Search found 18 matches
- Tue Dec 19, 2017 2:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.6] Crash after pressing Esc while map is loading
- Replies: 1
- Views: 865
[Rseding91] [16.6] Crash after pressing Esc while map is loading
The map this happens on is originally from the latest 0.15 but is now played on 0.16.6. When you are in the middle of loading the save, then press Esc on your keyboard, the game will crash. This happens on my headless server as well. The only difference is you need to press Esc while the server is s...
- Fri Dec 15, 2017 11:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [16.2] Server crashes when added to steam favorites!
- Replies: 5
- Views: 3824
Re: [0.16.x] Server crashes when added to steam favorites!
Attached is a server-side crash log of one of the servers that were crashed.
I just tried it myself with the same results.
Video of it being done. http://cdn.win-serv.com/ShareX/GeneralD ... 3%20AM.mp4
I just tried it myself with the same results.
Video of it being done. http://cdn.win-serv.com/ShareX/GeneralD ... 3%20AM.mp4
- Fri Dec 15, 2017 4:29 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.2] Unexpected error while loading vanilla game in Multiplayer (El.SubNet.::getDemand) MR
- Replies: 29
- Views: 12532
Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand
Yes, it happens every time. I downloaded the save to my local computer to try the same save in single player, same crash happens. Edit: So I looked more into this by going into the map save archives for this server and found out that at the time of crash, a griefer was mass spamming artillery shells...
- Fri Dec 15, 2017 4:04 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.2] Unexpected error while loading vanilla game in Multiplayer (El.SubNet.::getDemand) MR
- Replies: 29
- Views: 12532
Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand
Attached is a copy of the save file that is causing the crash + a server side log.
- Fri Dec 15, 2017 3:09 am
- Forum: Duplicates
- Topic: [16.2] Server crash on player join (ElectricSubNetwork::getDemand)
- Replies: 2
- Views: 1440
Re: [16.2] Server crash on player join (ElectricSubNetwork::getDemand)
Yes, it's the same server. Factorio One #01a is the name. I managed to get the server save file since I'm the one that runs that specific server.
- Thu Dec 14, 2017 10:39 pm
- Forum: Duplicates
- Topic: [16.2] Server crash on player join (ElectricSubNetwork::getDemand)
- Replies: 2
- Views: 1440
[16.2] Server crash on player join (ElectricSubNetwork::getDemand)
After changing from version 0.16.1 to 0.16.2, one of my servers seems to crash once a player joins after starting the server.
Attached is the server log and a link to the most recent map save.
Edit: Might be related to this post. viewtopic.php?f=7&t=54826
Attached is the server log and a link to the most recent map save.
Edit: Might be related to this post. viewtopic.php?f=7&t=54826
- Tue Nov 28, 2017 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] First player that joins map gets admin permissions
- Replies: 1
- Views: 1132
[0.15.x] First player that joins map gets admin permissions
I have my servers setup to auto wipe and restart the servers with a fresh map on a set schedule. The problem that I am having here is that once the server wipes, the first person that joins the server, regardless if they are on the admin list or not, will automatically get admin permissions. Note th...
- Mon Aug 21, 2017 11:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.33] Stall of headless server: Saving scenario failed
- Replies: 1
- Views: 2521
[0.15.33] Stall of headless server: Saving scenario failed
It appears that when you start a headless server with --start-server-load-scenario "FactorioScenarioMultiplayerSpawn" in the startup parameters and then you run /save from rcon, you will immediately stall and make the server say not responding due to a save path not being resolved. The aut...
- Fri Jun 16, 2017 7:13 pm
- Forum: Pending
- Topic: [15.21] Crash of server after: "(filename not available): Inserter::`scalar deleting destructor'"
- Replies: 2
- Views: 1499
[0.15.21] Server crash "scalar deleting destructor"
I was not on the server at the time of crash. Sadly all i have is the server log file and no other info. Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-a6ncci\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factori...
- Fri Jun 16, 2017 3:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.21] Server crash "Invalid value of AllowedCommands"
- Replies: 1
- Views: 2138
[Rseding91] [0.15.21] Server crash "Invalid value of AllowedCommands"
When using the command "/config set allow-commands" and you set the value to anything that isn't true, false or admins-only, the server will go to a failed state. I noticed this when i accidentally had a typo in the value and typed "falsea" instead of "false". When you ...
- Wed Jun 14, 2017 7:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.20] Server crash "Error when opening file for reading"
- Replies: 5
- Views: 7269
[0.15.20] Server crash "Error when opening file for reading"
I have had 3 crashes on 2 different servers running with no mods on version 0.15.20. Attached is the log of the most recent of the 3 crashes. I have not had this issue at all on 0.15.19. 11221.128 Info ServerMultiplayerManager.cpp:670: mapTick(16811393) changing state from(InGame) to(InGameSavingMap...
- Sun May 28, 2017 1:04 pm
- Forum: Resolved Problems and Bugs
- Topic: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)
- Replies: 13
- Views: 7801
[0.15.16] Server crash on TransferBlueprint (InputActionDefragmenter::assemble)
Not really sure what the cause of the crash is, as I was not on the server at the time of crash. Looks like it has something to do with blueprints though. Sorry I could not give any details about this crash. 52836.316 Info InputActionDefragmenter.cpp:122: Defragmenter contents: 52836.317 Info InputA...
- Thu May 25, 2017 11:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.13] Server crash after dragging blueprint to bp book
- Replies: 1
- Views: 887
[0.15.13] Server crash after dragging blueprint to bp book
This bug was found by aria_deng on Factorio.
I made a Youtube video showing how it's done.
https://www.youtube.com/watch?v=5dV5YMK ... e=youtu.be
Attached is a server-side log file.
I made a Youtube video showing how it's done.
https://www.youtube.com/watch?v=5dV5YMK ... e=youtu.be
Attached is a server-side log file.
- Thu Sep 01, 2016 12:36 pm
- Forum: Pending
- Topic: [0.14.2] Steam version of headless server does not autosave
- Replies: 1
- Views: 1044
[0.14.2] Steam version of headless server does not autosave
This was an issue back in the 0.13 Steam version as well. I use the startup arguments -autosave-interval" "15" "--autosave-slots" "1" on the site version and it works fine, but on the Steam version, it refuses to overwrite the autosave when it's supposed to. Curren...
- Sun Aug 28, 2016 3:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.1] "--allow-commands "false"" does not restrict commands
- Replies: 3
- Views: 2779
[0.14.1] "--allow-commands "false"" does not restrict commands
As the title says, looks like all users that are non admins are able to run console commands on a 14.1 server. I'm currently using the same startup line as I was in 0.13.x --allow-commands "false"
- Sun Aug 28, 2016 3:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.1] Crash on second RCON connection
- Replies: 3
- Views: 2594
Re: [0.14.1] Crash on second RCON connection
Same issue on my servers as well on 0.14.1.
- Fri Jul 01, 2016 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.13.3 Headless server workaround
- Replies: 25
- Views: 15960
Re: 0.13.3 Headless server workaround
Got it working.
Thanks for the info.
Thanks for the info.
- Fri Jul 01, 2016 7:40 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.13.3 Headless server workaround
- Replies: 25
- Views: 15960
Re: 0.13.3 Headless server workaround
What would I put for a Windows server having this issue?