Search found 16 matches

by kyle788
Fri Oct 22, 2021 8:59 pm
Forum: Minor issues
Topic: [0.17.70] Shotgun fires wrong direction when the cursor is near the player
Replies: 3
Views: 2376

Re: [0.17.70] Shotgun fires wrong direction when the cursor is near the player

This bug is still present in 1.1.42. Are there any plans to fix this in the latest version as it does affect gameplay or is it going to stay in 'minor' bug purgatory forever? I just wanted to see if a dev could reconsider or revisit this bug report if possible. Just to note on why I am personally as...
by kyle788
Fri Oct 22, 2021 8:49 pm
Forum: Duplicates
Topic: [1.1.42] Shotgun shoots in wrong direction
Replies: 2
Views: 1072

Re: [1.1.42] Shotgun shoots in wrong direction

Wow this topic was moved fast into 'duplicate' reports oblivion. Not even up for a few more minutes for a dev to perhaps read my post?
by kyle788
Fri Oct 22, 2021 8:14 pm
Forum: Duplicates
Topic: [1.1.42] Shotgun shoots in wrong direction
Replies: 2
Views: 1072

[1.1.42] Shotgun shoots in wrong direction

Hi Devs, When the mouse cursor is near the player, the shotgun shoots in the wrong direction. I posted this bug back for 1.1.30 (https://forums.factorio.com/viewtopic.php?f=47&t=97805) and I know it was also reported back in 0.17.70 (https://forums.factorio.com/viewtopic.php?p=461762) but both o...
by kyle788
Mon Apr 12, 2021 5:14 pm
Forum: Duplicates
Topic: [1.1.30] Shotgun shoots in wrong direction
Replies: 1
Views: 1010

[1.1.30] Shotgun shoots in wrong direction

Hi Devs, There seems to be a strange aiming bug when using the shotgun, especially when the mouse is near the player. Here you can see the mouse is to the left of my character and while the player's sprite is aiming left, the shotgun shells shoot straight up. If you adjust the aiming a bit you can e...
by kyle788
Thu Jan 14, 2021 4:16 pm
Forum: Duplicates
Topic: [1.1.10] Glowing Objects Show Through Underground Belts at Night
Replies: 1
Views: 706

[1.1.10] Glowing Objects Show Through Underground Belts at Night

In the latest experimental release with the new light-source graphics at night, it fails to cull the light source from items when emitted from behind Underground Belts. As a result, you see this light-source graphic layer, on top of the Underground Belts. You would expect this light source to be hid...
by kyle788
Fri Aug 14, 2020 2:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.47] Lights turning on and off at edge of screen
Replies: 2
Views: 850

Re: [0.18.47] Lights turning on and off at edge of screen

It looks like this was fixed in the 1.0 version so this topic can be closed.
by kyle788
Wed Aug 12, 2020 5:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.47] Lights turning on and off at edge of screen
Replies: 2
Views: 850

[0.18.47] Lights turning on and off at edge of screen

Hi Dev Team, I am not sure which version introduced this bug but it must be recent (within the last week or so) but now when at night time and a light approaches the edge of the screen the light it displays to the surrounded area turns off then back on again. This gives an almost flickering appearan...
by kyle788
Tue Aug 11, 2020 3:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.47] - Low Resolution Hand Icon
Replies: 1
Views: 1084

[0.18.47] - Low Resolution Hand Icon

Hi Dev Team, In version 0.18.47 when opening up a blueprint book and moving a blueprint around you are presented with a very low resolution (32x32) hand icon. I'm not sure if this is already fixed in the 1.0 release version but just wanted to let you know in case this was missed since I know you wan...
by kyle788
Fri Jun 12, 2020 2:23 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73433

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I like the new beacon.

Is the power switch HD next on the list for 0.18?
by kyle788
Thu Jun 11, 2020 4:14 pm
Forum: General discussion
Topic: Power Switch high resolution sprites
Replies: 7
Views: 1863

Re: Power Switch high resolution sprites

valneq: I wasn't expecting a look at it or any other info besides... 'yeah planned for 0.18'
by kyle788
Thu Jun 11, 2020 4:02 pm
Forum: General discussion
Topic: Power Switch high resolution sprites
Replies: 7
Views: 1863

Re: Power Switch high resolution sprites

Thanks valneq. I will wait and see if a dev sees this thread and can respond.
by kyle788
Thu Jun 11, 2020 3:52 pm
Forum: General discussion
Topic: Power Switch high resolution sprites
Replies: 7
Views: 1863

Re: Power Switch high resolution sprites

Any word from a dev? Thanks.
by kyle788
Thu Jun 11, 2020 2:57 pm
Forum: General discussion
Topic: Power Switch high resolution sprites
Replies: 7
Views: 1863

Power Switch high resolution sprites

Hi Devs,

Is there a plan to update the power switch sprites to high resolution during the 0.18 experimental releases? I see mention of updating the beacon but nothing about the power switch.

Thanks in advance!
by kyle788
Thu May 28, 2020 7:01 pm
Forum: Won't fix.
Topic: [0.18.27] Robot movement 'skipping'
Replies: 2
Views: 1066

Re: [0.18.27] Robot movement 'skipping'

Thanks for the reply. Just curious, but what is the technical answer for the result of this bug? Is it because it is caused in between map segments or the like and it would require loading more into RAM to fix this issue?
by kyle788
Wed May 27, 2020 6:33 pm
Forum: Won't fix.
Topic: [0.18.27] Robot movement 'skipping'
Replies: 2
Views: 1066

[0.18.27] Robot movement 'skipping'

I am not sure how long this bug has existed but robots when flying overhead, instead of moving at a smooth pace all 'skip' at the same spot in certain areas of a map. Please see the youtube video I uploaded below demonstrating the bug: https://www.youtube.com/watch?v=XAQzILFOFpU Watch the robots mov...
by kyle788
Mon Jun 27, 2016 8:12 pm
Forum: Minor issues
Topic: [0.13.0] New Train Smoke Not Aligned Correctly
Replies: 0
Views: 989

[0.13.0] New Train Smoke Not Aligned Correctly

In 0.13.0, with the new train graphics, the smoke from the exhaust is not consistent with the vertical and horizontal positions and the direction the train is moving. If you are going straight left or right it is exiting from the middle of the train. When it is traveling north is it closer to where ...

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