Search found 102 matches

by Durentis
Sat Aug 15, 2020 6:16 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 2578

Re: Blueprint Library Feedback

They addressed the concerns very well in Friday Facts #356 . Also, since some of the concerns relate to the nature of the quickbar (it's not an inventory), in Friday Facts #278 . I don't think there's really anything else they need to say on the matter and probably can't more than fuel the fire. It'...
by Durentis
Thu Aug 06, 2020 2:30 am
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 2578

Re: Blueprint Library Feedback

Yoyobuae wrote:
Thu Aug 06, 2020 1:37 am
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." ~ Rich Cook
Let it. One does not argue right of way with a ferry.
by Durentis
Sun Aug 02, 2020 10:08 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 2578

Re: Blueprint Library Feedback

I can create a blueprint and it's in my hotbar/inventory. After the hotbar's change in behaviour (v17?), you can no longer consider it in the same way as an inventory. I suspect this is an underlying cause of the game behaving contrary to your expectation. The hotbar never contains items (blueprint...
by Durentis
Fri Jul 31, 2020 3:51 am
Forum: General discussion
Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
Replies: 20
Views: 1395

Re: Completely demolishing your factory because it doesn't seem to support everything you want.

Guimdefreitas wrote:
Thu Jul 30, 2020 7:28 am
as I get nearer and nearer to the ending
There's an ending? I always seem to stop playing for a while before I reach a point where I might stop demolishing and rebuilding in different ways.. and this is typically well after I have multiple nuclear facilities. /shrug
by Durentis
Tue Jul 28, 2020 3:10 am
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 4721

Re: What happens after 1.0 release?

Jap2.0 wrote:
Tue Jul 28, 2020 1:45 am
Krazykrl wrote:
Sat Jul 11, 2020 6:48 pm
Belts are practically the only linkages anyhow, and building layered spaghetti would be absurd.
In a good way?
Or like Trefunge-98 with forking instruction pointers?
by Durentis
Sat Jul 11, 2020 3:28 am
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 4721

Re: What happens after 1.0 release?

Maybe someday there will be a 2.0 version in 3d. Which will be much better than the other Game which will not be named. Hope not, but who knows.. perhaps it would be great for its own reasons and enough people would love it to justify the time and energy to create it. But 3d isn't always better and...
by Durentis
Sat Jun 13, 2020 11:26 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16663

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Excellent change in beacon design! I like the ideas of reversing the electric animation and merging adjacent beacons. Still with the spike, though it's much better than in the red design. I wonder if taking the shorter antennae from that design would have been better, especially if they arc between ...
by Durentis
Wed Jun 03, 2020 4:04 am
Forum: General discussion
Topic: Factorio Paper Cuts
Replies: 29
Views: 2367

Re: Factorio Paper Cuts

Medium electric pole coverage radius is one tile short from actually being useful in most places (instead of being stuck with a pole-spam choice of two medium or two small poles to accomplish the same thing). Not if you set up your assemblers to account for them, then they're the exact right size. ...
by Durentis
Tue Jun 02, 2020 4:04 am
Forum: General discussion
Topic: Factorio Paper Cuts
Replies: 29
Views: 2367

Re: Factorio Paper Cuts

Medium electric pole coverage radius is one tile short from actually being useful in most places (instead of being stuck with a pole-spam choice of two medium or two small poles to accomplish the same thing). Custom (snipped and restrung) copper wires aren't saved in blueprints - I acknowledge that ...
by Durentis
Thu May 28, 2020 2:53 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 436
Views: 149210

Re: Just bought the game; What were Your first impressions?

Electricity can become slightly complicated if you want to isolate circuits.. And also extremely tedious in some cases where you want to isolate rows of assemblers that share beacons because even with the smallest poles it can require manually snipping and reconnecting the wires between specific po...
by Durentis
Wed Apr 29, 2020 1:12 am
Forum: General discussion
Topic: Hi Wube! Would it be okay to use game screenshots on my server hosting website?
Replies: 15
Views: 994

Re: Hi Wube! Would it be okay to use game screenshots on my server hosting website?

<snip>Before going forward, I'd like to ask if it is okay to use graphics from the Factorio source files on my website. You can <snip> view the full website at <snip>. With due respect to your intellectual property, I understand that the source files of Factorio are property of Wube Software, and I...
by Durentis
Sun Apr 26, 2020 4:47 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 6024

Re: Meaningful Content Update

I realize it's a small team and making a quality game takes time, but sometimes I have to wonder if your priorities are in the wrong place. I really don't care about better switches, or railroading pathing, mod debugging, ect. After years of small updates the game needs some more meat on its bones ...
by Durentis
Fri Apr 24, 2020 3:16 am
Forum: General discussion
Topic: Train mods; will additional train logic be implemented?
Replies: 10
Views: 876

Re: Train mods; will additional train logic be implemented?

Being able to toggle stations is great, but the available features in vanilla still don't allow fully automating anything but fairly simple situations without some crazy complex circuitry and/or jumping through hoops. I'd very much like to see an event condition, perhaps which sits outside the usual...
by Durentis
Wed Apr 15, 2020 1:43 am
Forum: General discussion
Topic: Why can't I put fish back into the water?
Replies: 9
Views: 836

Re: Why can't I put fish back into the water?

BattleFluffy wrote:
Tue Apr 14, 2020 9:00 am
Image
Seems your rockets are running a bit behind schedule.
by Durentis
Sun Apr 12, 2020 3:32 am
Forum: General discussion
Topic: 0.18, bus, orphan trains.
Replies: 6
Views: 1019

Re: 0.18, bus, orphan trains.

I have made a bit more progress on my base, which now has just over 4GW of available power, and I have noted a few more things. Not a big fan of dummy stations, and I'm not sure they're needed now that trains will return to their unload stacker if loading stations are all disabled. I don't recall tr...
by Durentis
Sun Apr 05, 2020 12:00 pm
Forum: General discussion
Topic: 0.18, bus, orphan trains.
Replies: 6
Views: 1019

Re: 0.18, bus, orphan trains.

Nobody ever said that you have to run everything through the main bus. There are plenty of streamers who provide dedicated smelters for the circuit production, and route the green circuits for the red ones outside the bus. It doesn't necessarily start that way right from the beginning, but can deve...
by Durentis
Sun Apr 05, 2020 2:59 am
Forum: General discussion
Topic: 0.18, bus, orphan trains.
Replies: 6
Views: 1019

0.18, bus, orphan trains.

I wanted to see all the fancy new changes so I started over on a rail world and figured that, while I was at it, I might as well try to revisit some old problems and presumptions. The polish that has gone into 0.18 is amazing. I'm loving the new assets and UX, though I fear for the beacons in some w...
by Durentis
Sun Apr 05, 2020 12:02 am
Forum: General discussion
Topic: Is it time to give the pistol the steel axe treatment
Replies: 11
Views: 921

Re: Is it time to give the pistol the steel axe treatment

Here is another example of such a repost: https://forums.factorio.com/82875 - https://www.reddit.com/r/factorio/comments/fph5d0/isnt_factorio_for_casual_players_help_with_some Ahh.. that makes way more sense. This post got me wondering at why I'd occasionally see posts like this but then the OP wou...
by Durentis
Sun Mar 22, 2020 8:06 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23706

Re: Friday Facts #339 - Beacon HR + Redesign process

I like the middle design (next to the collision box) best, then the bottom right-most. The arcing is pretty sweet and overall, regardless of the final design, I think this will be a great visual improvement over the original. But I very much dislike the red color - it's very Tier 2 tech and the imag...
by Durentis
Sat Feb 08, 2020 8:52 pm
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 29
Views: 5967

Re: 0.18 DeathWorld

unless "moderate sized biter bases" means 2 spawners you'll need more than a single stack of fish. I probably shouldn't have used such a vacuous and relative term there.. sorry. My thinking is in terms of the spawner base I faced in my sig. Sure, there were some bullets involved but in the end all ...

Go to advanced search