Search found 16 matches
- Fri Oct 22, 2021 8:59 pm
- Forum: Minor issues
- Topic: [0.17.70] Shotgun fires wrong direction when the cursor is near the player
- Replies: 3
- Views: 2376
Re: [0.17.70] Shotgun fires wrong direction when the cursor is near the player
This bug is still present in 1.1.42. Are there any plans to fix this in the latest version as it does affect gameplay or is it going to stay in 'minor' bug purgatory forever? I just wanted to see if a dev could reconsider or revisit this bug report if possible. Just to note on why I am personally as...
- Fri Oct 22, 2021 8:49 pm
- Forum: Duplicates
- Topic: [1.1.42] Shotgun shoots in wrong direction
- Replies: 2
- Views: 1072
Re: [1.1.42] Shotgun shoots in wrong direction
Wow this topic was moved fast into 'duplicate' reports oblivion. Not even up for a few more minutes for a dev to perhaps read my post?
- Fri Oct 22, 2021 8:14 pm
- Forum: Duplicates
- Topic: [1.1.42] Shotgun shoots in wrong direction
- Replies: 2
- Views: 1072
[1.1.42] Shotgun shoots in wrong direction
Hi Devs, When the mouse cursor is near the player, the shotgun shoots in the wrong direction. I posted this bug back for 1.1.30 (https://forums.factorio.com/viewtopic.php?f=47&t=97805) and I know it was also reported back in 0.17.70 (https://forums.factorio.com/viewtopic.php?p=461762) but both o...
- Mon Apr 12, 2021 5:14 pm
- Forum: Duplicates
- Topic: [1.1.30] Shotgun shoots in wrong direction
- Replies: 1
- Views: 1010
[1.1.30] Shotgun shoots in wrong direction
Hi Devs, There seems to be a strange aiming bug when using the shotgun, especially when the mouse is near the player. Here you can see the mouse is to the left of my character and while the player's sprite is aiming left, the shotgun shells shoot straight up. If you adjust the aiming a bit you can e...
- Thu Jan 14, 2021 4:16 pm
- Forum: Duplicates
- Topic: [1.1.10] Glowing Objects Show Through Underground Belts at Night
- Replies: 1
- Views: 706
[1.1.10] Glowing Objects Show Through Underground Belts at Night
In the latest experimental release with the new light-source graphics at night, it fails to cull the light source from items when emitted from behind Underground Belts. As a result, you see this light-source graphic layer, on top of the Underground Belts. You would expect this light source to be hid...
- Fri Aug 14, 2020 2:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.47] Lights turning on and off at edge of screen
- Replies: 2
- Views: 850
Re: [0.18.47] Lights turning on and off at edge of screen
It looks like this was fixed in the 1.0 version so this topic can be closed.
- Wed Aug 12, 2020 5:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.47] Lights turning on and off at edge of screen
- Replies: 2
- Views: 850
[0.18.47] Lights turning on and off at edge of screen
Hi Dev Team, I am not sure which version introduced this bug but it must be recent (within the last week or so) but now when at night time and a light approaches the edge of the screen the light it displays to the surrounded area turns off then back on again. This gives an almost flickering appearan...
- Tue Aug 11, 2020 3:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.47] - Low Resolution Hand Icon
- Replies: 1
- Views: 1084
[0.18.47] - Low Resolution Hand Icon
Hi Dev Team, In version 0.18.47 when opening up a blueprint book and moving a blueprint around you are presented with a very low resolution (32x32) hand icon. I'm not sure if this is already fixed in the 1.0 release version but just wanted to let you know in case this was missed since I know you wan...
- Fri Jun 12, 2020 2:23 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73433
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I like the new beacon.
Is the power switch HD next on the list for 0.18?
Is the power switch HD next on the list for 0.18?
- Thu Jun 11, 2020 4:14 pm
- Forum: General discussion
- Topic: Power Switch high resolution sprites
- Replies: 7
- Views: 1863
Re: Power Switch high resolution sprites
valneq: I wasn't expecting a look at it or any other info besides... 'yeah planned for 0.18'
- Thu Jun 11, 2020 4:02 pm
- Forum: General discussion
- Topic: Power Switch high resolution sprites
- Replies: 7
- Views: 1863
Re: Power Switch high resolution sprites
Thanks valneq. I will wait and see if a dev sees this thread and can respond.
- Thu Jun 11, 2020 3:52 pm
- Forum: General discussion
- Topic: Power Switch high resolution sprites
- Replies: 7
- Views: 1863
Re: Power Switch high resolution sprites
Any word from a dev? Thanks.
- Thu Jun 11, 2020 2:57 pm
- Forum: General discussion
- Topic: Power Switch high resolution sprites
- Replies: 7
- Views: 1863
Power Switch high resolution sprites
Hi Devs,
Is there a plan to update the power switch sprites to high resolution during the 0.18 experimental releases? I see mention of updating the beacon but nothing about the power switch.
Thanks in advance!
Is there a plan to update the power switch sprites to high resolution during the 0.18 experimental releases? I see mention of updating the beacon but nothing about the power switch.
Thanks in advance!
- Thu May 28, 2020 7:01 pm
- Forum: Won't fix.
- Topic: [0.18.27] Robot movement 'skipping'
- Replies: 2
- Views: 1066
Re: [0.18.27] Robot movement 'skipping'
Thanks for the reply. Just curious, but what is the technical answer for the result of this bug? Is it because it is caused in between map segments or the like and it would require loading more into RAM to fix this issue?
- Wed May 27, 2020 6:33 pm
- Forum: Won't fix.
- Topic: [0.18.27] Robot movement 'skipping'
- Replies: 2
- Views: 1066
[0.18.27] Robot movement 'skipping'
I am not sure how long this bug has existed but robots when flying overhead, instead of moving at a smooth pace all 'skip' at the same spot in certain areas of a map. Please see the youtube video I uploaded below demonstrating the bug: https://www.youtube.com/watch?v=XAQzILFOFpU Watch the robots mov...
- Mon Jun 27, 2016 8:12 pm
- Forum: Minor issues
- Topic: [0.13.0] New Train Smoke Not Aligned Correctly
- Replies: 0
- Views: 989
[0.13.0] New Train Smoke Not Aligned Correctly
In 0.13.0, with the new train graphics, the smoke from the exhaust is not consistent with the vertical and horizontal positions and the direction the train is moving. If you are going straight left or right it is exiting from the middle of the train. When it is traveling north is it closer to where ...