Search found 225 matches

by The Phoenixian
Fri Aug 23, 2024 4:13 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13315

Re: Friday Facts #425 - Behind the legs

I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
by The Phoenixian
Fri Aug 23, 2024 12:54 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13315

Re: Friday Facts #425 - Behind the legs

It does feel like the spidertron leg visuals aren't really meant for the new "hip-first" procedural walk animation. I can't pin my finger on exactly why, but the second set from the bottom especially looks like it's having trouble with the new animation rules. Maybe something with the angl...
by The Phoenixian
Fri Aug 16, 2024 7:32 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27928

Re: Friday Facts #424 - Gleba Pentapod Enemies

The first thing while reading the pollution part: I would try to put all production to gleba, because pollution is not of a concern here - am i missing something? Not at all, with no pollution, put it all on Gleba. The enemies only care about how big your farming operation is, not your factory. Don...
by The Phoenixian
Fri Aug 16, 2024 3:18 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27928

Re: Friday Facts #424 - Gleba Pentapod Enemies

A sudden thought just occurred to me: Given the confirmation that rocket turrets come from Gleba now, and the fact that the tesla turret needs to be made on Fulgora, specifically, will rocket turrets also have to be made on Gleba, specifically? If so, please tell me the recipe involves a pentapod eg...
by The Phoenixian
Fri Aug 16, 2024 1:54 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27928

Re: Friday Facts #424 - Gleba Pentapod Enemies

One thing that strikes me with Gleba is that the mention of making pentapods based on starfish rather than making them "too alien" has me wondering if they literally evolved from starfish, lore wise. Between the Earth trees on Nauvis and the general theme of aliens with links to earthly bi...
by The Phoenixian
Fri Aug 16, 2024 1:08 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27928

Re: Friday Facts #424 - Gleba Pentapod Enemies

From the writeup, it sounds like this time there should be ways to sustainably farm the aliens in a single area this time with a mix of intentionally letting eggs spoil/hatch and what I'd assume are deconstruction orders via roboport or spidertron instead of the expansionist looting for alien-artif...
by The Phoenixian
Fri Aug 16, 2024 12:02 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27928

Re: Friday Facts #424 - Gleba Pentapod Enemies

The new creatures look interesting. ^^ So peaceful is not an option again like it was when you needed alien items for science? Agreed. I thought a considerable amount of people disliked the alien artifact aspect of having to manually farm that stuff just be able to progress further and that the dev...
by The Phoenixian
Fri Aug 16, 2024 11:14 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27928

Re: Friday Facts #424 - Gleba Pentapod Enemies

Just one look and I immediately find myself thinking "hunh, are these things inspiration for Spidertron and the rocket turret in the expansion?" If communicating that the spidertron is moving to Gleba was an intended part of their design, it works. The pollution and aggression changes also...
by The Phoenixian
Fri Aug 02, 2024 4:43 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 111
Views: 16877

Re: Friday Facts #422 - Tesla Turret

The mention of high passive power draw makes me curious whether it's high enough to be worth working around. Now that turret circuit connections exist, it seems like one could turn off the tesla turret and/or it's power supply until a nearby turret consumes ammo. (Or turn off a roboport/supply chest...
by The Phoenixian
Sat Jul 27, 2024 12:17 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 19148

Re: Friday Facts #421 - Optimizations 2.0

Ok first: Nice job! Second: I wonder if we see some similar improvements for Biters. Their pathing and swarm mechanics are still something that has potential for improvement - most notably in the cases where they (for whatever reason) just accumulate over time and eat your UPS instead of your ammo....
by The Phoenixian
Fri Jul 26, 2024 11:41 am
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 19148

Re: Friday Facts #421 - Optimizations 2.0

With the lamps change I can see the Bad Apple and Doom people salivating already. I look forward to someone deciding to make an entire space platform just for image display. EDIT: Let me correct myself. I look forward to someone outside the dev team, following Kovarex's example and deciding to make ...
by The Phoenixian
Tue Jul 23, 2024 3:16 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 459
Views: 61801

Re: Friday Facts #416 - Fluids 2.0

I'm curious whether the new fluid system would allow temperature chain recipes, a la pre-2017 boilers. I know nothing in the game uses it now, and it wouldn't surprise me if changes to the engine even before this made it outright impossible, but it is something I'm nostalgic for, as one of the peopl...
by The Phoenixian
Fri Jul 19, 2024 12:51 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 21399

Re: Friday Facts #420 - Fusion Reactor

Looking at it Fusion seems like a straight upgrade to Nuclear Fission. I wonder how the devs plan to keep the old thing from just being skipped over? My guess is it will be more expensive (to build and/or cumulative technology cost to unlock). But also it sounds like the intention is for different ...
by The Phoenixian
Fri Jul 19, 2024 11:40 am
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 21399

Re: Friday Facts #420 - Fusion Reactor

Ah, excellent! Time to add "dumping neutron-degraded coolant waste" to the list of our crimes. (Okay, maybe a bit out there as a first thought, but I've been struck by just how much Space Age adds to the Engineer's aesthetic as The Worst Industrialist between recycling as a enabler for con...
by The Phoenixian
Fri Jul 12, 2024 6:59 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 18838

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

So after thinking about whether it would be possible to extract a signal value to pass to displays with current combinators and the display panel as described, I got a bit nerdsniped, and built two quick and dirty setups to do so, each with their own flaws. https://i.imgur.com/gfn7auw.png Each uses ...
by The Phoenixian
Fri Jul 12, 2024 2:59 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 18838

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

As a few others have requested/suggested before me, I with I could display the value of a signal alongside with the icon on the display screens. Use cases : link any buffer tank to a display, and display its content. And cherry on top, if I could do that also for chests would be super neat (to keep...
by The Phoenixian
Tue Jun 04, 2024 7:07 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25124

Re: Friday Facts #413 - Gleba

Somehow, the only thing I can think of looking at this planet is "Antarctica thawed." Certainly it brings me to think of what a continent of lichen and shallow seas where what once was cold might seem. I wonder if this world too once froze over, and the only things hardy enough to survive ...
by The Phoenixian
Sat Sep 09, 2023 2:01 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 173856

Re: Friday Facts #375 - Quality

I'm definitely in the camp that the names need some work. Much of the basic points been said already, but I do feel like I have something to add to the discussion in that it feels like the naming convention might be well served by looting machining tolerances or computer chip production for jargon, ...
by The Phoenixian
Fri Jun 12, 2020 6:48 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 80959

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Honestly, with the new beacon, I can't help but wonder how it would look for the animation to play backwards , and then for the pulse to go through the cables after it finishes travelling down the spike. After all, the idea of effect transmission basically being connections via underground cables ma...
by The Phoenixian
Sat Jan 11, 2020 2:52 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 36481

Re: Friday Facts #329 - Campaign reassessment

When it comes to campaign design, I think it may be worth considering whether science packs --- or rather, whether every set of science packs --- are actually the most natural divide here. You mention that new players have a tendency to restart on their own a few times and recollection of my own lon...

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