Search found 50 matches
- Fri Nov 22, 2024 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 0
- Views: 6
Please add remote view for blueprint editing
I would love to edit blueprints directly. Often I make a tiny error and I have to paste the blueprint somewhere and make changes. I know you can remove items from a blueprint already, but I would like to be able to add items. It would be nice if you had a remote view version of a blueprint ... so yo...
- Mon Nov 18, 2024 3:12 pm
- Forum: Pending
- Topic: [2.0.15] Vanilla crash when super force building a parametrized blueprint (GameView::confirmFloatingGui)
- Replies: 4
- Views: 153
Re: [2.0.15] Vanilla crash when super force building a blueprint (GameView::confirmFloatingGui)
Thank you for the report. The log seems to suggest an error around pop-up GUI confirmation of pramatrized blueprint, was the blueprint in question a paramtrized bluerprint? If you still have the crashing blueprint, could you provide it? https://factoriobin.com/post/rnli30 The blueprint works fine, ...
- Mon Nov 18, 2024 12:51 pm
- Forum: Pending
- Topic: [2.0.15] Vanilla crash when super force building a parametrized blueprint (GameView::confirmFloatingGui)
- Replies: 4
- Views: 153
[2.0.15] Vanilla crash when super force building a parametrized blueprint (GameView::confirmFloatingGui)
title says it all. I don't need any follow up, this is just a report
- Thu Oct 24, 2024 11:54 pm
- Forum: Technical Help
- Topic: Please help, I need the name of the keybind for selecting worlds on map screen
- Replies: 0
- Views: 62
Please help, I need the name of the keybind for selecting worlds on map screen
I have tried posting this in many places and I haven't gotten a response. On the map screen, you change worlds by pressing up/down. This conflicts with my movement keys. What is the name of the keybind that changes world? I can't find it in the list of keybinds.
Thanks!
Thanks!
- Thu Oct 24, 2024 1:36 am
- Forum: Gameplay Help
- Topic: World selection in Map keybind?
- Replies: 0
- Views: 75
World selection in Map keybind?
On the map screen, you change worlds by pressing up/down. This conflicts with my movement keys. What is the name of the keybind that changes world? I can't find it in the list of keybinds.
Thanks!
Thanks!
- Wed Oct 23, 2024 3:10 am
- Forum: Ideas and Suggestions
- Topic: QoL request: Ammo Count on Gun turrents
- Replies: 2
- Views: 146
QoL request: Ammo Count on Gun turrents
Would be nice to see how much ammo is in a gun turret without having to inspect each one. I would love to see a small number on the turret similar to the picture below
Thank you for coming to my TED talk
Thank you for coming to my TED talk
- Wed Oct 23, 2024 12:51 am
- Forum: Gameplay Help
- Topic: Control Button Issues, Space Age
- Replies: 2
- Views: 227
Re: Control Button Issues, Space Age
@Loewchen Thank you, that worked I am having a similar issue on the map. When I use up/down it switches between worlds, when I want it to move the map up. I can't find the name of the action for switching worlds so I can change the hotkey, do you know it? Thanks edit: I don't know why it included th...
- Wed Oct 23, 2024 12:14 am
- Forum: Gameplay Help
- Topic: Control Button Issues, Space Age
- Replies: 2
- Views: 227
Control Button Issues, Space Age
If I press the Control button while moving and then change direction or stop, my character stops completely and will not move again until I stop pressing Control AND stop pressing any movement buttons. This is new behavior to me, I don't remember this from prior to Space Age. It is really inconvenie...
- Wed Jan 10, 2024 11:47 pm
- Forum: Ideas and Suggestions
- Topic: QoL request: Train Station Labels
- Replies: 3
- Views: 621
Re: QoL request: Train Station Labels
basically yes, this would be on the game field, not the map
- Wed Jan 10, 2024 12:11 am
- Forum: Ideas and Suggestions
- Topic: QoL request: Train Station Labels
- Replies: 3
- Views: 621
QoL request: Train Station Labels
TL;DR Please add an option to label train stations so that it will be visible over the station What ? A simple label that would make the train station's name visible in game. My suggestion would also be to have this off by default, but it could be turned on in the station's option menu ... possibly...
- Mon Dec 25, 2023 11:23 pm
- Forum: Ideas and Suggestions
- Topic: QoL request: Temporary Blueprint Lock Keybind
- Replies: 7
- Views: 1009
Re: QoL request: Temporary Blueprint Lock Keybind
Sounds like what you actually want is a "planning mode" where you can place a blueprint down and make modifications to it (including moving it as a whole) before toggling the blueprint to real and letting the bots build it. Some form of "construction paper" overlay. No, this is ...
- Mon Dec 25, 2023 3:55 pm
- Forum: Ideas and Suggestions
- Topic: QoL request: Temporary Blueprint Lock Keybind
- Replies: 7
- Views: 1009
Re: QoL request: Temporary Blueprint Lock Keybind
But why would you unfreeze before placing it? If you freeze it in the wrong spot and single tile nudges isn't enough. Or if you change your mind and want do something different. A benefit to a freeze I would imagine is that you can switch to another blueprint or cancel blueprint placement and when ...
- Sun Dec 24, 2023 7:06 pm
- Forum: Ideas and Suggestions
- Topic: QoL request: Temporary Blueprint Lock Keybind
- Replies: 7
- Views: 1009
QoL request: Temporary Blueprint Lock Keybind
TL;DR Quality of life request: Please add keybind to temporarily lock the blueprint position to its current coordinates before it is placed. What ? 2 closely related issues When holding a blueprint and zooming in or out, the blueprint shifts position. That is, if you have grabbed a blueprint and yo...
- Tue Sep 24, 2019 11:24 pm
- Forum: Gameplay Help
- Topic: Looking for tested blueprint location
- Replies: 5
- Views: 1704
Re: Looking for tested blueprint location
that is a shame, it is very difficult for a noob to figure out what the best direction to go is
- Tue Sep 24, 2019 10:14 pm
- Forum: Gameplay Help
- Topic: Looking for tested blueprint location
- Replies: 5
- Views: 1704
Looking for tested blueprint location
Hello, I have played off and on for years. Often I want to find a "perfect" blueprint .... such as an optimal setup for oil, green circuits, science packs, etc. Is there a collection of these somewhere? Googling for these things is problematic since a lot of people will label their work &q...
- Sun Jul 08, 2018 2:50 am
- Forum: Gameplay Help
- Topic: Evolution Settings help please
- Replies: 5
- Views: 13321
Re: Evolution Settings help please
also, if this is not the right place to ask this kind of question, please let me know
- Sun Jul 08, 2018 2:34 am
- Forum: Gameplay Help
- Topic: Evolution Settings help please
- Replies: 5
- Views: 13321
Evolution Settings help please
Hi :) I am looking to increase the difficulty of mobs in the game. Ideally, the mobs would give me a few hours (about 6) to get my base and walls going. Then from 6-48 hours play time they would get gradually more difficult till after 2 days, they start breaking through the walls and annihilate me. ...
- Fri Jul 06, 2018 2:04 am
- Forum: Modding help
- Topic: installation help por favor?
- Replies: 1
- Views: 873
installation help por favor?
Hello
I set up a headless ubuntu server for a few friends, but I am no expert in ubuntu.
We are thinking of adding some mods to the game, can someone point me to the easiest set of directions about installing mods either through terminal or filezilla?
Thanks a lot
I set up a headless ubuntu server for a few friends, but I am no expert in ubuntu.
We are thinking of adding some mods to the game, can someone point me to the easiest set of directions about installing mods either through terminal or filezilla?
Thanks a lot
- Sun Jul 01, 2018 12:12 am
- Forum: Gameplay Help
- Topic: simple power switch setup?
- Replies: 8
- Views: 7193
Re: simple power switch setup?
you need to connect a power sorce to one sinde and the assembler to the ohter side (but be careful not to fork into another energy source to the assembler..... Then you need to connect (via red/green wire) a readable entity to the power switch ( i would suggest a steel chest which you insert the in...
- Sat Jun 30, 2018 3:07 pm
- Forum: Gameplay Help
- Topic: simple power switch setup?
- Replies: 8
- Views: 7193
simple power switch setup?
OK, I am trying to set up a very simple power switch setup and I am having trouble finding anything relevant on the googles. All of the "tutorials" are either let's play videos or super complicated logic gate videos for people making crazy complicated machines. I have a power switch and an...