basically yes, this would be on the game field, not the map
Search found 42 matches
- Wed Jan 10, 2024 11:47 pm
- Forum: Ideas and Suggestions
- Topic: QoL request: Train Station Labels
- Replies: 3
- Views: 392
Re: QoL request: Train Station Labels
- Wed Jan 10, 2024 12:11 am
- Forum: Ideas and Suggestions
- Topic: QoL request: Train Station Labels
- Replies: 3
- Views: 392
QoL request: Train Station Labels
TL;DR Please add an option to label train stations so that it will be visible over the station What ? A simple label that would make the train station's name visible in game. My suggestion would also be to have this off by default, but it could be turned on in the station's option menu ... possibly...
- Mon Dec 25, 2023 11:23 pm
- Forum: Ideas and Suggestions
- Topic: QoL request: Temporary Blueprint Lock Keybind
- Replies: 7
- Views: 604
Re: QoL request: Temporary Blueprint Lock Keybind
Sounds like what you actually want is a "planning mode" where you can place a blueprint down and make modifications to it (including moving it as a whole) before toggling the blueprint to real and letting the bots build it. Some form of "construction paper" overlay. No, this is ...
- Mon Dec 25, 2023 3:55 pm
- Forum: Ideas and Suggestions
- Topic: QoL request: Temporary Blueprint Lock Keybind
- Replies: 7
- Views: 604
Re: QoL request: Temporary Blueprint Lock Keybind
But why would you unfreeze before placing it? If you freeze it in the wrong spot and single tile nudges isn't enough. Or if you change your mind and want do something different. A benefit to a freeze I would imagine is that you can switch to another blueprint or cancel blueprint placement and when ...
- Sun Dec 24, 2023 7:06 pm
- Forum: Ideas and Suggestions
- Topic: QoL request: Temporary Blueprint Lock Keybind
- Replies: 7
- Views: 604
QoL request: Temporary Blueprint Lock Keybind
TL;DR Quality of life request: Please add keybind to temporarily lock the blueprint position to its current coordinates before it is placed. What ? 2 closely related issues When holding a blueprint and zooming in or out, the blueprint shifts position. That is, if you have grabbed a blueprint and yo...
- Tue Sep 24, 2019 11:24 pm
- Forum: Gameplay Help
- Topic: Looking for tested blueprint location
- Replies: 5
- Views: 1501
Re: Looking for tested blueprint location
that is a shame, it is very difficult for a noob to figure out what the best direction to go is
- Tue Sep 24, 2019 10:14 pm
- Forum: Gameplay Help
- Topic: Looking for tested blueprint location
- Replies: 5
- Views: 1501
Looking for tested blueprint location
Hello, I have played off and on for years. Often I want to find a "perfect" blueprint .... such as an optimal setup for oil, green circuits, science packs, etc. Is there a collection of these somewhere? Googling for these things is problematic since a lot of people will label their work &q...
- Sun Jul 08, 2018 2:50 am
- Forum: Gameplay Help
- Topic: Evolution Settings help please
- Replies: 5
- Views: 11224
Re: Evolution Settings help please
also, if this is not the right place to ask this kind of question, please let me know
- Sun Jul 08, 2018 2:34 am
- Forum: Gameplay Help
- Topic: Evolution Settings help please
- Replies: 5
- Views: 11224
Evolution Settings help please
Hi :) I am looking to increase the difficulty of mobs in the game. Ideally, the mobs would give me a few hours (about 6) to get my base and walls going. Then from 6-48 hours play time they would get gradually more difficult till after 2 days, they start breaking through the walls and annihilate me. ...
- Fri Jul 06, 2018 2:04 am
- Forum: Modding help
- Topic: installation help por favor?
- Replies: 1
- Views: 753
installation help por favor?
Hello
I set up a headless ubuntu server for a few friends, but I am no expert in ubuntu.
We are thinking of adding some mods to the game, can someone point me to the easiest set of directions about installing mods either through terminal or filezilla?
Thanks a lot
I set up a headless ubuntu server for a few friends, but I am no expert in ubuntu.
We are thinking of adding some mods to the game, can someone point me to the easiest set of directions about installing mods either through terminal or filezilla?
Thanks a lot
- Sun Jul 01, 2018 12:12 am
- Forum: Gameplay Help
- Topic: simple power switch setup?
- Replies: 8
- Views: 6452
Re: simple power switch setup?
you need to connect a power sorce to one sinde and the assembler to the ohter side (but be careful not to fork into another energy source to the assembler..... Then you need to connect (via red/green wire) a readable entity to the power switch ( i would suggest a steel chest which you insert the in...
- Sat Jun 30, 2018 3:07 pm
- Forum: Gameplay Help
- Topic: simple power switch setup?
- Replies: 8
- Views: 6452
simple power switch setup?
OK, I am trying to set up a very simple power switch setup and I am having trouble finding anything relevant on the googles. All of the "tutorials" are either let's play videos or super complicated logic gate videos for people making crazy complicated machines. I have a power switch and an...
- Thu Jun 28, 2018 9:31 pm
- Forum: Gameplay Help
- Topic: Roboports supplying the logistic network? help please
- Replies: 5
- Views: 1495
Roboports supplying the logistic network? help please
OK, it has been about a year since I played last and I am getting back into the game. I am having an issue with a simple blueprint I used to use in 0.12 ... Here is a picture https://i.imgur.com/sfdiOMD.png The requester chest asks for repair packs and the inserter feeds them into the roboport. This...
- Sun Jun 24, 2018 10:53 pm
- Forum: Technical Help
- Topic: Server shuts down on player leave
- Replies: 4
- Views: 1657
Re: Server shuts down on player leave
How do I fix that?Loewchen wrote:It terminates because it fails to write to file when trying to save.
- Sun Jun 24, 2018 9:55 am
- Forum: Technical Help
- Topic: Server shuts down on player leave
- Replies: 4
- Views: 1657
Server shuts down on player leave
My first time setting up a headless server. It works fine until a player joins and leaves. Then the whole server shuts down and needs to be restarted from the command line. How can I get it to pause instead of fully shutting down? here is an example https://pastebin.com/Wer7RZth Thanks for any advic...
- Fri Jun 09, 2017 2:15 pm
- Forum: Gameplay Help
- Topic: Trouble Joining Rails, please help
- Replies: 10
- Views: 6071
Re: Trouble Joining Rails, please help
regardless of the reason, it makes for sloppy placement and I hope it is fixed in a future build This rail configuration was here from the start and will probably never change. Just deal with it. This fine tuning will not improve gameplay even slightly. I disagree, it would improve the gameplay for...
- Thu Jun 08, 2017 8:14 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 10
- Views: 5035
Re: Filter Miners
Especially with the inclusion of uranium ore, I think this is very much needed. in my starting area, the good patch of copper is overlapping with a small patch of uranium. I have to be careful not to place a drill in a location where the two overlap, because otherwise the miner switches to try and ...
- Thu Jun 08, 2017 7:52 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 10
- Views: 5035
Re: Filter Miners
I don't believe in mods.British_Petroleum wrote:someone could probably make a mod that adds a filtered mining drill
Edit: i mean, I believe they exist, I just don't believe in using them
- Thu Jun 08, 2017 6:50 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 10
- Views: 5035
Re: Filter Miners
well, that is disappointingRseding91 wrote:There's already filter inserters which can handle mixed resources.
- Thu Jun 08, 2017 4:02 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 10
- Views: 5035
Filter Miners
TL;DR Electric Mining Drills which would only mine ores of one type. What ? One problem I have is overlapping ore types ... like coal and copper, iron and stone. The output contains both ore types which then must be separated. It is bothersome to place mining drills carefully or to set up filter in...