Search found 975 matches

by PacifyerGrey
Fri Nov 02, 2018 3:07 pm
Forum: Ideas and Suggestions
Topic: Steam age
Replies: 23
Views: 1507

Re: Steam age

Totally. Unless I misunderstood, this thread is discussing the idea of a new mod. We're not suggesting a change to vanilla. The topic is in "Ideas and suggestions", not in "request for a mod" subforum. Plus the OP never talks of a mod, so I understand his suggestion is for vanilla. @OP : if I'm wro...
by PacifyerGrey
Fri Nov 02, 2018 3:01 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 96
Views: 6326

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

My god the game is getting so much coolness!
Rich text is just blowing up my pants
With on-hover tooltips on both entities and rich text Factorio starts looking so mature!
Well done guys!
by PacifyerGrey
Wed Oct 31, 2018 6:24 pm
Forum: Ideas and Suggestions
Topic: Steam age
Replies: 23
Views: 1507

Re: Steam age

Also I see this steam age a nice strategy for copperless start. The only thing that erroneously used copper in this steam age start is Offshore Pump which requires green chip if I remember right. But that can be fixed as well. However the electric age will require Copper for everything - poles, gene...
by PacifyerGrey
Wed Oct 31, 2018 7:50 am
Forum: Ideas and Suggestions
Topic: Normalize crafting time tooltips (New Player Experience)
Replies: 11
Views: 660

Re: Normalize crafting time tooltips (New Player Experience)

I do totally agree with this point. I would also vote for making Assembler 1 with a crafting speed of 1 as waaay many newcomers wonder why assembler produces slower than recipe states. Actually all basic machines should have a speed of 1 and upgrades go for multiples of that so you could clearly see...
by PacifyerGrey
Wed Oct 31, 2018 7:27 am
Forum: Ideas and Suggestions
Topic: make hand-crafting only possible when stationary
Replies: 17
Views: 1177

Re: make hand-crafting only possible when stationary

I think the real problem here is not the mere existance of handcrafting but the speed of it. A player can actually handcraft faster than tier2 machine can do it which is rediculous. A player should understand that automating stuff even with 1 assembler will be beneficial to him compared to handcraft...
by PacifyerGrey
Wed Oct 31, 2018 7:20 am
Forum: Ideas and Suggestions
Topic: Hold to fill in blueprint from inventory
Replies: 3
Views: 335

Re: Hold to fill in blueprint from inventory

This idea is old. Several years old.
It was mentioned many times that the game needs early game blueprinting capabilities preceding bots.
Even I did a similar suggestion once (mostly all oldschool factorians did)
Early game blueprint placement - PACK

Other topics are plentiful
by PacifyerGrey
Wed Oct 31, 2018 7:08 am
Forum: Ideas and Suggestions
Topic: Disable a rail piece
Replies: 17
Views: 544

Re: Disable a rail piece

There is an option to add functionality to a signal to add pathfinding penalty to it. While not totally preventing this path from being considered it will then be considered last for example. I know no situation when I would want to totally disable a path in automatic mode (eg not reconstructing rai...
by PacifyerGrey
Tue Oct 30, 2018 2:44 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 444
Views: 20670

Re: Friday Facts #266 - Cleanup of mechanics

I have put up a suggestion to streamline early stage of the game as a part of cleaning up the mechanics.
Bob also linked nice image as a mockup for the idea
viewtopic.php?f=6&t=63176
by PacifyerGrey
Tue Oct 30, 2018 2:32 pm
Forum: Ideas and Suggestions
Topic: Steam age
Replies: 23
Views: 1507

Re: Steam age

in 0.17, thanks to my work to create the fluid energy source, and Rseding's clean up and pulling it, you'll be able to make a mod of this! https://www.dropbox.com/s/btwniwjxz4hkcww/Screenshot%202018-09-09%2022.37.02.png?dl=0 Did you make this mockup using prototype mod for 0.17? Or is it just a pho...
by PacifyerGrey
Tue Oct 30, 2018 12:12 pm
Forum: Ideas and Suggestions
Topic: Steam age
Replies: 23
Views: 1507

Steam age

There were multiple suggestions on extending the start of the game or "burner" age by introducing "burner assemblers" and "burner laboratories". However the whole "burner" stuff makes little sense as obviously you can't create motion from burning coal itself. The actual motion is generated by steam ...
by PacifyerGrey
Fri Oct 12, 2018 6:33 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 130
Views: 17337

Re: Train station skipping conditions

This suggestion is still very relevant. If a station would have a skip condition list as well as leave condition list (with identical mechanics) for every station in the list it would be simply awesome and would make trains so much smarter without adding a lot to programming. The skip condition shou...
by PacifyerGrey
Fri Oct 05, 2018 5:16 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 6597

Re: Friday Facts #263 - Trains in blueprints

The changes are awesome!
And with schedules in blueprints I think this one is even more important
Train pathfinding on stations with same name
by PacifyerGrey
Tue Oct 02, 2018 9:30 am
Forum: Ideas and Suggestions
Topic: Turret logistics technology
Replies: 5
Views: 252

Re: Turret logistics technology

It has been stated multiple times that Factorio is a game where you make complex things using basic elements. Devs will most likely never integrate functions available by existing means into stuff to simplify it as it goes against the game's purpose. Your suggestion in particular brings nothing new ...
by PacifyerGrey
Sat Sep 29, 2018 5:10 pm
Forum: Ideas and Suggestions
Topic: Train station groups
Replies: 10
Views: 291

Re: Train station groups

Zavian wrote:
Sat Sep 29, 2018 2:14 pm
PacifyerGrey wrote:
Sat Sep 29, 2018 12:27 pm
However I am totally up for circuit controls for a station pathfinding value

Can't you already use circuit controlled signals to achieve a similar effect?
Sadly no. Would be a nice simple feature.
by PacifyerGrey
Sat Sep 29, 2018 12:27 pm
Forum: Ideas and Suggestions
Topic: Train station groups
Replies: 10
Views: 291

Re: Train station groups

Not sure about grouping stations, this seems to be pretty complex to implement into existing game logic.

However I am totally up for circuit controls for a station pathfinding value
Here is my old suggestion on the matter
Train pathfinding on stations with same name
by PacifyerGrey
Fri Sep 28, 2018 8:24 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 9149

Re: Friday Facts #262 - Hello my name is: Compilatron

Please tell me the robot assistant is only in the tutorial campaign, or has an option to disable it. I do not want a Factorio version of Clippit/Clippy/whatever the name of that awful waste of space and attention is. Yes it will be Campaign/Tutorial only Imo this robot guy could serve a purpose of ...
by PacifyerGrey
Mon Sep 24, 2018 8:32 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 144
Views: 11419

Re: Friday Facts #258 - New autoplace

The problem here arised when devs decided to make decisions instead of players. Generally its the same stuff as with bots vs belts. This is mosly a shitbomb thrown into community to make them express their emotions on the matter and make a real decision later. This is really aggressive stuff but it ...
by PacifyerGrey
Wed Sep 19, 2018 12:39 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 286
Views: 18449

Re: Friday Facts #260 - New fluid system

snip Your assumptions are solid enough but there is one major failure in them You have to be able to model every single pipe segment independently. Also consumers do not provide constant drain but do so in discrete cycles. You can see it as there are small tanks on the ends which are full most of t...
by PacifyerGrey
Mon Sep 17, 2018 4:27 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 286
Views: 18449

Re: Friday Facts #260 - New fluid system

I do greatly support TheYeast's concept. Not only it is reasonable from CPU standpoint but also this has a great educational sense. Also this leads to a point of making hard cap on a pipe absolete replacing it with say volume and friction giving the throughput a soft cap like it would in real life. ...
by PacifyerGrey
Tue Sep 11, 2018 7:10 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 8596

Re: Today's forum skin update

Overall upgrade was much needed. However there are some things I dislike: Font all across the board is unpleasant to read. I do dislike it a lot. The biggest concern is about main post font. Unread topic icon color should definitely change to a more contrast one. Previously red was very distinctive ...

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