Search found 56 matches
- Tue Jun 30, 2026 12:14 am
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 17
- Views: 6730
Re: Train Station reservation option by interrupts
+1
Quiting game until they fix the issue :(
tbh, I also quitted the game because of that... already 1.5 years ago. Not, because I dont like the game anymore. I just hoped that they will add more features. But then it needed 1.5 years for 2.1. And even now... nothing new lol. I hoped they will ...
- Sun Jun 28, 2026 7:55 am
- Forum: Ideas and Suggestions
- Topic: Dynamically change trainstop names richtext icons with circuit signals
- Replies: 19
- Views: 7235
Re: Dynamically change trainstop names richtext icons with circuit signals
+1
im surprised that they didnt add anything in 2.1 regarding train circuit networks.
im surprised that they didnt add anything in 2.1 regarding train circuit networks.
- Tue Jun 23, 2026 9:27 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 4565
Re: Too many last minute changes
This is the first bigger patch with new features after nearly 2 years from space age release and you are really talking about things being rushed? :roll:
I'm not concerned that they're rushed, per se. I'm more concerned that Wube has announced that further development on Factorio has largely ...
- Tue Jun 23, 2026 4:38 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 4565
Re: Too many last minute changes
This is the first bigger patch with new features after nearly 2 years from space age release and you are really talking about things being rushed? 
- Tue Jun 23, 2026 10:27 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 244
- Views: 157982
Re: Version 2.1.7
Nice, finally some interesting QoL stuff to play around with. Thanks!
But also tbh im a little bit dissapointed that there are no new circuit network features for trains. Is the feature list already complete or is there still some stuff coming?
But also tbh im a little bit dissapointed that there are no new circuit network features for trains. Is the feature list already complete or is there still some stuff coming?
- Fri Apr 17, 2026 9:25 am
- Forum: General discussion
- Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
- Replies: 12
- Views: 3928
Re: Isn't it weird that there are no talks/posts/discussions about 2.1?
What bothers me is that they’re completely silent. In one of the FFFs after the SA release they said they might share some news once work on 2.1 has progressed well. Since we’re apparently not even at that stage yet, I think 2.1 is still far off on the horizon. I’m still surprised by the huge ...
- Thu Apr 16, 2026 9:53 pm
- Forum: General discussion
- Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
- Replies: 12
- Views: 3928
Re: Isn't it weird that there are no talks/posts/discussions about 2.1?
Wait for tomorrow! 1pm! FFF incoming for sure!
At least that’s what I keep telling myself every Friday… until I get disappointed again
At least that’s what I keep telling myself every Friday… until I get disappointed again
- Tue Oct 21, 2025 3:37 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 26121
Re: Status of 2.1?
Well, Happy Anniversary Space Age
I thought to read something from the dev team about it, but maybe they forgot their own bday?
I thought to read something from the dev team about it, but maybe they forgot their own bday?
- Fri Aug 22, 2025 9:03 am
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 26121
Re: Status of 2.1?
I keep my expectations low. In the end, it's always better to be pleasantly surprised than disappointed. 
- Wed Jun 18, 2025 8:13 am
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 26121
Re: Status of 2.1?
... and all the bugs are not yet fixed. Once they are, start your two-month timer.
Hello Cpt. Obvious,
my question was not if all bugs are already fixed. My question was if there are some news about the status of bug fixing and 2.1 as Wube expected themselves to be done with bug fixing after 2 ...
- Tue Jun 17, 2025 9:59 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 26121
Status of 2.1?
Im just curious if there were any news on forums or elsewhere how the status for 2.1 is? In last FFF they mentioned it will be worked on when all bugs are fixed and that they are expecting to need at least 2 months for it. Well, now we are half a year later. Im just interested in those QoL ...
- Sat Mar 01, 2025 9:31 am
- Forum: General discussion
- Topic: Where is ur lead dev
- Replies: 10
- Views: 4111
Re: Where is ur lead dev
oh, no one said that they are not working
I just hoped that after 3 months we get some news about how stuff is going. And that was also the intention of the thread starter. So, no complaining here, just a little bit impatience
I just hoped that after 3 months we get some news about how stuff is going. And that was also the intention of the thread starter. So, no complaining here, just a little bit impatience
- Mon Feb 24, 2025 10:12 pm
- Forum: General discussion
- Topic: Where is ur lead dev
- Replies: 10
- Views: 4111
Re: Where is ur lead dev
Or are they working on 2.1 quietly?
Why quietly ?
I guess because there are no news about it. In November they said they will need approx. 2 months, now its nearly march already.
Im waiting a lot for 2.1 and for those QoL changes, expecially in circuit networks. I even stopped playing ...
- Tue Jan 14, 2025 6:27 pm
- Forum: Implemented Suggestions
- Topic: Decider combinator should have ability to output "constant"
- Replies: 14
- Views: 4671
Re: Decider combinator should have ability to output "constant"
The more we integrate such "redundant" pieces of the circuit network, the more we move away from the need to have multiple pieces with distinct functionality in the first place. Basically, why even have 4 types of combinators at all? Why not go about things the way Mindustry works, as an example ...
- Wed Dec 11, 2024 3:08 pm
- Forum: Gameplay Help
- Topic: Decider combinator weird "anything" output
- Replies: 9
- Views: 7046
Re: Decider combinator weird "anything" output
I had some similar issues some weeks ago and reported a bug. Thanksfully I got an explanation from boskid how the new deciders work in 2.0:
Deciders have 2 operation modes:
- 'normal' mode:
normal mode is active when there is NO 'each' condition on input side. So only when using 'Any', 'Everything ...
Deciders have 2 operation modes:
- 'normal' mode:
normal mode is active when there is NO 'each' condition on input side. So only when using 'Any', 'Everything ...
- Sun Dec 08, 2024 12:40 pm
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 17
- Views: 6730
Re: Train Station reservation option by interrupts
The interrupt system really feels like they wanted players to run trains in a very specific manner.
Exactly, they even wrote it in one of their FFFs that you need a depot for catching the overloaded trains...
So we just added a special interrupt condition called "Destination full", which ...
- Wed Dec 04, 2024 10:44 pm
- Forum: Implemented Suggestions
- Topic: Decider combinator should have ability to output "constant"
- Replies: 14
- Views: 4671
Re: Decider combinator should have ability to output "constant"
/sign
I would also like to see the ability to change the sign of a number on outputs. Lets ban all those arithmetic combinators 'Each * -1'
I would also like to see the ability to change the sign of a number on outputs. Lets ban all those arithmetic combinators 'Each * -1'
- Mon Dec 02, 2024 11:36 am
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 17
- Views: 6730
Re: Train Station reservation option by interrupts
I just opened forum now because I wanted to make a suggestion thread about the exact same thing. Giving us a checkbox on train station targets to get reserved when being part of a schedule and a train is en route. Something like "Reserve Station Slot before approach" checkbox on every target station ...
- Tue Nov 26, 2024 10:46 pm
- Forum: Ideas and Suggestions
- Topic: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
- Replies: 9
- Views: 3384
Re: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
I would like to see a belt immunity mk2 that only activates when running AGAINST a belt direction or standing on a belt and is disabled when running along belt direction 
- Tue Nov 26, 2024 2:09 pm
- Forum: Ideas and Suggestions
- Topic: Add special signals that do not sum up on wires and inputs
- Replies: 0
- Views: 647
Add special signals that do not sum up on wires and inputs
TL;DR
New special signals (i.e. something like the blueish A-Z0-9) should be treated separately and not merge. That would lead to better signal handling on bus systems and when working with IDs.
What?
Especially when working with IDs like on trains or on train stations it doesn't make sense ...
New special signals (i.e. something like the blueish A-Z0-9) should be treated separately and not merge. That would lead to better signal handling on bus systems and when working with IDs.
What?
Especially when working with IDs like on trains or on train stations it doesn't make sense ...