Well... That sucks for me!
And whats good source for energy with bob's/angels's/marathon then?
Im trying replace Alganic with Carboon (6 MJ) (Coal>Coke>Carboon) with addition of Solid Fuel from excessed oils.
Search found 20 matches
- Tue Mar 28, 2017 9:01 am
- Forum: Angels Mods
- Topic: Alganic Acid after recent update
- Replies: 7
- Views: 3263
- Tue Mar 28, 2017 8:07 am
- Forum: Angels Mods
- Topic: Alganic Acid after recent update
- Replies: 7
- Views: 3263
Alganic Acid after recent update
Ive updated my mods yesterday and suddenly Alganic Acid aint give any energy (it was 25MJ before).
Has it been nerfed?
My whole energy system based on Alganci Acid. Now im totally screwed.
Has it been nerfed?
My whole energy system based on Alganci Acid. Now im totally screwed.
- Sun Sep 04, 2016 10:52 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 455741
Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1
So, are Terraforming stations nerfed? There are too way OP. Plyaing with electricity + solar with couple of T-Stations makes game quite easy. Each subsequent T-Station should cost much more and do much less. Or just remove it from the game and let players use green technologies. Bob's mods also adds...
- Wed Jul 20, 2016 8:27 pm
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 21689
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Ouch. You are right.
- Wed Jul 20, 2016 5:23 pm
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 21689
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Why i dont see any quartz in whole map? Cant make wood ;/
- Mon Jul 18, 2016 6:13 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 455741
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0
@TheSAguy
A question about Pollution Cleaner - aint it abit overpowered?
I mean 5-10 of them and your pollution is droping (even with consequential 10% bonus punish).
A question about Pollution Cleaner - aint it abit overpowered?
I mean 5-10 of them and your pollution is droping (even with consequential 10% bonus punish).
- Mon Jul 18, 2016 8:58 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 455741
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0
I updated NE mods to 6.1 via Mods menu in game.Berkys32 wrote:Why mods cant be updated using in-game option, but can be installed this way?
- Mon Jul 18, 2016 8:35 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 455741
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0
Patch 6.1 - Confirmed FIX to civil war and bullet time.
I just loaded my yesterday load with massive civil war and now its gone. Perma 60 FPS is back.
I just loaded my yesterday load with massive civil war and now its gone. Perma 60 FPS is back.
- Sun Jul 17, 2016 11:57 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 455741
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.0.5
Im fine with hardiness with NE in 0.13, but stability issues trouble me. In my actuall game at 40% evolution, biters started to attack each other causing huge fps drop (its more like bullet time).
Screenshot:
Screenshot:
- Sun Jul 17, 2016 11:16 pm
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 21689
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Hi CMH. Why did you enabled galena = lead + nickel (disabled by default in bobs)? Its messing up with filter system.
- Sun Jul 17, 2016 1:14 pm
- Forum: Bob's mods
- Topic: Bob's mods end game (rocket silo)
- Replies: 9
- Views: 4644
Re: Bob's mods end game (rocket silo)
tbh it seems it already happened, kinda :) At least now, on the current version, I am "enhancing" the coal into solid fuel with a hydrogen, that is one of the changes in the other mod. Btw. anyone did the math on the effectivity of the process ? I kinda feel like it's worth it :)) but I h...
- Sun Jul 17, 2016 12:02 pm
- Forum: Bob's mods
- Topic: Bob's mods end game (rocket silo)
- Replies: 9
- Views: 4644
Re: Bob's mods end game (rocket silo)
Looks interesting, but what will happen to CMHMod if Bob will update his Bob's mods?
- Sun Jul 17, 2016 11:07 am
- Forum: Bob's mods
- Topic: Bob's mods end game (rocket silo)
- Replies: 9
- Views: 4644
Bob's mods end game (rocket silo)
Hi Bob's mods are great. They adds much depth but something i concerning me: Rocket. Its recipe include quite low/mid tier materials which makes very easy to build after few hours. Shouldnt it cost like 10k tungsten, 10k zinc battery etc? So rocket could be build at only very end, with very advenced...
- Tue Jul 12, 2016 8:26 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for some hardcore mods (with biters)
- Replies: 4
- Views: 2727
Re: Looking for some hardcore mods (with biters)
Im currently playing with belowed mods: - RSO, - Bob's mod (all), - Micanthrope - didnt feel anything hard, - Swarm - like above, - EMP Biters - same. Problem is that biters arent attacking or/and being smashed by turrets due to lack hp/armor. No biters base expanding, no heavy attacks. And the bigg...
- Tue Jul 12, 2016 4:07 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for some hardcore mods (with biters)
- Replies: 4
- Views: 2727
Looking for some hardcore mods (with biters)
Hi I've played ~200h in Factorio, its great game. DIdnt fell that crack before like with this game <3. But after basic things like figuring out how to make a base up to space rocket i need some challange. I like situations when im under heavy siege and trying to survive, like Zombie Apocalypse mod i...
- Mon Jul 04, 2016 8:56 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 455741
Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.4
Im having another problems with this mod. Mode: multiplayer Players; 2 Mods: NE x3, RSO, EvoGui Game versions: 0.13.0, 0.13.1, 0.13.2, 0.13.3, 0.13.4. Issue: 1. Massive desyncs while joing to game (its stabilizing after 10-15 reloadings) and while game (few reloads to go). 2. Aliens fight each othe...
- Mon Jul 04, 2016 12:01 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 455741
Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.4
Im having another problems with this mod. Mode: multiplayer Players; 2 Mods: NE x3, RSO, EvoGui Game versions: 0.13.0, 0.13.1, 0.13.2, 0.13.3, 0.13.4. Issue: 1. Massive desyncs while joing to game (its stabilizing after 10-15 reloadings) and while game (few reloads to go). 2. Aliens fight each other...
- Sun Jul 03, 2016 6:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.3] Desync by holding offshore pump in hand
- Replies: 19
- Views: 11925
Re: [0.13.3] Desync by holding offshore pump in hand
Im also having massive desync problems in multiplayer (2 players) since 0.13.0. No items held, just mass desync reloadings after joing game. No matter what version. 0.13.4 didnt help at all.
- Tue Jun 28, 2016 6:41 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 455741
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.2
Hey, where are links to your updated mod? I've save with this mod and im looking forward to continue it.TheSAguy wrote:Will release today.
Postal seems down. Let me know if anyone knows how to fix above.
Thanks.
- Tue Jun 28, 2016 7:00 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 455741
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.2
Thanks for such rapid update. But, shouldnt version change? Since its only uptade to actuall game version. Increasing version number from 5.3 to 6.0 sugests bunch new features, which can be missleading.