Search found 7 matches

by Drizznarte
Fri Sep 29, 2023 12:08 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 73729

Re: Friday Facts #378 - Trains on another level

kovarex wrote: ↑
Fri Sep 29, 2023 11:37 am
BlackAsLight wrote: ↑
Fri Sep 29, 2023 11:28 am
Can we walk on the bridges?
You can't. biters also can't walk it.
If you cant walk 😞 on the rails dont bother doing hand rail graphics , thay make it look too cluttered anyway
by Drizznarte
Sat Sep 16, 2023 2:47 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52623

Re: Friday Facts #376 - Research and Technology

Great to get some feedback about last weeks FF .I am still worried about quality , you mention how the law of large numbers will just transform probabilities into ratios. You don't however justify the random approach rather than quality modules simply increasing the ratio of input items .The recycle...
by Drizznarte
Fri Sep 08, 2023 4:14 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119134

Re: Friday Facts #375 - Quality

Kovarex had added kovarex process to every item in the game :( .
by Drizznarte
Fri Sep 23, 2022 5:43 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 25874

Re: Friday Facts #370 - The journey to Nintendo Switch

Dont worry about making the game too long. I'm currently 300 hours into a seablock playthrough , long is good. I will wait and you can have my money as soon as you are ready for it.
by Drizznarte
Sun Jan 24, 2021 11:38 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 143981

Re: [MOD 1.1] Sea Block Pack 0.5.1

Just found a small bug . Can't craft Night vision 3 . There is a missing space in the name of Nightvision 2 which makes it unsuitable use as a input.
Thank for all the great work.
by Drizznarte
Fri Jul 20, 2018 7:12 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 42560

Re: Friday Facts #252 - Sound design & Map editor

As mainly a late game player i often find myself reloading creative mode mod . Creating a small setup and testing it using items like creative belt loaders and fluid sources.Saving a blueprint, unload the creative mod and then resuming my main game. If the Map editor is to be truely powerfull i woul...
by Drizznarte
Fri Aug 11, 2017 5:31 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 66156

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

12 % increase already .. MMMm
Well Done. While we are on the subject of logistics . How do you tend to solve the deconstruction / request problem of the player when inventory is full . The beeping is soo annoying and shouldn't happen with clever robots...

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