Search found 21 matches

by floodo1
Sun Feb 04, 2018 2:53 am
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 84306

Re: Friday Facts #228 - High resolution turrets

Please include the HD / real lasers even if the damage calculation doesn't get updated :D
by floodo1
Wed Jan 17, 2018 1:07 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 425714

Re: Friday Facts #225 - Bots versus belts (part 2)

LOL, "optimal play". Good thing there is mod support (-8
by floodo1
Sat Jan 06, 2018 4:24 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 396681

Re: Friday Facts #224 - Bots versus belts

Just don't use bots if you don't like them (-8
by floodo1
Thu Dec 14, 2017 1:03 am
Forum: Modding help
Topic: Modding documentation has small mistake with quick-bar-count
Replies: 2
Views: 1263

Modding documentation has small mistake with quick-bar-count

http://lua-api.factorio.com/latest/Concepts.html#Modifier lists "quick-bars-count" but I was getting errors when using that string with 0.16.x, so I checked /data/base/prototypes/technology/technology.lua and found that it should be "quick-bar-count" (no 's' character) Hopefully ...
by floodo1
Thu Dec 14, 2017 12:58 am
Forum: Modding discussion
Topic: [Tips]Updating mods to 0.16
Replies: 9
Views: 5087

Re: [Tips]Updating mods to 0.16

The Modifier "num-quick-bars" became "quick-bar-count" (see my thread about current documentation inaccuracy)
by floodo1
Thu Dec 14, 2017 12:54 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 209
Views: 134005

Re: [MOD 0.13] Big Bags - more space in your bags

I took a look at updating this for 0.16. If I'm reading the Prototypes page correctly, then "num-quick-bars" was changed to "quick-bars-count" ... but even after that update in data.lua I still get an error with the Modifier )-8 Ahh, by checking the technology prototypes I disco...
by floodo1
Wed Dec 13, 2017 4:25 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 209
Views: 134005

Re: [MOD 0.13] Big Bags - more space in your bags

I took a look at updating this for 0.16. If I'm reading the Prototypes page correctly, then "num-quick-bars" was changed to "quick-bars-count" ... but even after that update in data.lua I still get an error with the Modifier )-8 Any plans to release an official update of this mod...
by floodo1
Mon Oct 02, 2017 12:35 am
Forum: Mods
Topic: [MOD 0.12.x]Ross Bugden's Music 1.0.0
Replies: 7
Views: 5578

Re: [MOD 0.12.x]Ross Bugden's Music 1.0.0

SuicidalKid wrote:Updated this to 0.14 because I got bored, enjoy!

https://www.dropbox.com/s/sab8t1cung5wy ... 1.zip?dl=1
I believe this works with 0.15 also!
by floodo1
Sat May 20, 2017 5:15 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 169041

Re: Friday Facts #191 - Gui improvements

Excellent changes!
by floodo1
Sat Jan 28, 2017 3:43 am
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 45277

Re: Friday Facts #175 - Programmable Speaker

First thing I'm doing is setting up a Vampire Killer sequence and making a blueprint of it set to local audio only. There MUST be various locations on the map where you randomly hear Castlevania music in my saves (-8 The best part is actually the messaging system though. Being able to trigger specif...
by floodo1
Sat Oct 15, 2016 10:25 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 129051

Re: Friday Facts #160 - Playtesting

Another thing for gameplay: The only mod I consider to be vital for my enjoyment of the game is the Long Reach mod. It just smooths out gameplay a ton. You might increase the radius at which you can interact with things in the base game. I've been playing a lot of vanilla multiplayer and also singl...
by floodo1
Sat Oct 08, 2016 1:40 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 115894

Re: Friday Facts #159 - Research revolution

rubberduck wrote:what are the plans with blueprints for Version 0.15

a while back you floated the idea to implement a way to port our blueprints from one save to another game.
is that postponed?
https://www.factorio.com/blog/post/fff-156
by floodo1
Mon Oct 03, 2016 5:47 am
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 69190

Re: Friday facts #158 - The end of the 32 bit era

who knew dropping 32bit support would be so controversial? Same with the curved rails ... hard to look at the high-res rail preview image and think anything other than "WOW rails are improved tremendously!" (=8

Looking forward to the next 0.xx version as always!!
by floodo1
Wed Sep 28, 2016 9:19 pm
Forum: Releases
Topic: Version 0.14.10
Replies: 37
Views: 26688

Re: Version 0.14.10

anyone else having issues trying to use the game/server browser? I get "Couldn't reach the auth server" after I hit the 'Browser Public Games" in the menu and am prompted for my username/pass. (Steam version, win64 in the About dialog). after reverting back to 0.14.9 and game/server b...
by floodo1
Sun Sep 25, 2016 10:14 pm
Forum: Mods
Topic: [MOD 0.12.x]Ross Bugden's Music 1.0.0
Replies: 7
Views: 5578

Re: [MOD 0.12.x]Ross Bugden's Music 1.0.0

super thanks, i really enjoy this music in-game (-8
by floodo1
Thu Jul 07, 2016 5:01 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 327319

Re: [MOD 0.12.30+] SmartTrains 0.3.95

... I got tired of my farl train getting loaded with random crap in one half and all of the fuel striped out of the loco on the other half when I stopped near a station so I put smart inserters between the loading chests and the trains to only trigger when train at station was greater than 0! probl...
by floodo1
Wed Jul 06, 2016 6:48 am
Forum: Resolved Problems and Bugs
Topic: Aliens attacking rails
Replies: 11
Views: 6740

Re: Aliens attacking rails

I see. They were getting angry at the player and started destroying everything because they were angry. I got rid of this anger mechanic for 0.13.5, that should fix the issue. Would that mechanic also include attacking chests? Before I realized that victory poling does not work the same in v0.13.x ...
by floodo1
Wed Jul 06, 2016 6:39 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 358232

Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.31

exciting times for Rail Tanker. Really enjoying the fact that the vanilla train UI rules for item quantity work with tankers in v0.13.x! I also had dedicated train stops for my tankers so it is not a problem to avoid inserters that could take the special items out of the tanker 8-) I enjoy this game...
by floodo1
Fri Jul 01, 2016 7:16 pm
Forum: Mods
Topic: [MOD 0.12.x]Ross Bugden's Music 1.0.0
Replies: 7
Views: 5578

Re: [MOD 0.12.x]Ross Bugden's Music 1.0.0

please update this for 0.13!!
by floodo1
Thu Jun 30, 2016 6:29 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 327319

Re: [MOD 0.12.30+] SmartTrains 0.3.95

exciting stuff. Going to be awesome to have my smart train networks working in the 0.13 world ... really looking forward to watching my train network run with the new faster inserters and larger cargo wagons! Can the rail tankers keep up?!?!?!? :D

Go to advanced search