Search found 77 matches

by ignatio
Fri Jan 01, 2021 4:58 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 38495

Re: Production Calculator Google Sheet [1.0]

It got further but failed to load the translation files, which means the dir list code isn't working. It's new since the 0.17 version of the script. I now tried running the script with a win32 binary of Lua 5.2 in a Windows emulator. It works fine for me (the "'ls' is not recognized" error...
by ignatio
Mon Dec 28, 2020 5:09 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 38495

Re: Production Calculator Google Sheet [1.0]

Ignatio, congratulations for the awesome calculator and script. Thanks! I have been using the script for a while, /.../ So you've been using it successfully on Windows then? If so, thanks for verifying that it works there! :) I had to do an ugly hack to get directory listings to work there and I ha...
by ignatio
Sat Sep 05, 2020 12:45 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 38495

Re: Production Calculator Google Sheet [1.0]

Known bug: While working on a version of this for Krastorio 2 I realised it doesn't factor in productivity bonuses properly for recipes that consume its own output. The only recipes that happens for is coal liquefaction and Kovarex enrichment process, so if you add productivity modules for those it...
by ignatio
Wed Aug 19, 2020 10:32 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 38495

Re: Production Calculator Google Sheet [1.0]

You're welcome! If I was just starting on my first play-through I wouldn't worry too much about fancy calculations and getting all the ratios right, there'll be a time when that comes. :)
by ignatio
Sat Aug 15, 2020 12:42 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 38495

Re: Production Calculator Google Sheet [1.0]

Did a small update to bump the version to 1.0 and add the Spidertron. Other changes are minor: - Removed raw-wood. - Renamed "Battery (equipment)" to "Personal battery". - Changed ingredient/result sorting in notes. They are now sorted by descending amount. - Added production tim...
by ignatio
Fri Jul 03, 2020 4:35 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 13817

Re: Version 0.18.34

Inventory slots are limited, so it dosen‘t make much sense (in most cases) to have anything but n stacks of items. True, it happens that slots is a factor for personal inventory and train wagons. I don't think it's most cases though - I most often twiddle item levels in requester chests and inserte...
by ignatio
Thu Jul 02, 2020 10:29 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 13817

Re: Version 0.18.34

Logistic request related item and count windows now have notched sliders for 0 to 10 stacks selection. Different numbers that are not multiplies of stacks can be still written into the textboxes. Unfortunately I have to say this was a rather unpleasant change - it makes the sliders practically unus...
by ignatio
Fri Jun 26, 2020 9:14 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 9288

Re: Friday Facts #353 - Trailer update

I'm glad I'm not the only one recognising how iconic the old main trailer is, and it's going to be awesome to see it with fresh graphics! Even to this day when I rewatch it I go "wow, this is really cool, gotta try it!" Just as I did all those years ago when it made me buy 0.12 (in spite o...
by ignatio
Sun Aug 04, 2019 11:31 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 38495

Re: Production Calculator Google Sheet [0.16 & 0.17]

Been away for a bit, but done now. The changes mean basic oil processing "balancing" doesn't really do much balancing anymore, but the button is still there in the Balancing sheet (much like the different sources for solid fuel). I've also fixed the base speed multiplier for chemical plant...
by ignatio
Thu Jul 18, 2019 2:03 pm
Forum: Pending
Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Replies: 5
Views: 1073

Re: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry

What was the problem that the 0.17.50 change addressed? Although I didn't collect thorough numbers for 0.17.50 due to the pick-up regressions, I can't recall any night-and-day differences in inserter performance, and the measurements I made in 0.17.45 seemed reasonable overall. There were just a few...
by ignatio
Thu Jul 18, 2019 12:13 pm
Forum: Pending
Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Replies: 5
Views: 1073

Re: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry

Yes, things changed quite a bit in 0.17.50, as I mentioned in this later report . I still saw asymmetries, but in different setups. I haven't run the throughput tests since then. I'll do that with the latest version and update both this ticket and the other one. It'd be great if both this and the it...
by ignatio
Thu Jun 20, 2019 12:40 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.50] Regression: inserters get stuck more easily
Replies: 2
Views: 1584

[Twinsen] [0.17.50] Regression: inserters get stuck more easily

Inserters are significantly more prone to get stuck picking up items from belts in 0.17.50. I know it is a regression since 0.17.47, when I last ran my inserter throughput tests and opened a bug report about inserters behaving differently in different directions (which they still do, but not in exac...
by ignatio
Sat Jun 08, 2019 11:46 pm
Forum: Pending
Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Replies: 5
Views: 1073

[Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry

Following up on a discussion about inserter rotational asymmetry , I can note that several cases remain, and all of them happen when inserters pick from belts. Here's an example: https://i.imgur.com/i1ach1W.gif As you can see, the east->west inserter is a lot faster than the north->south one, becaus...
by ignatio
Mon Jun 03, 2019 2:38 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 27025

Re: Friday Facts #297 - New resource icons

Thanks for the detailed post. I'll look into it. Cool, thanks! Like I said, some situations might end up being slower because of how things are timed, so one slowdown might be fine compared to the many other speedups. Sure, there aren't a lot of big slowdowns like that afaics. I was more concerned ...
by ignatio
Mon Jun 03, 2019 3:30 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 27025

Re: Friday Facts #297 - New resource icons

Thanks for the inserter fixes. Inserter orientation still makes a difference in some cases though. I notice it in particular for long-handed and burner inserters moving items from chest to chest or chest to belt: https://i.imgur.com/bR710OO.gif https://i.imgur.com/XUljxHE.gif In these cases horisont...
by ignatio
Sun Jun 02, 2019 10:12 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 38495

Re: Production Calculator Google Sheet [0.16 & 0.17]

A few small updates: - The "Resources needed" column now shows ore resources before the mining productivity bonus. (It's still taken into account when calculating the required number of mining drills.) - New measurements of inserter throughput since inserters changed in 0.17.44 and 0.17.45...
by ignatio
Sat May 25, 2019 8:25 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 38495

Re: Production Calculator Google Sheet [0.16 & 0.17]

I've updated the 0.17 sheets to accurate inserter throughputs. Chest → belt is slightly faster, which I believe is due to the better belt compression (4 items per belt lane per tile instead of the 3.56 in older versions). Belt → chest figures are somewhat lower, even though inserters ought to be a b...
by ignatio
Tue May 14, 2019 3:55 pm
Forum: Not a bug
Topic: [0.17.38] Crash during autosave
Replies: 5
Views: 593

Re: [0.17.38] Crash during autosave

Dunno, you think it's solar winds? ;)

Jokes aside, could flaky graphics memory cause the bit error in my case? Or is it enough that I test main memory? (I haven't doubted the mobo so far, only the graphics card.)
by ignatio
Sat May 11, 2019 10:36 pm
Forum: Not a bug
Topic: [0.17.38] Crash during autosave
Replies: 5
Views: 593

[0.17.38] Crash during autosave

I've been getting intermittent crashes during autosave since the last couple of updates. Not sure in exactly which version it started happening, but it ought to be within the last two weeks, i.e. since 0.17.35 or so. When it crashes, some data gets written to the new save ending with .tmp.zip, but i...
by ignatio
Sat May 04, 2019 10:24 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 28348

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I heard about this game from CGP Grey on YouTube mentioning he was addicted to it and including some references to it in Easter Eggs in his videos. I'm sure he'd give a great endorsement if you sponsored one of his videos. Like this one: https://youtu.be/AM1-ecnQsm4?t=98 Gold. :) (He's only at 1500...

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