Search found 27 matches

by Pirate_Rance
Thu Dec 12, 2024 11:46 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 12824

Re: Version 2.0.25


Please move the pin window to the left of the minimap so that I can see the entire tooltip for entities I hover over. It's so annyoing to decrease the size of the gui to read something in the tooltip and then make it big again all the time. If you add so many things to the tooltip window and it's ...
by Pirate_Rance
Tue Nov 26, 2024 3:35 am
Forum: Not a bug
Topic: [2.0.21] Technology unlocks blocked by map settings due to unlock method
Replies: 1
Views: 213

[2.0.21] Technology unlocks blocked by map settings due to unlock method

What did you do?
Set Crude oil spawn to off via map creation settings then obtained crude oil via other methods (mods or console)

What happened?
Unable to unlock technology due to not "Mining" Resource

What did you expect to happen instead? It might be obvious to you, but do it anyway!
Unlock ...
by Pirate_Rance
Wed Nov 20, 2024 1:34 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.20] Quality Icons for Recipes and filters not stacked correctly in ALT mode
Replies: 4
Views: 1117

Re: [2.0.20] Quality Icons for Recipes and filters not stacked correctly in ALT mode

Rseding91 wrote: Wed Nov 20, 2024 12:53 am Can you please provide a sample mod showing this issue?
Sure thing
the mod I am using is from NOTNOTMELON

https://mods.factorio.com/mod/infinite-quality-tiers
by Pirate_Rance
Tue Nov 19, 2024 11:10 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.20] Quality Icons for Recipes and filters not stacked correctly in ALT mode
Replies: 4
Views: 1117

[Rseding91] [2.0.20] Quality Icons for Recipes and filters not stacked correctly in ALT mode

What did you do?
Created Quality Icon via a Multi PNG stack to create quality icon via randomization of colors.

What happened?
Quality Icons for recipes and filters only use the first PNG in a stack for the icon itself on buildings in ALT mode

Example
11-19-2024, 17-07-59.png



What did you ...
by Pirate_Rance
Fri Nov 15, 2024 12:32 am
Forum: Releases
Topic: Version 2.0.18
Replies: 22
Views: 13045

Re: Version 2.0.18

I second the storage tank quality size would be nice, I also am seeing a few in the discords i'm in wanting the same to train wagons (both kinds) if we could
by Pirate_Rance
Sat Nov 09, 2024 1:06 am
Forum: Releases
Topic: Version 2.0.15
Replies: 17
Views: 15097

Re: Version 2.0.15



Glad to see 118376 resolved but does this also fix tiles of quality not working? not just the starter? as it references it just gives normal tiles for the starter instead of quality. but do the quality tiles sent manually work now?


I think, they say all tile loose quality when placed and they ...
by Pirate_Rance
Tue Nov 05, 2024 6:49 pm
Forum: Releases
Topic: Version 2.0.15
Replies: 17
Views: 15097

Re: Version 2.0.15

Glad to see 118376 resolved but does this also fix tiles of quality not working? not just the starter? as it references it just gives normal tiles for the starter instead of quality. but do the quality tiles sent manually work now?
by Pirate_Rance
Sun Oct 27, 2024 5:45 am
Forum: Duplicates
Topic: [2.0.11] Quality Space Platform pieces not usable for expanding Space platform
Replies: 1
Views: 465

[2.0.11] Quality Space Platform pieces not usable for expanding Space platform

What did you do?
Created Legendary Space platform started and space platform foundations
Created new space platform with it which comes with 10 platform foundations.

What happened?
Space platform will not use non Normal quality space platform foundation pieces to expand the platform

What did you ...
by Pirate_Rance
Sun Oct 27, 2024 5:39 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Item Trigger Tech Unlocks do not trigger with Quality items
Replies: 2
Views: 1632

[Rseding91] [2.0.11] Item Trigger Tech Unlocks do not trigger with Quality items

Obtaining items that unlock any technology but are of a quality above normal does not unlock the technology.

What did you do?
Obtained a non normal version of items that unlock technology

What happened?
Technology did not unlock

What did you expect to happen instead? It might be obvious to you ...
by Pirate_Rance
Sat Apr 27, 2024 5:51 pm
Forum: Ideas and Suggestions
Topic: Update Equipment Item UI for Valid Grids
Replies: 0
Views: 296

Update Equipment Item UI for Valid Grids

TL;DR
Please update the UI on items that are able to be placed in equipment grids to instead show the category of equipment they are.


What ?
My suggestion would be to instead make the item show a image/word of the type of equipment category they are. And to have in the actual grid screen have ...
by Pirate_Rance
Fri Jan 19, 2024 2:58 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 41038

Re: Friday Facts #394 - Assembler flipping and circuit control

While I appreciate all the work done for the Flipping I have an Honest Question, Why not just have it so after recipe selection have the building UI let you select what each fluid slot is for? The only Issue I can find with this would be mixed fluids being a possibility.
by Pirate_Rance
Fri Dec 01, 2023 11:15 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 65677

Re: Friday Facts #387 - Swimming in lava

Cant remember if this was talked about in a previous FFF but it was stated "Tungsten ore is hard to mine and normal mining drills aren't capable of it." is this done via a cap on ore "toughness" that regular miner drills can work on or is there a new system in place for requiring certain machines ...
by Pirate_Rance
Fri Sep 15, 2023 8:29 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 104193

Re: Friday Facts #376 - Research and Technology



To get a quality item you REQUIRE a QUALITY MODULE, thus no module no quality item.
Thus unless you are mix inputting an uncommon+ copper plate with normal plates that circuit design will not jam.

Problem is that theoretically by implementing quality at intermediate steps you maximize the ...
by Pirate_Rance
Fri Sep 15, 2023 7:48 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 104193

Re: Friday Facts #376 - Research and Technology


The problem with quality effects is the same as dyson sphere programs proliferator mechanic; it forces seperation between machines, which leads to every setup being basically the same one-step-at-a-time production. More complex mechanics but simple, uniform solution. It destroys every non-standard ...
by Pirate_Rance
Fri Sep 15, 2023 7:35 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 104193

Re: Friday Facts #376 - Research and Technology

@kovarex

Regarding quality and mod making,
Can a Recipe be made to require a specific Quality part, Example Mod Science Pack requires Gear uncommon of higher to make?
by Pirate_Rance
Sun Sep 10, 2023 5:47 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 253218

Re: Friday Facts #375 - Quality



I can now with 100% certainty know you have never worked or been near manufacturing.


I can understand from that statement that statistic and interval for certainty is not something you use properly


Look up what I said.. or just not do anything and blame me for pointing out IRL information ...
by Pirate_Rance
Sun Sep 10, 2023 5:36 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 253218

Re: Friday Facts #375 - Quality



About RNG:
[...]

If you still cannot stand it, imagine the assembling machine that's outputting items of higher quality is only outputting the higher quality items. Not any trash. With a ratio of 10%, it's not outputting one desired item per second, it's outputting one desired item per 10 ...
by Pirate_Rance
Sun Sep 10, 2023 3:22 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 253218

Re: Friday Facts #375 - Quality



I guess my main mistake was to seriously try proving to delusional people that they are delusional. Fighting windmills, happens.


I'd still like you to make an effort. Responding to a wall of text with "you're just delusional" is indeed fighting windmills, except you're the windmill. Doubly so ...
by Pirate_Rance
Sun Sep 10, 2023 4:23 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 253218

Re: Friday Facts #375 - Quality




No, you are not understanding my logic. If there is enough content to the expansion that I do not like, then I will simply not purchase the expansion. Plain and simple.

This legit makes you sound really REALLY entitled. It sounds like if you bought a box of stuff and it had extra in it you ...

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