuttery, janky feeling from lots of dropped frames or micro-pauses which is ...
- Mon Jan 20, 2025 11:23 am
- Forum: Technical Help
- Topic: [2.0.28] Game stutters despite sleeping for 15ms each frame
- Replies: 3
- Views: 1556
Re: [2.0.28] Game stutters despite sleeping for 15ms each frame
I have this same issue, were you able to find a solution?janicus321 wrote: Sat Dec 28, 2024 8:04 pm Hello,
My game is frequently stuttering for no apparent reason.
- Mon Jan 13, 2025 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Planetary logistics request from multiple planets
- Replies: 6
- Views: 3514
Re: Planetary logistics request from multiple planets
I haven't tried this, but I think the main problem would be keeping track of all the duplicated quantities and having to change them in 2-3 places every time you want to alter the total. I can envision this getting very messy if you have more than a dozen requests
I have not had any issue ...
- Mon Jan 13, 2025 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Planetary logistics request from multiple planets
- Replies: 6
- Views: 3514
Re: Planetary logistics request from multiple planets
You can use Multiple Logistic Groups to achieve this, with one per Planet. You still have to set “Import from” individually which can be a hassle, but it works. I use this to keep Space Platform Foundation tiles in-stock from each planet that is visited.
Good Luck!
I haven't tried this, but I ...
- Mon Jan 13, 2025 8:07 pm
- Forum: Ideas and Suggestions
- Topic: Planetary logistics request from multiple planets
- Replies: 6
- Views: 3514
Planetary logistics request from multiple planets
When requesting items for interplanetary logistics, you can only choose one planet. It would be much more usable and convenient if you could choose multiple planets. Right now I am working on a platform that will need walls and I want to be able to import them from Nauvis OR Vulcanus, but I can't ...
- Wed Dec 25, 2024 1:42 am
- Forum: Duplicates
- Topic: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
- Replies: 3
- Views: 949
- Wed Dec 25, 2024 1:22 am
- Forum: Duplicates
- Topic: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
- Replies: 3
- Views: 949
[2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
What did you do?
I opened an existing blueprint and chose "select new contents" and then selected new entities, but did NOT click "save blueprint"
What happened?
The blueprint saves the selected contents without waiting for confirmation. If I exit the blueprint window without saving, the ...
I opened an existing blueprint and chose "select new contents" and then selected new entities, but did NOT click "save blueprint"
What happened?
The blueprint saves the selected contents without waiting for confirmation. If I exit the blueprint window without saving, the ...
- Sat Dec 07, 2024 5:56 pm
- Forum: Implemented Suggestions
- Topic: Agricultural Tower Grid
- Replies: 19
- Views: 6969
Agricultural tower area of effect visibility
TL;DR
On Gleba, Please make the highlighted fertile ground for agricultural towers visible when placing other towers
What?
When you pick up an agricultural tower and place it near another one, it is difficult to tell where neighboring towers are already harvesting. It would be nice if the ...
On Gleba, Please make the highlighted fertile ground for agricultural towers visible when placing other towers
What?
When you pick up an agricultural tower and place it near another one, it is difficult to tell where neighboring towers are already harvesting. It would be nice if the ...
- Sun Nov 24, 2024 1:47 pm
- Forum: Ideas and Suggestions
- Topic: Item request stack display
- Replies: 3
- Views: 966
Re: Item request stack display
Take a picture of what you mean. I think you mean to put a "0" AFTER the number, but this would obviously only work with multiples of 10IsaacOscar wrote: Sun Nov 24, 2024 5:23 am The default value is already the stack size,
so just write say "10*" before that and you'll get 10 stacks.
- Sun Nov 24, 2024 3:41 am
- Forum: Ideas and Suggestions
- Topic: Item request stack display
- Replies: 3
- Views: 966
Item request stack display
In the inventory request confirmation dialog, please show the number of stacks somewhere instead of just a raw number. There could be an option in settings to "request items by stacks" or there could just be a conversion on the screen that shows how many stacks the number requested is equivalent to ...
- Fri Nov 22, 2024 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 2966
Re: Please add remote view for blueprint editing
I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
- Fri Nov 22, 2024 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 2966
Please add remote view for blueprint editing
I would love to edit blueprints directly. Often I make a tiny error and I have to paste the blueprint somewhere and make changes. I know you can remove items from a blueprint already, but I would like to be able to add items.
It would be nice if you had a remote view version of a blueprint ... so ...
It would be nice if you had a remote view version of a blueprint ... so ...