Search found 258 matches

by The Phoenixian
Thu Mar 27, 2025 7:19 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71712

Re: Gleba has killed the game for me.





You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?

That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more ...
by The Phoenixian
Thu Mar 27, 2025 7:27 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71712

Re: Gleba has killed the game for me.



You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?

That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more efficient ...
by The Phoenixian
Wed Mar 26, 2025 6:59 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71712

Re: Gleba has killed the game for me.



The biggest grip I have with it is the reward. The biological chamber is quite weak and mostly useless outside of this moist planet.


The biochamber isn't the big reward from Gleba. You're overlooking the Stack Inserter, which enables a huge throughput improvement across your entire factory ...
by The Phoenixian
Sun Mar 23, 2025 11:16 am
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 1982

Re: Agricultual Science Pack




Related question:
How can I detect if biolab has stalled? I would like to use this to manually switch from one research to another. For example if I run out of Fulgora bottles, alarm will trigged that biolabs have stopped and I should switch to Gleba research. I use requester chests to feed ...
by The Phoenixian
Sat Mar 22, 2025 11:30 pm
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 1982

Re: Agricultual Science Pack



Attached is a design I use to ensure that logistics shipments only send items above a certain freshness.

What for? As soon as a pack exists, its freshness doesn't matter in comparison to another pack. Just ship all and use all. Make sure all packs have best freshness in general, but there is ...
by The Phoenixian
Sat Mar 22, 2025 9:33 pm
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 36
Views: 3233

Re: [Poll] Would you be happy to pay for more official planets and expansions?



Though the design of different types of power generation was done for 1.0. I fail to see what design work done for 1.0 has to do with space age.

But the real thing I'm pointing to is a lack of depth and/or a lack of progression. Each planet only really scratches the surface of what's possible ...
by The Phoenixian
Sat Mar 22, 2025 8:37 pm
Forum: General discussion
Topic: Factorio confessions
Replies: 42
Views: 15741

Re: Factorio confessions

Ever since the pipe rework, my power plants have been growing slowly more and more unhinged.

At first it was linking up dense clusters for substation access. Then it was separating the boilers from the generators entirely to put the center of the pollution cloud in another section of the base.

My ...
by The Phoenixian
Sat Mar 22, 2025 7:41 pm
Forum: General discussion
Topic: Agricultual Science Pack
Replies: 32
Views: 1982

Re: Agricultual Science Pack

It sounds like a big part of the issue here is getting the freshest possible science packs to Nauvis. Especially as Robots aren't picky about which packs they take. If I'm reading the issue right, I'd like to make a suggestion based on my own run in with that problem: have you tried a freshness ...
by The Phoenixian
Tue Mar 04, 2025 3:11 pm
Forum: Balancing
Topic: Gleba technologies have far too steep an oppertunity cost.
Replies: 22
Views: 3378

Re: Gleba technologies have far too steep an oppertunity cost.

I feel like the core of the issue here is that the Biochamber does not have enough to utility off Gleba.

It has some utility on Nauvis, and Bio-Oil Cracking is neat on Vulcanus and theoretically usable everywhere, but falls off outside of coal liquefaction and there aren't enough uses for ...
by The Phoenixian
Fri Dec 20, 2024 4:13 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 13
Views: 3971

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

I honestly thought this myself a few times while playing through Gleba. In the end I'm still torn.

On the one hand, Selective breeding for quality is very, very in theme for what was described as "the agricultural planet."

On the other hand, it does feel like the mechanics of quality aren't at all ...
by The Phoenixian
Tue Dec 17, 2024 6:37 pm
Forum: Balancing
Topic: Gleba early game should be made easier significantly
Replies: 46
Views: 8758

Re: Gleba early game should be made easier significantly


The Problem
I will insert my 5 coins here. I really liked Gleba, BUT:

Machines unlocked on Gleba are basically useless outside it:

Agricultural tower can only be used on Nauvis and only for seeding trees
Biochambers require nutrients which can be crafted in net-positive way only from ...
by The Phoenixian
Mon Dec 16, 2024 4:48 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 26188

Re: Version 2.0.24


Hello,

Will this release ever be released as stable? Do you have any expected time?

Changing the ratio is something but changing mine behaviour is really important. These 2 balancing options (land mine self damage and rocket fuel ammonia recipe change) will definitely break some factories, and ...
by The Phoenixian
Thu Dec 12, 2024 6:36 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 131
Views: 29034

Re: Space Platforms


https://i.imgur.com/QqQYwuW.jpeg

Game finishing and basic promethium science ship. Could use a lot of optimization, especially with the coming changes to ERA blocks landmines but I'm pretty happy with the work on it so far, especially after ending up with enough railgun ammo to take up the ...
by The Phoenixian
Thu Dec 12, 2024 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 24
Views: 6404

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns

Well, glad I searched a second time before finalizing the post. Also ran into this issue. Just going to move the whole post here and hope I add some useful context.

Version 2.0.23: Railgun turret fratricide from damage outside indicated firing arc

In brief:
In some setups Railguns have a chance ...
by The Phoenixian
Fri Dec 06, 2024 5:57 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 131
Views: 29034

Re: Space Platforms



Railgun coverage was fun to optimize, especially as railguns at right angles feel like they offer compact and interesting shapes, as well as potential dead zone for other structures. Ended up lending some very interesting shape to the central core and rear.


I like the shape of the platform ...
by The Phoenixian
Fri Dec 06, 2024 2:33 pm
Forum: Balancing
Topic: Railguns were a disappointment
Replies: 12
Views: 2009

Re: Railguns were a disappointment


+1 to that. Not the railguns are the disappointment though, it's the big demolishers that are disappointing.

There's no reason to expand to big demolisher territory before endgame, and at that point, the handheld railgun completely trivializes them.

Maybe it would be enough to limit the pierce ...
by The Phoenixian
Fri Dec 06, 2024 2:13 pm
Forum: Won't fix.
Topic: [2.0.24] Mines can create holes in space platform
Replies: 13
Views: 3275

Re: [2.0.24] Mines can now be used to create space donuts!



I'm guessing this is intended or a minor issue. It still requires you to expend resources to build a solid platform, so you can't save platform tiles by blueprinting swiss cheese.


Sure, but you can make your platform lighter, and hence faster (though probably not much faster)


If you can ...
by The Phoenixian
Fri Dec 06, 2024 1:41 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 26188

Re: Version 2.0.24




My suggestion is, landmines in space destroy all landmines in a certain radius and those landmines will not deal damage. So using landmine as a last resort is still acceptable, but abusing them in large scale will not be practical.

This feels like it could also work if the design was ...
by The Phoenixian
Fri Dec 06, 2024 9:45 am
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 26188

Re: Version 2.0.24


My suggestion is, landmines in space destroy all landmines in a certain radius and those landmines will not deal damage. So using landmine as a last resort is still acceptable, but abusing them in large scale will not be practical.

This feels like it could also work if the design was "Landmines ...
by The Phoenixian
Fri Dec 06, 2024 9:21 am
Forum: Balancing
Topic: Railguns were a disappointment
Replies: 12
Views: 2009

Re: Railguns were a disappointment

The fact that Railguns are unlocked on Aquilo, and that the final planet lacks the signature enemy to use all those weapons up until that point on feels like a waste, yeah.

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