Search found 91 matches

by supernet2
Sun May 24, 2020 2:42 am
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 6490

Re: Version 0.18.26

Honestly If ya keep having arguments over whether refunded items should be a thing make it a map setting then its a game by game thing, like Ironman runs. What if we keep having arguments about having too many map settings, though? The solution is to have a tick that enables "extra" Map features or...
by supernet2
Tue May 19, 2020 3:14 am
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 25
Views: 3440

Re: [MOD 0.16] Stationary Fusion Reactors

I was thinking option B, which is my original attempt as well as incorporating code or re-writing it entirely as a new mod. As for the api function I was actually going to create a visual basics application that uses the dll's i create, same as api but not on the web. Options b/c do not require any...
by supernet2
Tue May 19, 2020 3:07 am
Forum: Implemented Suggestions
Topic: Download mods when joining servers automatically
Replies: 9
Views: 2103

Re: Download mods when joining servers automatically

https://factorio.com/blog/post/fff-248 looks like 17 already has plans to sync mods with servers, but man it's been a long time coming, i really hope it makes it in! Yup on 18.x build. Seems like they did integrate it. Downloads from what appears to be the host which is great, because i literally c...
by supernet2
Fri Dec 20, 2019 4:30 pm
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 25
Views: 3440

Re: [MOD 0.16] Stationary Fusion Reactors

That reads to me like you're describing how to manually add support for a few cherry-picked mods of your liking. That is already easily possible with the current mod architecture and requires only 1 or two lines of code for each supported reactor. I.e. you're totally overcomplicating the problem. I...
by supernet2
Fri Dec 20, 2019 2:12 pm
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 25
Views: 3440

Re: [MOD 0.16] Stationary Fusion Reactors

Pretty much just appreciate the fact that they made a universal stack of 5 new fusion reactors with just their own code. Gives variety. Appreciate your mod for the proof of concept for making a installable reactor, helped me understand how to do that myself if I wanna write a mod. As for automating ...
by supernet2
Fri Dec 20, 2019 3:36 am
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 25
Views: 3440

Re: [MOD 0.16] Stationary Fusion Reactors

Okay figured out how to modify and correct the issues in the mod. Wasn't as hard as I thought. It really was just as simple as correcting graphical issues. As for the API situation, I guess I could build something to automate that functionality but I don't wanna steal your work. I've corrected the m...
by supernet2
Wed Dec 18, 2019 12:24 am
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 25
Views: 3440

Re: [MOD 0.16] Stationary Fusion Reactors

Attached pictures of what mods i use now since theres so many. But on build 16, it was my bread and butter combine with factorissimo it was a beautiful thing for making mobile and independent micro mobile bases. Newest mod that takes this concept to the next level is the warptario mod (as well as ne...
by supernet2
Tue Dec 17, 2019 3:24 am
Forum: Mods
Topic: [MOD 0.16] Stationary Fusion Reactors
Replies: 25
Views: 3440

Re: [MOD 0.16] Stationary Fusion Reactors

Im hoping to see this incorporated into the 17.x build of factorio. I loved this mod during the 16.x builds and i wish to have it also on the 17.x build. If the graphics are the problem, all that needs solved is replacing the graphics? Im all in support with seeing this mod updated for 17.x and futu...
by supernet2
Wed Jan 16, 2019 4:17 pm
Forum: Technical Help
Topic: Antsle Servers
Replies: 0
Views: 249

Antsle Servers

What hardware does everyone use to run their factorio servers? I was looking at buying a antsle one Pro, or to just run one off a a Dell edge R710 while using the ESXi as the host for virtualized vms. But im not looking to do any heavy lifting, but i understand the individual cpu cores are most impo...
by supernet2
Fri Dec 28, 2018 3:29 pm
Forum: Technical Help
Topic: Factorio on new raspberry PI running Centos
Replies: 9
Views: 1684

Re: Factorio on new raspberry PI running Centos

Thats okay just seeing if their is a way to make it more stable even if in a emulated environment it wasn't designed to run in. Thank you!
by supernet2
Thu Dec 27, 2018 7:47 pm
Forum: Technical Help
Topic: Factorio on new raspberry PI running Centos
Replies: 9
Views: 1684

Re: Factorio on new raspberry PI running Centos

Yeah i seen that, with the success of seeing it barely functional on the pi 2 model though was wondering what the difference in a pi3 model would make with more robust specs on the cpu front. The Ram though... i don't know how ill beable to compensate for that overall. But yeah wanted to see how i c...
by supernet2
Thu Dec 27, 2018 7:24 pm
Forum: Technical Help
Topic: Factorio on new raspberry PI running Centos
Replies: 9
Views: 1684

Re: Factorio on new raspberry PI running Centos

Anyone try on a Raspbbery PI 3? I ask given the pi 3 supports x64, and i seen the success of running factorio on the pi 2 from this thread. https://forums.factorio.com/viewtopic.php?f=5&t=18128&start=30#p119301 Was hoping to get it running on the pi3 since the pi 3 b+ specs are as follows ARM Cortex...
by supernet2
Sat Aug 04, 2018 4:30 am
Forum: Implemented Suggestions
Topic: Download mods when joining servers automatically
Replies: 9
Views: 2103

Re: Download mods when joining servers automatically

I completely agree with previous statements. Enable auto downloading the mods from the host server. For players who have limited bandwidth though... i suggest giving the option in the mods section to enable "auto mod download from server". This would be the easiest route for the player to join the s...
by supernet2
Fri Aug 03, 2018 5:15 pm
Forum: Ideas and Suggestions
Topic: Suggestion/Improvement on batteries
Replies: 2
Views: 320

Suggestion/Improvement on batteries

As the title implies. The idea is to improve the existing battery cells in the game (tier 1 & 2) to support holding there charge when taken out of mouldar armor (IE You could charge it up then unplug it and it would be called "battery charge %) on the battery. Then a idea came, for a battery chargin...
by supernet2
Fri May 04, 2018 1:22 pm
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 14015

Re: Version 0.16.41

Supercheese wrote:"I felt a great disturbance in the Factory...as if millions of trains suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened."
May the 4th be with you
by supernet2
Thu May 03, 2018 7:30 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 800
Views: 762309

Re: Factorio Roadmap for 0.17+

Everytime i see this my eyes water up. Tears of joy of course. These dev's continue to be a shining beacon of hope in the Indie dev world and showing how PR and marketing should be done, that and the updates. The updates! The communication with the community. Absolutely love these devs and the game ...
by supernet2
Fri Dec 22, 2017 1:39 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 32264

Re: Version 0.16.7

To all people complaining the end of 3-liquid wagons is the end of Factorio, the real question is : would you have missed that feature that much if it had never existed, and the fluid wagon had from start been as it is now ? You mostly miss it because you got used to it. The goal the devs aim to is...
by supernet2
Fri Dec 22, 2017 1:07 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 32264

Re: Version 0.16.7

Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid. I guess it was too rarely used to justify making it work each time. That sucks because I use that feature very often. I do hope this feature is implemented or allowing 3 smaller t...
by supernet2
Wed Dec 13, 2017 3:03 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 33139

Re: Friday Facts #220 - The best Friday Facts ever

Its been some time since i've had time to play factorio. But coming back, my god yes, im excited! As for ordering of the shirts limited to 3... lol at best i'd order is 5. one for each working day, otherwise i dont see any issue on limiting it. Its a great idea to restrict them stupid scalpers (hate...
by supernet2
Wed Jul 19, 2017 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Blueprint Stuck in "Queued for transfer" Forever
Replies: 8
Views: 2185

Re: Blueprint Stuck in "Queued for transfer" Forever

Loewchen wrote:
supernet2 wrote:What is the max size of a world upload i can attach?
viewtopic.php?f=55&t=16583
thanks uploaded the associated file

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