Search found 69 matches

by Cronie
Mon Jul 20, 2026 7:38 pm
Forum: Ideas and Suggestions
Topic: Keybind to auto-request temporary items to personal inventory
Replies: 14
Views: 739

Re: Keybind to auto-request temporary items to personal inventory


Fair enough, i knew it was probably not the kind of answer you hoped for.


The answer I am hoping for would be from a dev ... anyone else responding is good because it keeps the conversation going :)

I fully expected resistance to this idea because this community is extremely hostile to ...
by Cronie
Sun Jul 19, 2026 4:14 pm
Forum: Ideas and Suggestions
Topic: Keybind to auto-request temporary items to personal inventory
Replies: 14
Views: 739

Re: Keybind to auto-request temporary items to personal inventory

I think we will just have to agree to disagree.
by Cronie
Sat Jul 18, 2026 5:20 pm
Forum: Ideas and Suggestions
Topic: Keybind to auto-request temporary items to personal inventory
Replies: 14
Views: 739

Re: Keybind to auto-request temporary items to personal inventory

elfxiong wrote: Fri Jul 17, 2026 2:55 pm There is a mod for this Pocket Crafter's Logistics. I’ve been using it in 2.0.
thanks, yeah, there's a mod for everything, but I really hope the devs will consider this still
by Cronie
Fri Jul 17, 2026 1:11 am
Forum: Ideas and Suggestions
Topic: Keybind to auto-request temporary items to personal inventory
Replies: 14
Views: 739

Re: Keybind to auto-request temporary items to personal inventory



And this should not be blindly assumed to be the right course simply because it's what the devs believe. No one is out there wanting to play this game entirely with handcrafting. ..........


Yeah, I guess that's what I don't understand ... there will never be a situation where handcrafting will ...
by Cronie
Thu Jul 16, 2026 11:28 pm
Forum: Ideas and Suggestions
Topic: Keybind to auto-request temporary items to personal inventory
Replies: 14
Views: 739

Re: Keybind to auto-request temporary items to personal inventory


Maybe not the kind of response you expected , but here's one anyway : This give me a bit the same feel as request to reorder the manual crafting queue to make it easier to use. In a certain way it makes sense, and in another way i want to say "you shouldn't make easier to use something that you ...
by Cronie
Thu Jul 16, 2026 5:25 am
Forum: Ideas and Suggestions
Topic: Keybind to auto-request temporary items to personal inventory
Replies: 14
Views: 739

Re: Keybind to auto-request temporary items to personal inventory

gotta admit, I was hoping for a bit more of a response to this
by Cronie
Wed Jul 08, 2026 7:58 pm
Forum: Ideas and Suggestions
Topic: Keybind to auto-request temporary items to personal inventory
Replies: 14
Views: 739

Keybind to auto-request temporary items to personal inventory

TL;DR
The keybind would set a temporary request in personal inventory to request the items needed to create an item.

What?
07-08-2026, 19-32-39.png

I suggest a keybind that creates temporary requests in personal inventory to request the items needed. After the item is created, the temporary ...
by Cronie
Mon Jan 20, 2025 10:55 pm
Forum: Technical Help
Topic: [2.0.28][linux] Game stutters
Replies: 2
Views: 1147

Re: [2.0.28][linux] Game stutters


Do you experience the stutters when you turn off any monitoring HUD/overlay?

I ask, because I experienced something similar (a stutter every couple of seconds). It turned out that the stutters matched the refresh rate of the monitoring HUD/overlay. (My monitoring HUD was turned on full-time to ...
by Cronie
Mon Jan 20, 2025 11:59 am
Forum: Technical Help
Topic: [2.0.28][linux] Game stutters
Replies: 2
Views: 1147

[2.0.28][linux] Game stutters

{I saw this issue in another post, but I am posting for awareness since the other posts didn't have any replies}

This issue occurs at all times (including menu screens, new games and in vanilla.) The game has a jittery, stuttery, janky feeling from lots of dropped frames or micro-pauses which is ...
by Cronie
Mon Jan 20, 2025 11:23 am
Forum: Technical Help
Topic: [2.0.28] Game stutters despite sleeping for 15ms each frame
Replies: 3
Views: 1556

Re: [2.0.28] Game stutters despite sleeping for 15ms each frame

janicus321 wrote: Sat Dec 28, 2024 8:04 pm Hello,

My game is frequently stuttering for no apparent reason.
I have this same issue, were you able to find a solution?
by Cronie
Mon Jan 13, 2025 9:28 pm
Forum: Ideas and Suggestions
Topic: Planetary logistics request from multiple planets
Replies: 6
Views: 3514

Re: Planetary logistics request from multiple planets


I haven't tried this, but I think the main problem would be keeping track of all the duplicated quantities and having to change them in 2-3 places every time you want to alter the total. I can envision this getting very messy if you have more than a dozen requests


I have not had any issue ...
by Cronie
Mon Jan 13, 2025 9:09 pm
Forum: Ideas and Suggestions
Topic: Planetary logistics request from multiple planets
Replies: 6
Views: 3514

Re: Planetary logistics request from multiple planets


You can use Multiple Logistic Groups to achieve this, with one per Planet. You still have to set “Import from” individually which can be a hassle, but it works. I use this to keep Space Platform Foundation tiles in-stock from each planet that is visited.

Good Luck!


I haven't tried this, but I ...
by Cronie
Mon Jan 13, 2025 8:07 pm
Forum: Ideas and Suggestions
Topic: Planetary logistics request from multiple planets
Replies: 6
Views: 3514

Planetary logistics request from multiple planets

When requesting items for interplanetary logistics, you can only choose one planet. It would be much more usable and convenient if you could choose multiple planets. Right now I am working on a platform that will need walls and I want to be able to import them from Nauvis OR Vulcanus, but I can't ...
by Cronie
Wed Dec 25, 2024 1:42 am
Forum: Duplicates
Topic: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
Replies: 3
Views: 949

Re: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window

Loewchen wrote: Wed Dec 25, 2024 1:26 am 87343
But it's so terrible .. there is no way it is going to get fixed? And whats the point of even having a save blueprint button?
by Cronie
Wed Dec 25, 2024 1:22 am
Forum: Duplicates
Topic: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
Replies: 3
Views: 949

[2.0.28][linux] Blueprints are saving prematurely in blueprint selection window

What did you do?
I opened an existing blueprint and chose "select new contents" and then selected new entities, but did NOT click "save blueprint"
What happened?
The blueprint saves the selected contents without waiting for confirmation. If I exit the blueprint window without saving, the ...
by Cronie
Sat Dec 07, 2024 5:56 pm
Forum: Implemented Suggestions
Topic: Agricultural Tower Grid
Replies: 19
Views: 6969

Agricultural tower area of effect visibility

TL;DR
On Gleba, Please make the highlighted fertile ground for agricultural towers visible when placing other towers


What?
When you pick up an agricultural tower and place it near another one, it is difficult to tell where neighboring towers are already harvesting. It would be nice if the ...
by Cronie
Sun Nov 24, 2024 1:47 pm
Forum: Ideas and Suggestions
Topic: Item request stack display
Replies: 3
Views: 966

Re: Item request stack display

IsaacOscar wrote: Sun Nov 24, 2024 5:23 am The default value is already the stack size,
so just write say "10*" before that and you'll get 10 stacks.
Take a picture of what you mean. I think you mean to put a "0" AFTER the number, but this would obviously only work with multiples of 10
by Cronie
Sun Nov 24, 2024 3:41 am
Forum: Ideas and Suggestions
Topic: Item request stack display
Replies: 3
Views: 966

Item request stack display

In the inventory request confirmation dialog, please show the number of stacks somewhere instead of just a raw number. There could be an option in settings to "request items by stacks" or there could just be a conversion on the screen that shows how many stacks the number requested is equivalent to ...
by Cronie
Fri Nov 22, 2024 8:03 pm
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 8
Views: 2966

Re: Please add remote view for blueprint editing


I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
by Cronie
Fri Nov 22, 2024 6:48 pm
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 8
Views: 2966

Please add remote view for blueprint editing

I would love to edit blueprints directly. Often I make a tiny error and I have to paste the blueprint somewhere and make changes. I know you can remove items from a blueprint already, but I would like to be able to add items.

It would be nice if you had a remote view version of a blueprint ... so ...

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