Search found 62 matches

by Cronie
Mon Jan 20, 2025 10:55 pm
Forum: Technical Help
Topic: [2.0.28][linux] Game stutters
Replies: 2
Views: 363

Re: [2.0.28][linux] Game stutters


Do you experience the stutters when you turn off any monitoring HUD/overlay?

I ask, because I experienced something similar (a stutter every couple of seconds). It turned out that the stutters matched the refresh rate of the monitoring HUD/overlay. (My monitoring HUD was turned on full-time to ...
by Cronie
Mon Jan 20, 2025 11:59 am
Forum: Technical Help
Topic: [2.0.28][linux] Game stutters
Replies: 2
Views: 363

[2.0.28][linux] Game stutters

{I saw this issue in another post, but I am posting for awareness since the other posts didn't have any replies}

This issue occurs at all times (including menu screens, new games and in vanilla.) The game has a jittery, stuttery, janky feeling from lots of dropped frames or micro-pauses which is ...
by Cronie
Mon Jan 20, 2025 11:23 am
Forum: Technical Help
Topic: [2.0.28] Game stutters despite sleeping for 15ms each frame
Replies: 3
Views: 575

Re: [2.0.28] Game stutters despite sleeping for 15ms each frame

janicus321 wrote: Sat Dec 28, 2024 8:04 pm Hello,

My game is frequently stuttering for no apparent reason.
I have this same issue, were you able to find a solution?
by Cronie
Mon Jan 13, 2025 9:28 pm
Forum: Ideas and Suggestions
Topic: Planetary logistics request from multiple planets
Replies: 5
Views: 616

Re: Planetary logistics request from multiple planets


I haven't tried this, but I think the main problem would be keeping track of all the duplicated quantities and having to change them in 2-3 places every time you want to alter the total. I can envision this getting very messy if you have more than a dozen requests


I have not had any issue ...
by Cronie
Mon Jan 13, 2025 9:09 pm
Forum: Ideas and Suggestions
Topic: Planetary logistics request from multiple planets
Replies: 5
Views: 616

Re: Planetary logistics request from multiple planets


You can use Multiple Logistic Groups to achieve this, with one per Planet. You still have to set “Import from” individually which can be a hassle, but it works. I use this to keep Space Platform Foundation tiles in-stock from each planet that is visited.

Good Luck!


I haven't tried this, but I ...
by Cronie
Mon Jan 13, 2025 8:07 pm
Forum: Ideas and Suggestions
Topic: Planetary logistics request from multiple planets
Replies: 5
Views: 616

Planetary logistics request from multiple planets

When requesting items for interplanetary logistics, you can only choose one planet. It would be much more usable and convenient if you could choose multiple planets. Right now I am working on a platform that will need walls and I want to be able to import them from Nauvis OR Vulcanus, but I can't ...
by Cronie
Wed Dec 25, 2024 1:42 am
Forum: Duplicates
Topic: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
Replies: 3
Views: 323

Re: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window

Loewchen wrote: Wed Dec 25, 2024 1:26 am 87343
But it's so terrible .. there is no way it is going to get fixed? And whats the point of even having a save blueprint button?
by Cronie
Wed Dec 25, 2024 1:22 am
Forum: Duplicates
Topic: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
Replies: 3
Views: 323

[2.0.28][linux] Blueprints are saving prematurely in blueprint selection window

What did you do?
I opened an existing blueprint and chose "select new contents" and then selected new entities, but did NOT click "save blueprint"
What happened?
The blueprint saves the selected contents without waiting for confirmation. If I exit the blueprint window without saving, the ...
by Cronie
Sat Dec 07, 2024 5:56 pm
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 18
Views: 2204

Agricultural tower area of effect visibility

TL;DR
On Gleba, Please make the highlighted fertile ground for agricultural towers visible when placing other towers


What?
When you pick up an agricultural tower and place it near another one, it is difficult to tell where neighboring towers are already harvesting. It would be nice if the ...
by Cronie
Sun Nov 24, 2024 1:47 pm
Forum: Ideas and Suggestions
Topic: Item request stack display
Replies: 3
Views: 347

Re: Item request stack display

IsaacOscar wrote: Sun Nov 24, 2024 5:23 am The default value is already the stack size,
so just write say "10*" before that and you'll get 10 stacks.
Take a picture of what you mean. I think you mean to put a "0" AFTER the number, but this would obviously only work with multiples of 10
by Cronie
Sun Nov 24, 2024 3:41 am
Forum: Ideas and Suggestions
Topic: Item request stack display
Replies: 3
Views: 347

Item request stack display

In the inventory request confirmation dialog, please show the number of stacks somewhere instead of just a raw number. There could be an option in settings to "request items by stacks" or there could just be a conversion on the screen that shows how many stacks the number requested is equivalent to ...
by Cronie
Fri Nov 22, 2024 8:03 pm
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 8
Views: 953

Re: Please add remote view for blueprint editing


I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
by Cronie
Fri Nov 22, 2024 6:48 pm
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 8
Views: 953

Please add remote view for blueprint editing

I would love to edit blueprints directly. Often I make a tiny error and I have to paste the blueprint somewhere and make changes. I know you can remove items from a blueprint already, but I would like to be able to add items.

It would be nice if you had a remote view version of a blueprint ... so ...
by Cronie
Mon Nov 18, 2024 3:12 pm
Forum: Pending
Topic: [2.0.15] Vanilla crash when super force building a parametrized blueprint (GameView::confirmFloatingGui)
Replies: 4
Views: 536

Re: [2.0.15] Vanilla crash when super force building a blueprint (GameView::confirmFloatingGui)


Thank you for the report. The log seems to suggest an error around pop-up GUI confirmation of pramatrized blueprint, was the blueprint in question a paramtrized bluerprint? If you still have the crashing blueprint, could you provide it?


https://factoriobin.com/post/rnli30

The blueprint works ...
by Cronie
Thu Oct 24, 2024 11:54 pm
Forum: Technical Help
Topic: Please help, I need the name of the keybind for selecting worlds on map screen
Replies: 0
Views: 145

Please help, I need the name of the keybind for selecting worlds on map screen

I have tried posting this in many places and I haven't gotten a response. On the map screen, you change worlds by pressing up/down. This conflicts with my movement keys. What is the name of the keybind that changes world? I can't find it in the list of keybinds.

Thanks!
by Cronie
Thu Oct 24, 2024 1:36 am
Forum: Gameplay Help
Topic: World selection in Map keybind?
Replies: 0
Views: 157

World selection in Map keybind?

On the map screen, you change worlds by pressing up/down. This conflicts with my movement keys. What is the name of the keybind that changes world? I can't find it in the list of keybinds.

Thanks!
by Cronie
Wed Oct 23, 2024 3:10 am
Forum: Ideas and Suggestions
Topic: QoL request: Ammo Count on Gun turrents
Replies: 2
Views: 305

QoL request: Ammo Count on Gun turrents

Would be nice to see how much ammo is in a gun turret without having to inspect each one. I would love to see a small number on the turret similar to the picture below :)

Thank you for coming to my TED talk
10-22-2024, 23-09-11.png
10-22-2024, 23-09-11.png (492.94 KiB) Viewed 305 times
by Cronie
Wed Oct 23, 2024 12:51 am
Forum: Gameplay Help
Topic: Control Button Issues, Space Age
Replies: 2
Views: 578

Re: Control Button Issues, Space Age

@Loewchen Thank you, that worked

I am having a similar issue on the map. When I use up/down it switches between worlds, when I want it to move the map up. I can't find the name of the action for switching worlds so I can change the hotkey, do you know it?

Thanks

edit: I don't know why it included ...
by Cronie
Wed Oct 23, 2024 12:14 am
Forum: Gameplay Help
Topic: Control Button Issues, Space Age
Replies: 2
Views: 578

Control Button Issues, Space Age

If I press the Control button while moving and then change direction or stop, my character stops completely and will not move again until I stop pressing Control AND stop pressing any movement buttons. This is new behavior to me, I don't remember this from prior to Space Age. It is really ...

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