Search found 62 matches
- Mon Jan 20, 2025 10:55 pm
- Forum: Technical Help
- Topic: [2.0.28][linux] Game stutters
- Replies: 2
- Views: 363
Re: [2.0.28][linux] Game stutters
Do you experience the stutters when you turn off any monitoring HUD/overlay?
I ask, because I experienced something similar (a stutter every couple of seconds). It turned out that the stutters matched the refresh rate of the monitoring HUD/overlay. (My monitoring HUD was turned on full-time to ...
- Mon Jan 20, 2025 11:59 am
- Forum: Technical Help
- Topic: [2.0.28][linux] Game stutters
- Replies: 2
- Views: 363
[2.0.28][linux] Game stutters
{I saw this issue in another post, but I am posting for awareness since the other posts didn't have any replies}
This issue occurs at all times (including menu screens, new games and in vanilla.) The game has a jittery, stuttery, janky feeling from lots of dropped frames or micro-pauses which is ...
This issue occurs at all times (including menu screens, new games and in vanilla.) The game has a jittery, stuttery, janky feeling from lots of dropped frames or micro-pauses which is ...
- Mon Jan 20, 2025 11:23 am
- Forum: Technical Help
- Topic: [2.0.28] Game stutters despite sleeping for 15ms each frame
- Replies: 3
- Views: 575
Re: [2.0.28] Game stutters despite sleeping for 15ms each frame
I have this same issue, were you able to find a solution?janicus321 wrote: Sat Dec 28, 2024 8:04 pm Hello,
My game is frequently stuttering for no apparent reason.
- Mon Jan 13, 2025 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Planetary logistics request from multiple planets
- Replies: 5
- Views: 616
Re: Planetary logistics request from multiple planets
I haven't tried this, but I think the main problem would be keeping track of all the duplicated quantities and having to change them in 2-3 places every time you want to alter the total. I can envision this getting very messy if you have more than a dozen requests
I have not had any issue ...
- Mon Jan 13, 2025 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Planetary logistics request from multiple planets
- Replies: 5
- Views: 616
Re: Planetary logistics request from multiple planets
You can use Multiple Logistic Groups to achieve this, with one per Planet. You still have to set “Import from” individually which can be a hassle, but it works. I use this to keep Space Platform Foundation tiles in-stock from each planet that is visited.
Good Luck!
I haven't tried this, but I ...
- Mon Jan 13, 2025 8:07 pm
- Forum: Ideas and Suggestions
- Topic: Planetary logistics request from multiple planets
- Replies: 5
- Views: 616
Planetary logistics request from multiple planets
When requesting items for interplanetary logistics, you can only choose one planet. It would be much more usable and convenient if you could choose multiple planets. Right now I am working on a platform that will need walls and I want to be able to import them from Nauvis OR Vulcanus, but I can't ...
- Wed Dec 25, 2024 1:42 am
- Forum: Duplicates
- Topic: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
- Replies: 3
- Views: 323
- Wed Dec 25, 2024 1:22 am
- Forum: Duplicates
- Topic: [2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
- Replies: 3
- Views: 323
[2.0.28][linux] Blueprints are saving prematurely in blueprint selection window
What did you do?
I opened an existing blueprint and chose "select new contents" and then selected new entities, but did NOT click "save blueprint"
What happened?
The blueprint saves the selected contents without waiting for confirmation. If I exit the blueprint window without saving, the ...
I opened an existing blueprint and chose "select new contents" and then selected new entities, but did NOT click "save blueprint"
What happened?
The blueprint saves the selected contents without waiting for confirmation. If I exit the blueprint window without saving, the ...
- Sat Dec 07, 2024 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Agricultural Tower Grid
- Replies: 18
- Views: 2204
Agricultural tower area of effect visibility
TL;DR
On Gleba, Please make the highlighted fertile ground for agricultural towers visible when placing other towers
What?
When you pick up an agricultural tower and place it near another one, it is difficult to tell where neighboring towers are already harvesting. It would be nice if the ...
On Gleba, Please make the highlighted fertile ground for agricultural towers visible when placing other towers
What?
When you pick up an agricultural tower and place it near another one, it is difficult to tell where neighboring towers are already harvesting. It would be nice if the ...
- Sun Nov 24, 2024 1:47 pm
- Forum: Ideas and Suggestions
- Topic: Item request stack display
- Replies: 3
- Views: 347
Re: Item request stack display
Take a picture of what you mean. I think you mean to put a "0" AFTER the number, but this would obviously only work with multiples of 10IsaacOscar wrote: Sun Nov 24, 2024 5:23 am The default value is already the stack size,
so just write say "10*" before that and you'll get 10 stacks.
- Sun Nov 24, 2024 3:41 am
- Forum: Ideas and Suggestions
- Topic: Item request stack display
- Replies: 3
- Views: 347
Item request stack display
In the inventory request confirmation dialog, please show the number of stacks somewhere instead of just a raw number. There could be an option in settings to "request items by stacks" or there could just be a conversion on the screen that shows how many stacks the number requested is equivalent to ...
- Fri Nov 22, 2024 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 953
Re: Please add remote view for blueprint editing
I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
- Fri Nov 22, 2024 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 953
Please add remote view for blueprint editing
I would love to edit blueprints directly. Often I make a tiny error and I have to paste the blueprint somewhere and make changes. I know you can remove items from a blueprint already, but I would like to be able to add items.
It would be nice if you had a remote view version of a blueprint ... so ...
It would be nice if you had a remote view version of a blueprint ... so ...
- Mon Nov 18, 2024 3:12 pm
- Forum: Pending
- Topic: [2.0.15] Vanilla crash when super force building a parametrized blueprint (GameView::confirmFloatingGui)
- Replies: 4
- Views: 536
Re: [2.0.15] Vanilla crash when super force building a blueprint (GameView::confirmFloatingGui)
Thank you for the report. The log seems to suggest an error around pop-up GUI confirmation of pramatrized blueprint, was the blueprint in question a paramtrized bluerprint? If you still have the crashing blueprint, could you provide it?
https://factoriobin.com/post/rnli30
The blueprint works ...
- Mon Nov 18, 2024 12:51 pm
- Forum: Pending
- Topic: [2.0.15] Vanilla crash when super force building a parametrized blueprint (GameView::confirmFloatingGui)
- Replies: 4
- Views: 536
[2.0.15] Vanilla crash when super force building a parametrized blueprint (GameView::confirmFloatingGui)
title says it all. I don't need any follow up, this is just a report
- Thu Oct 24, 2024 11:54 pm
- Forum: Technical Help
- Topic: Please help, I need the name of the keybind for selecting worlds on map screen
- Replies: 0
- Views: 145
Please help, I need the name of the keybind for selecting worlds on map screen
I have tried posting this in many places and I haven't gotten a response. On the map screen, you change worlds by pressing up/down. This conflicts with my movement keys. What is the name of the keybind that changes world? I can't find it in the list of keybinds.
Thanks!
Thanks!
- Thu Oct 24, 2024 1:36 am
- Forum: Gameplay Help
- Topic: World selection in Map keybind?
- Replies: 0
- Views: 157
World selection in Map keybind?
On the map screen, you change worlds by pressing up/down. This conflicts with my movement keys. What is the name of the keybind that changes world? I can't find it in the list of keybinds.
Thanks!
Thanks!
- Wed Oct 23, 2024 3:10 am
- Forum: Ideas and Suggestions
- Topic: QoL request: Ammo Count on Gun turrents
- Replies: 2
- Views: 305
QoL request: Ammo Count on Gun turrents
Would be nice to see how much ammo is in a gun turret without having to inspect each one. I would love to see a small number on the turret similar to the picture below 
Thank you for coming to my TED talk

Thank you for coming to my TED talk
- Wed Oct 23, 2024 12:51 am
- Forum: Gameplay Help
- Topic: Control Button Issues, Space Age
- Replies: 2
- Views: 578
Re: Control Button Issues, Space Age
@Loewchen Thank you, that worked
I am having a similar issue on the map. When I use up/down it switches between worlds, when I want it to move the map up. I can't find the name of the action for switching worlds so I can change the hotkey, do you know it?
Thanks
edit: I don't know why it included ...
I am having a similar issue on the map. When I use up/down it switches between worlds, when I want it to move the map up. I can't find the name of the action for switching worlds so I can change the hotkey, do you know it?
Thanks
edit: I don't know why it included ...
- Wed Oct 23, 2024 12:14 am
- Forum: Gameplay Help
- Topic: Control Button Issues, Space Age
- Replies: 2
- Views: 578
Control Button Issues, Space Age
If I press the Control button while moving and then change direction or stop, my character stops completely and will not move again until I stop pressing Control AND stop pressing any movement buttons. This is new behavior to me, I don't remember this from prior to Space Age. It is really ...