Search found 20 matches

by Jools
Tue Mar 28, 2017 9:01 am
Forum: Angels Mods
Topic: Alganic Acid after recent update
Replies: 7
Views: 2993

Re: Alganic Acid after recent update

Well... That sucks for me! :mrgreen:

And whats good source for energy with bob's/angels's/marathon then?
Im trying replace Alganic with Carboon (6 MJ) (Coal>Coke>Carboon) with addition of Solid Fuel from excessed oils.
by Jools
Tue Mar 28, 2017 8:07 am
Forum: Angels Mods
Topic: Alganic Acid after recent update
Replies: 7
Views: 2993

Alganic Acid after recent update

Ive updated my mods yesterday and suddenly Alganic Acid aint give any energy (it was 25MJ before).
Has it been nerfed?
My whole energy system based on Alganci Acid. Now im totally screwed.
by Jools
Sun Sep 04, 2016 10:52 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426663

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1

So, are Terraforming stations nerfed? There are too way OP. Plyaing with electricity + solar with couple of T-Stations makes game quite easy. Each subsequent T-Station should cost much more and do much less. Or just remove it from the game and let players use green technologies. Bob's mods also adds...
by Jools
Wed Jul 20, 2016 8:27 pm
Forum: Mods
Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Replies: 36
Views: 20473

Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)

Ouch. You are right.
by Jools
Wed Jul 20, 2016 5:23 pm
Forum: Mods
Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Replies: 36
Views: 20473

Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)

Why i dont see any quartz in whole map? Cant make wood ;/
by Jools
Mon Jul 18, 2016 6:13 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426663

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0

@TheSAguy
A question about Pollution Cleaner - aint it abit overpowered?
I mean 5-10 of them and your pollution is droping (even with consequential 10% bonus punish).
by Jools
Mon Jul 18, 2016 8:58 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426663

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0

Berkys32 wrote:Why mods cant be updated using in-game option, but can be installed this way?
I updated NE mods to 6.1 via Mods menu in game.
by Jools
Mon Jul 18, 2016 8:35 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426663

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0

Patch 6.1 - Confirmed FIX to civil war and bullet time.
I just loaded my yesterday load with massive civil war and now its gone. Perma 60 FPS is back.
by Jools
Sun Jul 17, 2016 11:57 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426663

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.0.5

Im fine with hardiness with NE in 0.13, but stability issues trouble me. In my actuall game at 40% evolution, biters started to attack each other causing huge fps drop (its more like bullet time).

Screenshot:
Image
by Jools
Sun Jul 17, 2016 11:16 pm
Forum: Mods
Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Replies: 36
Views: 20473

Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)

Hi CMH. Why did you enabled galena = lead + nickel (disabled by default in bobs)? Its messing up with filter system.
by Jools
Sun Jul 17, 2016 1:14 pm
Forum: Bob's mods
Topic: Bob's mods end game (rocket silo)
Replies: 9
Views: 4306

Re: Bob's mods end game (rocket silo)

tbh it seems it already happened, kinda :) At least now, on the current version, I am "enhancing" the coal into solid fuel with a hydrogen, that is one of the changes in the other mod. Btw. anyone did the math on the effectivity of the process ? I kinda feel like it's worth it :)) but I h...
by Jools
Sun Jul 17, 2016 12:02 pm
Forum: Bob's mods
Topic: Bob's mods end game (rocket silo)
Replies: 9
Views: 4306

Re: Bob's mods end game (rocket silo)

Looks interesting, but what will happen to CMHMod if Bob will update his Bob's mods?
by Jools
Sun Jul 17, 2016 11:07 am
Forum: Bob's mods
Topic: Bob's mods end game (rocket silo)
Replies: 9
Views: 4306

Bob's mods end game (rocket silo)

Hi Bob's mods are great. They adds much depth but something i concerning me: Rocket. Its recipe include quite low/mid tier materials which makes very easy to build after few hours. Shouldnt it cost like 10k tungsten, 10k zinc battery etc? So rocket could be build at only very end, with very advenced...
by Jools
Tue Jul 12, 2016 8:26 pm
Forum: Questions, reviews and ratings
Topic: Looking for some hardcore mods (with biters)
Replies: 4
Views: 2553

Re: Looking for some hardcore mods (with biters)

Im currently playing with belowed mods: - RSO, - Bob's mod (all), - Micanthrope - didnt feel anything hard, - Swarm - like above, - EMP Biters - same. Problem is that biters arent attacking or/and being smashed by turrets due to lack hp/armor. No biters base expanding, no heavy attacks. And the bigg...
by Jools
Tue Jul 12, 2016 4:07 pm
Forum: Questions, reviews and ratings
Topic: Looking for some hardcore mods (with biters)
Replies: 4
Views: 2553

Looking for some hardcore mods (with biters)

Hi I've played ~200h in Factorio, its great game. DIdnt fell that crack before like with this game <3. But after basic things like figuring out how to make a base up to space rocket i need some challange. I like situations when im under heavy siege and trying to survive, like Zombie Apocalypse mod i...
by Jools
Mon Jul 04, 2016 8:56 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426663

Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.4

Im having another problems with this mod. Mode: multiplayer Players; 2 Mods: NE x3, RSO, EvoGui Game versions: 0.13.0, 0.13.1, 0.13.2, 0.13.3, 0.13.4. Issue: 1. Massive desyncs while joing to game (its stabilizing after 10-15 reloadings) and while game (few reloads to go). 2. Aliens fight each othe...
by Jools
Mon Jul 04, 2016 12:01 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426663

Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.4

Im having another problems with this mod. Mode: multiplayer Players; 2 Mods: NE x3, RSO, EvoGui Game versions: 0.13.0, 0.13.1, 0.13.2, 0.13.3, 0.13.4. Issue: 1. Massive desyncs while joing to game (its stabilizing after 10-15 reloadings) and while game (few reloads to go). 2. Aliens fight each other...
by Jools
Sun Jul 03, 2016 6:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.3] Desync by holding offshore pump in hand
Replies: 19
Views: 11234

Re: [0.13.3] Desync by holding offshore pump in hand

Im also having massive desync problems in multiplayer (2 players) since 0.13.0. No items held, just mass desync reloadings after joing game. No matter what version. 0.13.4 didnt help at all.
by Jools
Tue Jun 28, 2016 6:41 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426663

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.2

TheSAguy wrote:Will release today.
Postal seems down. Let me know if anyone knows how to fix above.
Thanks.
Hey, where are links to your updated mod? I've save with this mod and im looking forward to continue it.
by Jools
Tue Jun 28, 2016 7:00 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426663

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.2

Thanks for such rapid update. But, shouldnt version change? Since its only uptade to actuall game version. Increasing version number from 5.3 to 6.0 sugests bunch new features, which can be missleading.

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