Search found 9 matches

by feng
Thu Oct 05, 2017 5:49 am
Forum: Gameplay Help
Topic: Accumulators not providing 100% output
Replies: 7
Views: 1177

Re: Accumulators not providing 100% output

Thanks Loewchen. I forgot the 5s smoothing. That makes sense.
by feng
Thu Oct 05, 2017 1:32 am
Forum: Gameplay Help
Topic: Accumulators not providing 100% output
Replies: 7
Views: 1177

Re: Accumulators not providing 100% output

Gnaah, I found my mistake. My steam engines do not provide enough power. They are only producing 16.2 MW max (18 engines) + 10.8 MW accumulators = 27 MW total. And that is surely less than the 29.5 MW I need. But that leads to my original question and the reason why I thought that something is wrong...
by feng
Thu Oct 05, 2017 12:39 am
Forum: Gameplay Help
Topic: Accumulators not providing 100% output
Replies: 7
Views: 1177

Accumulators not providing 100% output

Hey, I noticed several power blackouts (base flickering) during critter invasions when my laser turrets start firing. I don't understand why that happens as I have built several accumulators to provide additional power backup. The strange issue is that the base flickers while the accumulators are st...
by feng
Tue Jul 19, 2016 1:02 pm
Forum: Combinator Creations
Topic: Self Resetting Timer
Replies: 8
Views: 11013

Re: Self Resetting Timer

For example if two items in a row arrive at the sensor belt. The first item gets grabbed and while the inserter is moving that item, the second item will pass by.
by feng
Tue Jul 19, 2016 12:07 pm
Forum: Combinator Creations
Topic: Self Resetting Timer
Replies: 8
Views: 11013

Re: Self Resetting Timer

Thanks for your input. I know your posted solution. I am using it in some of my factories. Especially for counting items on transport belts (loading/unloading). But this time I needed a timed solution as I can not guarantee that the inserter will grab the item on the transport belt. See the screensh...
by feng
Fri Jul 15, 2016 1:07 pm
Forum: Combinator Creations
Topic: Multi Stack Filter Inserter
Replies: 4
Views: 3105

Multi Stack Filter Inserter

Hi, did you also think that the new stack filter inserters could need more filter slots? Well, now you have unlimited slots :D Multi_Filter_Inserter.gif The picture below demonstrates how it is done. total.png Select the items inside the constant combinator you want to have filtered. The pull-up com...
by feng
Fri Jul 15, 2016 12:53 am
Forum: Combinator Creations
Topic: Self Resetting Timer
Replies: 8
Views: 11013

Self Resetting Timer

Hello again, for one of my factories I needed a timer that is able to reset itself if a trigger occurs while the timer is still running. That is the result: total.png An Item moves over the Trigger and triggers one tick of its content. In this case red bottle x1. The Init Value combinator multiplies...
by feng
Sat Jul 09, 2016 12:14 am
Forum: Railway Setups
Topic: Single Cargo Wagon Loading/Unloading Station
Replies: 3
Views: 6947

Single Cargo Wagon Loading/Unloading Station

Hey, my objective was to use one cargo wagon only per train for loading and unloading items. I.e. the train delivers iron ore from your mines to your base where it gets unloaded by the inserters. After the unloading process the same cargo wagon shall be loaded with items you need at the iron ore min...
by feng
Sat Jun 25, 2016 1:24 pm
Forum: Maps and Scenarios
Topic: TheCity - Custom Scenario for 0.12.10
Replies: 25
Views: 21595

Re: TheCity - Custom Scenario for 0.12.10

In case you have edited the control.lua like skycoder said, be sure you have saved the file as "utf-8". And double-check that the encoding is saved WITHOUT the Byte Order Mark (BOM). Otherwise factorio will fail to load the scenario with an error message like "unexpected symbol near...". So use Text...

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