Search found 81 matches

by ignatio
Wed Apr 20, 2022 12:28 am
Forum: 1 / 0 magic
Topic: [1.1.57] Nuclear reactor suddenly got -i °C temperature
Replies: 6
Views: 1150

Re: [1.1.57] Nuclear reactor suddenly got -i °C temperature

Yes, that's fair enough. It didn't cause any lasting effects either, once I rebuilt the heatpipe network. I'm a bit curious how the temperature can take on a value that gets written out as "-i". You're not using a complex number data type for that, right? Maybe it's "-inf" that g...
by ignatio
Sun Apr 17, 2022 7:32 pm
Forum: 1 / 0 magic
Topic: [1.1.57] Nuclear reactor suddenly got -i °C temperature
Replies: 6
Views: 1150

Re: [1.1.57] Nuclear reactor suddenly got -i °C temperature

Just to check, I loaded the save from before it happened and let it run past the time in the other save, and it didn't occur again (but of course I didn't even try to redo the same things I did the first time). So it doesn't look easy to reproduce, but if I get it again I'll take more care to save t...
by ignatio
Sat Apr 16, 2022 9:10 pm
Forum: 1 / 0 magic
Topic: [1.1.57] Nuclear reactor suddenly got -i °C temperature
Replies: 6
Views: 1150

Re: [1.1.57] Nuclear reactor suddenly got -i °C temperature

Thanks for the quick response. The save is available here . I've also uploaded the last save I have before it happened here , but it's some 2-2.5 hours earlier. According to the instructions I've attached a log as well. It's not the log from when it happened, just one from when I opened the buggy sa...
by ignatio
Sat Apr 16, 2022 5:25 pm
Forum: 1 / 0 magic
Topic: [1.1.57] Nuclear reactor suddenly got -i °C temperature
Replies: 6
Views: 1150

[1.1.57] Nuclear reactor suddenly got -i °C temperature

Hi, one of my nuclear power plants suddenly stopped producing power, and I could see that all the components in the same heatpipe network were rapidly dropping in temperature, with almost half a million degrees below zero in the coldest places. Investigating the problem a bit further I found one of ...
by ignatio
Fri Jan 01, 2021 4:58 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 47442

Re: Production Calculator Google Sheet [1.0]

It got further but failed to load the translation files, which means the dir list code isn't working. It's new since the 0.17 version of the script. I now tried running the script with a win32 binary of Lua 5.2 in a Windows emulator. It works fine for me (the "'ls' is not recognized" error...
by ignatio
Mon Dec 28, 2020 5:09 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 47442

Re: Production Calculator Google Sheet [1.0]

Ignatio, congratulations for the awesome calculator and script. Thanks! I have been using the script for a while, /.../ So you've been using it successfully on Windows then? If so, thanks for verifying that it works there! :) I had to do an ugly hack to get directory listings to work there and I ha...
by ignatio
Sat Sep 05, 2020 12:45 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 47442

Re: Production Calculator Google Sheet [1.0]

Known bug: While working on a version of this for Krastorio 2 I realised it doesn't factor in productivity bonuses properly for recipes that consume its own output. The only recipes that happens for is coal liquefaction and Kovarex enrichment process, so if you add productivity modules for those it...
by ignatio
Wed Aug 19, 2020 10:32 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 47442

Re: Production Calculator Google Sheet [1.0]

You're welcome! If I was just starting on my first play-through I wouldn't worry too much about fancy calculations and getting all the ratios right, there'll be a time when that comes. :)
by ignatio
Sat Aug 15, 2020 12:42 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 47442

Re: Production Calculator Google Sheet [1.0]

Did a small update to bump the version to 1.0 and add the Spidertron. Other changes are minor: - Removed raw-wood. - Renamed "Battery (equipment)" to "Personal battery". - Changed ingredient/result sorting in notes. They are now sorted by descending amount. - Added production tim...
by ignatio
Fri Jul 03, 2020 4:35 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 16749

Re: Version 0.18.34

Inventory slots are limited, so it dosen‘t make much sense (in most cases) to have anything but n stacks of items. True, it happens that slots is a factor for personal inventory and train wagons. I don't think it's most cases though - I most often twiddle item levels in requester chests and inserte...
by ignatio
Thu Jul 02, 2020 10:29 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 16749

Re: Version 0.18.34

Logistic request related item and count windows now have notched sliders for 0 to 10 stacks selection. Different numbers that are not multiplies of stacks can be still written into the textboxes. Unfortunately I have to say this was a rather unpleasant change - it makes the sliders practically unus...
by ignatio
Fri Jun 26, 2020 9:14 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 14227

Re: Friday Facts #353 - Trailer update

I'm glad I'm not the only one recognising how iconic the old main trailer is, and it's going to be awesome to see it with fresh graphics! Even to this day when I rewatch it I go "wow, this is really cool, gotta try it!" Just as I did all those years ago when it made me buy 0.12 (in spite o...
by ignatio
Sun Aug 04, 2019 11:31 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 47442

Re: Production Calculator Google Sheet [0.16 & 0.17]

Been away for a bit, but done now. The changes mean basic oil processing "balancing" doesn't really do much balancing anymore, but the button is still there in the Balancing sheet (much like the different sources for solid fuel). I've also fixed the base speed multiplier for chemical plant...
by ignatio
Thu Jul 18, 2019 2:03 pm
Forum: Pending
Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Replies: 5
Views: 1635

Re: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry

What was the problem that the 0.17.50 change addressed? Although I didn't collect thorough numbers for 0.17.50 due to the pick-up regressions, I can't recall any night-and-day differences in inserter performance, and the measurements I made in 0.17.45 seemed reasonable overall. There were just a few...
by ignatio
Thu Jul 18, 2019 12:13 pm
Forum: Pending
Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Replies: 5
Views: 1635

Re: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry

Yes, things changed quite a bit in 0.17.50, as I mentioned in this later report . I still saw asymmetries, but in different setups. I haven't run the throughput tests since then. I'll do that with the latest version and update both this ticket and the other one. It'd be great if both this and the it...
by ignatio
Thu Jun 20, 2019 12:40 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.50] Regression: inserters get stuck more easily
Replies: 2
Views: 2124

[Twinsen] [0.17.50] Regression: inserters get stuck more easily

Inserters are significantly more prone to get stuck picking up items from belts in 0.17.50. I know it is a regression since 0.17.47, when I last ran my inserter throughput tests and opened a bug report about inserters behaving differently in different directions (which they still do, but not in exac...
by ignatio
Sat Jun 08, 2019 11:46 pm
Forum: Pending
Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Replies: 5
Views: 1635

[Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry

Following up on a discussion about inserter rotational asymmetry , I can note that several cases remain, and all of them happen when inserters pick from belts. Here's an example: https://i.imgur.com/i1ach1W.gif As you can see, the east->west inserter is a lot faster than the north->south one, becaus...
by ignatio
Mon Jun 03, 2019 2:38 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 37031

Re: Friday Facts #297 - New resource icons

Thanks for the detailed post. I'll look into it. Cool, thanks! Like I said, some situations might end up being slower because of how things are timed, so one slowdown might be fine compared to the many other speedups. Sure, there aren't a lot of big slowdowns like that afaics. I was more concerned ...
by ignatio
Mon Jun 03, 2019 3:30 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 37031

Re: Friday Facts #297 - New resource icons

Thanks for the inserter fixes. Inserter orientation still makes a difference in some cases though. I notice it in particular for long-handed and burner inserters moving items from chest to chest or chest to belt: https://i.imgur.com/bR710OO.gif https://i.imgur.com/XUljxHE.gif In these cases horisont...
by ignatio
Sun Jun 02, 2019 10:12 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 47442

Re: Production Calculator Google Sheet [0.16 & 0.17]

A few small updates: - The "Resources needed" column now shows ore resources before the mining productivity bonus. (It's still taken into account when calculating the required number of mining drills.) - New measurements of inserter throughput since inserters changed in 0.17.44 and 0.17.45...

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