Search found 22 matches
- Mon May 20, 2019 1:37 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 37655
Re: Friday Facts #295 - New design for the chemical plant
So, many people here like the smoke. But it looks too bad. Modern chemical plants shouldn't be this bad when it is operating normally. I know all it does is to make the pollution alerting, but it looks more like an industrial accident. I would expect explosions follows or the smoke spread to much bi...
- Sat Jun 30, 2018 5:33 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 77695
Re: Friday Facts #249 - Dead end exploration
Intuitively I like 4 more than 3 because, a single item in a pure action bar is basically just a single item blueprint (with the extra ability to build things manually and use items). But 4 alone doesn't feel like a good idea. The action bar alone without changing blueprints could be a good feature....
- Sun Apr 01, 2018 3:17 pm
- Forum: Pending
- Topic: [0.16.36] Blueprints can be reimported into library
- Replies: 2
- Views: 1317
[0.16.36] Blueprints can be reimported into library
Minor problem: Create a blueprint, export the blueprint string, and put it into the library. Import the blueprint string and also put it into the library. You got two identical blueprints there, which isn't possible otherwise.
I'm using Ubuntu 64 bit, steam version, if that matters.
I'm using Ubuntu 64 bit, steam version, if that matters.
- Sun Apr 01, 2018 3:06 pm
- Forum: Not a bug
- Topic: [0.16.36] Inconsistent number size for constant combinators
- Replies: 1
- Views: 1049
[0.16.36] Inconsistent number size for constant combinators
Minor problem: In the GUI of a constant combinator, if you input a too large number it will be truncated to 64bit. But only a 32bit number is actually saved.
I'm using Ubuntu 64 bit, steam version, loading a 0.15 save file, if that matters.
I'm using Ubuntu 64 bit, steam version, loading a 0.15 save file, if that matters.
- Wed Jun 29, 2016 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.0] A bad save file as the default breaks loading UI
- Replies: 9
- Views: 5105
Re: [0.13.0] A bad save file as the default breaks loading UI
This forum doesn't let me upload an empty file, so this is my original broken save... To reproduce it you should modify the timestamp or remove other save files to make sure it is the newest.
Also, if I try to load this file, it gives two errors together.
I'm using Ubuntu 16.04 32 bit.
Also, if I try to load this file, it gives two errors together.
I'm using Ubuntu 16.04 32 bit.
- Tue Jun 28, 2016 8:26 pm
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.0] A bad save file as the default breaks loading UI
- Replies: 9
- Views: 5105
Re: [0.13.0] A bad save file as the default breaks loading UI
That reasoning isn't quite different from reinstalling the whole operating system because of this...
I have verified that no file has been changed, if that matters.
I have verified that no file has been changed, if that matters.
- Tue Jun 28, 2016 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.0] A bad save file as the default breaks loading UI
- Replies: 9
- Views: 5105
Re: [0.13.0] A bad save file as the default breaks loading UI
It loads fine. And the problem is gone if the broken save is removed or there is a newer save.
Only some minor UI problem.
Only some minor UI problem.
- Tue Jun 28, 2016 8:08 pm
- Forum: Not a bug
- Topic: [0.13.0] Undesirable bot behavior related to fire
- Replies: 4
- Views: 2058
[0.13.0] Undesirable bot behavior related to fire
Not sure if this is considered a bug or not. But this makes construction bots less likely to survive in combat. I can't reproduce it reliably, and this is the nearest I get. At the first time I see it the two bots were near a burning tree, when there were a lot of biters and spitters around, and the...
- Tue Jun 28, 2016 7:21 pm
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.0] A bad save file as the default breaks loading UI
- Replies: 9
- Views: 5105
*[0.13.0] A bad save file as the default breaks loading UI
My computer shut down from overheating while autosaving. So I had a corrupted save file as the newest one. The next time I try to load a save file I got this: factorio_2016-06-29_02-39-45.png Not a problem yet. But after I clicked OK and selected another save file: factorio_2016-06-29_02-40-28.png
- Sat Jun 18, 2016 2:49 am
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 53305
Re: Friday Facts #143 - Nat Punching Again
It was always said to be a goal, not a promise (nor a deadline). But words spread and that part got omitted. Usually a goal contributes 1/6 to a more properly estimated time. But yeah, not everyone knows software development enough to recognize the difference. Maybe the listed tasks are all done, bu...
- Thu Jun 16, 2016 2:52 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 146204
Re: Version 0.12.35
Now this one-liner update has the most comments.
- Sat Jun 11, 2016 5:48 am
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 66378
Re: Friday Facts #142 - Playtesting
About that crane. If it is a train station, it also makes me think a lot of a loading crane. How about a train station that has an inventory slot that can contain fuels and automatically loads the locomotive with it ?!? That would be awesome (especially if done with a nice inserter-type animation) ...
- Sat May 28, 2016 1:32 am
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 66418
Re: Friday Facts #140 - Soon
In reality, I don't think fire generally has shadow... And they may add shadows to other objects.SWSe wrote:Great, thanks for this post.
Also, it's nice how the flames are casting shadows
But they might be the shadows of something burning.
- Sun Apr 10, 2016 11:52 am
- Forum: Translations
- Topic: [0.10.6] Chinese Translation (push update)
- Replies: 6
- Views: 17258
Re: [0.10.6] Chinese Translation (push update)
Do you have the license for that font? You might want to know it's for sale before getting into trouble. I think their official website is: http://www.foundertype.com/showsortpic.php?inputword=%B0%AE%D3%DA%D7%D6%C0%EF%D0%D0%BC%E4&sid=88&fontfile=FZY4JW.TTF (The listed price is supposedly onl...
- Fri Apr 08, 2016 6:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] Items lost when resetting assembling machine
- Replies: 16
- Views: 4862
Re: [0.12.30] Items lost when resetting assembling machine
Maybe there should be a button (or shift-click) to reset only when the current item is completed.
Rotating or mining the input inserter, and putting the item held by the insert back into the machine, are the parts being more annoying.
Rotating or mining the input inserter, and putting the item held by the insert back into the machine, are the parts being more annoying.
- Thu Apr 07, 2016 1:16 am
- Forum: Ideas and Requests For Mods
- Topic: [request/idea] Vehicle that you can build on
- Replies: 3
- Views: 1656
Re: [request/idea] Vehicle that you can build on
Probably impossible because most spirits aren't rotatable.
- Sat Apr 02, 2016 2:50 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer issues - READ BEFORE POSTING
- Replies: 6
- Views: 18582
Re: Multiplayer issues - READ BEFORE POSTING
I have a question: Are most replay bugs in singleplayer mode also replicable in multiplayer as a desync? I think they should be similar. If I played Factorio enough to crash the replay one time, there is likely already a new version. If yes I may just ignore them. If no, it seems there is very littl...
- Thu Mar 31, 2016 3:46 pm
- Forum: Not a bug
- Topic: [0.12.29] [kovarex] Ctrl+click on empty slot and modules
- Replies: 5
- Views: 2363
- Wed Mar 30, 2016 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [Michal] Underground belts may change direction if rebuilt
- Replies: 1
- Views: 3096
[0.12.29] [Michal] Underground belts may change direction if rebuilt
I don't think this would happen often. I found this behavior when I was experimenting strange things.
See the image. Kill the two underground belts in the middle and the other belts got connected. And the new direction is kept if rebuilt by bots.
See the image. Kill the two underground belts in the middle and the other belts got connected. And the new direction is kept if rebuilt by bots.
- Fri Mar 25, 2016 8:11 pm
- Forum: Not a bug
- Topic: [0.12.29] [kovarex] Ctrl+click on empty slot and modules
- Replies: 5
- Views: 2363
[0.12.29] [kovarex] Ctrl+click on empty slot and modules
Ctrl+click on an empty slot in the inventory could send normal ingredients to an assembly machine, but not modules (for the assembly machines making higher level modules and using lower level modules as ingredients).
But ctrl+click on the module stack works.
But ctrl+click on the module stack works.