Search found 26 matches

by Prezombie
Sun Dec 01, 2019 12:10 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 398700

Re: [MOD 0.17] Industrial Revolution

All the Blueprint and roboport extended commands next to the hotbar are locked because I only have clockwork bots, but without those functions they're not that useful. It says that they're unlocked with the Roboport equipment technology, either the mod should change the unlocking condition, or if th...
by Prezombie
Sat Aug 18, 2018 7:38 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 52193

Re: Friday Facts #256 - The little things 3

That belt immunity item feels like a rather hacky thing. It would make a lot more sense to grandfather this feature into robolegs, or make a whole new item that lets you hover over the gamefield, ignoring belt movement and letting you effectively phase through buildings.
by Prezombie
Wed Jun 03, 2015 2:18 am
Forum: Resolved Problems and Bugs
Topic: Mission containers are too small.
Replies: 0
Views: 818

Mission containers are too small.

When the stack sizes were changed and shrunk, the number of slots in the wrecks in the campaign missions weren't adjusted. This makes the stacks overflow and simply get lost when the level is generated.
by Prezombie
Tue Jun 10, 2014 4:53 pm
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 20191

Re: 2^x vs y*10^x

Honestly, if The 2^x system isn't going to stick, I'd rather that the entire stack-based inventory be dropped altogether. Better to just switch to a list-based inventory, changing the "place half" commands to "place 10", and giving items a volume along with giving containers a ma...
by Prezombie
Mon Jun 09, 2014 1:22 pm
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 20191

Re: 2^x vs y*10^x

We also like 2^x as we are geeks, but we are not geeks enough to be able to count 128*17 quickly. In what factorio scenario do you need to calculate that? Besides the already discussed scenario of using a requester chest, which is what should have been edited in the first place. I've had to split s...
by Prezombie
Sun Jun 08, 2014 1:21 am
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 20191

Re: 2^x vs y*10^x

This change was introduced, because we don't want to have two different bases (2 AND 10, that really don't makes sense). In the end there was a tendency for 10 instead of 2 - as it is now. And what was so bad about the alternative of making the requester system use the number of stacks for large nu...
by Prezombie
Sun Jun 08, 2014 1:11 am
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 51477

Re: Friday Facts #37

I think there would have been less complaints if they had rounded up :P, so 64 = 100 stack, 128 = 200 stack, 256 = 300 stack. You still get power of 10, plus buff instead of nerf :) Yeah, there might have been less complaints, but personally, I'd dislike larger stacks with a power of ten as much. S...
by Prezombie
Sat Jun 07, 2014 11:04 am
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 20191

Re: 2^x vs y*10^x

Powers of two is just more sensible. Just look at how it was a huge debate when Minecraft entered alpha for its survival mode, and in the end, powers of two survived because that was what the world itself was based on. I made a mod for those who want to play 0.10.0 with the proper numbers (and buffe...
by Prezombie
Sat Jun 07, 2014 10:44 am
Forum: General discussion
Topic: wow that train nerf. (stack size changes)
Replies: 17
Views: 8581

Re: wow that train nerf. (stack size changes)

Yeah, I really dislike the new stack sizes, they're ever so less dignified. 50 ore/stack, 15 stacks per carriage, you need a disgustingly long train to make train transport dominate a stupidly long conveyer belt. I made a nice little mod to cover both of these problems . Stack sizes back to "no...
by Prezombie
Sat Jun 07, 2014 10:20 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 71623

Re: Version 0.10.0

Not only do we need even more chests now, the full chests in previous saved games had more than 20% of their contents deleted. That's just wrong. I made a little mod to return the powers of two. Ugh, there should have been a bold warning if that's the case. Did you try pulling everything out by ins...
by Prezombie
Sat Jun 07, 2014 10:14 am
Forum: Implemented Suggestions
Topic: Switch the names of the "news" and "updates" subforums.
Replies: 6
Views: 2527

Re: Switch the names of the "news" and "updates" subforums.

MF- wrote:It shall better not change their RSS feed IDs.
It wouldn't. subforum IDs are a pure number. Ideally, all they need to do is rename forum f=3 to updates, and forum f=38 to news.
by Prezombie
Sat Jun 07, 2014 9:19 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 71623

Re: Version 0.10.0

Not only do we need even more chests now, the full chests in previous saved games had more than 20% of their contents deleted. That's just wrong.

I made a little mod to return the powers of two.
by Prezombie
Sat Jun 07, 2014 8:53 am
Forum: Mods
Topic: [0.10.0] Square Stack Sizes, return to the powers of two.
Replies: 5
Views: 8747

[0.10.0] Square Stack Sizes, return to the powers of two.

For those who dislike the new version's stack sizes, I'd like to present my small contribution. The name is a little misleading. All stack sizes have been set to a number equal to a power of two. Yeah, I know 2^(2n+1) isn't a square number. If I did it all correctly, all stack sizes have been return...
by Prezombie
Sat Jun 07, 2014 8:14 am
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 51477

Re: Friday Facts #37

the power of 2 is nice and geeky :) but when i play, i calculate everything in 10* system. so it was a good idea to change it. If you really use 10^x, look at the number of stacks at each level. For 10^x, and a stack size of 100, it goes 1, 1, 1, 10, 100. If you're estimating with just 10^x, you've...
by Prezombie
Fri Jun 06, 2014 11:28 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 51477

Re: Friday Facts #37

Stacks are now 10 based, to match the circuit/requester settings, the amount might change, they were mostly changed to the nearest suitable value. Please, no. Return to the powers of two model. You're like that evil NASA executive who demanded that the Engineers use imperial instead of metric. Chan...
by Prezombie
Fri Jun 06, 2014 8:01 pm
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 71623

Re: Version 0.10.0

Inserter/requester count values should have been changed to match the x^2 stack sizes, not the other way around.

Mainly because it leaves the game open to make "doubled stack sizes" to be a viable tech upgrade.
by Prezombie
Fri Jun 06, 2014 10:11 am
Forum: Implemented Suggestions
Topic: instead of dying, restart in clone center / cloning /respawn
Replies: 8
Views: 3886

Re: instead of dying, restart in clone center

Also, as a bonus, a functioning robot building center offers several advantages: Let the player switch between bodies. Possibly as a tech upgrade, allow a player to make a simple robot macro, repeating a simple sequence of tasks. An easy way to "patch in" to a friend's existing game. Also,...
by Prezombie
Fri Jun 06, 2014 8:25 am
Forum: Implemented Suggestions
Topic: Switch the names of the "news" and "updates" subforums.
Replies: 6
Views: 2527

Switch the names of the "news" and "updates" subforums.

The news forum lists all the updates, and the updates forum discusses all the news. :roll:
by Prezombie
Wed Jun 04, 2014 5:12 am
Forum: Ideas and Suggestions
Topic: Replace Burner miner/inserter with a simpler generator
Replies: 0
Views: 2107

Replace Burner miner/inserter with a simpler generator

Once you pass the tutorial, the burner inserter is completely pointless. It would make more sense to make a backup generator unit which would do all the burning for the slow inserter and the small miner. The portable generator could act like a substation with a smaller aura, giving it a long-term vi...
by Prezombie
Wed Jun 04, 2014 4:55 am
Forum: Ideas and Suggestions
Topic: Roads (stone, asphalt)/moving+driving quicker
Replies: 26
Views: 12292

Re: Stone road - Make your character move quicker

In the meantime, conveyer belts can do this mostly.

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